1135/1225 (90 rollover, bureau dice could provide 1 or 2 AA dice to drop this)
[] Proto Plan
Infra 5/5 105R +27
-[] Yellow Zone Fortress Towns (Phase 7) 93/260 1 die 20R 0%
-[] Suborbital Shuttle Service (Phase 2+3) 159/380 3 dice 75R 70%
-[] Postwar Housing Refits (Phase 1) 114/160 1 die 10R 97%
HI 5/5+3 free 260R +34
-[] U Series Alloy Foundries (Phase 5) 136/485 5 dice 200R 91%
-[] Second Generation Continuous Cycle Fusion Plants (Phase 2) 263/305 3 dice 60R 100%, 11% for Phase 3
LCI 4/4 90R +29
-[] Reykjavik Myomer Macrospinner (Phase 5) 883/1100 3 dice 60R 76%
-[] Bergen Superconductor Foundry (Phase 4) 235/640 1 die 30R
Agri 6/6 30R +29
-[] Reforestation Campaign Preparations (Phase 1) 252/815 6 dice 30R 16%
Tiberium 7/7 200R +39
-[] Red Zone Border Offensives (Stage 5) 158/210 1 die 25R 100%
-[] Improved Hewlett Gardener Refits (Phase 2) 65/220 2 dice 70R 82%
-[] Enhanced Harvest Tiberium Spikes 0/180 1 die 20R 0%
-[] Tiberium Inhibitor Deployment (Blue Zone 4 Southeast Arabia) 52/85 1 die 30R 100%
-[] Tiberium Inhibitor Deployment (Blue Zone 9 East Australia) 59/85 1 die 30R 100%
-[] Coordinated Abatement Programs (Phase 1) 82/190 1 die 25R 47%
Orbital 7/7+1 free 180R +34
-[] GDSS Columbia (Phase 5) 643/1030 4 dice 80R 41%
-[] GDSS Shala (Phase 4) 486/520 4 dice+ Erewhon 100R 100%
Services 4/4 90R +35
-[] Regional Hospital Expansions (Phase 2) 85/275 3 dice 75R 95%
-[] University Program Updates 137/250 1 die 15R 38%
Military 7/7+2 free 180R +31
-[] Strategic Area Defense Networks (Phase 4) 125/365 3 dice 60R 65%
-[] Orca Wingmen Drone Deployment (Phase 2) 56/230 2 dice 40R 54%
-[] Shark Class Frigate Shipyards (Seattle) 0/240 3 dice 60R 65%
-[] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 72%
Bureau 4/4 +29 0R
-[] ????
Free 6/6
3HI, 1 Orbital, 2 Mil
Right so some revised thoughts- 1 dice on postwar housing as we dont want to rush that, instead doing one phase over 2 turns allows us to move all the pop into HQ (+2 from arcology department and +3 from the refits), we also have the ability and funds to finish suborbital so knock that out, and for the last dice start working on YZ fortress towns to solidfy our borders and open up GZ harvesting if we want to pursue that as a low income and YZ mit source in the future.
For HI- finish phase 5 of the alloy and knock out a phase of new fusion plants which covers energy expenditure this turn and means we keep a reserve of energy in case we shift dice or have demand spikes in the future and also means we are not going to run into issues with taking 1st gen plants offline.
For LCI finish Reykjavik and start on Bergen since we have the funding for it, Reykjavik is a plan goal and a nice boost of cap goods and energy.
Agri- working on getting at least 1 phase of reforest prep done before elections, we have a small chance to finish it this turn, either way this sets us up well to try and finish the goal to have 2 phases done by the end of next year which means we are not leaving a plan goal to the last minute like the last 4 year plan.
Tib- 1 dice on border offensive to avoid stressing zocom while also progressing a plan goal, 2 dice to work on the refit plan goal (which we have 10 turns to get 6 phases down so lets roll that out over time), plus each phase improves our STU production. Finish the 2 Tib inhibitor deployment, keep coordinated abatement rolling and look into Enhanced Harvest Tib Spikes in case we can get any potential mitigation out of them perhaps for underground tib given the text of the inhibitors in the most recent results.
Orbital- We need both stations done to unlock followup stations and so full speed ahead to make sure we do not miss the plan goal, which we are getting close to halfway through the plan and are less than 25% done with the goal.
