Right! Forgot. Added the Field Refinery dev in.
Yeah that is such a neat new tech, probably going to start hitting the MARVs hard once that and the steel talon marv project finish. STU and income and abatement? Yes please. Makes it easier to cram in the repulsorplate factory and alloy 6

--[] Orca Wingmen Drone Deployment (Phase 2) 3 dice 60R 96%
Why not 2 dice with a follow up next turn if it does not finish? That way we can potentially save a dice for use elsewhere.

--[] GDSS Columbia (Phase 5) 5 dice 110R 88%
How does this finishing far ahead of shala help us? We can go to 4 dice and still have a decent chance to finish and shift another die down to Shala since unless things changed we need to finish both stations to open up additional residential stations
 
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Should we also do ASAT Defense System as it does the same as Strategic Area Defense Networks, so having both would be great
Im fine doing that in future turns while we wait for the steel talon marv tech to rollout enough that making new marvs will not extend it. I figure this turn we do 2 free dice on mil then go no free dice on mil until we can start slamming out MARVs
 
How does this finishing far ahead of shala help us? We can go to 4 dice and still have a decent chance to finish and shift another die down to Shala since unless things changed we need to finish both stations to open up additional residential stations
Umm... by opening up more bay slots and freeing dice to work on Shala and the later stations? Shouldn't that be obvious? And don't we have a deadline for the stations anyway?
 
While GDI does not particularly need the meat, it is a symbol of prosperity and signals the good times have returned.

Statements that make barbecuers cry, 15/100.

[ ] Lunar Mining Projects (New)
Joining together extant and proposed mineral extraction activities on and below the Moon's surface, expansive Lunar mining projects are one of the few immediate ways to bring GDI's orbital operations to some degree of self sustainment, rather than being wholly reliant on Earth's mineral resources.
(Progress 0/210: 20 resources per die) (+15 resources per turn)
Certainly not worth taking focus off of the station drive.
[ ] Life Support Processor Development (New)
While most of the Visitors' assets did not need oxygen and the like in the same way that humanity does, they did use a significant number of systems that did to one extent or another. and the life support systems that they used are nothing less than miraculous. While GDI's systems are good, they are nowhere near as compact, efficient, and stable as those used by the Visitors, and building derived systems should make exploring deep space significantly safer.
(Progress 0/80: 30 resources per die)
Might be worth it, especially if we can get it done before the new shipyard starts building the Congesta class and making refits a pain.
[ ] Autodoc Systems Deployment (New)
While currently politically complicated and psychologically difficult, the autodoc systems represent the potential for a significant increase in GDI's ability to process injuries. Broadly speaking, these are only going to be found in some of the largest and most capable medical facilities, especially those specialized in wound care, and other forms of traumatic injury. Even so, pushing them out will make people nervous, and give politicians opposed to the Treasury ammunition.
(Progress 0/300: 30 resources per die) (+4 Health, +6 Emergency Health, -3 Capital Goods, -3 Energy) (-5 Political Support)
"Come on, we painted the giant metal coffin pastel green and slapped a smiley face on it. Now get naked and lay down in it."
[ ] Initiative Laser Systems Deployment (New)
While not a system that any particular branch is happy with, a combat deployable laser will find homes among many of the Initiative's assets, from the NovaHawk, to next generation field anti-aircraft systems, and the secondary batteries of Initiative warships. Even in the orbitals, as GDI builds combat capable voidships, will the Infernium laser find a home.
(Progress 0/590: 25 resources per die) (-6 Energy, -3 STUs)
So, a note on the doodle of the plan saying 'zappy bit goes here'?
 
Hey @Simon_Jester is this more understandable for you?

