And we are currently at 66 points of mitigation. Oof. Although that's not entirely hopeless from the sound of it maybe?
You have 29 points to go, and four more turns. And with the currently winning plan that is likely to go down to either 23 or 18 points before that four turn countdown commences. Unlike other planquests, this one has sixteen turns between plans, rather than the more typical ten.
 
I have mentioned this elsewhere I think, but you are stabilizing about two turns earlier, and have lost about 1 percent less than I was expecting you to. Mostly because of the Qatari Loyalists which I was not really expecting you to take, and the massive ignore everything else investments you made into Tiberium.
While I may be still relatively new here, I for one hope that trend continues until there is a majorly positive amount of mitigation and abatement before resources are shifted to other concerns that don't directly supports it, such as commercial goods or market freedom. While public opinion may suffer in the short term, the planetary crisis means the global population would at least have a planet to live on and complain about than be dead and converted into Tiberium.

In fact, the early choices people made about who they chose for leadership and acceptance of the Nod Loyalists for the sake of combatting Tiberium were major reasons why I become so interested in this quest. It was honestly surprising when people didn't choose Carter for his +5 for all rolls all because of how Tiberium was viewed as the bigger concern, which was and still is true now.

Please keep up the good work!
 
Tiberium mitigation is like fighting global warming only every time you cut carbon emissions by X tons you get a free pile of gold bricks.

I think that on some level it's the millennial dream ecological crisis, even if it's gotten horrifyingly out of hand.
 
While I may be still relatively new here, I for one hope that trend continues until there is a majorly positive amount of mitigation and abatement before resources are shifted to other concerns that don't directly supports it, such as commercial goods or market freedom. While public opinion may suffer in the short term, the planetary crisis means the global population would at least have a planet to live on and complain about than be dead and converted into Tiberium.
That is unlikely at the very best, and a trap at the worst. Winning via conventional abatement is impossible. Not just extremely difficult, outright impossible. You will have to find some other means of either bringing Tiberium under control, or finding some other place to put the people. If you keep single mindedly investing into just getting more abatement, you are not going to be able to do those other options particularly well. Because the thing about Tiberium is that it mutates. And as you start pushing it back, it will mutate more.
Tiberium mitigation is like fighting global warming only every time you cut carbon emissions by X tons you get a free pile of gold bricks.

I think that on some level it's the millennial dream ecological crisis, even if it's gotten horrifyingly out of hand.
Yeah. This is very true. On one hand it is a dream crisis because as much as Tiberium is an abomination that wants to eat your face, it is also a wonder material. It is the pile of gold bricks, except the gold is a one stop shop for everything you need to run an industrial society.
 
That is unlikely at the very best, and a trap at the worst. Winning via conventional abatement is impossible. Not just extremely difficult, outright impossible. You will have to find some other means of either bringing Tiberium under control, or finding some other place to put the people. If you keep single mindedly investing into just getting more abatement, you are not going to be able to do those other options particularly well. Because the thing about Tiberium is that it mutates. And as you start pushing it back, it will mutate more.
Hm. That sounds like a pretty tough warning. Abatement to keep tiberium from overrunning the Blue Zones and the more defensible/clearable Yellow Zones (the term 'Green Zone' seems appropriate) has to be part of the plan, but there's more SCIENCE! involved if we want to save the Earth (as opposed to evacuating into space which is of course an option explicitly discussed since game start).

If nothing else, the sheer scale of the Red Zones should be a warning here. Mining tiberium glaciers is great for our industrial output and all, but compared to the size of the continent-spanning masses of green rocks, it's just not that much of an achievement.

There 'should' be some limit on tiberium's ability to adapt- for instance, tiberium algae was clearly such an adaptation but it was neutralized by GDI twice now. And many of the adaptations we've seen, such as tiberium lifeforms, seem to have been short-lived things that didn't last. I feel like there's hope that we can at least maintain a secure perimeter that's hard for tiberium to crack while finishing the restoration of the economy (capital and consumer goods).

