[X] Summon Golden Saint. Cost 300 Magicka.
-[X]Stone skin for you and Louise.
-[X] Pay attention Louise, were here to learn, as well as kill these... creatures.
 
[X] Summon Golden Saint. Cost 300 Magicka.
-[X]Stone skin for you and Louise.
-[X] Pay attention Louise, were here to learn, as well as kill these... creatures.
 
[X] Summon Golden Saint. Cost 300 Magicka.
-[X]Stone skin for you and Louise.
-[X] Pay attention Louise, were here to learn, as well as kill these... creatures.
 
[X] This isn't your fight. Plus you never forgot the slight of being knocked out. Grab Louise, it's about time to get her sister and find that manticore.
 
[X] Summon Golden Saint. Cost 300 Magicka.
-[X]Stone skin for you and Louise.
-[X] Pay attention Louise, were here to learn, as well as kill these... creatures.
 
[X] Summon Golden Saint. Cost 300 Magicka.
-[X]Stone skin for you and Louise.
-[X] Pay attention Louise, were here to learn, as well as kill these... creatures.
 
You guys are chickening out and pulling out a summon already? Come on... Worst case, the team dies and Cynric & Louise return alone.

[X] Buff and Continue
-[X] Stoneflesh for Three
--[X] Self
--[X] Louise
--[X] Espinoza, Louise's friend
-[X] Otherwise continue as is.
--[X] Battleplan for the Warehouse: Espinoza is going to be the enemy's primary target. He's got a big gun, he's going to be shooting it a lot at the aliens. It doesn't matter if he kills any of them or not, he just has to shoot a lot of bullets at them to make them shoot back at him - he'll be hiding behind cover just kind of shooting generally at them (he's not going to step 100% out of cover the way the soldiers do in the game... Unless he's an idiot), but if he does get hit he needs the extra protection. If he has a rocket launcher, he should wait until he's gotten their attention and then blow a big-ass hole in the front door/wall to kill several of them that're using it as cover. Also to open up more lines of fire for the sniper(s).
---[X] Louise (and any other close range combatants if they've got anybody with a shotgun) sneak around and cover exits from the warehouse. When signal is given, everyone moves in at once, with carefully predetermined lines of fire so that nobody gets shot. Louise is to go where the surviving civilians are since, with a sword, she (should) have much better discretion about targets.
---[X] Sniper(s) take position on rooftops looking at the warehouse. Primary: cover Espinoza if a threat appears; otherwise take out targets while staying in cover.
---[X] Cynric - play support. Take out specific targets, eyes on the whole battlefield, do what he can to maximize efficiency while minimizing risk to himself, Louise, and XCOM in general (in that order). If he sees an opportunity to take an enemy alive (paralysis for example), go for it, otherwise kill them all.
 
You guys are chickening out and pulling out a summon already? Come on... Worst case, the team dies and Cynric & Louise return alone.

[X] Buff and Continue
-[X] Stoneflesh for Three
--[X] Self
--[X] Louise
--[X] Espinoza, Louise's friend
-[X] Otherwise continue as is.
--[X] Battleplan for the Warehouse: Espinoza is going to be the enemy's primary target. He's got a big gun, he's going to be shooting it a lot at the aliens. It doesn't matter if he kills any of them or not, he just has to shoot a lot of bullets at them to make them shoot back at him - he'll be hiding behind cover just kind of shooting generally at them (he's not going to step 100% out of cover the way the soldiers do in the game... Unless he's an idiot), but if he does get hit he needs the extra protection. If he has a rocket launcher, he should wait until he's gotten their attention and then blow a big-ass hole in the front door/wall to kill several of them that're using it as cover. Also to open up more lines of fire for the sniper(s).
---[X] Louise (and any other close range combatants if they've got anybody with a shotgun) sneak around and cover exits from the warehouse. When signal is given, everyone moves in at once, with carefully predetermined lines of fire so that nobody gets shot. Louise is to go where the surviving civilians are since, with a sword, she (should) have much better discretion about targets.
---[X] Sniper(s) take position on rooftops looking at the warehouse. Primary: cover Espinoza if a threat appears; otherwise take out targets while staying in cover.
---[X] Cynric - play support. Take out specific targets, eyes on the whole battlefield, do what he can to maximize efficiency while minimizing risk to himself, Louise, and XCOM in general (in that order). If he sees an opportunity to take an enemy alive (paralysis for example), go for it, otherwise kill them all.
Are the XCOM soldiers even going to listen to Cynric if he starts ordering them around? It's not like he has any real authority over them; he's just some mysterious wizard who showed up one day.
 