[] Plan Insert Clever Plan Name Here
-[]Infrastructure Dice: 5/5 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 90R
--[] Blue Zone Arcologies (Stage 4) 2 dice 30R 0%
--[] Suborbital Shuttle Service (Phase 2) 2 dice 50R 100%
--[] Postwar Housing Refits (Phase 1) 1 die 10R 97%
-[]Heavy Industry Dice: 5/5 Free Dice: 1/6 Admin Dice: 0/2 AI Dice: 0/1 220R
--[] U-Series Alloy Foundries (Phase 5) 5 dice 200R 91%
--[] Second Generation Continuous Cycle Fusion Plants (Phase 2) 1 free die 20R 100%
-[]Light and Chemical Industry Dice: 4/4 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 75R
--[] Reykjavik Myomer Macrospinner (Phase 5) 3 dice 60R 76%
--[] Adaptive Clothing Development 1 die 15R 90%
-[]Agriculture Dice: 6/6 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 50R
--[] Reforestation Campaign Preparations (Phase 1) 4 dice 20R 0%
--[] Agriculture Mechanization Projects (Phase 2) 2 dice 30R 74%
-[]Tiberium Dice: 7/7 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 155R
--[] Red Zone Border Offensives (Stage 5) 1 die 25R 100%
--[] Tiberium Inhibitor Deployment
---[] Blue Zone 4 1 die 30R 100%
---[] Blue Zone 9 1 die 30R 100%
--[] Enhanced Harvest Tiberium Spikes (Platform) 1 die 20R 0%
--[] Coordinated Abatement Programs (Phase 1) 1 dice 25R 47%
--[] Tiberium Field Refinery Development (Tech) 1 die 25R 75%
-[]Orbital Dice: 7/7 Free Dice: 5/6 Admin Dice: 2/2 AI Dice: 1/1 300R
--[] GDSS Columbia (Phase 5) 5 dice 110R 88%
--[] GDSS Columbia Bays
---[] Hospital Bay 2 dice + 1 admin die 60R 5%
---[] Spaceport Bay 1 free die + 1 admin die 40R 0%
--[] GDSS Shala (Phase 4) 3 free dice + Erewhon 80R 100%
--[] Life Support Processor Development 1 free die 30R 75%
-[]Services Dice: 4/4 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 85R
--[] Regional Hospital Expansions (Phase 2) 1 die 25R 0%
--[] Cosmetic Biosculpting 1 die 30R 0%
--[] University Program Updates 2 dice 30R 96%
-[]Military Dice 7/7 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 130R
--[] Orca Wingmen Drone Deployment (Phase 2) 3 dice 60R 96%
--[] Stealth Disruptor Deployment 2 die 30R 58%
--[] Shark-Class Frigate Shipyards (Seattle) 1 die 20R 0%
--[] Unmanned Support Ground Vehicle Development 1 die 20R 72%
-[]Bureaucracy Dice 4/4 Free Dice: 0/6 AI Dice: 0/1 0R
--[] Administrative Assistance (Hospital Bay) 2 dice
--[] Administrative Assistance (Spaceport Bay) 2 dice
-[]Free Dice 6/6
--[] 1 in Heavy Industry
--[] 5 in Orbital
-[]Resources Income 1105/1165 Reserve 0/60 Bank 100
Well, it's considerably more legible, though I personally think it's pointless to say "I'm spending 0/6 admin dice in this category" and pointless to distinguish between "I am spending a two free dice on this project," "I am spending two normal dice on this project," and "I am spending one of each." All that matters for inline project descriptions is where the AA/E dice get spent because those are the ones where the consequences are different.

But it IS more legible now.

Should we also do ASAT Defense System as it does the same as Strategic Area Defense Networks, so having both would be great
It's a huge extra investment and we don't have that many spare dice.

Because I want it done this turn and I'm willing to risk a little dice inefficiency to do it.
Candidly, I don't think we have the luxury of wasting the die and I don't think the rewards of a 30%-ish chance of speeding up the project one quarter are worth it.
 
Umm... by opening up more bay slots and freeing dice to work on Shala and the later stations? Shouldn't that be obvious? And don't we have a deadline for the stations anyway?
Yes but we need Shala and Columbia done for new stations unless that changes and we can only put so many dice a turn on Shala without issue, meanwhile you could add another die to Shala this turn but chose not to.
 
[ ] Primitive Prototype Portal Construction (New)
While a far cry from attempting to create a portal between the stars, constructing an attempt at a surface to orbit portal system, reusing one of the ground based stations, and linking it to a specially constructed geostationary station above it, will be an attempt to create a link at a longer range, and potentially a means of testing even longer ranges.
(Progress 0/400: 100 resources per die)
@Ithillid How impactful can we expect this to be? Is it just a project to continue the portal tech development, or is it going to have more practical effects even at this early stage? It's totally legit if it's the former, but if the latter is true, then we might want to do a memeplan push for this more strongly.
 
@Ithillid How impactful can we expect this to be? Is it just a project to continue the portal tech development, or is it going to have more practical effects even at this early stage? It's totally legit if it's the former, but if the latter is true, then we might want to do a memeplan push for this more strongly.
This project in particular, not very, just another step towards portals. The projects after that, potentially quite a bit more noticeable.
 
Yes but we need Shala and Columbia done for new stations unless that changes and we can only put so many dice a turn on Shala without issue, meanwhile you could add another die to Shala this turn but chose not to.
I could drop the Life Support Processor Development to boost Shala though the life support does seem important.
 
Certainly not worth taking focus off of the station drive.
Not for now, but it's actually not a bad project. And RpT-wise, it's about as efficient now as it ever was, maybe more so. I kinda miss the old stuff, but it's not bad.

Might be worth it, especially if we can get it done before the new shipyard starts building the Congesta class and making refits a pain.
Even if the first Conestoga is without it, the follow-ons can still go for it. It's not like there won't be significant incremental updates from hull to hull when the build rate is like 2/year.
 