But I can totally believe that we need to thing longer-term to 'win' this.
 
There 'should' be some limit on tiberium's ability to adapt- for instance, tiberium algae was clearly such an adaptation but it was neutralized by GDI twice now. And many of the adaptations we've seen, such as tiberium lifeforms, seem to have been short-lived things that didn't last. I feel like there's hope that we can at least maintain a secure perimeter that's hard for tiberium to crack while finishing the restoration of the economy (capital and consumer goods).
Eeeeeeeh, I'm not so sure about that. If we're sticking with the canon C&C Tib Timeline, at some point our sonics are going to become ineffective because of when Temple Prime exploded and drew the Scrin here. When that happens, it's going to fuck up all our current containment measures, and we're going to be pretty fucked for awhile until we figure out how to solve it. Said solution will likely either be Evacuate The Planet or Kane showing up with the TCN, and either way those are both extremely heavy investment projects.

It'll get even harder and higher-investment if we somehow manage to steal back the Tacitus from Kane, because Kane won't have done all the SCIENCE for us.

I do 100% agree that we need to think longer-term, though. We need to make sure our entire civilization doesn't collapse before we can get the quest-winning megaprojects of "complete evacuation of 2 billion people off of Earth" or "build the TCN" done.
 
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If nothing else, the sheer scale of the Red Zones should be a warning here. Mining tiberium glaciers is great for our industrial output and all, but compared to the size of the continent-spanning masses of green rocks, it's just not that much of an achievement.
To be frank I don't think that we can do much of anything to really stop the death glaciers until science gives us a better way to break up Tib. Even if we had a number of anti-tiberium nukes the sheer size of these concentrations is daunting. My personal hope is that our current harvesting efforts will allow for groundside rail links between various blue zones in the best case.
 
Yeah, that's about right.

The canon timeline worries me for obvious reasons, but even if things don't get that bad that fast, we're still going to need to up our game somehow, I agree.
 
Adhoc vote count started by Ithillid on May 14, 2021 at 7:55 AM, finished with 181 posts and 45 votes.

