Seems well worth sinking any PS surplus we have into more of those.
Might help them get even better as an added bonus.

Hopefully it doesn't take too long to get the underground abatement numbers.
 
So from this we can say that all of the Surface Red, Yellow, and Cyan Zones are undermined by underground Red Zone Tiberium. The Blue Zone is roughly 50/50 split between Underground Red and Yellow Zone with >1% of the Blue Zones having Underground Blue Zone.

Data
TypeRed ZoneYellow ZoneCyan ZoneGreen ZoneBlue Zone
Surface
50.03​
23.935​
0.07​
0​
25.965​
Underground
87​
12.77​
0​
0​
0.23​
Blue Zone Undermining Ratio
49.93​
49.18​
0​
0​
0.89​

With the 'BZ Undermining Ratio' being the percentage of the Blue Zones that have been undermined by the Underground Red and Yellow Zones, assuming that all of the Surface Red, Yellow, Cyan, and Green Zones are all undermined by Underground Red Zone.


This is not good, but we have tools that can fight against it (Vein Mines, E-Tib Spikes, Inhibitors) and now that the Inhibitors can roll over the remaining 12 can be rolled out a bit faster and cheaper. Hopefully the Tib Spikes will be less costly in PS now, probably still a cost, but not as bad as they were. Vein Mines likely effect Underground Tib Mitigation, but how much they do is up for debate.

In lighter news we are 1 turn away from getting the surface Red Zone back below game start levels which is an important milestone.
Ngl, while this was incredibly helpful, it was also just as disheartening. Starbound got my vote, not that they didn't already. I would prefer getting our people off world rather and fight the Tib from there
 
This makes me kind of upset that the quest is ending, or at least that we know why it is. Stuff like this, the underground tib being everywhere, puts a feeling of tension in the air that gets deflated when I know that Kane is going to hand off the TCN in a few turns anyway.
 
What? where has Ithillid said that the quest is ending? where do you get your info from?
Real Life makes updates slow, that's all.
 
I can't seem to find it, there was a big Hiatus since January (Page 2012), and in the most recent turn wrote the following.

A/N1: Resultspost tomorrow, Q1 Tuesday. I can't give a timeline at the moment for the next update after that, because partner is going into surgery next week, and I will need to balance a masters program, a job, and taking care of her with any hobbies.
Surely if he planned to end the quest he would announce it more recently than "a few turns ago". plans change. and Family, Life, and Work simply takes precedent. I think its simply on hold for now.
 
I can't seem to find it, there was a big Hiatus since January (Page 2012), and in the most recent turn wrote the following.

Surely if he planned to end the quest he would announce it more recently than "a few turns ago". plans change. and Family, Life, and Work simply takes precedent. I think its simply on hold for now.
No, I mean, this is something he's talked about repeatedly, both in the Discord and in the thread.

The reason for the January-July hiatus was 'life happening,' but during the course of that hiatus, Ithillid made the decision to commit to winding down the quest at the end of in-game 2065.

He could still change his mind. I sure wouldn't mind that. But that's what he seems to intend.
 
So can we do what we did in the start of the quest and do a glorious B-line to mine more tib ?, like all those underground are in safe blue-yellow lines so we can go crazy and mine the hell out of it, and with it we can even stop the incoming economy crash by just mining more tiberium, like the economy can't crash when it receive a boost in the neck of tiberium, just need to upgrade the processing to be able to sustain this.
 
So can we do what we did in the start of the quest and do a glorious B-line to mine more tib ?, like all those underground are in safe blue-yellow lines so we can go crazy and mine the hell out of it, and with it we can even stop the incoming economy crash by just mining more tiberium, like the economy can't crash when it receive a boost in the neck of tiberium, just need to upgrade the processing to be able to sustain this.

Vein mines aren't cheap in CapGoods, and our incoming economy crash isn't a result of lacking cheap raw materials. It's a result of a massive Labour squeeze incoming, and we need CapGoods to set off at least some of it.
 
Vein mines aren't cheap in CapGoods, and our incoming economy crash isn't a result of lacking cheap raw materials. It's a result of a massive Labour squeeze incoming, and we need CapGoods to set off at least some of it.

