A question occurs to me Nod is using Inhibitors, and they got the design for them from before we discovered the push tib down aspect. So are their Inhibitors pushing tib deeper, or have we shared that little adjustment so they don't make things worse?
Nod's generally well ahead of GDI when it comes to understanding Tiberium. I've no doubt they discovered this well before we did.
 
Nod's generally well ahead of GDI when it comes to understanding Tiberium. I've no doubt they discovered this well before we did.
It would still be a gesture of good faith to warn them.

First, on the off chance they rolled a 1.

Second, as a way of reassuring them that we care enough about our co-belligerency against tiberium that we will warn them.

Third, so they are reassured that our ham-handed chimpanzee scientists have figured it out. Because if they already know, they were probably sweating bullets about whether or not to tell us. We'll look more respectable if we can figure this shit out for ourselves, even if only belatedly.
 
I get the feel that more likely Kane is going "These fools at GDI have no idea what they're tampering with. The Visitors' technology is not something to trifled with like simple toys. Their understanding of Tiberium and the accelerators is incomplete; it would only speed up the demise of the planet as it is."

"Make sure these changes to our versions of the inhibitors are propagated among our faithful. And plant the information about GDI's failings with their R&D department lest they ruin more of my plans."

The man knew far more about Tiberium than we do, then he has the Tacitus all to himself to work with. Probably knew all the problems way before we did.
 
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It's worth remembering some Noddies are deep in the green kool-aid cups, and think Tiberium is nothing but good. And to them, more Tiberium is more better. So if Inhibitors are Accelerators plugged in backwards, it's probably easy enough to flip them back around. There's reason to be concerned we're working at cross purposes here. Giddion may have been the worst of them, but he ain't the only one.
 
I get the feel that more likely Kane is going "These fools at GDI have no idea what they're tampering with. The Visitors' technology is not something to trifled with like simple toys. Their understanding of Tiberium and the accelerators is incomplete; it would only speed up the demise of the planet as it is."

"Make sure these changes to our versions of the inhibitors are propagated among our faithful. And plant the information about GDI's failings with their R&D department lest they ruin more of my plans."

The man knew far more about Tiberium than we do, then he has the Tacitus all to himself to work with. Probably knew all the problems way before we did.
Well, Kane knows. But then, Kane probably knows how to build a working tiberium inhibitor from scratch, so the fact that Nod had to steal the designs from us strongly suggests that Kane isn't sharing the good stuff.

It's important to differentiate between what Kane knows and what Nod as a whole knows. Even the Bannerjees aren't privy to all Kane's technological secrets.

It's worth remembering some Noddies are deep in the green kool-aid cups, and think Tiberium is nothing but good. And to them, more Tiberium is more better. So if Inhibitors are Accelerators plugged in backwards, it's probably easy enough to flip them back around. There's reason to be concerned we're working at cross purposes here. Giddion may have been the worst of them, but he ain't the only one.
Yes, but the Bannerjees and Stahl are already using inhibitors to create small Nod Blue Zones, and importantly, the inhibitor designs are already stolen. We can't do anything to control the spread of that technology within Nod anymore; it's out of our hands. So we might as well at least teach the Noddies who want to inhibit tiberium everything we know about doing so safely.
 
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Yes, but the Bannerjees and Stahl are already using inhibitors to create small Nod Blue Zones, and importantly, the inhibitor designs are already stolen. We can't do anything to control the spread of that technology within Nod anymore; it's out of our hands. So we might as well at least teach the Noddies who want to inhibit tiberium everything we know about doing so safely.
Nah I get that. I was more injecting some existential horror by reminding everyone Nod does have people crazy enough to do something like that, and they're both numerous enough and organized enough to make a meaningful impact.
 
Yeah, though I get the vibe that the massive encroachment of the Red Zones onto the Yellow since the end of Tib War III has quieted that down a lot. Red Zones are fucking scary, and while a lot of the reason Nod's lost 30% of its population in less than fifteen years is because they were either conquered by or fled to GDI... a lot of the reason is because they've lost massive amounts of land to the Red Zones and because life in a Yellow Zone is hard, in no small part because of tiberium.

I suspect that the party line in much of Nod territory has become "tiberium is awesome and exploitable but not a god and people need places to live too," if only because of how damn many of the warlords seem to be willing to be flexible on this point.
 