  • [X] Plan Tiberium and Industry
    -[X] Infra 4/6 60R +6
    --[X] Run of River Campaigns 98/200 2 dice 20R 73%
    --[X] Rail Link Reconstruction (Phase 1) 184/300 2 dice 40R 62%
    -[X] HI 3/3 +2 free 75R +6
    --[X] North Boston Chip Fabrication (Phase 3) 154/600 5 dice 75R 1%
    -[X] LC Ind 0/3 0R +6
    -[X] Agri 0/3 0R +6
    -[X] Tiberium 6/6 125R +26
    --[X] Blue Zone Perimeter Redoubts (Phase 3) 45/200 2 dice 40R 63%
    --[X] Blue Zone Perimeter Outposts (Phase 3) 0/150 2 dice 40R 67%
    --[X] Red Zone Tiberium Harvesting (Phase 3) 132/150 1 die 25R 100%
    --[X] Experimental Tiberium Treatment Labs 42/100 1 die 20R 84%
    -[X] Orbital 0/3 0R +6
    -[X] Services 3/3 + 1 Free 20R +21
    --[X] Secondary Schooling 0/300 4 dice 20R 51%
    -[X] Military 3/3 +2 Free 55R +1
    --[X] Orbital Strike Regimental Combat Team Development 0/75 1 die 15R 42%
    --[X] Field Artillery Rollout 0/150 4 dice 40R 89%
    -[X] Bureau 3/3 0R +6
    --[X] Forgotten Band Outreach 3 Dice
    [X] Plan Space Marines
    -[X] Rail Link Reconstruction (Phase 1), 2 dice (40 Resources)
    -[X] Run of River Campaigns, 2 dice (20 Resources)
    -[X] North Boston Chip Fabrication (Phase 3), 5 dice (75 Resources)
    -[X] Toy Plants, 1 die (5 Resources)
    -[X] Yellow Zone Aquaponics Bays (Phase 1), 2 dice (20 Resources)
    -[X] Refill Strategic Food Stockpiles
    --[X] Medium Stockpiles (-- Food, +++ Stored Food)
    -[X] Blue Zone Perimeter Redoubts (Phase 3), 1 die (20 Resources)
    -[X] Blue Zone Perimeter Outposts (Phase 3), 2 dice (40 Resources)
    -[X] Red Zone Tiberium Harvesting (Phase 3), 1 die (25 Resources)
    -[X] Secondary Schooling, 3 dice (15 Resources)
    -[X] Orbital Strike Regimental Combat Team Development, 2 dice (30 Resources)
    -[X] Field Artillery Rollout, 4 dice (40 Resources)
    -[X] Forgotten Band Outreach, 3 dice
    [X] Plan Artillery, Suits and Chips
    -[X] Run of River Campaigns 98/200 2 dice 20 R
    -[X] North Boston Chip Fabrication (Phase 3) 154/600 3 dice + 3 free 90 R
    -[X] Yellow Zone Aquaponics Bays (phase 1) 0/80 2 dice 20 R
    -[X] Refill Strategic Food Stockpiles 1 dice
    --[X] Small Stockpiles
    -[X] Blue Zone Perimeter Redoubts (Phase 3) 45/200 2 dice 40 R
    -[X] Blue Zone Perimeter Outposts (Phase 3) 0/150 2 dice 40 R
    -[X] Red Zone Tiberium Harvesting (Phase 3) 132/150 1 dice 25 R
    -[X] Philly 2 0/100 1 fusion dice 20 R
    -[X] Secondary Schooling 0/300 3 dice 15 R
    -[X] Artillery 0/150 3 dice 30 R
    -[X] Zone Suit Factory ( Newark ) 0/75 2 dice 30 R
    -[X] Forgotten Band Outreach ?? DC 3 dice
    [X] Plan Philly, for a change
    -[X] Rail Link Reconstruction (Phase 1) , 2 Dice, 40 R
    -[X] Run of River Campaigns, 1 Die, 10 R
    -[X] North Boston Chip Fabrication (Phase 3) 154/600 5 Dice, 75 R
    -[X] Refill Strategic Food Stockpiles 1 die
    --[X] Small Stockpiles
    -[X] Blue Zone Perimeter Redoubts (Phase 3) 45/200 2 dice 40 R
    -[X] Blue Zone Perimeter Outposts (Phase 3) 0/150 2 dice 40 R
    -[X] Red Zone Tiberium Harvesting (Phase 3) 132/150 1 dice 25 R
    -[X] Philly 2 0/100 1 fusion die, 1 Orbital die (2 dice total) 50 R
    -[X] Secondary Schooling 0/300 3 dice 15 R
    -[X] Artillery 0/150 4 dice 40 R
    -[X] Forgotten Band Outreach ?? DC 5 dice

Calling it here for plan Tiberium and Industry. Rolling now.
Ithillid threw 2 100-faced dice. Reason: Run of River Campaigns Total: 149
79 79 70 70
Ithillid threw 2 100-faced dice. Reason: Rail Link Reconstruction Total: 144
47 47 97 97
Ithillid threw 5 100-faced dice. Reason: North Boston Chip Fab Total: 290
53 53 43 43 40 40 61 61 93 93
Ithillid threw 2 100-faced dice. Reason: Blue Zone Perimeter redoubts Total: 41
20 20 21 21
Ithillid threw 2 100-faced dice. Reason: Blue Zone Perimeter outposts Total: 159
69 69 90 90
Ithillid threw 1 100-faced dice. Reason: Red Zone Tiberium Harvesting Total: 87
87 87
Ithillid threw 1 100-faced dice. Reason: Experimental Tiberium labs Total: 40
40 40
Ithillid threw 4 100-faced dice. Reason: Secondary Schooling Total: 251
76 76 84 84 6 6 85 85
Ithillid threw 1 100-faced dice. Reason: Orbital Strike RCT Total: 52
52 52
Ithillid threw 4 100-faced dice. Reason: Field Artillery Total: 191
44 44 64 64 16 16 67 67
Ithillid threw 3 100-faced dice. Reason: Forgotten Band Outreach Total: 223
44 44 97 97 82 82
Ithillid threw 1 2-faced dice. Reason: income increase Total: 1
1 1
 
