I really don't mind people holding a grudge against GDI.
But I really
do mind them using that grudge to justify loyalty to Nod, which has done even worse, by creating the entire tiberium crisis as it now exists and by refusing to use absurdly advanced productive technologies to fix things even when they could.
Worth noting that we have a lot of food that's going into the reserves. 0 food in this case isn't "people going hungry" it's "divert less food production to reserves". We'd have to lose a hell of a lot of food to start with people going hungry again.
Yeah, but in that case, the lack of food going into the reserves means, yes, we miss the Stored Food target. I agree.
Point is, we actually do need to ensure a
surplus of Food, even as refugees consume more. Not just hit the Stored Food target at the price of running down the existing surplus to near-zero. Which is why I'm not satisfied with super-minimalist takes on how we don't "need" to build more than, say, two phases of
Blue Zone Aquaponics.
Put this on a rocket and you have a missile capable of piercing the ion cannon defence grid. So much for that not being a concern...
My understanding is that we do have non-ion space weapons platforms to defend critical targets. So while that's not
good, I don't think we can automatically say that it's
bad.
You assume it would fit on a rocket, much less work while on a rocket far away from any other such pylon devices.
To be fair, if you have a magic machine that can pump an arbitrary amount of electric power from a groundside power plant into a mobile platform, you can build some
really goddamn big rockets.
A bit of curiousity but in the recruitment option for the next plan. Should we choose Graduates, How many will we add on Military, 1 Dice, 2 Dice?
Honestly, I think we should seriously consider adding
no dice to Military.
We will roll 128 Military dice in the Fourth Four Year Plan, even if we don't spend a single Free die. If that's not at least close to enough, we're doing something very wrong. And I, for one, would like to be able to expand our space infrastructure faster, or keep building light/heavy industrial projects, or not be so dice-bottlenecked in Agriculture, or a lot of things.
Unless we get some
really heavy Military commitments next Plan, so heavy that 128 dice is barely enough to meet them all... I'd rather just leave that area as-is. We added +3 Military dice over the course of this Plan, as I recall, possibly +4. I think it may be enough.
Also, would there be a direct option of adding Die directly from labor?
Probably not, since there wasn't back when the Labor surplus was much bigger than it is now, right after the Third Tiberium War ended. Dice don't just represent massed manpower, they represent Treasury's administrative capability to get stuff done, this tends to require very specialized and talented individuals and groups.
Direct Treasury Education and Employment Program
With the ever increasing need for personnel for Treasury operations. A suggested way to increase Treasury Capability is to directly handle training for their employment needs. While this will be time and resource consuming. It should allow the Treasury to directly recruit a number of personnel to expand operations.
(-15 Resources per turn until period ends, -6 Labor -6 Dice to any category chosen, +1 Die after 8 Turns. Can Choose as many per category. Cannot be used on Free Die)
The -6 Dice to category sounds very punishing, or do you mean -6
to dice rolls?
More generally, I don't think
@Ithillid wants to give us a lot more dice; we already have a lot.
Um, didn't we just capture some Nod shipyards in Australia, likely with some examples to learn from?
I'm pretty sure Bintang's main shipyards are closer to her core territory, and shipyard infrastructure and experts were almost certainly prime targets for destruction and evacuation when Nod was pulling out what it could.
Also Ion Cannon's don't leave the places they are hit with irradiated to the point human's can't live there. Nod has been using Nukes since the First War and they can't to my mind claim that the Ion Cannons excuse their use of nuclear weapons.
Nah. That part's actually fair.
Like, Bintang isn't morally excusable- though she's compelling and there's a certain red-blooded admiration in me, because I respect a tough opponent who's determined and who can, at least in their own headspace, put together a badass internal narrative with a streak of some respectable human traits.
But. Bintang's choice to continue Pirate Queening and praising Kane when she could
totally just declare neutrality and her people's lives would probably actively get
better... Well, yeah, that's not excusable.
At the same time, I think she's right about the nukes.
See, nuclear strikes don't inherently leave battlefields so irradiated that "no one can live there." Hiroshima and Nagasaki are thriving cities today in real life. Nuclear fallout
can have that effect, but does not always have it, depending on how nuclear weapons are used and how long you wait for the radiation to die down.
And Bintang didn't use nuclear weapons on Japan, even though she clearly could have. She used them on our warships, on the high seas, where no one could possibly get hurt who wasn't a GDI military sailor who theoretically signed up for this shit.
I honestly think that Nod is within their rights to say "look, if you feel entitled to take half-kiloton potshots at us with orbital death rays, we're entitled to take half-kiloton potshots at
you with fission bombs."
Man you guys are absolutely furious that these people don't just roll over and let us annex them.
I'm personally not, but Nod is fucking horrible and they are actively going out of the way to make the world worse. It's like fighting climate change denialists with nukes whose entire economy runs on some kind of absurd magitech made possible by coal rolling.
So it's obnoxious when they try to claim the moral high ground while deliberately pursuing a course of action that has already destroyed most of the world and is making the destruction of the rest far, far more likely.