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I could drop the Life Support Processor Development to boost Shala though the life support does seem important.
I just feel that we do not want to slow Shala down given that it is lagging behind and that we cannot afford to waste dice in Orbital, so since we have a solid enough chance at 4 dice for columbia we can use that as a 4th dice on Shala (plus Erwhon for a bit more progress), worst case we have to use 1 die to finish Columbia next turn, best case we save a die in orbital, that would still let you do life support.
 
[] Plan Sensible Medians and Extra Space+Portal dev.
Infrastructure 5/5 dice +27 80R
-[] Suborbital Shuttle Service (Phase 2+3) 159/380 2 dice 50R 12%
-[] Postwar Housing Refits (Phase 1+2) 114/325 3 dice 30R 76%
Heavy Industry 5+2/5 dice +34 240R
-[] U Series Alloy Foundries (Phase 5) 136/485 5 dice 200R 93%
-[] Second Generation Continuous Cycle Fusion Plants (Phase 2) 263/305 2 dice 40R 100%
Light and Chemical Industry 4 dice +29 75R
-[] Reykjavik Myomer Macrospinner (Phase 5) 883/1100 3 dice 60R 76%
-[] Adaptive Clothing Development (New) 0/60 1 die 15R 90%
Agriculture 6/6 dice +29 50R
-[] Reforestation Campaign Preparations (Phase 1) 252/815 4 dice 20R
-[] Laboratory Meat Deployment (Phase 1) 0/180 2 dice 30R
Tiberium 7+AA+Erewhon/7 dice +39 270R
-[] Red Zone Border Offensives (Stage 5) 158/210 1 die 25R 100%
-[] Deep Red Zone Tiberium Glacier Mining (Stage 4) 0/200 1 dice 30R
-[] Improved Hewlett Gardener Refits (Phase 2+3) 65/430 3 dice 105R 5% (100% Phase 2)
-[] Tiberium Inhibitor Deployment (Blue Zone 4 Southeast Arabia) 52/85 1 AA die 30R 83%
-[] Tiberium Inhibitor Deployment (Blue Zone 9 East Australia) 59/85 1 Erewhon die 30R 90%
-[] Coordinated Abatement Programs (Phase 1) 82/190 1 die 25R 47%
-[] Tiberium Field Refinery Development (Tech) 0/80 1 die 25R 80%
Orbital 7+3 free/7 dice +34 210R
-[] GDSS Columbia (Phase 5) 643/1030 4 dice 80R 41%
-[] GDSS Shala (Phase 4) 486/520 5 dice 100R 100%
-[] Life Support Processor Development (Tech) 0/80 1 die 30R 75%
Services 4/4 dice +35 145R
-[] Primitive Prototype Portal Construction 0/400 1 die 100R
-[] Library Enhancement Programs 0/180 2 dice 30R 56%
-[] University Program Updates 137/250 1 die 15R 38%
Military 7+1/7 dice +31 140R
-[] Strategic Area Defense Networks (Phase 4) 125/365 3 dice 60R 65%
-[] Orca Wingmen Drone Deployment (Phase 2) 56/230 2 dice 40R 54%
-[] Infantry Recon Support Drone Deployment 0/160 2 dice 20R 58%
-[] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 72%
Bureaucracy ( 3/4 dice +29 bonus)
-[ ] Administrative Assistance
-[ ] Hand Off Capital Goods to Market
--[ ] Hand Off 5 Capital Goods

Total cost, 1210/1225 R available.
 
I just feel that we do not want to slow Shala down given that it is lagging behind and that we cannot afford to waste dice in Orbital, so since we have a solid enough chance at 4 dice for columbia we can use that as a 4th dice on Shala (plus Erwhon for a bit more progress), worst case we have to use 1 die to finish Columbia next turn, best case we save a die in orbital, that would still let you do life support.
This is one of those cases where I would say that we are not best served by trying to get the perfect amount of dice for Columbia and finishing it this turn rather then next turn will better serve us in the mean time I may take a die from the hospitals maybe or just drop the life support.

@Vehrec remember that you need to use all the dice in each category before assigning free dice outside of tib and orbital that includes the Bureaucracy dice.
 
