Given we went from "The Citadel will notice GDI's economy" to "You're going to be poking the Citadel in the soft spots" after getting them quite a bit.
Where that was written?
Given we're going for the higher end TCN I'd say we probably could cut down the time to what would have originally been the default TCN time frame, if not a bit more.
The 'canon' TCN took so long partialy because GDI was pretty much dead while here we have a vastly bigger industry with lots of experience making Scrin detrived STU tech.

While also in canon GDI/Nod had to figh their way into Red Zones to get planetary coverage, while in quest Red Zones are less then half of world and broken into many pieces, so getting deep inside of them to set up things will be much easier. Just sheer scale and width of GDI logistic network will make things faster/easier.

I also wouldnt be suprised if our Tiberium Stabilisation/Inhibitor Networks didnt help up in it or be used as parts of new TCN.
 
Where that was written?
In the Discord, where most of the ME crossover stuff gets talked about.

The 'canon' TCN took so long partialy because GDI was pretty much dead while here we have a vastly bigger industry with lots of experience making Scrin detrived STU tech.

While also in canon GDI/Nod had to figh their way into Red Zones to get planetary coverage, while in quest Red Zones are less then half of world and broken into many pieces, so getting deep inside of them to set up things will be much easier. Just sheer scale and width of GDI logistic network will make things faster/easier.

I also wouldnt be suprised if our Tiberium Stabilisation/Inhibitor Networks didnt help up in it or be used as parts of new TCN.
True but it's still a massive worldwide effort and will involve both NOD and GDI to resolve.

If it didn't take at least 5-10 years I'd be shocked.
 
Hmm...yeah, good points. We'll still need to actually build the fabruactors, as well as examine and attempt to understand the underlying mechanics after all, and we can't just focus entirely on the TCN. We still have to take care of other matters and keep up our regular abatement efforts, after all. No point in making the TCN if we wind up accidentally turning everything into a Red Zone.
 
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False flag attacks are widely regarded as a legitimate ruse de guerre. I am sure GDI has attempted them too, and complaining because we're not as good at them seems rather petty.

Actually no, false flag attacks are not legitimate as a ruse.

Pretending to be an enemy up to and including dressing in their uniform before shedding this falsehood, stating your actual loyalties and attacking? That is a valid ruse.
Pretending to be an enemy up to and including dressing in their uniform and attacking while so equipped is a warcrime. And any soldier from a hostile power caught in the uniform of your own is subject to the laws on espionage, which in times of war often include 'may be shot on sight'.

In the Discord, where most of the ME crossover stuff gets talked about.

This is your reminder that what is said in the Discord is work in progress and information not already shared in the thread is meant to remain confined to the Discord.
 
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I imagine that even with fabricators, we're still going to have specialized manufacturing...areas? Zones? ...not to sure on what exact terminology to use, but the point I'm trying to make is that we'll likely still have regular factories and manufacturing complexes dedicated to specific industries and products, rather than just replacing them all with 'general' fabricators.

After all, having a system dedicated to making, as an example, isolinear chips means that we'll be having a steady stream of those constantly being made, so if we ever need more, then we could just dedicate a bit of fabricator power to assisting them or simply build more factories as opposed to needing to constantly be micromanaging what we're using the fabricators for like we likely would if we just replaced all the factories with general fabricators. The various equipment pieces will likely be upgraded and/or replaced, perhaps with specialized fabricators that'll be useful for a specific industry's needs, but I think that most industries will remain active.
 
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Stopped following the quest a while back, but I'll make an attempt to be around for the sequel.

[X] Tiberium Control Network Effect
[X] Subordination of the Brotherhood of Nod
[X] Truth and Reconciliation


Missed the vote, shame about unification, but as far as I'm concerned the tech trade could've gone worse.

Hopefully we can still gradually dismantle Nod by the one-two combo of GDI simply providing them with better options than the warlords can and Nod underlings getting the "Are we the baddies?" moment from the war crimes reveal.
 
Actually no, false flag attacks are not legitimate as a ruse.

Pretending to be an enemy up to and including dressing in their uniform before shedding this falsehood, stating your actual loyalties and attacking? That is a valid ruse.
Pretending to be an enemy up to and including dressing in their uniform and attacking while so equipped is a warcrime. And any soldier from a hostile power caught in the uniform of your own is subject to the laws on espionage, which in times of war often include 'may be shot on sight'.
Apologies for the lack of clarity. You are, of course, correct.

The thing is, false flag attacks are the kind of thing that an army is really angry about while the conflict is going on, but that it's very hard to get public opinion rallied against years after the fact. People are absolutely going to care that Reynaldo launched terrorist attacks and murdered schoolchildren and will demand that he and his subordinates be punished for those atrocities, but the news that one of Stahl's Shadow teams wore GDI uniforms while sneaking up on and taking out a GDI artillery base or something just isn't going to get the same kind of demands behind it.

That kind of false flag attack, is, in an informal sense, a "sorta" warcrimes. A thing that you can count on being taken very seriously during the actual conflict, but that experience shows just aren't seen as being that big of a deal in the long run.
 
