My thoughts.
Giving CapGoods to industry: Good. Doing PMM: Eh, but if it means a much smaller chance of seeing something like a blue zone vein mine being erased from the map via liquid tib detonation, I'm ok with it. Just... pick one. I refuse to support a plan that does both in the same turn.
I'm in the camp that believes that many people are a bit hand wringing over the fears of nuclear strikes with Karachi. There's lots of indications that would lean against nukes targeting civilian areas. But at this point, monsoon season is either starting or about to start and SADN will have phase 1 coming fully online by the time monsoon season is over, so there's no reason to not just wait to go until Q4. We have 2-3 Planned Cities we can use as a benchmark for progress points, and the thread bean counters seem to be confident that we can make it fine from that point.
I don't mind overkilling Shala since we need every turn we can get due to the overambitious 20k pop goal we got stuck with. Overkill the thing, get next gen/phase stations/bases available, and let's really get this avalanche of people into space started. Which means I'd prefer spaceport bay to worked on with a good chance of completion. Other than that, not sure I have a clear opinion of bay focus for the rest of the dice.
North Boston. It's a plan goal, and we've been letting it gather dust for way too long. I'm not going to ask for a heavy focus on it this turn, but there better be dice on it. We've let Nuuk linger too, but it's not a Plan Goal, so it can wait.
Military-wise... I'm not really happy with the idea of slamming out more development projects after we completed a number of them. If they're covered by DeptMunitions, I'd be a bit more okay. And at some point, we need to start DeptRefits. Maybe 1-2 dice a turn on GFZA to have that turning over in the background since we need to build 4 more of them? Oh, and finish the Islands deployment.
Tib... I'm good with leaving RZ ops off and working more on the IHG plan needs this turn, whether new refineries for that Plan Goal, or continuing refits for the other Plan Goal. Though, I don't feel like Deep glaciers are really an added strain on ZOCOM since the RZBOs drove right up to the glaciers.
Agriculture. 2 dice Reforestation, 2 dice Lab Meat, don't care about the other two dice. That ought to get us halfway to the Plan Goal for Reforestation Prep, and a 54% chance of the last ConGood we need from Agri.
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Something to note - while we were net 0 on Labor last turn, we did complete the Uni upgrade program, which has an effect on Labor outputs. So we might end up back Labor+ in a turn or two.
Giving CapGoods to industry: Good. Doing PMM: Eh, but if it means a much smaller chance of seeing something like a blue zone vein mine being erased from the map via liquid tib detonation, I'm ok with it. Just... pick one. I refuse to support a plan that does both in the same turn.
I'm in the camp that believes that many people are a bit hand wringing over the fears of nuclear strikes with Karachi. There's lots of indications that would lean against nukes targeting civilian areas. But at this point, monsoon season is either starting or about to start and SADN will have phase 1 coming fully online by the time monsoon season is over, so there's no reason to not just wait to go until Q4. We have 2-3 Planned Cities we can use as a benchmark for progress points, and the thread bean counters seem to be confident that we can make it fine from that point.
I don't mind overkilling Shala since we need every turn we can get due to the overambitious 20k pop goal we got stuck with. Overkill the thing, get next gen/phase stations/bases available, and let's really get this avalanche of people into space started. Which means I'd prefer spaceport bay to worked on with a good chance of completion. Other than that, not sure I have a clear opinion of bay focus for the rest of the dice.
North Boston. It's a plan goal, and we've been letting it gather dust for way too long. I'm not going to ask for a heavy focus on it this turn, but there better be dice on it. We've let Nuuk linger too, but it's not a Plan Goal, so it can wait.
Military-wise... I'm not really happy with the idea of slamming out more development projects after we completed a number of them. If they're covered by DeptMunitions, I'd be a bit more okay. And at some point, we need to start DeptRefits. Maybe 1-2 dice a turn on GFZA to have that turning over in the background since we need to build 4 more of them? Oh, and finish the Islands deployment.
Tib... I'm good with leaving RZ ops off and working more on the IHG plan needs this turn, whether new refineries for that Plan Goal, or continuing refits for the other Plan Goal. Though, I don't feel like Deep glaciers are really an added strain on ZOCOM since the RZBOs drove right up to the glaciers.
Agriculture. 2 dice Reforestation, 2 dice Lab Meat, don't care about the other two dice. That ought to get us halfway to the Plan Goal for Reforestation Prep, and a 54% chance of the last ConGood we need from Agri.
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Something to note - while we were net 0 on Labor last turn, we did complete the Uni upgrade program, which has an effect on Labor outputs. So we might end up back Labor+ in a turn or two.