Services- Finish a plan goal and work on a labor improvement.
Mil- Try and knock out phase 4 of SADN, make a push on the Orca (plan goal) and Shark yard (last one and useful for freeing up Naval assets for Karachi) while knocking out another plan goal with a steel talon dev project.
Bureau- Need to see what new options show up as there is a lot of potential routes, we also have the free R to grab one or two AA dice.
Current Economic Issues:
Housing: +73 (13 population in low quality housing) (+1 high-quality housing per turn) (-2 housing, +3 HQ housing, +1 HQ per turn goes to 72, 9 pop in lq housing)
Energy: +20 (+5 in reserve) (-4 U Series Alloy, +19 2nd Gen Fusion, +4 Reykjavik, +2 RZ Border Offensive, -6 2 Tib Inhibitors, -1 Regional Hospital, chance for -3 from Orca, Chance for -6 from Shark yard, -2 SADN -22 from projects, +25 from projects
Logistics: +21 (-2 from military activity) (+13 suborbital shuttles)
Food: +24 (+24 backed reserve, +5 unbacked reserve) (Perennials: +1 on Q4 2063)
Health: +23 (-8 from refugees)
Capital Goods: +17 (+2 per turn from Distributed Industrial Authority) (+279 in reserve) (+8 Reykjavik, -1 Regional Hospital, chance of -1 University Program Update , chance for -1 from Orca, chance for -2 from shark yard
STUs: +6 (-1 U Series Alloy, +? from income and 1 stage of refits, -1 SADN)
Consumer Goods: +226 (+5 per turn from Private Industry) (+3 per turn from sub-departments) (+2 per turn from perennials. -1 per turn Q1 2064) (Net +9 per turn)
Labor: +29 (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-3 per turn from private industry) (-1 per turn from other government) (Net +1) (-1 2nd Gen Fusion, -1 from Regional Hospital, chance for -1 from Orca
Tiberium Processing Capacity (2710/3800) (900 IHG)
Tiberium Reserve (0/500)
Taxation Per Turn: +120 (+15 per turn from Private Industry)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Green Zone Water: +5
Plan Goals
Provide 33 Consumer Goods points from the Treasury (+2 from Shala)
Provide 3 Consumer Goods from Agriculture (+2 from Shala)
Increase Income by 550 (+15 to 35 RZ border offensive)
Increase Tiberium Processing limit by 470
Increase population in space by 17.15k (41% for 2k from Columbia, .3k from Shala)
Provide 25 Points of Red Zone Abatement (3 RZ border offensive, 47% for 2 from Coordinated Abatement)
Spend at least one die on Steel Talons projects every turn Fulfilled this turn
Projects
Complete Karachi Planned City by end of 2065
Deploy Orca Wingman Drones by end of 2065 (54% to finish this turn)
Complete North Boston Phase 5
Develop and deploy Governor-A refit
Complete at least 2 Blue Zone Inhibitors by end of 2065 (both should finish this turn)
Complete 1 of Nuuk, Reykjavik, Bergen (Reykjavik should finish this turn)
Complete all phases of Red Zone Border Offensives before 2064 (1 phase finishes this turn, ? to go)
Complete SADN Phase 4 (65% to finish)
Complete at least 4 Ground Forces Zone Armor factories
Complete all of the following projects:
Transorbital Fighter Development or follow on heavy ship development and Unmanned Support Ground Vehicle Development (USGV Dev should finish this turn)
Complete 2 phases of Reforestation Campaign Preparation (small chance of Phase 1 finishing )
Develop both Next Generation Armored and Support Vehicles by end of 2065
Complete Regional Hospital Expansions by end of 2065 (Finishes this turn)
Complete Coordinated Abatement by end of 2065 (chance of phase 1 finishing)
Complete Post War Housing Refits (Phase 1 finishes this turn, 2 more to go)
Promises to Litvinov:
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active. Fulfilled
Spend no more than two free dice per turn on Military. Fulfilled
Activate Refit Department
Hand off at least 10 more points of Capital Goods to market over the course of the plan.
Complete Improved Hewlett Gardener Refits before end of plan (2nd of 7 to finish)