F0lkL0re
Officially not an Inquisitor
- Location
- Shetland
Proto plan that puts Erewhon and all the free and admin dice into space stuff.
[] Plan
-[]Infrastructure 5/5 90R
--[] Rail Network Construction Campaigns (Phase 6) 2 dice 30R 0%
(Progress 1/260: 15 resources per die) (+4 Logistics)
--[] Suborbital Shuttle Service (Phase 2) 2 dice 50R 100%
(Progress 159/220: 25 resources per die) (+5 Logistics)
-[] Postwar Housing Refits (Phase 2) 1 die 10R 97%
(Progress 114/160: 10 resources per die) (-5 Housing, +3 High Quality Housing)
-[]Heavy Industry 5/5 180R
--[] U-Series Alloy Foundries (Phase 5) 4 dice 160R 53%
(Progress 136/485: 40 resources per die) (-4 Energy, -2 STUs) (5% discount on many projects)
--[] Second Generation Continuous Cycle Fusion Plants (Phase 2) 1 die 20R 100%
(Progress 263/305: 20 resources per Die) (+19 Energy) (-1 Labor) (No more than three dice can be spent on 2nd Generation CCF per turn)
-[]Light and Chemical Industry 4/4 75R
--[] Reykjavik Myomer Macrospinner (Phase 5) 3 dice 60R 76%
(Progress 883/1100: 20 resources per die) (+8 Capital Goods, +4 Energy) (Reduces cost of mech and zone armor projects)
--[] Adaptive Clothing Development 1 die 15R 90%
(Progress 0/60: 15 resources per die)
-[]Agriculture 6/6 50R
--[] Reforestation Campaign Preparations (Phase 1) 4 dice 20R 0%
(Progress 252/815: 5 resources per die)
--[] Agriculture Mechanization Projects (Phase 2) 2 dice 30R 74%
(Progress 83/230: 15 resources per die) (+12 Food, -1 Energy, -1 Capital Goods)
-[]Tiberium 7/7 160R
--[] Red Zone Border Offensives (Stage 5) 1 die 25R 100%
(Progress 158/210: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy)
--[] Tiberium Inhibitor Deployment
---[] Blue Zone 4 1 die 30R 100%
(Progress 52/85: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
---[] Blue Zone 9 1 die 30R 100%
(Progress 59/85: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
--[] Coordinated Abatement Programs (Phase 1) 3 dice 75R 100%
(Progress 82/190: 25 resources per die) (+2 Red Zone Abatement)
-[]Orbital 7/7 320R
--[] GDSS Columbia (Phase 5) 5 dice 110R 88%
(Progress 643/1030: 20 resources per die) (2k Permanent residents) (+3 available Bays) (10 Political Support)
--[] GDSS Columbia Bays
---[] Hospital Bay 2 dice + 1 admin die 60R 5%
(Progress 0/315: 20 resources per die) (+1 Health)
---[] Spaceport Bay 2 free dice + 1 admin die 60R 5%
(Progress 0/315: 20 resources per die)
--[] GDSS Shala (Phase 4) 3 free dice + Erewhon 80R 100%
(Progress 486/520: 20 resources per die) (.3k permanent residents) (+4 Food, +2 Consumer Goods) (15 Political Support) (+2 available Bays)
--[] Life Support Processor Development 1 free die 30R 75%
(Progress 0/80: 30 resources per die)
-[]Services 4/4 90R
--[] Cosmetic Biosculpting 2 die 60R 0%
(Progress 0/350: 30 resources per die) (+1 Health)
--[] University Program Updates 2 dice 30R 96%
(Progress 137/250: 15 resources per die) (-1 Capital Goods) (Increases Labor outputs)
-[]Military 7/7 125R
--[] Infantry Recon Support Drone Deployment 1 die 10R 0%
(Progress 0/170: 10 resources per die) (-1 Energy) (3 quarters to begin, 9 to complete)
--[] Orca Wingmen Drone Deployment (Phase 2) 3 dice 60R 96%
(Progress 56/230: 20 resources per die) (-1 Labor, -3 Energy, -1 Capital Goods) (Projected: 4 quarters to begin, 16 to complete)
--[] Stealth Disruptor Deployment 1 die 15R 0%
(Progress 0/170: 15 resources per die) (-1 Capital Goods, -2 Energy) (Projected 6 quarters to begin, 8 quarters to complete)
--[] Shark-Class Frigate Shipyards (Seattle) 1 die 20R 0%
(Progress 0/240: 20 resources per die) (-6 Energy, -2 Capital Goods) (4 Tranches, Projected: 8 quarters to complete tranche 1, 15 quarters to complete tranche 2, 22 quarters to complete Tranche 3, 29 quarters to complete Tranche 4.)
