-First, including completion percentages. Because that makes it much easier to assess what level of dice on which project is worthwhile.
-Free dice should go into HI or Orbital, or possibly Tiberium. Those are the departments that have the most dice need in terms of Plan Goals, and in terms of urgent projects. Services would be the fourth in line, due to the projects there. Nowhere near enough investment in HI or Orbital.
-Doing IHG Refits is inferior in nearly every way to doing a new round of IHG Refineries. Likewise, Red Zone Harvesting is nearly the worst thing to put Tib dice on. Also, 4 dice on RZ-associated projects when including Cooperative Abatement is probably too much for Zocom.
-Putting an AA die or Erewhon on Portals is a terrible idea. Put them literally anywhere else.
-Again, we don't really need to put free dice into Military.
-You say it has reduced capital goods spending, and then spend 15 in the Bureaucracy sector. I don't think that means what you think it means.
Your accounting on Heavy Industry costs is messed up. Also, I predict this plan would not win a plan vote because of how little it invests in Heavy Industry, but that's a prediction.
I'm confused as to how you talk about us facing a Capital Goods crunch in one post, then propose slowed down investment in North Boston in the next, though...
On a semi-related note, continuing to complete Bergen Phase 5 is going to be overwhelmingly popular, so most people will want plans with four Bergen dice. If you're switching to adaptive cloth production as a cost-saving measure I won't tell you you're wrong, but it's an issue.
I'll tell you what I told the others. It makes more sense to build new refineries right now (in preparation for Karachi) than to refit existing ones, and we have to build at least one tranche of new refineries anyway.
It is an extraordinarily ill-advised idea to use Erewhon dice on portals when regular dice are available. An Erewhon die is always worth between about 65% and 55% as much as a regular die, but has the same cost. When the cost in question is 100 R/die, you're paying a LOT for the ineffective option. My recommendation would be to apply the Erewhon die somewhere else, probably to a project that has low-to-medium R/die in its current form but has a much higher chance of completion with that extra +d100 in play.
We may have a lot to do in terms of big singular projects in HI, but we've got even more to do in Military and Tiberium. The Zone Armor factories alone are a major lift, and yet we must do that alongside a whole host of remaining development and deployment projects,
and we have to surrender a mil die at some point. And personally, if I was Litvinov I wouldn't take it well that my promised refits department was intentionally delayed until the very end of the plan, so we may need to consider giving up that die sooner than that.
I have given two dice in North Boston. That's fine. It's not revolutionary progress, but it's fine. I even cut a fusion die to do it. We hopefully won't have to continue repulsorplates after this turn, so that can go up to four field dice per turn, plus free dice as appropriate. That pace may finish prior to Karachi and will only require LI field dice during it if not.
Bergen Phase 5 is a thousand point project that isn't even part of the plan. We're fairly low pressure on LI dice, but that's about the only opening there. It's not happening soon no matter what, and so there's no reason to rush. The efficient approach is to put most LI dice in Bergen, but slowly progress other LI projects that appear as well, and give extra dice to LI rarely. I shifted an additional die to adaptive cloth specifically to respond the criticism of the last plan having only one die in it. Bergen Phase 5 will finish sometime in '65 at this pace, without free dice.
I've offered as much compromise as I'm willing to on capital goods. This plan aims to complete Repulsorplates (+9, 72%), Bergen Phase 4 (+4, 99%), and Spider Cotton Phase 2 (+1, 99%) in exchange for sending (-5) capital goods to the free market, Regional Hospital Expansion (-1, 96%), Stealth Disruptor Deployment (-1, 67%) Ground Forces Zone Armor (-4, <30%), Island-Class (-1, 82%) and PMM (-10). We have +21 capital goods at this time.
The minimum capital goods would be +4, and the maximum would be +20. With 325 in reserve. There's nothing wrong with the entire range of possible outcomes. In future turns, rushing North Boston or throwing some dice to Aberdeen will take care of even the lowest capital goods, which would also improve as it relies on Repulsorplates not finishing. I would also note that sending capital goods to the market can act as stimulus, and might turn into income indirectly.
We've got too much to do in retrofits to quibble between it and new refineries, in my opinion. I replaced the tiberium Karachi die with Red Zone Harvesting because it is likely to finish this turn without adding too much more to ZOCOM's plate, as the language for Red Zone Containment Lines suggests it does. ZOCOM is ultimately going to have to be strained as the Zone Armor rollout takes place, we have no other room to maneuver.
Portals has a 64% chance of completion with Erewhon, and a 87% chance of completion if changed to a standard die. But honestly, I just kind of want Erewhon on this project. Of all the available work this seems like the one most interesting and beneficial for an AI. Given the high physics at work here, it may even be that Erewhon will improve the project's outcome despite the lack of a dice bonus. I'd shift a die but there's no way to make the resource limit fit, and portals isn't a plan goal anyway. Ironically, resources is the cheapest thing we have, so I don't think this is a big risk.