- Location
- Queensland, Australia
Yeah, I was 'only' playing the Hard AI and let me tell you. Trying to defeat Steel Talons as ZOCOM was hell. The only strategy that I got to work was rushing income, throwing small disposable defences and unit task forces at strategic points whilst beelining the MARV. And even then I expected to lose a MARV or two before I'd killed enough behemoths and seized their wreckage with engineers to actually be able to win.I mean in skirmish the Steel Talons where actually really good stat and unit wise. The Titan MK2 could beat any standard enemy tank one on one with room to spare, the Wolverine meant that a veichle force without any infantry was a perfectly viable strat, the hammerhead is awesome and the troop compartment made the Juggernaut way more versatile and useful. Engineer with pistol was useful as well in a race against enemy engineers. Outside of the campaign (where you're the protagonist so of course you've got to win) the Steel Talons in the expansion kicked ass and where tied with marked of Kane for favourite subfraction and where one of the stronger ones competitively. This is ignoring how many of the fun toys for this quest are locked behind them.
Other factions at least had some competitive paths to fighting them, but if you didn't have the MARV by the time behemoths and/or railguns were on the field as zocom, you were screwed. There was just nothing able to trade evenly in your Arsenal by then. Except maybe the Hammerhead with rockets. But that was just asking for slingshots and needed an airfield, diverting from the MARV.
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