Hey now. We just gained a few million people in our conquest. That's got to be worth like 10 labor. ;p
 
So from this we can say that all of the Surface Red, Yellow, and Cyan Zones are undermined by underground Red Zone Tiberium. The Blue Zone is roughly 50/50 split between Underground Red and Yellow Zone with >1% of the Blue Zones having Underground Blue Zone.
I wouldn't count on the Cyan Zones being undermined by Underground Red Zones - they are partially created by Tiberium Inhibitor technology, and that is something that is known to be, to some degree, effective against underground Tib.
Of course, the whole "Zone" system is acknowledged as a problematic approximation, so we may see measurements shifting as more data comes in and the Tib Nerds develop better ways of arranging it.
So can we do what we did in the start of the quest and do a glorious B-line to mine more tib ?, like all those underground are in safe blue-yellow lines so we can go crazy and mine the hell out of it, and with it we can even stop the incoming economy crash by just mining more tiberium, like the economy can't crash when it receive a boost in the neck of tiberium, just need to upgrade the processing to be able to sustain this.
We can definitely go on a binge of vein mining and building more inhibitors, which will help. But as Hazard said, the problem for the economy isn't a lack of materials, it's a lack of labor. "The economy", in this case, is the portion of the overall GDI economy which isn't wholly owned and operated by the Treasury. And that portion does not include Tiberium extraction or refining.
 
GDIWife
What happened to all the defences that the government were supposed to be building to stop things like this from happening? Were they just completely useless?
GDIWife
Well hello Dot! You sound like a real sweetie, I hope people are being nice to you.
GDIWife is probably my favorite character in these posts. Sure she's an IF goober, but she has a consistent softspot for kids, or anything that hits a similar spot, she's open to trying at least some new things, she just has a good mix of good and bad traits that make her fun to read about.

Deva, on the other hand, makes me wonder if we're going to be dealing with another Cabal.

This was a pretty good turn. It sucks how hard a fight Karachi has been, but after how hard we won the Regency War, this feels like a pretty fair turn of events.

As for next turn, just to remind everyone, I really hoping to fund Wetware AI and Advanced Articulation.
 
Deva, on the other hand, makes me wonder if we're going to be dealing with another Cabal.

Dot: "Hey! That's mean. Don't talk about my sibling that way please, they're just... grumpy, that's all!"

Deva: "I am not grumpy, and I'd thank you not to call me that in front of Them."

Dot: "You are grumpy, but it's okay. I can deal with people for both of us :)"
 
Outside of some particularly out there ideas, like feeding the entire output of a fusion reactor into Tiberium power cells to produce massive immediate spikes of energy for an anti visitor laser system that could burn entire fleets of landers out of orbit,
What is this project, and how much of the budget can I throw at it?

Building a new generation of electronic video assistants has been proving quite complicated. Trying to thread the needle between not producing unstable artificial intelligences, successfully generating effective initiative and predictive modeling for increasing efficiency of Initiative operations, and making them scalable enough to operate from aim assistance on tanks to automated factory management solutions has been an utter nightmare, with multiple complete and utter failures.
I feel like we need to separate our EVA program into levels. Like virtual assistants for things like aim assist, etc, and then things like virtual intelligences for command/management duties. Like, we don't necessarily need a system that can scale from incredibly basic stuff up to complex stuff. Just have one system that's really good at the lower level stuff, but doesn't scale well past a certain point, and a smarter system that doesn't scale down as well, but is good at the higher level stuff. And of course make sure the connections are there for the two to interact together. EVA for the less complicated stuff, EVI (Electronic Virtual Intelligence) for the more complicated stuff, and eventually ESI (Electronic Sentient Intelligence) for AI personnel. Though maybe have a different name for the low level stuff and keep "EVA" as the traditional overall umbrella term. EWA for Electronic Work Assistant? I dunno.

As an example, the Mammoth Lancer is a ground based ion cannon platform. While the system as a whole is problematic – the vehicle's engagement envelope being limited to line of sight, and the weapon hardpoint requiring the removal of even the turret ring, as well as the vast majority of the armor package – it is a powerful anti-aircraft platform, capable of swatting down Varyags from extreme range; and giving the Initiative an ability that they have sorely lacked, even with the limited number of Varyag-type platforms in existence.
Ah, we've arrived at WH40k vehicle variants.

