So, this is a draft I'd been tinkering with idly. As far as I'm concerned, the revelation of the Visitors still being active around Jupiter doesn't change much
right now. We still need space infrastructure to take the fight to them, and we can't actually build a proper space fleet immediately without that infrastructure.
It may change our goals for space in the Fourth Four Year Plan, but that's a question for reapportionment.
The only thing I want to emphasize is that we need the science from the
Bogatyr now more than ever. A Nod hover-battleship isn't necessarily going to be directly convertible into a space warship, but it's going to have a lot of features in common that we should be thinking about when we build a space warship.
The Big Project I want to accomplish as this turn is...
Chicago Planned City Phase 4. This helps us achieve our refining cap increase goal, gets us some more Capital Goods, and puts us significantly closer to figuring out how to get the combo "red zone offensives, super glacier mines, industrial mega-complexes to really process all that tiberium" going in a big virtuous cycle of logistical swole-ness. I'm gonna try to complete
Chicago Phase 4 in one turn, to minimize the impact on our Heavy Industry dice. The problem is that BZ-18 still needs relief because the shuttles didn't complete under the winning plan, and we still need to finish the fusion reactors, likewise.
Aside from that, this draft just keeps generally progressing towards Plan goals.
1130/1130 Resources
7/7 Free dice
(energy planning as needed)
(food planning as needed)
2061Q2 Draft Plan Chicago, Chicago
(The Town That Ol' Giddyboy Couldn't Shut Down)
Infrastructure (+34) 6/6 Dice + 1 Free Die 150 R
-[] Chicago Planned City (Phase 4) 3/550 (6 Infra + 1 HI Dice, 140 R) (76% chance)
-[] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
Heavy Industry (+29) 5/5 Dice + 1 AA Die 150 R
-[] Chicago Planned City (Phase 4) 3/550 (1 Die, 20 R) (see Infrastructure)
-[] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
-[] Continuous Cycle Fusion Plants (Phase 8) 243/300 (1 + AA Dice, 40 R) (99.4% chance of Phase 8)
-[] Crystal Beam Industrial Laser Deployment 51/600 (2 Dice, 40 R) (2/7 median)
Light and Chemical Industry (+24) 5/5 Dice 55 R
-[] Artificial Wood Development 0/60 (1 Die, 10 R) (85% chance with Seo bonus)
-[] Civilian Drone Factories (Phase 1) 104/380 (3 Dice, 30 R) (24% chance)
-[] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
Agriculture (+24) 4/4 Dice + 2 Free Dice + EREWHON!!! 85 R
-[] Freeze Dried Food Plants 181/200 (1 Die, 20 R) (100% chance,
completes on bonuses alone)
-[] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
-[] Strategic Food Stockpile Construction (Phase 3) 85/175 (2 Dice, 20 R) (97% chance)
-[] Extra Large Food Stockpiles (E, 0 R) (autosuccess)
Tiberium (+39) 7/7 Dice ??? R
-[] Intensification of Green Zone Harvesting (Stage 7) 78/100 (1 Die, 15 R) (100% chance)
-[] RZ-7 Tiberium Inhibitor 0/120 (1 Die, 30 R) (35% chance)
-[] FIVE DICE ON ???
--[] Red Zone Border Offensives? Phase 2 Tendril Deployment? Claw Deployment? Dunno.
--[] Total Tiberium budget, 150 R for seven dice. May need to economize elsewhere, but it's not completely out of line.
Orbital (+26) 6/6 + 1 Free Dice 140 R
-[] GDSS Enterprise (Phase 5) 348/1535 (6 Dice, 120 R) (6/14.5 median)
-[] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (28% chance of Phase 2)
Services (+27) 2/5 Dice 180 R
-[] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
-[] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
-[] Professional Sports Programs 102/250 (2 Dice, 20 R) (46% chance)
Military (+26) 8/8 Dice + 3 Free Dice 220 R
-[] Bogatyr Research Projects 0/120 (1 Die, 30 R) (27% chance)
-[] Mastodon Heavy Assault Walker Deployment 113/225 (1 + AA Dice, 20 R) (76% chance)
-[] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
-[] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (3 Dice, 60 R) (28% chance)
-[] Escort Carrier Shipyards (New York) 138/240 (2 Dice, 40 R) (95% chance, unless Nat 1 has impact)
-[] Shark Class Frigate Shipyard (Seattle) 0/300 (2 Dice, 40 R) (2/4 median)
Bureaucracy 4/4
-[] Administrative Assistance- Mastodon Walker
-[] Administrative Assistance- Fusion Power