Cynric is their ace, a secret weapon againt aliens. As long as we run this by their commander - and we do have a line with him, - he will listen to the idea. It's not like he can plan around our magic on his own.

[x] shiverczar
 
After correcting a few errors that were pointed out to me in Putting Down Roots, can I just say how strange it feels to be over 100 chapters without a single threadlock? 'Cause it is.

Also wondering if I should start on the next chapter or give you time to debate.
 
Abducting Uncle Sheo's Daughter.
"Hold position, we're on our way." Granger says to Nilsson. "Abdellah, hurry up!"

The redguard doesn't respond, causing the group to exchange worried glances as Espinoza rushes to look down at the lot outside. Seconds later, gunfire erupts and the two of you that are still inside hurry to see what's happening. Dropping down to the first floor, you burst out of the building to see another of those insectoids climbing up the wall toward the flashing muzzle of Espinoza's automatic musket. The creature reaches the top before Granger can take aim, it's position preventing anyone from firing in fear of hitting the heavy.

The alien immediately pins the man to the roof, but as you move to pull it off the roof, Louise flies into it at full speed and spears it through the face with her sword. Carried by her momentum, she rides the corpse to the ground and disintegrates the body with lightning on impact. Standing to her full and unimpressive height, she flips her hair and looks at something on the other side of you.

Rather than stare dumbly like the squad leader, you follow Louise's gaze and see two piles of bloody meat and torn up X-com armor. "How unfortunate." You say mildly, dragging their attention away from your apprentice.

"Wha- Bloody hell!" Is Grangers elegant response upon seeing the bodies. Running a hand through her hair, the brunette presses a finger to her ear and says, "Command, Abdellah and Kilton are dead."

The response is immediate. "Understood, regroup with Nilsson and Ebba, I'm pulling you out."

"But sir, they found survivors, we can't just abandon them!" She argues as you move to investigate the dead soldiers. Abdellah looks as though she had something burst out from inside her, confirming your earlier observation about the insects using their victims as incubators.

"I know, but we don't have enough manpower to sustain these kinds of loses with every mission."

Poking Kilton causes something to squirm beneath his skin, so you stab and burn him with flames until the movement stops. "If numbers are the concern, I believe I have a solution." You offer, reaching out with a tendril of magicka to ensnare an unsuspecting daedroth.

In a swirl of violet flames, a Golden Saint is pulled from her home. Her skin is like burnished gold, her armor golden armor sparkling, a gleaming spear of gold in one hand and a golden shield embossed with a flame motif in the other. The embodiment of perfection before you causes the rest of your group to stare in adoration as she inspects her surroundings. You hear Espinoza whistle as Louise whispers to herself about absorbing the daedroth's soul.

Mentally commanding the daedric creature, you begin jogging toward the warehouse the scouts mentioned, a brief flicker of clairvoyance to point you in the general direction. With everyone following you, you can hear Granger listing off her observations to the commander.

"Do you think me as weak as a dremora, mortal?" The Saint sneers at you, loathing clearly visible in her reptilian eyes. "Easily bent to the will of an insect such as you?"

Giving a sneer of your own, you reply, "I would never imply such a thing. Clearly you follow of your own free will."

The daedra swings her sword in your direction as she runs, forcing you to put more effort into controlling her. Such arrogant creatures the Mad God creates, never willing to accept their own inferiority, even if you shove it down their throat. The gold-skinned woman continues to fight against your control until you reach Nilsson's hiding place.

Entering the shadowed alleyway, Granger motions for Espinoza onto the roof. "Thank God you're here, the flashes stopped a few minutes ago and they haven't brought in any more civilians since then. I'm not sure we can take them... I count fifteen greys in there."

Waving Louise over, you whisper to her, "Pay attention, apprentice. Watch how and what their weapons do, make note of how they move and anything else that may be important. We may be here to help kill these creature, but acquiring potentially useful knowledge is always important."

Looking through her scope for a minute, Granger responds, "Heavies, give us an entrance. Ebba, take cover behind the van out front. Nilsson, go topside and prevent anything from sneaking in or out. Magic man, I've got nothing... do what you thinks best."

Various sounds of agreement fill the air as you cast Stoneflesh on Louise and yourself. Once everyone is in position, Espinoza uses the tube on his back, which is apparently some sort of portable cannon, and blows a hole in the warehouse door. Following his example, Louise proceeds to destroy the front of the building with repeated explosions. Before the smoke clears, you send the Golden Saint inside and green flashes light up the night.