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[X] Plan: Cleaning Loose Ends, Researching Research V2
Infrastructure (5 dice, 1FD +27 bonus) 100
-[X] Postwar Housing Refits (Phase 1) (Progress 114/160: 10 resources per die) (-5 Housing, +3 High Quality Housing) 1D
-[X] Suborbital Shuttle Service (Phase 2) (Progress 159/220: 25 resources per die) (+5 Logistics) 2D
-[X] Yellow Zone Fortress Towns (Phase 7) (Progress 93/260: 20 resources per die) (+4 Housing) 2D

Heavy Industry (5 dice, 1FD +34 bonus) 200
-[X] U-Series Alloy Foundries (Phase 5) (Progress 136/485: 40 resources per die) (-4 Energy, -1 STUs) (5% discount on many projects) 4D
-[X] Second Generation Continuous Cycle Fusion Plants (Phase 2) (Progress 263/305: 20 resources per Die) (+19 Energy) (-1 Labor) 2D

Light and Chemical Industry (4 dice, 2FD +24 bonus) 150
-[X] Reykjavik Myomer Macrospinner (Phase 5) (Progress 883/1100: 20 resources per die) (+8 Capital Goods, +4 Energy) 3D
-[X] Bergen Superconductor Foundry (Phase 4) (Progress 235/640: 30 resources per die) (+4 Capital Goods, +8 Energy) (-2 Logistics) (+5 Political Support) 3D

Agriculture (6 dice +29 bonus) 65
-[X] Dairy Ranches (Phase 2) (Progress 98/180: 20 resources per die) (+6 Consumer Goods, -3 Food, -1 Energy, -2 Labor) (+5 Political Support) 1D
-[X] Agriculture Mechanization Projects (Phase 2) (Progress 83/230: 15 resources per die) (+12 Food, -1 Energy, -1 Capital Goods) 2D
-[X] Reforestation Campaign Preparations (Phase 1) (Progress 252/815: 5 resources per die) 3D

Tiberium (7 dice, 2AAD +39 bonus) 275
-[X] Blue Zone 4 Southeast Arabia (Progress 52/85: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support) AAD
-[X] Blue Zone 9 East Australia (Progress 59/85: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support) AAD
-[X] Coordinated Abatement Programs (Phase 1) (Progress 82/190: 25 resources per die) (+2 Red Zone Abatement) 1D
-[X] Deep Red Zone Tiberium Glacier Mining (Stage 4) (Progress 0/200: 30 resources per die) (-3 Logistics, +2 Energy) (additional income trickle [60-90 Resources]) (2 points of Red Zone Mitigation) 2D
-[X] Tiberium Field Refinery Development (Tech) (New) (Progress 0/80: 25 resources per die) (Makes MARVs produce STUs) 1D
-[X] Improved Hewlett-Gardener Refits (Phase 2) (Progress 65/220: 35 resources per die) (Converts 450 processing capacity) 3D

Orbital (7 dice, Erewhon +34 bonus) 170
-[X] GDSS Columbia (Phase 5) (Progress 643/1030: 20 resources per die) (2k Permanent residents) (+3 available Bays) (10 Political Support) 4D
-[X] GDSS Shala (Phase 4) (Progress 486/520: 20 resources per die) (.3k permanent residents) (+4 Food, +2 Consumer Goods) (15 Political Support) (+2 available Bays) 3D
-[X] Life Support Processor Development (Progress 0/80: 30 resources per die) Erewhon

Services (4 dice +32 bonus) 80
-[X] Regional Hospital Expansions (Phase 2) (Progress 85/275: 25 resources per die) (+4 Health) (-1 Energy, -1 Capital Goods, -1 Labor) 2D
-[X] University Program Updates (Progress 137/250: 15 resources per die) (-1 Capital Goods) (Increases Labor outputs) 2D

Military (7 dice, 2FD +31 bonus) 170
-[X] Infantry Recon Support Drone Deployment (Progress 0/160: 10 resources per die) (-1 Energy) 2D
-[X] Strategic Area Defense Networks (Phase 4) (Progress 125/365: 20 resources per die) (-2 Energy, -1 STUs) 3D
-[X] Island-Class Assault Ship Deployment (Progress 0/145: 25 resources per die) (-2 Labor, -1 Capital Goods) 1D
-[X] Orca Wingmen Drone Deployment (Phase 2) (High Priority) (Progress 56/240: 20 resources per die) (-1 Labor, -3 Energy, -1 Capital Goods) 2D
-[X] Unmanned Support Ground Vehicle Development (Tech) (Progress 0/80: 20 resources per die) 1D

Bureaucracy (4 dice +29 bonus)
-[X] Administrative Assistance - Blue Zone 4 2D
-[X] Administrative Assistance - Blue Zone 9 2D

100 + 200 + 150 + 65 + 275 + 170 + 80 + 170
1210/1225
15R Reserved

+8 Con Goods
+13 Food
+22 PS
-7 Labor
+6 Energy
+3 Cap Goods
+4 Health
+450 IHG Refining
+4 RZ Abatement
+4 YZ Abatement
-1 Housing
+3 HQ Housing
+1 Logi
-2 STU
+USGV Devved
+MARV STU Modification
+University Programs Updated
 
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Personally, I'm deeply uncomfortable with putting only two dice on SADN. We really do have very good reasons to want the Phase 4 systems to be nearing completion in late 2064, with at least some of the antimissile systems in place and capable of limited operation, especially in areas the military would prioritize for likely attack.