I've a feeling that while, yes, Kane probably realized pretty quickly GDI's version of inhibitors pushed tib down if he got his hands on the data, it's important to remember that Kane's old, and missing half his brain power at minimum. He's not a tiberium specialist from the scrin.

He's a literally insane member of a species that contests with the scrin but does not themselves use tiberium.

Yeah, though I get the vibe that the massive encroachment of the Red Zones onto the Yellow since the end of Tib War III has quieted that down a lot. Red Zones are fucking scary, and while a lot of the reason Nod's lost 30% of its population in less than fifteen years is because they were either conquered by or fled to GDI... a lot of the reason is because they've lost massive amounts of land to the Red Zones and because life in a Yellow Zone is hard, in no small part because of tiberium.

I suspect that the party line in much of Nod territory has become "tiberium is awesome and exploitable but not a god and people need places to live too," if only because of how damn many of the warlords seem to be willing to be flexible on this point.

It's helped by Gideon being dead, given he was the strongest proponent for the 'holy' nature of tiberium. Kane publicly praising the Bannerjees on their tiberium management practices probably helped as well, as they appear to have a tighter hold on tiberium than most of the rest of Nod, and it implied he wanted to see such practices to proliferate beyond India alone.
 
I've a feeling that while, yes, Kane probably realized pretty quickly GDI's version of inhibitors pushed tib down if he got his hands on the data, it's important to remember that Kane's old, and missing half his brain power at minimum. He's not a tiberium specialist from the scrin.

He's a literally insane member of a species that contests with the scrin but does not themselves use tiberium.
Ehh, true. And he keeps kidnapping GDI's tiberium researchers through Tib Wars I and II, which isn't the kind of thing you do if you already know everything.

On the other hand, *by now* he has a lot more knowledge. And he has LEGION and the Tacitus to at least partially compensate for the missing half of his brain. And he has his inner circle of the most gifted Nod tiberium scientists, and he's been watching and learning from them whenever they find anything new for seventy years or so.

So by now I'd say he's probably a first-rate tiberium specialist if he even cares to be, and he kind of has to care to be because of how many of his plans revolve around them.
 
Oh, Kane is definitely one of the most knowledgeable about tiberium on the planet, if not outright the most knowledgeable.

I'm just saying he is not the guy with all the answers. Not even theoretically.
 
Oh, sure.

But this is the kind of thing he'd definitely catch. Because it's something where you don't actually need detailed understanding of tib-tech; you just need to know what the existing Scrin tech does.

It's sort of like how even though we lack the ability to design internal combustion engines ourselves, if transported into a strange world where they'd just been introduced, we'd still know it was dangerous to run one in an enclosed space. Having basic knowledge of what the machine does can alert you to failure cases that even the people who built the machine may not have if they don't have experience of using it.
 
It's worth remembering some Noddies are deep in the green kool-aid cups, and think Tiberium is nothing but good. And to them, more Tiberium is more better. So if Inhibitors are Accelerators plugged in backwards, it's probably easy enough to flip them back around. There's reason to be concerned we're working at cross purposes here. Giddion may have been the worst of them, but he ain't the only one.
I think the majority of warlords, at least the major ones, are of the opinion that while tiberium is pretty cool it should be controlled so it doesn't eat everyone since organic life is generally incompatible with it.

That and the truly insane tiberium fanatics tend to have a very short lifespans.
 
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Changing tracks a bit, how would people feel about trying to turn all of Australia into a Blue Zone? It's Red Zone is wide, but not very old, and probably not nearly as deep as the ones across Europe, Asia, Africa, and the Americas. Plus we don't have to fight Nod all that hard there.
 
It would certainly take a long time. Plus we'd have to deal with YZ 6 at some point. But it would be nice to have a continent sized base we could strike against Bintang from.
 
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I see no problem with covering it in MARV hubs.
Seems like a quite low risk area, but if we are expecting a planned city down that way, it would be good to secure the whole area.
 
I kinda see the Australian city as a really low priority since that would be navy focused.

The South American stu city would definitely be done before that.
 
