I would really like to get started on the Enterprise and New Moscow, Enterprise because space industry will be very important and New Moscow because it makes everything cheaper.
 
I just really don't like how eager people are to return to capitalism. It's our chance, use it! Build damned toothbrush factories, don't flush resources down the toilet and empower fatcats. I wand GDI to be good guys, I don't want boot of neoliberalism stomping on human face, forever.
We do have options other that "fully planned economy" and "full neoliberal unregulated capitalism".
I'm pretty firmly on Team Centrally Planned Toothbrushes but there is kind of an apocalypse going on at the moment it's important to remember. I think just mathematically we can do better than the private sector with the low hanging fruit that's currently on our docket but I'm not going to sink humanity's chances over it. If the Free Market Sickos keeps growing and make it a political problem getting in the way of doing our other work they can have a little mixed economy as a treat.
It's worth remembering that some of the Free Market party people are not sickos, just people who think that the current planned economy is not doing well enough at providing what people need, and think that private (or non-government) businesses would help the situation, if they existed. Because... well, we are *still* doing terribly at providing Consumer Goods, or Capital Goods. Some of the Free Market party are ancap or ancap-adjacent, but a bunch aren't.
 
[X] Plan Space Marines

Santa GDI

Crazycryo wrote the Space Marines plan.

Also, welcome! We have a Discord as well, it's in informational.
I don't do Discord, as a rule. But I appreciate the offer.

I just really don't like how eager people are to return to capitalism. It's our chance, use it! Build damned toothbrush factories, don't flush resources down the toilet and empower fatcats. I wand GDI to be good guys, I don't want boot of neoliberalism stomping on human face, forever.
Okay, but then come out consistently in favor of actually dealing with that and providing good quality of life as best we can. Don't expect the population of a nation that remembers having a reasonably good developed-world standard of living to be content living under canvas, in cities with shell holes in them, for five or ten years while we maximize tiberium abatement off over the horizon from them.

aren't one of our resources about to collapse in a few turns?
we need to nip that before we go easter island.
Yeah, and it looks like the problem is Capital Goods, so we need to hammer on that aggressively. Consumer Goods to a lesser extent- but consumer goods is tied up in public opinion, and the trouble with being the central planning bureau in a democracy is that if you don't make people happy they stop supporting your central planning.

As noted, there seems to be a plan for dealing with it.
 
Since it looks like we will have put out the most dangerous fires by the end of the plan, I suggest moving from shock-bulldozing assets into existence to slowly build them up with only one or two dice assigned, but with a larger spread of projects overall. There are a number of them, such as Biodome Experiments, Space Infrastructure, that would be nice to have at some point, but are not critical enough to justify yeeting 8 dice onto them per turn, exceptions for critical assets of course.
 
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Okay, but then come out consistently in favor of actually dealing with that and providing good quality of life as best we can. Don't expect the population of a nation that remembers having a reasonably good developed-world standard of living to be content living under canvas, in cities with shell holes in them, for five or ten years while we maximize tiberium abatement off over the horizon from them.

Why are you talking like I'm not in favor of doing consumer goods and blue zone reconstruction? I just don't want to empower fatcats.
 
Okay, but then come out consistently in favor of actually dealing with that and providing good quality of life as best we can. Don't expect the population of a nation that remembers having a reasonably good developed-world standard of living to be content living under canvas, in cities with shell holes in them, for five or ten years while we maximize tiberium abatement off over the horizon from them.
Speaking of which, once we're no longer dealing with SUDDENLY CYBORGS, I'd like to try to consistently put a die per turn into each of BZ and YZ infrastructure projects, probably starting with BZ Reconstruction and YZ Fortress Towns. It should help establish that we're working on it, even while also doing other things like starting up space industry, keeping the vore crystals from eating everything, and keeping the Kane fanboys from ruining everything.
 
Why are you talking like I'm not in favor of doing consumer goods and blue zone reconstruction? I just don't want to empower fatcats.
What I'm saying is that to desire the end goal is to desire the means by which the end goal can be achieved, and that this must constantly be borne in mind. I don't yet feel that I have a firm enough grip on the quest's machinery to comment in detail, but this is definitely something it sounds like we should be bearing in mind, so I'm talking it up.
 