I'd be well content to take a die from the Islands for that, or even the recon drones, even though neither project has any real chance of completion without two dice.
Eh, I could take a die off the Islands, but I'm not feeling the pressure on SADN now that phase three is done. And I would like to show the Navy a bit more love then just one die.
[ ] Tiberium Field Refinery Development (Tech) (New)
While the Brotherhood's practice of dumping waste products is not particularly viable for the Global Defense Initiative, especially given the comparative locations, there is a Brotherhood method that can be adapted to the Initiative's needs – specifically, their lightweight field refining methods, which can likely be crammed into the interior of a Mammoth Armored Reclamation Vehicle.
(Progress 0/80: 25 resources per die) (Makes MARVs produce STUs)
This is going in my plan.
 
Eh, I could take a die off the Islands, but I'm not feeling the pressure on SADN now that phase three is done. And I would like to show the Navy a bit more love then just one die.
I'm pretty sure there are cities with hundreds of thousands if not millions of people in them, all over the world including some danger areas, that are left largely uncovered by Phase 3.

Me, I'm still feeling the pressure.



Okay, this is what I've got.

1190/1215 R budget
6/6 Free dice (2 Heavy Industry, 1 Tiberium, 3 Orbital)

[] Plan Attempting to Science the Apertures
-[] Infrastructure (5/5 Dice, +27 bonus, 80 R)
--[] Blue Zone Arcologies (Stage 4) 1/480 (3 dice, 45 R) (3/6 median)
--[] Postwar Housing Refits (Phase 1) 114/165 (1 die, 10 R) (92% chance)
--[] Suborbital Shuttle Service (Phase 2) 159/380 (1 die, 25 R) (82% chance)

-[] Heavy Industry (5/5 Dice + 2 Free Dice, +34 bonus, 240 R)
--[] Second Generation Continuous Cycle Fusion Plants (Phase 2) 263/305 (2 dice, 40 R) (Phase 2, 2/4 median on Phase 3)
--[] U Series Alloy Foundries (Phase 5) 136/485 (5 dice, 200 R) (91% chance)

-[] Light Industry (4/4 Dice, +29 bonus, 75 R)
--[] Reykjavik Myomer Macrospinner (Phase 5) 883/1100 (3 dice, 60 R) (76% chance)
--[] Adaptive Clothing Development 0/60 (1 die, 15 R) (90% chance)

-[] Agriculture (6/6 dice, +29 bonus, 50 R)
--[] Agriculture Mechanization Projects (Phase 2) 83/230 (2 dice, 30 R) (74% chance)
--[] Reforestation Campaign Preparations (Phase 1) 252/815 (4 dice, 20 R) (4/7 median)

-[] Tiberium (7/7 dice + 1 Free die, +39 bonus, 200 R)
--[] Tiberium Vein Mines (Stage 9) 22/160 (2 dice, 40 R) (91% chance)
--[] Tiberium Inhibitor Deployment (BZ-4 Southeast Arabia) 52/85 (1 die, 30 R) (100% chance)
--[] Tiberium Inhibitor Deployment (BZ-9 East Australia) 59/85 (1 die, 30 R) (100% chance)
--[] Red Zone Border Offensives (Stage 5) 158/210 (1 die, 25 R) (100% chance)
--[] Coordinated Abatement Programs (Phase 1) 82/195 (2 dice, 50 R) (99% chance)
--[] Tiberium Field Refinery Development 0/80 (1 die, 25 R) (80% chance)

-[] Orbital (7/7 Dice + 3 Free die + EREWHON!!!, +34 bonus, 230 R)
--[] GDSS Columbia (Phase 5) 643/1030 (3 dice, 60 R) (2% chance, 1-2 dice remaining)
--[] GDSS Shala (Phase 4) 486/520 (4 dice, 80 R) (Phase 4, 4/11.5 median to Phase 5)
--[] Hospital Bay 0/315 (2+E dice, 60 R) (12% chance)
--[] Life Support Processor Development 0/80 (1 die, 30 R) (75% chance)

-[] Services (4/4 Dice + AA Die, +35 bonus, 175 R)
--[] University Program Updates 137/250 (1 die, 15 R) (38% chance)
--[] Cosmetic Biosculpting 0/350 (1 die, 30 R) (2/4 median)
--[] Library Enhancement Programs 0/180 (1+AA die, 30 R) (26% chance)
--[] Primitive Prototype Portal Construction 0/400 (1 die, 100 R) (1/4 median)

