Actually thinking about whether dragon cores or basic psychoreactive materials is the better choice. Input would be welcome.
 
Actually thinking about whether dragon cores or basic psychoreactive materials is the better choice.

Dragon Cores, definitely. Psychoreactive materials can be researched without a 10% chance of things going terribly, terribly wrong.

The closer we get to complete on Dragon Cores, the less chances we'll have to have things go wrong when it comes to rolling. Less rolls we need to make, the better.
 
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Dragon cores needs a lot of rp and it's not really clear what it's good for though. Basic psychoreactive materials is what is our current obstacle.
 
Dragon Cores, definitely. Psychoreactive materials can be researched without a 10% chance of things going terribly, terribly wrong.
Academia nut said that if Mirande ran the research it she would be able to deal with the risk; however there is alot more RP waiting on it while we have already some work on it done.
 
Dragon cores needs a lot of rp and it's not really clear what it's good for though. Basic psychoreactive materials is what is our current obstacle.

That's very true, but given that not sure psychoreactive is pressingly urgent, I'm inclined towards the more dangerous one.

Psychoreactives is set to finish up around the same psy-science on current track, right?
 
Academia nut said that if Mirande ran the research it she would be able to deal with the risk; however there is alot more RP waiting on it while we have already some work on it done.

True, but Mirande is doing lots of things. Do we really want to tie her up on a long project like that? Psychoreactive is short and quick by comparison, so less time will be spent on it. Even if Mirande is going to work on Dragon Cores, the more we get done on it the less time she'll have to spend on it.

...also, what Racnor said.

Dragon cores needs a lot of rp and it's not really clear what it's good for though. Basic psychoreactive materials is what is our current obstacle.
I don't know, I'd think understanding what's basically a biological warp-engine would be useful for a lot of things.
 
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The risk isn't gone, we just apply our reroll to the risk.
Yeah. It'd be 1.21% of Catastrophe per turn (Damn it Nurgle), which sounds like it's not much but given that it was described as "Horribly, horribly wrong" that's still a risk I'd like to apply as few turns as possible.
True, but Mirande is doing lots of things. Do we really want to tie her up on a long project like that? Psychoreactive is short and quick by comparison, so less time will be spent on it. Even if Mirande is going to work on Dragon Cores, the more we get done on it the less time she'll have to spend on it.

...also, what Racnor said.


I don't know, I'd think understanding what's basically a biological warp-engine would be useful for a lot of things.

Yeah, that last bit is what interests me. It probably converges with psybernetics research, and might be key for making psyker-dandriss stuff, for making bio-armor/titans, psytech interfaces... all sorts of cool stuff it very likely could impact.

Dandriss-aug Psyker stuff is probably the most immediate one it's likely to impact, and that could be relevant to Mirande's Warp Deadened state.

This is, of course, pure speculation that should be taken with a grain of salt :p
 
Yeah. It'd be 1.21% of Catastrophe per turn (Damn it Nurgle), which sounds like it's not much but given that it was described as "Horribly, horribly wrong" that's still a risk I'd like to apply as few turns as possible.
Indeed, my only reservation about putting the bonus into dragon core research is my uncertainty about whether we want any knowledge of these pseudo-daemon artifacts at all.
 
Indeed, my only reservation about putting the bonus into dragon core research is my uncertainty about whether we want any knowledge of these pseudo-daemon artifacts at all.
I don't really think they're pseudo-daemonic. We made them by mistake, but they're still our responsibility. (That's how children work, I'm told). We need to figure out how they work, I think.

 
Regarding psychoreactive materials, isn't that set to finish on a few turns thanks to using dragon materials?
Indeed, 3 at worst, 2 at best.Nope, definitely 3
I don't really think they're pseudo-daemonic. We made them by mistake, but they're still our responsibility. (That's how children work, I'm told). We need to figure out how they work, I think.
Pseudo-daemon is probably the wrong adjective. What i meant is "similar to a daemon weapon" in that it is a soul bound in a sorcerous ward to power a psychic effect(ie, a dragon). It runs on the same principle as a daemon weapon, just with a normal/eldar soul.
 
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Huh? I thought we were rushing warding. Does dragon cores count as 'dragon part usage' and would it be at all efficient if we used that?

[] Forbidden Research (Keys off of Learning)
-[] Basic Psychoreactive Materials 553/1000 (current project)
-[] Basic Psi-Detectors 99/1500
-[] Dandriss Flora-Warp Interactions 522/1000
-[] Dragon Cores 535/3000 (NOTE: Heroic Reroll applies to chance to disaster so long as you are the one running the program)
-[] Psy Science I 124/800 (NOTE: You need psykers to do this project)
-[] Sorcery: Basic Wardings 0/2000 (NOTE: Greatly improved by first completing either Basic Psychoreactive Materials or Dragon Body Part Usage) <---don't we want this?
 
Huh? I thought we were rushing warding. Does dragon cores count as 'dragon part usage' and would it be at all efficient if we used that?
No, there is a project called dragon body part usage in local adaption. That's the one referred to. We are trying to rush warding, which is why I was considering basic psychoreactive materials. It's not the only considderation though.
 
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Huh? I thought we were rushing warding. Does dragon cores count as 'dragon part usage' and would it be at all efficient if we used that?

[] Forbidden Research (Keys off of Learning)
-[] Basic Psychoreactive Materials 553/1000 (current project)
-[] Basic Psi-Detectors 99/1500
-[] Dandriss Flora-Warp Interactions 522/1000
-[] Dragon Cores 535/3000 (NOTE: Heroic Reroll applies to chance to disaster so long as you are the one running the program)
-[] Psy Science I 124/800 (NOTE: You need psykers to do this project)
-[] Sorcery: Basic Wardings 0/2000 (NOTE: Greatly improved by first completing either Basic Psychoreactive Materials or Dragon Body Part Usage) <---don't we want this?