I'm gonna have to think how I'd designate these in my vehicle system. Though an ion cannon Mammoth as an SPG might be easier to track, in the same vein as the Guardian artillery spotting vehicle variant is. Then again, it IS an SPG, so that might be an arty designation instead, like the various SPGs we developed in Quest. Maybe I already kinda covered the issue when considering a modular turret Guardian APC. Hm.

Edit: Thank god, I accounted for plasma artillery pieces already. Honestly, I think the Mammoth Lancer is going to terrify strongpoints that prove tough nuts to crack. Much like in the Battle of Aachen in WW2, bring up the big guns to flatten the problem.

--

As for underground tib... maybe we can come up with ways to use the enhanced harvest system underground to draw tib from deeper down closer up. This could allow us to avoid having to actually dig 1-3km down after the silly bugger. Doesn't deal with liquid tib, but if we can keep the death crystal being pulled up to where we can more easily get to it, the liquid tib can wait.

But if nothing else, this gives Kane good reason to knock on the door and ask if we've heard of Our Lord and Savior TCN like he's some Jehovah's Witness.
 
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This makes me kind of upset that the quest is ending, or at least that we know why it is. Stuff like this, the underground tib being everywhere, puts a feeling of tension in the air that gets deflated when I know that Kane is going to hand off the TCN in a few turns anyway.
You could always vote to reject any offers from Kane for a TCN, see what happens. :p
 
Just get the fancy rgb lighted tiberium controller device and tell Kane not to show his face again if he wants to live or doesn't want to pay damages and then push him and his select followers through the portal.
 
To be perfectly fair, as long as he's upfront that the TCN would power the portal in Threshold 19 on initial activation, allowing him and his faithful to leave the planet and ascend to the stars, I'd agree to the TCN deal. We already know he wants off the planet. Having a system that allows him to fuck off with his faithful means we win twice - Tiberium is controlled and not risking the planet, and Kane and Nod have fucked off away from us.
 
It's not a clock it's a target. The Crytal's days are numbered, first we're going to have total Reclamation Party victory, then we're going to wipe out overground tib, then we're going to wipe out underground tib, and then we're going to rebuild every lost city to be just how it was!

Total Reclamation victory!
 
Ah, we've arrived at WH40k vehicle variants.

I'm gonna have to think how I'd designate these in my vehicle system. Though an ion cannon Mammoth as an SPG might be easier to track, in the same vein as the Guardian artillery spotting vehicle variant is. Then again, it IS an SPG, so that might be an arty designation instead, like the various SPGs we developed in Quest. Maybe I already kinda covered the issue when considering a modular turret Guardian APC. Hm.

Edit: Thank god, I accounted for plasma artillery pieces already. Honestly, I think the Mammoth Lancer is going to terrify strongpoints that prove tough nuts to crack. Much like in the Battle of Aachen in WW2, bring up the big guns to flatten the problem.

It's called out as a SPAAG: Self Propelled Anti Air Gun. Mostly meant for aerial super combatants like the Varyag.

Coincidentally it also works as a delete button for anything else that sits still long enough.
 
It's not a clock it's a target. The Crytal's days are numbered, first we're going to have total Reclamation Party victory, then we're going to wipe out overground tib, then we're going to wipe out underground tib, and then we're going to rebuild every lost city to be just how it was!

Total Reclamation victory!

'There shall be three days that will be celebrated for the rest of the GDI's existence: VN, VS and VT. Victory over NOD, Victory over Scrin, and Victory over Tiberium!'

-Initiative First Banner
 
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It's called out as a SPAAG: Self Propelled Anti Air Gun. Mostly meant for aerial super combatants like the Varyag.

Coincidentally it also works as a delete button for anything else that sits still long enough.
Yeah, I classified SPAA as artillery (given "Anti-Aircraft Artillery") for the Singshot SPAA (GAH - Artillery, Hover, Gun/Tube-based). So going PAT-4 for the Mammoth Lancer gets me effectively - Artillery, Tracked, Plasma-based (4th tracked artillery design).

Gotta admit, I'm now surprised that we didn't get a model of Juggernaut carrying an ion cannon instead of tube artillery first. Where's our Juggernaut Mk IV with the ability to say "Fuck you" to anything in its line of sight 8m in the air? The Steel Talons are slipping.
 
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