Apologies for the lack of clarity. You are, of course, correct.

The thing is, false flag attacks are the kind of thing that an army is really angry about while the conflict is going on, but that it's very hard to get public opinion rallied against years after the fact. People are absolutely going to care that Reynaldo launched terrorist attacks and murdered schoolchildren and will demand that he and his subordinates be punished for those atrocities, but the news that one of Stahl's Shadow teams wore GDI uniforms while sneaking up on and taking out a GDI artillery base or something just isn't going to get the same kind of demands behind it.

That kind of false flag attack, is, in an informal sense, a "sorta" warcrimes. A thing that you can count on being taken very seriously during the actual conflict, but that experience shows just aren't seen as being that big of a deal in the long run.
Well it will color the perception of what people will think of them in the future the those that read history or likely was taught during a history class most likely.
 
Well it will color the perception of what people will think of them in the future the those that read history or likely was taught during a history class most likely.
See, that's my point.

People a generation or two after the fact tend to read about Otto Skorzeny leading detachments of commandos in British and American uniforms to sneak behind enemy lines and Do Shit during the Battle of the Bulge and go "huh, well, that's pretty cunning," not "OUTRAGEOUS PERFIDY! WHY WAS THIS VILLAIN ALLOWED TO LIVE?"

The shit that gets people mad is just... not the false flag attacks.
 
The thing is, false flag attacks are the kind of thing that an army is really angry about while the conflict is going on, but that it's very hard to get public opinion rallied against years after the fact. People are absolutely going to care that Reynaldo launched terrorist attacks and murdered schoolchildren and will demand that he and his subordinates be punished for those atrocities, but the news that one of Stahl's Shadow teams wore GDI uniforms while sneaking up on and taking out a GDI artillery base or something just isn't going to get the same kind of demands behind it.

That kind of false flag attack, is, in an informal sense, a "sorta" warcrimes. A thing that you can count on being taken very seriously during the actual conflict, but that experience shows just aren't seen as being that big of a deal in the long run.
"During the First Tiberium War, Nod forces captured GDI Orcas and used them in a false flag attack to wipe out a civilian village in Africa. This was a violation of the laws of war undertaken on Kane's orders..."
 
"During the First Tiberium War, Nod forces captured GDI Orcas and used them in a false flag attack to wipe out a civilian village in Africa. This was a violation of the laws of war undertaken on Kane's orders..."
Yeah, the parts that are going to get remembered are "Kane tried to pin the atrocity on GDI, like the attack on Bialystok and all that" plus also "Kane ordered a bunch of people killed," not so much the "it's a war crime to use captured enemy vehicles to blow up anything let alone civilians."

Like, really, anyone who gets hung up on the specific "Nod impersonated GDI rather than wearing uniforms like good soldiers!" point is going to seem incredibly pedantic and silly compared to the many, many other reasons to be mad at Nod.
 
Funnily enough, 'captured enemy vehicles and used them for military purposes' is not itself a warcrime. Capturing enemy vehicles to use them for military purposes while not making reasonable efforts to identify yourself and in that way cause chaos, confusion and friendly fire because you look like the enemy, that is illegal. But not if, say, during a battle you manage to capture an enemy vehicle or gun piece, turn it around, and start blasting the buddies of the former crew. Kinda hard to properly mark your capture while the lead is still flying.

Now, 'dressed up my flame tanks in GDI colours and used them to burn down Bialystok' and 'stole GDI Orcas to wipe out a village I knew damn well was not hosting any military personnel'? Definitely warcrimes even without the whole 'while making it look like my enemy is doing it' angle.
 
The Freestanding Holograms tech seems like it could be pretty interesting, especially in conjunction with our various Artificial Intelligence technologies and our hardlight tech. If nothing else, I fully expect to see someone trying to integrate it into the EVAs, though it might need to be part of a generational update like making the fifth-gen EVAs run off of isolinear chips was.
 
I imagine that even with fabricators, we're still going to have specialized manufacturing...areas? Zones? ...not to sure on what exact terminology to use, but the point I'm trying to make is that we'll likely still have regular factories and manufacturing complexes dedicated to specific industries and products, rather than just replacing them all with 'general' fabricators.

After all, having a system dedicated to making, as an example, isolinear chips means that we'll be having a steady stream of those constantly being made, so if we ever need more, then we could just dedicate a bit of fabricator power to assisting them or simply build more factories as opposed to needing to constantly be micromanaging what we're using the fabricators for like we likely would if we just replaced all the factories with general fabricators. The various equipment pieces will likely be upgraded and/or replaced, perhaps with specialized fabricators that'll be useful for a specific industry's needs, but I think that most industries will remain active.
If I had a guess? I think we're basically going to end up with something that... Well, I believe there's three Quest Systems that do a good representation of things here. The first is this Quest, with it's Indicators representing both an inflow/outflow rate along with 'in reserve' quantities. The second is another quest on SV called For The Tyrants Fear Your Might and there it's basically a 'thing' where the question isn't 'do you have this in production and what are your production capabilities?', it's purely 'So this is how much of a given resource type we have, how long and what can we produce with it factoring in our already existing resource income and expenditures?' with any lack of industry meant with the answer of 'so use the fabricators in your garage to build up more of the right type of fabricator to build the actually needed fabricators as fast as possible!'

