- Location
- MSC
Right, important news from Discord, with QM permission:
2 new military projects will become available in next Quarter:
[ ] Ground Forces Zone Armor (Set 2) (Phase 1) (High Priority)
While the point of the spear are still equipping themselves with the best that the Initiative can offer, they are a relatively small fraction of the total forces that serve under the striking eagle. A second, substantially larger wave of factories will require both significantly more capital goods, and a sizable workforce to produce enough of the armor to make a difference on those scales.
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
Important note - this is without discounts.
[ ] Initiative Laser Systems Deployment (New)
While not a system that any particular branch is happy with, a combat deployable laser will find homes among many of the Initiative's assets, from the potential novahawk, to next generation field antiaircraft systems, and the secondary batteries of Initiative warships. Even in the orbitals, as GDI builds combat capable voidships, will the Infernium laser find a home.
(Progress 0/735: 25 resources per die) (-6 Energy, -3 STUs)
Important note - Infernium laser deployment will be merged in this project.
2 new military projects will become available in next Quarter:
[ ] Ground Forces Zone Armor (Set 2) (Phase 1) (High Priority)
While the point of the spear are still equipping themselves with the best that the Initiative can offer, they are a relatively small fraction of the total forces that serve under the striking eagle. A second, substantially larger wave of factories will require both significantly more capital goods, and a sizable workforce to produce enough of the armor to make a difference on those scales.
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
(Progress 0/450: 20 resources per die) (-4 Energy, -2 Capital Goods, -2 Labor)
Important note - this is without discounts.
[ ] Initiative Laser Systems Deployment (New)
While not a system that any particular branch is happy with, a combat deployable laser will find homes among many of the Initiative's assets, from the potential novahawk, to next generation field antiaircraft systems, and the secondary batteries of Initiative warships. Even in the orbitals, as GDI builds combat capable voidships, will the Infernium laser find a home.
(Progress 0/735: 25 resources per die) (-6 Energy, -3 STUs)
Important note - Infernium laser deployment will be merged in this project.