We are going for Basic Warding, and that SHOULD drop down to roughly 500 once we finish psychoreactives. But the research bonuses AN usually gives us would probably only move it forward a year at most (maybe not even that much), and we need to work on feeding research bonuses gradually into Dragon Cores over time if we ever want to finish it at a relative level of safety.
 
Meanwhile: RUSH FOR GREATER CLAIRVOYANCE? Y/N (I imagine at that level we can actually eavesdrop on conversations people are having aboard ships in orbit or something)
I'm still hoping for a structural grasping power, that way when we get Greater Clairvoyance/Astral Projecting/whatever we can just steal all the Belter's designs while they have no way of blocking us.
Indeed, my only reservation about putting the bonus into dragon core research is my uncertainty about whether we want any knowledge of these pseudo-daemon artifacts at all.
We need to understand them so we can design the dragons an alternate core that doesn't require them to eat people.
 
QQ

Anna's currently having her people do research Psy Science 1, right? Well, how exactly is she doing that if she needs psykers? I mean, right now the only confirmed psykers we know about in our territory are Mirande and Jineh.
 
QQ

Anna's currently having her people do research Psy Science 1, right? Well, how exactly is she doing that if she needs psykers? I mean, right now the only confirmed psykers we know about in our territory are Mirande and Jineh.
Mirande and Jinah are doing occasional demonstrations, it was mentioned in several places last turn.
 
At some point, I hope we can make something like a Psilencer (from the Grey Knights codex). Psilencers are cool - they focus and amplify your psychic might into projectiles. Of course, despite being used by the Grey Knights, they're xenostech, so we wouldn't be copying it outright, most likely. Still, it sounds useful.

It just so happens that they also come in gatling gun form for sticking on mechs.

Basically, it's like a force weapon, but in energy gun form. That we can stick on a mech.
 
What do we need to get to pull off Anna's idea of SURPRISE! Ferrous slug?
A big honking railgun and someone that can tell the future. We are the person that can tell the future, and Anna is planing to rush on the big honking railgun as soon as its prerequisites are up.
 
66.2
[X] Improve Health (R x6) (attend to the health of various people, generating goodwill. Each amount of commitment improves the reach of your services)
[X] Train Jinah - Adviser (RA x2)
[X] Future Telling - State (R x6) (gives warnings of impending disasters and can allow for further manipulations of internal systems)
[X] Train Jinah - Adviser (RA x2) x2
[X] Exercise
[X] Forbidden Research

[X] Attend University (3 actions) (synergy with Research as Adviser)
[X] Continue to study and debate religious changes to Grave Tenders (synergy with Attend University) (Major bonus if Anna decides to reveal your presence this year, while definitely be revealed by next year)

Feeling that your talents will be best served in the aid of others for this year, you begin going about doing all the things that need to get done. First and foremost is your predictions for the future, which is would be an exhausting job if you were less efficient at it. As it is, it merely takes up a sizable portion of your work day to sit and consider the questions of the future while comparing that to the huge amounts of data made available to you to use to sort out what to ask and the meanings of the answers.

Manifestation troubles?
Rolled 70, 85, 34, 19, 47
None

Processing the data
Diplomatic
Rolled 68 + 64 + 20 FT Strength = 152
Military
Rolled 30 + 66 + 20 FT S = 116
Economic
Rolled 38 + 64 + 20 FT S = 122
Security
Rolled 84 + 54 + 20 FT S = 154
Intellectual
Rolled 88 + 58 + 20 FT S = 166

Push a bit further
Rolled 73 + (126 + 60 + 70 + 10) + 40 - 70 = 309
Rolled 40 - > Haunting Breeze
Interesting...

Almost immediately you discover that something is going to go wrong with the research being done for the anti-orbital railgun project. There is going to be an overload that will severely damage several facilities and put the whole thing back by quite a bit. Following the issues as best you can, you soon come to the conclusion that the whole thing is going to be caused not by random chance or loose safety protocols, but by outright sabotage. Tracing it further, you discover that the ultimate instigators are none other than the Belters, which you suppose is somewhat reasonable from their perspective if still a dick move that hurts everyone against the Mantis in the long run.

Still, this information is going to need to be presented to Anna just right.

Looking over all of the possibilities, you can see that the degree to which you let the agents slip through your security is directly proportional to the amount of damage they can do but also the degree to which you would gain a casus belli against the groups that are supporting them on behalf of the Belters. They already have agents in play so the amount of blow back you can generate against them also determines how efficiently you can tear apart their network and keep this from happening again.

You could just foil their opportunities, which would prevent them from doing any damage but leave them in play to try again later.

You could start overturning their network, which would kick them out while also slowing down research for the year, and all Anna could really do would be to shout at their employers to stop spying on them, which might set back their operational capacity for a few years.

You could wait for them to reach the implementation of their plans, which would grind research to a halt but let you dismantle their network and give you an actual method of clubbing the perpetrating polity upside the head with sanctions and the like to set back their operational capacity for several years.

Or, you could wait for them to actually carry out their sabotage but be in place to catch them redhanded. Your people would probably be baying for blood and you could get the rest of the ground based polities to support - morally if probably not materially - a punishment expedition against the perpetrators . This would completely remove an intelligence asset from the Belters deck of cards, but it would also significantly slow research into the railgun.

You present a plan to Anna to...
[] Foil them for this year (1x) (No loss of research, they can try again next year)
[] Taking apart the local network per-emptively (1.2x) (AARG RP generation reduced by half this year)
[] Catching them in the act (1x) (AARG does not gain RP this year)
[] Catching them after the deed is done (0.8x) (AARG loses RP this year)
 
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