Honestly my only problem with Grants is that they're inefficient and eat resources that will be of better use elsewhere. However, once the Cap Goods Crisis is done, suddenly the Consumer Goods Crisis is the one at the top of the list, and 15 Resources/Turn for + Consumer Goods/Turn is a good deal. Or at least one we don't have to constantly pay attention to, and that will fix the Consumer Goods Crisis on its own in 32 Turns/8 Years without further intervention.

Of course we do want to intervene, because that's really slow, but it'll still happen if we don't pay any attention to it and are busy doing other things.
 
Speaking of which, once we're no longer dealing with SUDDENLY CYBORGS, I'd like to try to consistently put a die per turn into each of BZ and YZ infrastructure projects, probably starting with BZ Reconstruction and YZ Fortress Towns. It should help establish that we're working on it, even while also doing other things like starting up space industry, keeping the vore crystals from eating everything, and keeping the Kane fanboys from ruining everything.
I'd agree, this is the sort of approach I'd like.
 
I really don't see why we can't do both. Once capital goods aren't running out anymore and consumer goods are the new thing to fix, we can do grants AND jump start the sector with some more targeted investment.
Of course we want to do both. That's what I said.

Or at least one we don't have to constantly pay attention to, and that will fix the Consumer Goods Crisis on its own in 32 Turns/8 Years without further intervention.

Of course we do want to intervene,
because that's really slow, but it'll still happen if we don't pay any attention to it and are busy doing other things.
Seriously, it's really, really, really slow, we have 32 - worth of Consumer Goods Shortage right now (------=2^(6-1)=32), and +/turn isn't going to be making much of a dent.

I'm just thinking "oh hey, the thread tends to get distracted by shinies and disasters, so maybe we should just shuffle something off to the background where it'll just happen eventually even if we all end up spiraling into something else"
 
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Honestly my only problem with Grants is that they're inefficient and eat resources that will be of better use elsewhere. However, once the Cap Goods Crisis is done, suddenly the Consumer Goods Crisis is the one at the top of the list, and 15 Resources/Turn for + Consumer Goods/Turn is a good deal. Or at least one we don't have to constantly pay attention to, and that will fix the Consumer Goods Crisis on its own in 32 Turns/8 Years without further intervention.

Of course we do want to intervene, because that's really slow, but it'll still happen if we don't pay any attention to it and are busy doing other things.

Actually, they aren't.
A grant guarantees production of 1 good per turn for 15 resources.

We have many projects that need far more investment before they make any kind of return.

A grant will produce a +++ result for 60 resources in 4 quarters.

That is straight up cheaper than things like New Boston.

Then add in the QM saying that eventually they will produce a profit and we are really just looking at an investment with guaranteed results that does not need planning or being distracted by a crisis.
 
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Something like a COVID type airborne pandemic is highly unlikely. Especially in the Yellow Zones, and just slightly more likely in the Blue Zones. Similarly, water is basically a nonissue (although you are running into the limits of current refining capacity at the moment). It would be a problem, and one that would hurt to deal with, especially with your current limitations, but you can manage.
 
Actually, they aren't.
A grant guarantees production of 1 good per turn for 15 resources.

We have many projects that need far more investment before they make any kind of return.

A grant will produce a +++ result for 60 resources in 4 quarters.

That is straight up cheaper than things like New Boston.

Then add in the QM saying that eventually they will produce a profit and we are really just looking at an investment with guaranteed results that foes not need planning or being distracted by a crisis.

Boston's a terrible example because it's a massive capital goods project that happens to produce an ancillary little trickle of consumer goods as a side hustle. When I say that we're more efficient than the private sector right now I mean like how the appliance plants can net us a +++ for ~40 Resources in 2-3 turns as opposed to the grants' +++ for 60 Resources over 4 turns. Eventually we'll hit a point where it isn't more efficient, but right now we have multiple avenues to get consumer goods that are significantly better return on the resource investment than grants. The downside is we need to spend dice on them and keep up political will in the thread to vote for plans with them, but the dedicated consumer goods options we have are noticeably more efficient than grants.
 
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