The aliens squeal as the daedra cuts them apart. When the smoke clears, half the aliens are dead and you minion is missing her shield arm. Lightning shoots from her charred stub and kills one more before a ball of green fire removes her head. While moving to investigate the daedra's corpse, seven aliens becomes six as Granger announces her presence by putting a round in one of their overly large heads.

As one, the diminutive creatures turn and fire on her position. You hear her scream in pain as she falls out of view and Louise encircles the aliens in an Ice Wall. Taking advantage of their close proximity to one another, Ebba unleashes a hail of small metal balls from his weapon, tearing spindly limbs from bodies. Two of the aliens survive the onslaught by melting a hole in their prison and escaping deeper into the warehouse as you hear the screech of the once distant insectoid creature. The quadruped rushes out into the open street and is promptly turned into a smoking crater by Louise.

Ebba runs off to find Granger as Louise, Espinoza, and you enter the building. Inside you notice the complete lack of humans or even human bodies. Knocked over shelves litter the rear of the warehouse and in the front is a large area with broken machines and several glowing canisters of green and orange. On the floor around the green canister is a puddle of green slime that you quickly fill a vial with.

"Little bastards are making a break for it." Nilsson says. "I got one, but the other got away."

Status: Healthy
Magicka: (180/650)

Choose 1:

[] Chase after the alien.

[] Secure the area and wait for evac.

[] Take advantage of their weakness and betray X-com.
[] Illusion the squad and head back to base.
[] Kill them quickly and report them KIA.
[] Write in.​

[] Write in.

-----------------------------
A/N: Strike two - Granger, Espinoza, Ebba, Nilsson, Abdellah, Kilton.
 
[X] Chase after the alien.
-[X] Fly, and keep an eye out for traps.
-[X] Paralyze when you catch it, and take its weapon, then drag it back to the base. If you caught it hopefully Vahlen will let you "help"
-[X] Praise Louise on her excellent spell work.
-[X] As well as her quick thinking when the zombie carrying a monster egg approached the group (thats a good idea, can Chauras eggs incubate inside zombies?)
-[X] After you get back sit down with her and talk about their tactics, their weaponry, what they did, and why.
-[X] They behaved quite differently than a normal military operation, can you tell me why?
-[X] Having gone back over their tactics, weapons, ect, do you think any of them have merit? If so what? And how would you make use of them in your home world?
 
[X] Chase after the alien.
-[X] Fly, and keep an eye out for traps.
--[x] but close to the ground, keep to cover.
-[X] Paralyze when you catch it, and take its weapon, then drag it back to the base. If you caught it hopefully Vahlen will let you "help"
-[x] Collect samples from the various aliens, and if it's laying around, the Golden Saint's arm... they might make good components for magic.
-[X] Praise Louise on her excellent spell work.
-[X] As well as her quick thinking when the zombie carrying a monster egg approached the group (thats a good idea, can Chauras eggs incubate inside zombies?)
 
[X] Chase after the alien.
-[X] Fly, and keep an eye out for traps.
--[x] but close to the ground, keep to cover.
-[X] Paralyze when you catch it, and take its weapon, then drag it back to the base. If you caught it hopefully Vahlen will let you "help"
-[x] Collect samples from the various aliens, and if it's laying around, the Golden Saint's arm... they might make good components for magic.
-[X] Praise Louise on her excellent spell work.
-[X] As well as her quick thinking when the zombie carrying a monster egg approached the group (thats a good idea, can Chauras eggs incubate inside zombies?)
 
[X] Chase after the alien.
-[X] Fly, and keep an eye out for traps.
--[x] but close to the ground, keep to cover.
-[X] Paralyze when you catch it, and take its weapon, then drag it back to the base. If you caught it hopefully Vahlen will let you "help"
-[x] Collect samples from the various aliens, and if it's laying around, the Golden Saint's arm... they might make good components for magic.
-[X] Praise Louise on her excellent spell work.
-[X] As well as her quick thinking when the zombie carrying a monster egg approached the group (thats a good idea, can Chauras eggs incubate inside zombies?)
 
My internet stopped working after a storm the night before last and I still can't get it to work. I'm probably going to need to replace my modem, but until then I will be stuck using my phone for internet access.
 
Interrupted Rendezvous
"Stay here and gather everything for transport." You say, not bothering to listen for their irrelevant opinions on the matter.

Sprinting for the back door, you head out into the night once more. Once outside, you take to the air and cast Detect Life(15MpS). Sticking close to the rooftops, you do your best to avoid getting caught in the open as you close in on the fleeing alien.

