Expanded mathpost, with a few numbers fixed:
Also
@Simon_Jester - a reminder that copy/pasting from early proto-plans can result in inaccurate numbers. I had to fix a couple things from the progress numbers in your plan. (They didn't change the completion results, but...)
Plan Attempting to Science the Apertures
Infrastructure (5/5 Dice, +27 bonus, 80 R)
Blue Zone Arcologies (Stage 4) 1+81+195=277/480
Postwar Housing Refits (Phase 1) 114+27+57=198/165
Suborbital Shuttle Service (Phase 2) 159+27+61=247/220 Phase 2, 27/160 Phase 3
Heavy Industry (5/5 Dice + 2 Free Dice, +34 bonus, 240 R)
Second Generation Continuous Cycle Fusion Plants (Phase 2) 263+68+117=448/305 Phase 2, 143/290
U Series Alloy Foundries (Phase 5) 136+170+247=553/485 Phase 5, 68/480 Phase 6
Light Industry (4/4 Dice, +29 bonus, 75 R)
Reykjavik Myomer Macrospinner (Phase 5) 883+87+173=1143/1100
Adaptive Clothing Development 0+34+32=66/60
Agriculture (6/6 dice, +29 bonus, 50 R)
Agriculture Mechanization Projects (Phase 2) 83+58+62=203/230
Reforestation Campaign Preparations (Phase 1) 252+116+89=457/815
Tiberium (7/7 dice + 1 Free die, +39 bonus, 200 R)
Tiberium Vein Mines (Stage 9) 22+78+96=196/160 NAT 1
Tiberium Inhibitor Deployment (BZ-4 Southeast Arabia) 52+39+43=134/85
Tiberium Inhibitor Deployment (BZ-9 East Australia) 59+39+10=108/85
Red Zone Border Offensives (Stage 5) 158+39+48=245/210
Coordinated Abatement Programs (Phase 1) 82+78+118=278/190 Phase 1, 88/190
Tiberium Field Refinery Development 0+44+87=131/80
Orbital (7/7 Dice + 3 Free die + EREWHON!!!, +34 bonus, 230 R)
GDSS Columbia (Phase 5) 643+117+196=956/1030
GDSS Shala (Phase 4) 486+156+245=887/520 Phase 4, 367/1005 NAT 100
Hospital Bay 0+78+106=184/315
Life Support Processor Development 0+39+83=122/80
Services (4/4 Dice + AA Die, +35 bonus, 175 R)
University Program Updates 137+35+62=234/250
Cosmetic Biosculpting 0+40+52=92/350
Library Enhancement Programs 0+35+114=149/180
Primitive Prototype Portal Construction 0+45+28=73/400
Military (7/7 Dice + AA Die, +31 bonus, 140 R)
Strategic Area Defense Networks (Phase 4) 125+93+202=420/365
Infantry Recon Support Drone Deployment 0+62+183=245/160
Shark Class Frigate Shipyards (Seattle) 0+31+117=148/240
Unmanned Support Ground Vehicle Development 0+36+61=97/80
Net impacts (before persistent additions):
-5 Housing
+3 High Quality Housing
+5 Logistics
+12 Energy
-1 Labor
-2 STUs
(5% discount on many projects)
+6 Capital Goods
(Reduces cost of mech and zone armor projects)
Strange New Fashions
+50 Resource per Turn
+5 Yellow Zone Abatement
[boom/crunch?]
+17 Political Support
+5 Red Zone Abatement
STUMARV design
+4 Food
+2 Consumer Goods
(+2 available Shala Bays)
Improved Life Support
SADN Towers: (Projected: 2 quarters to begin, 6 quarters to complete)
Infantry Recon Support Drone: (3 quarters to begin, 9 to complete)
Steel Talons drone designs
New Economic Issues:
Housing: +72 (9 population in low quality housing) (+1 high-quality housing per turn)
Energy: +33 (+5 in reserve)(+4 per turn from sub-departments)
Logistics: +26 (-2 from military activity)
Food: +29 (+24 backed reserve, +5 unbacked reserve) (Perennials:
+1 on Q1 2063, +1 on Q4 2063)
Health: +23 (-8 from refugees)
Capital Goods: +25 (+2 per turn from Distributed Industrial Authority) (+304 in reserve)
STUs: +6
Consumer Goods: +237 (+5 per turn from Private Industry) (+3 per turn from sub-departments) (+1 per turn from perennials. -1 per turn Q1 2064) (Net +9 per turn)
Labor: +29 (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-3 per turn from private industry) (-1 per turn from other government) (Net +1)
Tiberium Processing Capacity (2760/3800) (900 IHG)
Tiberium Reserve (0/500)
Taxation Per Turn: +120 (+15 per turn from Private Industry)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Green Zone Water: +5
STU Production and Consumption
Net: +6 per turn
Production: +30 per turn
Consumption: -24 per turn
18 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-12 Other (8 Structural Alloys, 2 Hovercraft, 2 Gravitic Shipyard)
6 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
-1 Strategic Air Defense Networks