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Run of River Campaigns 98 +149 +12 = 259/200
Rail Link Reconstruction (Phase 1) 184 + 144 + 12 = 340/300

North Boston Chip Fabrication (Phase 3) 154 + 290 + 30 = 474/600
Blue Zone Perimeter Redoubts (Phase 3) 45 + 41 + 52 = 138/200

Blue Zone Perimeter Outposts (Phase 3) 159 + 52 = 211/150
Red Zone Tiberium Harvesting (Phase 3) 132 + 87 + 26 = 245/150
Experimental Tiberium Treatment Labs 42 + 40 + 26 = 108/100
Secondary Schooling 251 + 84 = 335/300

Orbital Strike Regimental Combat Team Development 52 + 1 = 53/75
Field Artillery Rollout 191 + 4 = 195/150
Forgotten Band Outreach 223 + 18 = 241/???

Lots of projects finishing and solid rolls on boston makes finishing phase 3 next turn and starting a new cap good project feasible.
Edit to clarify on Boston 252.5 would be average for 5 dice, we got 290

Housing: No Change
Energy: ++++ new: +++
Logistics: + new: +++
Food: No Change
Health: No Change
Cap Goods: No Change
Consumer Goods: No Change
Labor: 124 new: -1, -4
YZ Mitigation: 46 +5 = 51
RZ Mitigation: 20 +1 = 21
Total Mitigation: 72/96 (24 more for goal)
PS: 60 +5 = 65
Income: 335+5 +10 = 350

anything after new is changes not total
 
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Hm
We need to start working on energy as well as to not get caught with our pants down.
ESDIT: YZ mitigation is now past break even!
*pops champange for a small celebratory drink*
Now time to push for more mitigation elsewhere and counter NOD.
 
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Red Zone Tiberium Harvesting (Phase 3) 132 + 87 + 26 = 245/150
By over-completing to this degree I assume our harvesters got lucky or our operators had starting experimenting with various methamphetamines. I am happy that we have schools starting back up, it should serve to reassure the blue zones that we are working on more than tiberium containment.
 
And since I have a bunch of other stuff to roll for this turn
Tiberium Spread
14.20 Blue Zone
32.12 Yellow Zone (51 points of mitigation)
53.68 Red Zone (21 points of mitigation

Tiberium Spread
14.36 Blue Zone
31.50 Yellow Zone (51 points of mitigation)
54.14 Red Zone (21 points of mitigation)
Ithillid threw 6 100-faced dice. Reason: Combat Dice Total: 293
21 21 14 14 91 91 94 94 70 70 3 3
Ithillid threw 2 100-faced dice. Reason: Tiberium Spread Total: 102
35 35 67 67
Ithillid threw 1 10-faced dice. Reason: Tiberium mutation Total: 10
10 10
 
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Dang for the top row who's roll is whose?
I will say that it is 3 two die pairs, and for each, the first one is you, and the second one is the Brotherhood of NOD. Spread across 3 fronts.

In front 1: Neither side particularly covered themselves in glory, but it was a narrow GDI victory.
In Front 2: Hard fought with some of the efforts likely to be studied in war colleges for decades to come, but a narrow NOD victory.
In Front 3: Crushing GDI victory.
 
I will say that it is 3 two die pairs, and for each, the first one is you, and the second one is the Brotherhood of NOD. Spread across 3 fronts.

In front 1: Neither side particularly covered themselves in glory, but it was a narrow GDI victory.
In Front 2: Hard fought with some of the efforts likely to be studied in war colleges for decades to come, but a narrow NOD victory.
In Front 3: Crushing GDI victory.
Was any of this the battle for the Tacticus?
 
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