The third one is the one I think is going to be the case for GDI going into the Sequel and that is the Saga Of Legends/Space Mecha ___ Quest Setting group of Quests over on Space Battles. As they basically represent a 'halfway point' between the two mentioned above. That system divides resources into Minerals, Rare Minerals, Organics, Light Industry and Heavy Industry, then making mention of when certain specific things are plentiful or running short. Over there the big ones tend to be 'actually quality food, especially the various luxuries', 'FTL Drives', 'Antimatter' and 'Fusion Fuels' with that last one basically representing the fact that the local area is extremely underdeveloped so the lack of fusion fuel is just no one has gotten around to building the fuel extractors... Or the local war/conflicts happening have gone around blowing up said fuel extractors.

In that system, Minerals, Rare Minerals and Organics represent the 'raw materials and basic upkeep goods'. Minerals being more or less 'any industrial material not grown or usually identified as organic-related' (I'm not sure where complex hydrocarbons fit, but I suspect it's probably Organics). Rare Minerals is 'stuff that is hard to get in bulk, exotic resources or low-level processed goods you can't easily mass produce'. More or less 'yeah, you can get a bunch of this but you probably aren't measuring it in kilotons of output despite the fact it's invaluable for good quality or complex anything'. Our STUs would most likely fall under 'Rare Minerals' for example. And Organics is the various foodstuffs, things you get from processing growing organisms or other related-to-organic-lifeforms substances, so micronutrients, medicines and more would all fall under this just as much as cotton, wood, algae-based rations, complex hydrocarbons extracted from bioreactors and plastics would.

But the important element are those 'Light Industry' and 'Heavy Industry' categories. Because those more or less represent 'Fabricators, and other Light Industrial outputs which can be produced by fabricators but might benefit from having dedicated factories produced for them'. An example being that a single 'point' of Light Industry means a given colony has more overall industrial output and also might, for example, decide to set up a dedicated Mech-Farm meaning that their production of Mechs is higher quality, more reliable and efficient, faster and doesn't require that they constantly divert the fabricators to producing more Mech Components instead of other industrial goods needed by the colony.

Heavy Industry meanwhile? That's stuff where fabricators just can't manage effectively or at all. So if you want to produce advanced electronics? That's Heavy Industry. If you want to mass produce ships in squadrons rather than doing sort-of-bespoke builds slowly? That's building a 'point' of Heavy Industry and specialising it in Shipyards. Sure, the existence of Heavy Industry at all massively amplifies your colony's industrial capabilities but unlike Light Industry, it is very focused on getting one type of Industry done well.

TL:DR
the unlocking of the two levels of Fabricator tech basically means that all of a sudden all the minor projects from Light Industry, Agriculture (to a limited degree), Heavy Industry and more get piled together into generic 'expand industrial capability' projects because we've got some capacity in that demand just from diverting the fabricators over to producing that good. With an expansion of industry meaning that we can keep a handful of fabricators dedicated to a single task and all around need to change around what the fabricators are producing less often.

Whilst the Major Capstone Projects becoming shorter due to greater ease producing the supporting elements yet still stick around as they represent building up focused effort for a single, complex type of industrial output which the fabricator complexes either can't produce (looking at Isolinear chips here for example) or can only produce lower quality, reliability or technical capability versions. An example of that last one being that Fabricators most likely mean colonies are able to produce their own microelectronics, but they can't produce the 'modern', let alone top-of-the-line, microelectronics until they set up their microelectronics industry. But hey, if the colony got completely cut off from the rest of galactic society, they'd only fall back to the early 21st century technology capability so long as they make sure to set up the needed industry to maintain fabricator availability.

This is all my viewpoint of course and I can absolutely be wrong or misunderstanding something.
 
The Freestanding Holograms tech seems like it could be pretty interesting, especially in conjunction with our various Artificial Intelligence technologies and our hardlight tech. If nothing else, I fully expect to see someone trying to integrate it into the EVAs, though it might need to be part of a generational update like making the fifth-gen EVAs run off of isolinear chips was.
I doubt it'd be a generational update. The holography is all hardware and "front-end" software about "so, given that we know what to display, how do we display it?" The underlying code of the "back-end" software that generates 'what to display' would tend to be the same, I would think.

The challenge isn't reprogramming our EVAs to generate three-dimensional images. It's coming up with software to turn the three-dimensional images we already generate into input the hologram projectors can process.
 
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Some GDI intern can probably program a simple holographic Vtuber avatar in a day. A holoprojector in the end is just a very fancy screen. This is not Star Trek.
 
Depending on how realistic those hologram can be, we could use them to create decoys or as another camuflage system.
 
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