--[] Unmanned Support Ground Vehicle Development 1 die 20R 72%
(Progress 0/80: 20 resources per die)
-[]Bureaucracy 4/4 0R
--[] Administrative Assistance (Hospital Bay) 2 dice
(Spend 2 Bureaucracy dice for 1 operations die, that die is rolled without bonuses)
--[] Administrative Assistance (Spaceport Bay) 2 dice
(Spend 2 Bureaucracy dice for 1 operations die, that die is rolled without bonuses)
-[]Free Dice 6/6
--[] 6 in Orbital
-[]Resources Income 1090/1165 Reserve 0/60 Bank 100
[] Plan
-[]Infrastructure 5/5 90R
--[] Rail Network Construction Campaigns (Phase 6) 2 dice 30R 0%
(Progress 1/260: 15 resources per die) (+4 Logistics)
--[] Suborbital Shuttle Service (Phase 2) 2 dice 50R 100%
(Progress 159/220: 25 resources per die) (+5 Logistics)
-[] Postwar Housing Refits (Phase 2) 1 die 10R 97%
(Progress 114/160: 10 resources per die) (-5 Housing, +3 High Quality Housing)
-[]Heavy Industry 5/5 180R
--[] U-Series Alloy Foundries (Phase 5) 4 dice 160R 53%
(Progress 136/485: 40 resources per die) (-4 Energy, -2 STUs) (5% discount on many projects)
--[] Second Generation Continuous Cycle Fusion Plants (Phase 2) 1 die 20R 100%
(Progress 263/305: 20 resources per Die) (+19 Energy) (-1 Labor) (No more than three dice can be spent on 2nd Generation CCF per turn)
-[]Light and Chemical Industry 4/4 75R
--[] Reykjavik Myomer Macrospinner (Phase 5) 3 dice 60R 76%
(Progress 883/1100: 20 resources per die) (+8 Capital Goods, +4 Energy) (Reduces cost of mech and zone armor projects)
--[] Adaptive Clothing Development 1 die 15R 90%
(Progress 0/60: 15 resources per die)
-[]Agriculture 6/6 50R
--[] Reforestation Campaign Preparations (Phase 1) 4 dice 20R 0%
(Progress 252/815: 5 resources per die)
--[] Agriculture Mechanization Projects (Phase 2) 2 dice 30R 74%
(Progress 83/230: 15 resources per die) (+12 Food, -1 Energy, -1 Capital Goods)
-[]Tiberium 7/7 160R
--[] Red Zone Border Offensives (Stage 5) 1 die 25R 100%
(Progress 158/210: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy)
--[] Tiberium Inhibitor Deployment
---[] Blue Zone 4 1 die 30R 100%
(Progress 52/85: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
---[] Blue Zone 9 1 die 30R 100%
(Progress 59/85: 30 resources per die (-3 Energy) (+2 Yellow Zone Abatement) (1 Political Support)
--[] Coordinated Abatement Programs (Phase 1) 3 dice 75R 100%
(Progress 82/190: 25 resources per die) (+2 Red Zone Abatement)
-[]Orbital 7/7 320R
--[] GDSS Columbia (Phase 5) 5 dice 110R 88%
(Progress 643/1030: 20 resources per die) (2k Permanent residents) (+3 available Bays) (10 Political Support)
--[] GDSS Columbia Bays
---[] Hospital Bay 2 dice + 1 admin die 60R 5%
(Progress 0/315: 20 resources per die) (+1 Health)
---[] Spaceport Bay 2 free dice + 1 admin die 60R 5%
(Progress 0/315: 20 resources per die)
--[] GDSS Shala (Phase 4) 3 free dice + Erewhon 80R 100%
(Progress 486/520: 20 resources per die) (.3k permanent residents) (+4 Food, +2 Consumer Goods) (15 Political Support) (+2 available Bays)
--[] Life Support Processor Development 1 free die 30R 75%
(Progress 0/80: 30 resources per die)
-[]Services 4/4 90R
--[] Cosmetic Biosculpting 2 die 60R 0%
(Progress 0/350: 30 resources per die) (+1 Health)
--[] University Program Updates 2 dice 30R 96%
(Progress 137/250: 15 resources per die) (-1 Capital Goods) (Increases Labor outputs)
-[]Military 7/7 125R
--[] Infantry Recon Support Drone Deployment 1 die 10R 0%
(Progress 0/170: 10 resources per die) (-1 Energy) (3 quarters to begin, 9 to complete)
--[] Orca Wingmen Drone Deployment (Phase 2) 3 dice 60R 96%
(Progress 56/230: 20 resources per die) (-1 Labor, -3 Energy, -1 Capital Goods) (Projected: 4 quarters to begin, 16 to complete)
--[] Stealth Disruptor Deployment 1 die 15R 0%
(Progress 0/170: 15 resources per die) (-1 Capital Goods, -2 Energy) (Projected 6 quarters to begin, 8 quarters to complete)
--[] Shark-Class Frigate Shipyards (Seattle) 1 die 20R 0%
(Progress 0/240: 20 resources per die) (-6 Energy, -2 Capital Goods) (4 Tranches, Projected: 8 quarters to complete tranche 1, 15 quarters to complete tranche 2, 22 quarters to complete Tranche 3, 29 quarters to complete Tranche 4.)
--[] Unmanned Support Ground Vehicle Development 1 die 20R 72%
(Progress 0/80: 20 resources per die)
-[]Bureaucracy 4/4 0R
--[] Administrative Assistance (Hospital Bay) 2 dice
(Spend 2 Bureaucracy dice for 1 operations die, that die is rolled without bonuses)
--[] Administrative Assistance (Spaceport Bay) 2 dice
(Spend 2 Bureaucracy dice for 1 operations die, that die is rolled without bonuses)
-[]Free Dice 6/6
--[] 6 in Orbital
-[]Resources Income 1090/1165 Reserve 0/60 Bank 100