Let's just research warding and see what gets unlocked by that. Pick all the options that are corruption free before even thinking about anything that gives corruption. When we run out of the former we can decide which if any of the latter are worth the danger and how best to mitigate it.
What don't you people not get about 'anything other than warding and banishing daemons gives corruption'? Academia Nut outright *said* that even the MOST MINOT USE OF MINOR POWERS VIA SORCERY OUTSIDE OF WARDING/BANISHING GIVES AT *LEAST* ONE CORRUPTION POINT!
What don't you people not get about 'anything other than warding and banishing daemons gives corruption'? Academia Nut outright *said* that even the MOST MINOT USE OF MINOR POWERS VIA SORCERY OUTSIDE OF WARDING/BANISHING GIVES AT *LEAST* ONE CORRUPTION POINT!
What don't you people not get about 'anything other than warding and banishing daemons gives corruption'? Academia Nut outright *said* that even the MOST MINOT USE OF MINOR POWERS VIA SORCERY OUTSIDE OF WARDING/BANISHING GIVES AT *LEAST* ONE CORRUPTION POINT!
As Vel pointed out, lots and lots of stuff can and does cause corruption in WH40K. Not just sorcery. We will pick it up gradually along the way no matter what we do, unless we decide to just cloister ourselves until death.
What we should do is get Basic Warding ASAP (which we're planning to do anyway) and look for ways to get rid of corruption. Kebhon was able to purge corruption when haunting us and our Coma was able to discharge some corruption as well, so there are clearly ways to do it.
We're going to be exposed to SOME amount of corruption over the years no matter what we do, so the goal is not to exclude it entirely, just to mitigate it as much as possible and pick courses of action that give us the most good in exchange for any given point of corruption. Hopefully we eventually find a way to remove corruption consistently.
This may eventually include enchanting. As long as we don't rule it out entirely out of paranoia, I'm fine with things
And he's also stated that Warding reduces corruption gain. And that we have methods of purging ourselves of corruption. AN has stated that there are rituals for it.
Corruption is an inevitable thing you gain in Dark Heresy and 40k.
Purification rituals are there to help.
Yes, we don't want to let it build up, but lots of things give it. Unprotected contact with Warp-material, encountering daemons, etc etc.
Enchanting isn't something that has to be done repeatedly either, but something that can be done in a lab behind wards and then we can conduct purification on ourselves. If it was something like a spell that needs to be repeatedly cast and grants corruption every-time, I could understand the absolute 'no, not ever, never' thing people are getting at, but...it's not something that will need to be done repeatedly in a situation where we won't be able to purge ourselves afterwards. And even before Warding, it is already stated to only give 'somewhat corruption' not even 'moderate amounts' so I imagine that after Warding it will be a very small quantity.
So yes, if it were something that had to be recast frequently, I would agree that it's not worth using, but it's not.
I'm not saying we do it immediately, we want all proper precautions before, but I don't see any reason to completely rule it out. Unlock wards and purification rituals, then we look into it.
What don't you people not get about 'anything other than warding and banishing daemons gives corruption'? Academia Nut outright *said* that even the MOST MINOT USE OF MINOR POWERS VIA SORCERY OUTSIDE OF WARDING/BANISHING GIVES AT *LEAST* ONE CORRUPTION POINT!
This. And more to the point, @Academia Nut said that using any POWERS through sorcery is corruption-inducing. That's fine, since we can use a shitload of powers without sorcery. There are other non-warding/banishing applications of sorcery though that we ARE going to eventually want to learn more about. We'll just have to be careful as shit about it, obviously.
My perspective is that we should be willing to accept small amounts of corruption to deal with terrible threats, but that enchanting isn't worth it. Let's just focus on the warding/psytech tree and maybe drop some reward RP into enchanting.
My perspective is that we should be willing to accept small amounts of corruption to deal with terrible threats, but that enchanting isn't worth it. Let's just focus on the warding/psytech tree and maybe drop some reward RP into enchanting.
I agree that enchanting currently is a bad deal. We might eventually research to the point where it's something that can be safely handled, if only in the same way that large chunks of plutonium can safely be handled.
EDIT: Also we can look into whatever the eldar use to enchant, like the very-similar-to-anatheme Kurnous Bow or the constantly-burning-with-dark-flames Jainas Mor.
[X] Request to head out with Jinah and a platoon of Jaegers (1.4x)
You take your predictions to Anna, who is quite pleased to see that the Mantis will not fall on anything she considers important. You do however explain to her that there is another actor that will be there that you feel the need to investigate, which will put you in the firing line for when the raid hits. So you would like a little extra security available to you.
Rolled 80 + 64 + 16 LMR = 160
She's convinced
Anna considers your request and then says, "Well then, I guess I'll just have to get you a platoon of the hardest motherfuckers available. I suppose if you were to let your little pet inferno off the leash that might be useful for showing off to the other powers. Very well, go give the bugs hell."
As the time for the Mantis raid ticks down, you find yourself in the target community of Junebow, hiding out there under what is theoretically a South Woods Company trading post, but has found itself with an additional forty-five occupants of late. You know enough about military ranks to know that the fact that the officer in charge of the platoon is a Major and he doesn't seem bitter about it means that these are some pretty hardcore operators. Anna definitely sent you the most bang per unit she could muster with this group. Well, for the moment anyway. Apparently there have been some proposals for ways to get a nuclear warhead into a package small enough to be fired from a man portable launch platform.