-[] Military (7/7 Dice + AA Die, +31 bonus, 140 R)
--[] Strategic Area Defense Networks (Phase 4) 125/365 (3 dice, 60 R) (65% chance)
--[] Infantry Recon Support Drone Deployment 0/170 (2 dice, 20 R) (58% chance)
--[] Shark Class Frigate Shipyards (Seattle) 0/240 (1+AA dice, 40 R) (0.3% chance, probable result ~1.5/3 dice needed)
--[] Unmanned Support Ground Vehicle Development (1 die, 20 R) (72% chance)

-[] Bureaucracy (4/4 Dice, +29 bonus)
--[] Administrative Assistance: Shark Frigate Yards
--[] Administrative Assistance: Library Enhancement Programs

Big observation: Portals being available changes a few things in my analysis, as does the fact of severe ZOCOM strain. Portal dice are insanely expensive, and my plan is perhaps unusual in fitting in one of them. The already fairly comfortable cash surplus made this possible, but implications abound, along with other notes.

Infrastructure: I'm trying for a slower rollout of the housing refits; the idea of doing one more phase of arcologies to cushion the shock is relatively palatable and not that expensive. Yes, it will mean that after the housing refits and the arcologies are done, we'll be significantly over our needs in High Quality Housing. I don't consider that such a bad thing, especially with a probable refugee wave inbound (from Karachi), and the possibility of significant dehousing or internal refugee populations (from al-Isfahani yeeting strategic weapons towards BZ-4 and BZ-18).

Heavy Industry: Still want to finish strong with Alloys Phase 5 and continue aggressive work on fusion power. Not sure what to do next, but the last phase of alloys discounts is worth a lot regardless of what comes after it. Fortunately, whatever we take next will likely be cheaper per die than alloy foundries, leaving us more wiggle room for portal dice in future turns.

Light Industry: This should get us the Reykjavik capstone, probably, which is good. Especially with the new zone armor plants being so big. Also a relatively economical stack of options to take in this category, which helps us afford the portal die.

Tiberium: I'm backing off the super glacier mines and just committing enough resources to finish the fifth border offensive stage and push seriously on Coordinated Abatement. Also finishing the two ongoing inhibitors, of course... and resuming vein mining a bit! We're going to need the cash, this was a project we more or less inevitably had to take, so we might as well do it now at a time when we're trying not to make ZOCOM's life TOO much worse. Also, of course, doing the field refining tech, which I expect to be very popular.

Orbital: Relatively heavy dice investment. Not really planning to finish off Columbia, but I want to put it within easy finishing range next turn with 1-2 dice and high confidence. Shala needs heavy work, we have a fighting chance of getting the hospital bay done or at least seriously underway, and there's a die for life support research. Dicewise, Orbital is my biggest focus; there may be heavier space plans this turn but I'm trying to be a contender.

Services: Service dice are scattered widely to bring two educational projects to or near completion, make a start on Cosmetic Biosculpting as promised to @Derpmind , and still have room for a portal die.

Military: By far my highest priority is SADN Phase 4 because those defense installations, even if not fully 100% tuned in, could potentially save hundreds of thousands of lives if al-Isfahani goes nuclear in the impending Karachi War. Second priority for me is drones for ZOCOM, and third is starting something the Navy wants. I expect to finish the Seattle yard next turn, hopefully. For the Talons, I figure that we might as well wrap up the research project before the big factory, which won't be done for a year unless we go even higher on Talons spending.



Approval votes:
[X] Plan Thinking With Portals
 
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My interests for this turn

Infrastructure:
1 dice on Housing Refits, or enough to finish all phases at once. It appears that we are moving people out of the most desirable LQ Housing to build these.
Any dice on next Arcology Phase. As we could move everyone out of the LQ Housing, and then refit it.
At least 1 die on Shuttles.

HI:
2 dice on 2CCF.
No more than 4 dice on Alloys. I'm not interested in delaying Boston 5 any further. Alloys 6 can wait.
Maybe Microfusion Cell Labs. We know it does stuff. I expect it to be useful.

LCI:
3 dice on Reykjavik. Would like to see this finally done.
Wouldn't object to free dice here.

Agriculture:
2 dice on Agri Mech. No point leaving this unfinished.
Not super fussed about the rest of the dice.

Tiberium:
Would prefer a split focus on RZ abatement, Inhibitors and IHG Refits.
Caution on the new project, as it may require refitting existing MARVs. And if that is Mil dice, we don't have the budget any time soon.

Orbital:
4 dice on Shala. It needs to catch up to Columbia.
Hospital Bay looks like a good idea.

Services:
Library and University projects look good.
Not interested in the Portals. We have concrete things to work on. We'll have more budget later.

Military:
Still think that Recon Drones are worth 2 dice for helping ZOCOM out.
Anything that finishes off existing projects is considered good.
I favour MRAP as improve MARV hubs is desirable.
 