The creature barely manages to make it two streets away before you're on top of it. You can see two human glows from the building it was approaching, but you focus on capturing your target. Dropping on top of it, you wrap an arm around it's neck and squeeze it's throat in your elbow. Brushing aside a pitiful attempt at entering your mind, you soon have an naked and unconscious being of indeterminate intelligence draped over your shoulder and a strange weapon in hand.

A moment of internal debate later has you kicking in the door to investigate the two people. A slender man in a suit twists his slightly scaled head around unnaturally to look at you as you point the weapon at his chest. Squeezing the handle causes a flash of green and elicits a shriek of terror from a raven-headed female that's hiding in the corner with a metal container in her arms. As the abomination bursts into a cloud of blackish-blue smoke, you shoot the frightened woman in the leg to be safe. Picking up a cushion from a nearby seat, you wave it to blow the suspicious looking smoke out into the street and secure the bodies.

Soon enough you are floating back to the others, having used the man-thing's flexible limbs to tie up both prisoners. You arrive to the sight of Louise using Telekinesis to help Espinoza load the glowing canisters onto the skyranger as Ebba and Nilsson keep watch. The three bodies earn you incredulous looks from the gathered squad, but you just toss them to the floor of the vehicle next to the Golden Saint and Kilton... or Abdellah, it's hard to tell them apart now with all the horrible mutilation. Patting the girl on the head, you congratulate her on a job well done and head outside once more. A quick search of the area provides you with a leg and most of a head from the insectiod alien that Louise killed out front, which you add to the pile before strapping in for a nap.

------------------------------

"-nally! Why did we have to fly with this filth? It's disgusting, couldn't they send another ship?" Louise's shout of relief pulls you back to wakefulness as the doors open.

Looking around, you see that you somehow managed to sleep the entire flight back. Must have been lower on magicka than you'd thought. "That little shit!" A dull thud causes you to raise look deeper into the aircraft to see Nilsson with his fist to the wall.

"Relax, everybody copes in their own way man. She's probably flippin' out on the inside." Espinoza says, putting a hand on the other man's shoulder before helping Ebba clear the corpses out of the way for the approaching medics. "With how fast she ran out, I bet she's hurling her guts up already."

Grabbing your insect samples and daedra corpse, you decide to shatter that illusion. "You would be wrong. The problem with your assumption, young man, is that you are applying your cultural preconceptions to the girl. Even worse, you are most likely letting her appearance influence your thoughts." You say with a shake of your head. "Do not voice such thoughts in her presence, you would not like the result."

"Like I care what the prissy little bitch thinks!" NIlsson growls out.

Shrugging, you say, "If you feel that way, ignore my advice. I, on the other hand, shall eagerly await your demise... Spare parts are always useful."

"What are you trying to say, pal?"

"Your lack of magical skill lowers your importance in her eyes and without emotional attachment, she would sacrifice your lives to save her sister's pet dog... or if she feels a bit whimsical. Make no mistake gentlemen, to that girl, you are no more than verbose livestock." With that done, you head off to put your new materials in your lab and speak to Vahlen.

Choose 3:
[] Autopsies and Interrogations!

[] Weapons research with Vahlen.

[] Magic lessons with Louise-
[] write in.

[] Speak with the Commander about manpower.
[] Zombie army proposal.
[] Summoned Daedra, it will take a while, but would be great if done right.
[] Write in.

[] Create scrolls-
[] Write in.

[] Create potions-
[] Write in

-------------------------------
A/N: The internet is working all of a sudden... that Manticore is being tricksy and unpredictable. Also, you didn't have the magicka to use Paralysis, luckily for you sectoids are rather pathetic.
 
[x] Autopsies and Interrogations!

Hell yes. None of this Dr. Valehn 'their capabilities are so far beyond our understanding' crap, we are going to shake them for everything they know and then some. I have half a mind to outsource interrogation to Louise, but I'd like to get something out of them before their head explodes. Maybe Cattleya? How are our spiders doing?

I'll let the others figure out the rest.
 
[X] Speak with the Commander about manpower.
-[X] Summoned Daedra, it will take a while, but would be great if done right.

What could possibly go wrong?
 
[X] Autopsies and Interrogations!
[X] Weapons research with Vahlen.
[X] Create potions
-[x] brew 2 magica elixirs an a potion of cure disease
 
[X] Autopsies and Interrogations!
[X] Weapons research with Vahlen.
[X] Speak with the commander about manpower.
-[X] Zombie army proposal.
 
[X] Autopsies and Interrogations!

[X] Weapons research with Vahlen.

[X] Magic lessons with Louise-
-[X] Illusion magic

I'm worried that if we leave a bunch of zombies lying around then they might figure out how to counter some aspect of our magic. X-com that is. We're here to take, not to give.
 
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