- Location
- Mid-Atlantic
I understand why you're doing it, I just personally disagree with you about the urgency of those railroads, when we've already built up through Phase 4 of the rail expansions since the start of the Plan. I'm not saying we shouldn't build them eventually, but I'd rather slam out some apartments for the refugees we're getting, because we've spent a lot of time and energy building rails in the last year or so, but almost no time or energy building housing.Finish our mil support before transitioning to apartments, that the mil support is also more expensive than apartments means we are able to slot Anadyr in Q1 without issue while getting a last phase of forts and possibly rails out of the way (and for me unless the mil straight up tells us we need more phase of one or both I think this would wrap those two actions up for the plan). Keep in mind we still have a quarter of wind down offensives so not pulling support away from them is going to help us get the best results. And it means we are in position to better deal with any NOD counter attacks.
Also, the apartments are cheaper.
Crystal laser dice are cheap; it will be easy to fit those in in 2061 regardless of what else is going on elsewhere. Anadyr dice are harder. Your big spending in other categories, well, yeah, but many of those other categories aren't plan goals, they're "we want" stuff like Bergen and the rail expansions.Actually gets crystal lasers done instead of pushing it off again and again and Anadyr is yet another project that would benefit from them. Also spends big elsewhere (LCI, Infra) in exchange that means less spending in Q1 and Q2 in those categories which means the additional cost for Anadyr is very absorbable. Doing Anadyr now means pushing those costs off to the future.
I get it, but if you're seriously not planning to start Reykjavik Phase 5, don't write it into the plan, put the placeholders on something else you know you'll want like the fertilizer plants.Read the notes- those are placeholder dice until I see what the new options are and how many resources that take both in LCI and other categories, as is if resources are available one of those gets bumped to a 3rd bergen die putting us likely to finish phase 2 and thus switch to cheaper actions in Q1 (phase 3 and beyond I see doing the back half of next year), and civilian drone and 2nd reykjavik likely get folded into fertilizer unless a better LCI option pops up
Those numbers don't add up very well. 300 R on advanced xenotech, roughly 200 R on the military inevitably, roughly 120 R on Orbital inevitably... Barring extreme good luck on income rolls in 2061Q1, that only leaves us with about 400-450 R to fund everything else, tops. Maybe less, even.Yeah I came around to Erewhon on orbital to reduce the stress and also give us a chance at more income- if we roll well we can see a major jump in income this quarter, if we roll really well we can probably 4 dice anadyr and 1 dice portal while not cutting spending elsewhere. Services I think we are all waiting on seeing if we get new options.
And 'everything else' is Including six Infrastructure dice (minimum 60 R), the Heavy Industry dice to build the fusion reactors to power the war factories (probably 60 R, maybe 80), the entire Light Industry category (minimum 70 R, and that's one Bergen die and four drone factory dice), the entire Agriculture category (realistic minimum 40 R), anything in Services that isn't portal research (say, 50-60 R), and the entire Tiberium category (seven dice, with very few available projects worth doing that cost less than 20 R/die)
So... yeah, we can do that, if we have every other category (especially Tiberium) living on ramen noodles. I don't recommend it.
Oh yeah, I missed that. You skip doing Mastodon Development so that you can put two dice on ablatives, whereas I do one-and-one and will have to spend at least one die on ablatives in 2061Q1. I didn't notice that difference, because I was concentrating on how you spend two more Free dice on the military than I do, and how oh hey, there's a two-die escort carrier yard project you have that I don't!I also finish abalat deployment so that phase gets rolled out to our forces this quarter. Also means we can do URLS Q1 to finish off the consumable plan goals. Also starting the 2nd yard means we have a shot at finishing all the yards next turn (Q1)
I suppose that would make my plan format that I use these days the... silver standard? I put Resource and Free Dice budgeting at the top, and I don't double-indent the departmental subheadings, but they're there, so all the information you'd want is there and it's still organized more or less the same way.I tend to find the following plan formatting as the gold standard. It makes it significantly easier to track the plan's allocation of resources and dice across the departments in the vote tally, as well as the likelihood of success of individual projects (although the positioning of the total consumption can either be before or after the plan, and I think other people might disagree as to whether a department should be bolded/underlined). Bonus points for putting the projects in the same order as they appeared in the turnpost for easier comparison to other plans. A well formatted plan is much more likely to earn my vote.
[] [Plan Name]
-[] [Department] [Dice Used]/[Dice Available] [+X] free dice [Resource Usage]
--[] [Project] [Current Progress]/[Progress Required] [Dice Used] dice [Resource Usage] [Probability of Success]
[Total Resources Used]/[Total Resources Available]
[Free Dice Used]/[Free Dice Available] Free Dice
[Reasoning]
See below for a filled example (thanks @Derpmind):
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Attempting to Fulfill the Plan: GDI Edition
[X] Plan Catching-Up The Military -[X] Infrastructure 6/6 dice 90R --[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97% --[X] Integrated Cargo System 695/800 2 dice 30R 97% --[X] Security Review -[X] Heavy Industry 5/5 dice 80R --[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 3...forums.sufficientvelocity.com
[cracks knuckles]
My main criticism here is that you might as well just put the apartment die on the railroads, unless the problem is Resource shortage. A 37% chance of completion isn't high enough that we can rest easy; it's more likely than not we'll just have to put a final finishing die on the project anyway, and if we have overage it's not a problem because we'll just get rollover towards the next phase.Infrastructure 6/6 95R
-[] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
-[] Yellow Zone Fortress Towns (Phase 6) 112/300 2 dice 40R 47%
-[] Rail Network Construction Campaigns (Phase 5) 39/325 3 dice 45R 37%
We're not so hard up for Infrastructure dice here that we need to be that conservative about the risk of overspending them. Note that this is different from the way things work over in Orbital.
See, here I have the same criticism. Why not put the fertilizer plant die onto the drone factories? There's no chance of finishing the plants with just one die, and you'd free up 5R to similarly consolidate your railroad dice. As it stands, you're just making Ithillid write four blurbs to describe progress on four projects, three or all four of which won't complete this turn, instead of having him write two blurbs on two projects, at least one of which will almost certainly complete.Light & Chemical Industry 5/5 75R
-[] Chemical Fertilizer Plants (Phase 2) 94/300 1 dice 15R 0%
-[] Bergen Superconductor Foundry (Phase 1) 71/95 1 die 30R 100%
-[] Civilian Drone Factories 0/380 3 dice 30R 0%
The difference between us here comes down to whether to do Yellow Zone Harvesting or Red Zone Border Offensives. I favor the latter over the former.Tiberium 7/7 110R
-[] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
-[] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
-[] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
-[] Railgun Harvester Factory (Porto) 44/70 1 dice 10R 100%
-[] Railgun Harvester Factories (Bissau) 0/70 1 dice 10R 85%
Strong disagreement. Automatic Medical Assistants is not a project we can or should slow-walk; we need the extra +Health to give us a real buffer against the expanding refugee wave.Services 5/5 80R
-[] Automatic Medical Assistants 101/300 2 dice 40R 26%
-[] Professional Sports Programs 0/250 1 dice 10R 0%
-[] Hallucinogen Development 0/60 1 dice 15R 88%
-[] Hardlight Interface Development 1 dice 15R 100%
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