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No more than 4 dice on Alloys. I'm not interested in delaying Boston 5 any further. Alloys 6 can wait.
Maybe Microfusion Cell Labs. We know it does stuff. I expect it to be useful.
1) There is a big difference between committing four dice and five; you jump between a 53% and a 91% chance of completing the phase, as I recall. Since it makes a significant difference for how things go next turn whether or not we have Alloys Phase 5, this isn't a great project to have to slow-walk to completion. It means we simply do not benefit from the results in many important ways.

2) If starting North Boston, even with only a few dice, is so critical that it demands not taking any chances on overspending on the alloy foundries, then diversion of effort to the microfusion cells because "it does stuff" sounds counterproductive to me.

Tiberium:
Would prefer a split focus on RZ abatement, Inhibitors and IHG Refits.
Caution on the new project, as it may require refitting existing MARVs. And if that is Mil dice, we don't have the budget any time soon.
Bluntly, I don't care if it requires a refit project to handle existing MARVs. It's still better than nothing and we're fairly likely to do a new tranche of MARV hubs some time in the next 4-8 turns, in my opinion. We'll have time eventually to refit the MARVs we have if it proves attractive enough to do so.

As for the refits, there are few immediate benefits to them and we're going to need the money, so I'm doing vein mines as a higher priority. The refits still matter, they have not been forgotten, but I want us to push our budget up a little higher. Remember that getting our RpT income high enough is also a Plan commitment.

Services:
Library and University projects look good.
Not interested in the Portals. We have concrete things to work on. We'll have more budget later.
The longer the portal research is delayed, the longer it'll take for its benefits to ever become concrete.
 
Sometimes, great (financial) sacrifices have to be made for the sake of science. Cracking the Visitor's portal technology is perhaps one of the most important scientific developments we could possibly make, for many good reasons, and we should pursue it with all due haste. Yes, this current stage will not yet give us Treasury-scale results. But the sooner it is completed, the sooner we will unlock its next stage, and the one after that, and so on. Please consider this totally viable, not-at-all memeplan.

[] Plan Thinking With Portals
-[] Infrastructure 5/5 dice 65R
--[] Suborbital Shuttle Service (Phase 2) 159/220 1 die 25R 82%
--[] Postwar Housing Refits (Phase 1+2+3) 114/485 4 dice 40R 22%
-[] Heavy Industry 5/5 dice 110R
--[] Second Generation Continuous Cycle Fusion Plants (Phase 2+3) 263/595 3 dice 60R 11% (100% Phase 2)
--[] Second Generation Repulsorplate Factories 0/560 2 dice 50R (2/6.5 median)
-[] Light and Chemical Industry 4/4 dice 75R
--[] Reykjavik Myomer Macrospinner (Phase 5) 883/1100 3 dice 60R 76%
--[] Adaptive Clothing Development 0/60 1 die 15R 90%
-[] Agriculture 6/6 +3 free dice 45R
--[] Reforestation Campaign Preparations (Phase 1) 252/815 9 dice 45R 97% (9/17 Phase 2)
-[] Tiberium 7/7 +1 free dice 215R
--[] Red Zone Border Offensives (Stage 5) 158/210 1 die 25R 100%
--[] Tiberium Inhibitor Deployment (Blue Zone 4 Southeast Arabia) 52/85 1 die 30R 100%
--[] Tiberium Inhibitor Deployment (Blue Zone 9 East Australia) 59/85 1 die 30R 100%
--[] Enhanced Harvest Tiberium Spikes 0/180 1 die 20R (1/2 median)
--[] Forgotten Experimentation 0/260 2 dice 60R 10%
--[] Coordinated Abatement Programs (Phase 1) 82/190 1 die 25R 47%
--[] Tiberium Field Refinery Development (New) 0/80 1 die 25R 80%
-[] Orbital 7/7 +1 free +1 Erewhon dice 190R
--[] GDSS Columbia (Phase 5) 643/1030 3 dice +1 Erewhon die 80R 19%
--[] GDSS Shala (Phase 4) 486/520 4 dice 80R 100% (4/11.5 Phase 5)
--[] Life Support Processor Development (Tech) 0/80 1 die 30R 75%
-[] Services 4/4 +1 free dice 415R
--[] University Program Updates 137/250 1 die 15R 38%
--[] Primitive Prototype Portal Construction (New) 0/400 4 dice 400R 48%
-[] Military 7/7 dice 120R
--[] Strategic Area Defense Networks (Phase 4) 125/365 3 dice 60R 65%
--[] Infantry Recon Support Drone Deployment 0/170 2 dice 20R 58%
--[] Shark Class Frigate Shipyards (Seattle) 0/240 1 die 20R (1/3 median)
--[] Modular Rapid Assembly Prototype Factory 0/280 1 die 20R (1/3.5 median)
-[] Bureaucracy 4/4 dice +15 R
--[] Make Political Promises 1 die auto
---[] Developmentalist: Complete both Library Enhancement Programs
---[] Militarist (Wardens): Begin Karachi after SADN Phase 1 is fully deployed (Q3 2064)
--[] Trade Programs 3 dice auto
----[] Sell Consumer Goods x3 +15 RpT
-[] Total: 1235R/1240R, -20 PS
 