In any case, you have mostly left the military aspects up to the Major to sort out, although you have offered a few predictions about important things they should keep track of. For the most part you have been trying to track down the presence you have detected, noting that it is definitely going to appear, even as the future slips ever closer. Your presence, undeclared as it is, has not altered their decision to arrive. Still, you still need to push your abilities to their limit despite the closer temporal and spatial proximity.
The presence that you have been detecting, it is going to arrive out in the forest shortly before the Mantis arrive. You also feel that the presence is... non-hostile at least, even if you can't determine just how friendly it might be in truth. That at least simplifies things in that you can give Major Ramilies orders to do what he needs to do without further interference from you while you go out to investigate with Jinah. He nods at that and adjusts his plans accordingly.
Heading out into the woods with Jinah, you can feel her grinning beneath her mask. You're giving her a chance to completely cut loose for the first time in years and she feels quite enthusiastic about the opportunity. While you definitely have to hope that her abilities won't be needed until the Mantis arrive, you wonder if this encounter will go wrong.
Finding a spot you judge to provide adequate cover, the two of you work your way into a hiding spot after carefully disarming the local flora and fauna that also had the same idea. Bunkering in, you wait about an hour before something strange happens. Up above in the canopy there is a parting of the branches in a fairly large area, as if something quite large were pushing through, but your senses tell you of no objects that could be doing that. A few seconds later there is a sort of irritating buzz that rises just above the background cacophony of the forest before there is a sort of 'Whump' noise as if something were settling on the forest floor.
Okay, there is definitely something there, even if you can't detect it with sight or mind. Actually, now that you think of it, there is probably a mind aboard the invisible ship. Your close range precognitive effects also start picking up future disturbances of the environment. No wonder this presence is so slippery, its both literally and figuratively invisible! Or at least really well camouflaged. Now that you know what you are looking for you are able to pick up more clues and tells.
Signalling to Jinah, the two of you emerge at about the same time as the occupant will do so, revealing your presences. You hold up your hands peacefully and say, "We know that you're there and would like to talk."
There is a long moment of silence and then a soft 'Pop' of noise, light, and psychic energy as whatever personal cloaking field is active drops, revealing a figure wrapped in a strange, somewhat silvery cloak that seems to have its own minor Warp presence...
Rolled 14 + 64 = 78
Not really
...that you can't quite place your finger on, but it seems somehow familiar. As does the presence of the figure, although its Warp presence remains muddled and obscured. Even the people of Indigo Hammer have a stronger connection to the Warp, or at least one that you can detect. Whatever light bending abilities of that cloak allow for it to produce invisibility is somehow drawing on the power of the Warp and it wasn't showing up to your senses until it turned off so it is possible that whatever damping effect is one way.
After another moment, you say, "Well, I'm glad we could work at this diplomatically."
Rolled 74 + 64 = 138
Major success
"Now, I'm not exactly certain who you are and why you're here, and you're probably feeling the same, so can we go someplace where we can talk a bit more freely? The forest isn't exactly the most conductive to casual discussion, let alone anything more serious," you state easily.
The figure regards you oddly for a moment before nodding and then there is a small double beep, causing a mid-sized aircraft - about 30m long you suspect - to materialize. Black hulled and rakish looking, its obviously Pre-Starfall of manufacture and, more than that, its obviously very well maintained. The figure seems to be inviting you inside, but you hesitate. You don't know whether to accept this offer or not though since that's the sort of tech that you're pretty sure that only the Belters might have access to something like that.
You...
[] Accept the invitation (0.9x)
[] Attempt further negotiations in the forest first (1.2x)
[] Ask if the person wishes to head into the settlement instead (1.1x)
Holy. Thats some bullshit tech. I'd say Eldar given the bullshit warp cloak, but apparently Mirande recognizes the craft as being pre fall, so thats probably not it. I am at a loss what to do. Given their high levels of Warp tech displayed in the cloak they may have something that can disable us and Jinah, but we should show good faith...
The Belters have no reason to be here (where they know the Mantis are coming, since they let them through with the intent of having them blow up something on the surface). Whoever this is was planning to interfere against the Mantis.
And since we know it's pretty surely not the Belters, I'm all for checking this out.
Most likely? Either the maybe-Harlequin's faction (or whatever the hell was up with the Temple and the post-it note) or Mag with maximum Gravetech.
Those are the only reasons that it'd give us a memory check (Or GRAVEKEEPER HIMSELF. SURPRISE!We probably saw him a little in our distant youth). But I'm willing to explore this on even non-metagame grounds, given that we know this 99% can't be the Belters.
Those are the only reasons that it'd give us a memory check (Or GRAVEKEEPER HIMSELF. SURPRISE!We probably saw him a little in our distant youth). But I'm willing to explore this on even non-metagame grounds, given that we know this 99% can't be the Belters.
You know, that cloaking tech could explain how Gravekeeper was so damn stealthy, so for all we know that is the organization he belonged to before he went insane. Which would make them a pre-Fall government agency.