I see no problem with covering it in MARV hubs.
Seems like a quite low risk area, but if we are expecting a planned city down that way, it would be good to secure the whole area.
The problem is the Australian North Red Zone Marv hub. It would be right next to Bintang's territory with all her fleets and subs. The conflict with her may have slowed down to only small scale stuff but she could easily blockade it with her fleets in the event of greater conflict.

I'm just worried about leaving our personnel so exposed.
 
Part of the problem with figuring out what Kane knows about inhibitors is that even if he knew absolutely nothing about them he'd take one look at a GDI inhibitor and loudly say "Ah yes, it seems they have finally figured this simple technology out. I hope the clues I left them were helpful" if only to make GDI question how much they figured out and what messages he left.

He is smart and knows a lot but he's also very good at pretending he knows a lot more than he actually does
 
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The problem is the Australian North Red Zone Marv hub. It would be right next to Bintang's territory with all her fleets and subs. The conflict with her may have slowed down to only small scale stuff but she could easily blockade it with her fleets in the event of greater conflict.
We do have the abatement treaty with Bintang at the moment, and RZ railroads are something we have used before.
There are obstacles, but I think we can manage them.
 
Nod's generally well ahead of GDI when it comes to understanding Tiberium. I've no doubt they discovered this well before we did.
We've actually seen that categorically- GDI is way ahead of NOD when it comes to actual abatement. I have no doubt NOD's better at functioning in Yellow and Red zones, but we've seen pretty much 0 direct indication that NOD is comparable at actually combatting the threat of Tiberium. Even the wealthiest and most advanced warlord states haven't shown a lot of abatement- and it's not exactly like you can hide widespread recession of Tiberium fields from orbit.

GDI sonic technology for one thing, with the TW3 sonic emitters basically being anti-Tiberium installations that were militarized and weaponized. I wouldn't be surprised if NOD had some sonic tech, but it clearly hasn't been proliferated and developed to nearly the same extent as GDI's.
 
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Really hope that securing that territory is included in Secure YZs project.
Secure YZ is for the patches of YZ we created or have basically secured ourselves. the three patches caused by MARVs in South America, the patch made by MARVs in Italy (plus maybe Anzio mining area?), and the chunk of YZ across from Jeddah (that we didn't make, but certainly largely pushed out any Nod presence). West Australia is still full on Nod territory.
 
We've actually seen that categorically- GDI is way ahead of NOD when it comes to actual abatement. I have no doubt NOD's better at functioning in Yellow and Red zones, but we've seen pretty much 0 direct indication that NOD is comparable at actually combatting the threat of Tiberium. Even the wealthiest and most advanced warlord states haven't shown a lot of abatement- and it's not exactly like you can hide widespread recession of Tiberium fields from orbit.
Well yeah. Lot less resources to play with, lot less educated work force, Tib fanatics likely being a factor, and our Super MARVs alone mean we can make great strides.

Not exactly a shocker.
 
Updated Energy analysis:

We owe 152 energy.
We have 48 energy.
We want to maintain a floor of 19 energy.

152-(48-19) = 123 Energy.
-------------
DAE +5 energy /turn.
From Fusion, (84 progress / die, 19 energy/270 progress) +5.91 energy/die.

The final phase of fusion would be 'due' in 2068 Q4, or 20 turns from now.
For a heavily simplified (123/20) -6.15 Energy/turn.

2 Dice Fusion + DAE - Debt = Net
11.82 + 5 - 6.15 = +10.67 net Energy/turn
--------------------------------------------

Net Energy to be Spent on Plan Goals:
-8 North Boston, -8 IHG Processing Plants, -1 Hospitals, -3 Orcas, -16 GFZA, -6 Gov A?, +8 Bergen 4, +4 Deep Glaciers, +3 RZ Containment Lines, +1 RZ MARVS = -26 Energy

Very Likely Energy Spending:
Stealth Disruptors -2, Railgun Munitions -1 (will autocomplete), Ultralight Munitions -2 (will autocomplete), Second Gen Repulsorplate Factories -6, Autodocs -3, MRAP -2 = -16 Energy

-42 Energy/8 turns remaining in the plan= ~-5.25 Energy/turn

10.67-5.25 = +5.42 Energy/turn

After re-calculating, our net energy gain per turn has gone down slightly from last turn (5.75->5.42, or a ~5.7% decrease), but we're still well in the positives.
 
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