Sometimes, great (financial) sacrifices have to be made for the sake of science. Cracking the Visitor's portal technology is perhaps one of the most important scientific developments we could possibly make, for many good reasons, and we should pursue it with all due haste. Yes, this current stage will not yet give us Treasury-scale results. But the sooner it is completed, the sooner we will unlock its next stage, and the one after that, and so on. Please consider this totally viable, not-at-all memeplan.

[] Plan Thinking With Portals
-[] Infrastructure 5/5 dice 65R
--[] Suborbital Shuttle Service (Phase 2) 159/220 1 die 25R 82%
--[] Postwar Housing Refits (Phase 1+2+3) 114/485 4 dice 40R 22%
-[] Heavy Industry 5/5 dice 110R
--[] Second Generation Continuous Cycle Fusion Plants (Phase 2+3) 263/595 3 dice 60R 11% (100% Phase 2)
--[] Second Generation Repulsorplate Factories 0/560 2 dice 50R (2/6.5 median)
-[] Light and Chemical Industry 4/4 dice 75R
--[] Reykjavik Myomer Macrospinner (Phase 5) 883/1100 3 dice 60R 76%
--[] Adaptive Clothing Development 0/60 1 die 15R 90%
-[] Agriculture 6/6 +3 free dice 45R
--[] Reforestation Campaign Preparations (Phase 1) 252/815 9 dice 45R 97% (9/17 Phase 2)
-[] Tiberium 7/7 +1 free dice 215R
--[] Red Zone Border Offensives (Stage 5) 158/210 1 die 25R 100%
--[] Tiberium Inhibitor Deployment (Blue Zone 4 Southeast Arabia) 52/85 1 die 30R 100%
--[] Tiberium Inhibitor Deployment (Blue Zone 9 East Australia) 59/85 1 die 30R 100%
--[] Enhanced Harvest Tiberium Spikes 0/180 1 die 20R (1/2 median)
--[] Forgotten Experimentation 0/260 2 dice 60R 10%
--[] Coordinated Abatement Programs (Phase 1) 82/190 1 die 25R 47%
--[] Tiberium Field Refinery Development (New) 0/80 1 die 25R 80%
-[] Orbital 7/7 +1 free +1 Erewhon dice 190R
--[] GDSS Columbia (Phase 5) 643/1030 3 dice +1 Erewhon die 80R 19%
--[] GDSS Shala (Phase 4) 486/520 4 dice 80R 100% (4/11.5 Phase 5)
--[] Life Support Processor Development (Tech) 0/80 1 die 30R 75%
-[] Services 4/4 +1 free dice 415R
--[] University Program Updates 137/250 1 die 15R 38%
--[] Primitive Prototype Portal Construction (New) 0/400 4 dice 400R 48%
-[] Military 7/7 dice 120R
--[] Strategic Area Defense Networks (Phase 4) 125/365 3 dice 60R 65%
--[] Infantry Recon Support Drone Deployment 0/170 2 dice 20R 58%
--[] Shark Class Frigate Shipyards (Seattle) 0/240 1 die 20R (1/3 median)
--[] Modular Rapid Assembly Prototype Factory 0/280 1 die 20R (1/3.5 median)
-[] Bureaucracy 4/4 dice +15 R
--[] Make Political Promises 1 die auto
---[] Developmentalist: Complete both Library Enhancement Programs
---[] Militarist (Wardens): Begin Karachi after SADN Phase 1 is fully deployed (Q3 2064)
--[] Trade Programs 3 dice auto
----[] Sell Consumer Goods x3 +15 RpT
-[] Total: 1235R/1240R, -20 PS
Damn, Derpmind, I'm impressed that you pulled this off. I'd actually seriously consider a plan like this, because while it's kinda batshit, it does tick all the really essential boxes on my list (SADN, finish the border offensives, et cetera). Pity that it's a non-alloy plan, but that's... not invalid, really.

The aggressive spending on the housing refits, eh, I think it'd probably be okay, probably, though it's a little nervous-making.

Interesting/clever trick there of using a ton of Free dice on reforestation to bring overall budgetary costs down. Reforestation is probably a relatively safe project to shock because it involves doing a shitload of different kinds of work distributed widely all over the world, where a shock effort represents heroic mobilization of resources, not a limited number of work crews at a single site having to work 24/7 at insane and reckless speed.
 
While I love the portal memeplan in theory, I'm worried that our commitments in HI and Orbital can't afford to be pushed back even more than they already have been.
 
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