[X] Invest towards improved education trait
AN said we'd get 1/3 of the way to the next education level, but 1/3 of several thousand is still upwards of a thousand... It's time to just settle for actually having powers.
Since we've got Psyker Mad Max here, taking mind link seems like it might be useful.
"How do you plead?"
"Not guilty!"
"Bah not guilty is guilty of wasting my time! I sentence you to OM NOM NOM"
"What?!? No anything but that Arghhh!!"
*burp*
Mirande has gained Just!
Mad max( which would be ironic since Mirande father was named max) healed himself pretty quick, he might be a biomancer and have a warp patron since something from the warp was powering him.Since we've got Psyker Mad Max here, taking mind link seems like it might be useful.
Up to this point, Mirande hasn't really had another psyker-mind to pick at. If nothing else, she might pick up some survival skills. Or (if she dies) she might at least leave a protege.
WE were powering him. Psychic Mirror caused him to juice up off of our ridiculous roll of 462.Mad max( which would be ironic since Mirande father was named max) healed himself pretty quick, he might be a biomancer and have a warp patron since something from the warp was powering him.
Ok but his powers still flared and removed the drugs from his systemWE were powering him. Psychic Mirror caused him to juice up off of our ridiculous roll of 462.
Him having clarity of thought doesn't mean he's removed the drugs. They're just being overpowered.Ok but his powers still flared and removed the drugs from his system
nope says in the update his power flared and cleared his system of the drugs.Him having clarity of thought doesn't mean he's removed the drugs. They're just being overpowered.
I presumed that was him using Biomancy, because The Time Had Come to make his move, and he had a whole lot of extra power/probabilistic flexibility to work with.Ok but his powers still flared and removed the drugs from his system
[] Biomancy I
If I'd gotten to the update sooner, I would have voted for this to keep Mirande alive. However, the thread's moved on, so it doesn't have a chance. Plus, I didn't think of using telepathy to get our hijacker to take us back to our train, which is a great idea.
[X] More powers
I'm tellin' you, man. Those dice...totally tsundere. Sure they're prickly, but those moments of love make it totally worth it.So... Thought: The dice have been intentionally making everything more dramatic and epic. Why obliterate three mutants when you can instead have Mad Max moment?
In fact I'm pretty sure this has been a constant throughout the entire quest.
The medical car isn't here, and we don't know when we're going to see it again. We don't know if this new guy is nice enough to help us out, or if he's just a different asshole.We have a medical car. Biomancy I isn't all that useful in its own right. Telepathy II will help more.
Also this.Something I have just realised that we may want to consider when voting here is that Mirande's burning blood may corrupt or destroy any life support tank she's put in, and prevent any surgical intervention.
We may have to buy Biomancy here.
The medical car isn't here, and we don't know when we're going to see it again. We don't know if this new guy is nice enough to help us out, or if he's just a different asshole.
Also this.
I'm torn between
[] Biomancy I
and
[X] More Powers
The reason I'm voting against the education trait is simple: we almost died because of a single stupid decision. There will be more dangerous stuff on this journey, and some of it may not be so simply resolved. If we die before the quest is overdue to not having enough powers, we won't be able to benefit from being a Grand Master Psyker. We can spent 10 years of working on that after we get back to Greengraft and aren't in constant danger of being killed.
I'm still considering biomancy because we don't know if we'll have to fight the new guy. Dominating him and making him heal us might be possible with the right powers, or just fool/trick/charm him with our massive diplo stat, but I'm not sure that's an option. If he's the guy who's been making the mutants this could go bad fast.
I don't think that Biomancy I is ever going to win in this situation, nor is it that great for healing ourselves. Not the best fighting option right off the bat either
We're not going to be fighting anyone unless we're healed anyway.
Biomancy I may actually be pretty good at healing ourselves, or at least closing our wounds so we stop bleeding and have the chance to recover.
And besides, dice say we made a clean getaway. I really doubt AN expects us to fight our rescuer or be in dire straits if we don't pick Biomancy and heal ourselves.
Having made a clean getaway from the frying pan doesn't in any way mean that we're not literally still on fire.