Absolutely Mental
PieceThruWar
Not an eldritch abomination
- Location
- The Server Farm
Sitting on the balcony, you gesture toward the clutter assembled around the two of you. "Can you guess what you are about to learn?"
Looking at the scattered vases, statuettes, books, and other assorted items, Louise tilts her head. "Err... Cleaning up after myself?"
"While you could do with a lesson or two on that subject," You say, thinking back to the mess she made while you were unconscious. "I was intending to teach you Telekinesis." The girls stares blankly at you, so you use the spell to make a book fly around the room. "Manipulating objects from a distance."
"Telykeneses, right! I'm ready." She says exuberantly, scooting closer as she looks at the book in wonder.
"Te-le-kin-e-sis." You correct the young woman. "Since the spell has a defined limit on how much weight it can lift before becoming exponentially more costly and I do not intend to create a stronger variant at this time, It will require both of us to free your... familiar."
At Louise's nod, you continue. "While it is one of the more simple spells to learn, Telekinesis requires constant focus to maintain. A master of this spell requires no obvious sign that they are casting and may even move several objects simultaneously, though few bother to go beyond the required practice. Focus your will on the object you desire and use your magicka to grasp your target, it may help to start with an imaginary hand and mimicking your real hand with it."
You spend a while watching her, though the sun's lack of movement makes it impossible to tell how long. Your apprentice slowly improves from merely shaking the statuette in her grasp to lifting it up and setting it down. Eventually, the girl manages to pull the object across the room in one smooth movement and you deem it good enough.
"Good, good. That is enough for now apprentice." You say, snatching the object from the air as it zooms by. "You may practice on your own later, now we shall move on to another important lesson: Illusion magic. I will be teaching you two very simple uses of illusion, though you will be unable to test them on anyone for now, so remember this for later."
Creating an orb of light, you let it float gently between the two of you. "Light is perhaps the simplest of illusory effects to create for several reasons. First of all, unlike the other sense such as sound or smell, sight can be easily fooled by simple effects. A simple ball of light is not so unusual as to alert someone to it's illusory nature and is usually accepted without a second though. Secondly, light spells are usually used in dark areas, making those affected accept the illusion more readily. Remember this, for once someone has accepted one of your illusions as fact, it will be easier to further change their perception."
Shaking her head in confusion, Louise asks, "But if it isn't real light, how does it help in the dark?"
"A good question. To put it simply, you are changing how their mind perceives the world. Magicka is everywhere and is created by almost everything in small amounts, this means that your spell can simply alter their sight to accept what the ambient magicka defines as their immediate surroundings as being visible. Does that make sense?"
"No." She says with a frown. "I'm not sure I understand at all."
Patting her head, you sigh. "You will understand when you have someone to practice on."
"Why can't I practice with you or on myself?"
"I would prefer that you do not cause either of our heads to explode, thank you very much." You say, causing the girl to deflate. "No pouting. It is an unavoidable aspect of your magic and I refuse to pretend that it does not exist. Practice on those we do not care for until you are comfortable with altering the mind. Now, the reverse of light is darkness. Once you can cast a simple light orb, I would have you pick a target and remove their sight. Blindness is so often overlooked these days and few understand enough about it to remove the cause, splashing someone in the face with water while casting is enough to have most people thinking there is a physical problem."
Your smirk is met with a reluctant smile from the girl, who still seems upset by your earlier remark. Waving to the clutter, you stand and head for Quelana's door. Upon arrival, you knock firmly. "Quelana? Are you still in there?"
You hear a yelp and the sound of shattering pottery before footsteps rapidly approach. Throwing the door open, the woman seems surprised to see you. "Y-yes?" She asks, clearing her throat and smiling slightly upon recovering.
Peeking around her, you can see that the broken braziers have been repaired somehow, though the one she just broke has set her meditation mat alight. "I was simply checking to see if you are alright before we leave, you have been in here a long time."
At your mention of leaving her smile fades. "Yes, of course. While I hadn't been expecting you to leave so soon... I suppose it is to be expected. I am... I apologize for causing you concern, I didn't mean to trouble you... You're taking Louise as well?"
"We shall return shortly, we are merely retrieving the girl's... pet. It was trapped in the swamp and it would be best if we recovered it before too long." You clarify.
Sighing in relief, whether at your intent to come back or something else, the witch replies, "Very well, I will await your return. Be safe."
Status: Hungry
Magicka: (285/650)
Choose 1:
Before leaving-
[] Write in
Choose 1:
When you return-
[] continue lessons
[] Brew some potions
[] Create a scroll
[] Do not return, go somewhere else.
[] write in
Looking at the scattered vases, statuettes, books, and other assorted items, Louise tilts her head. "Err... Cleaning up after myself?"
"While you could do with a lesson or two on that subject," You say, thinking back to the mess she made while you were unconscious. "I was intending to teach you Telekinesis." The girls stares blankly at you, so you use the spell to make a book fly around the room. "Manipulating objects from a distance."
"Telykeneses, right! I'm ready." She says exuberantly, scooting closer as she looks at the book in wonder.
"Te-le-kin-e-sis." You correct the young woman. "Since the spell has a defined limit on how much weight it can lift before becoming exponentially more costly and I do not intend to create a stronger variant at this time, It will require both of us to free your... familiar."
At Louise's nod, you continue. "While it is one of the more simple spells to learn, Telekinesis requires constant focus to maintain. A master of this spell requires no obvious sign that they are casting and may even move several objects simultaneously, though few bother to go beyond the required practice. Focus your will on the object you desire and use your magicka to grasp your target, it may help to start with an imaginary hand and mimicking your real hand with it."
You spend a while watching her, though the sun's lack of movement makes it impossible to tell how long. Your apprentice slowly improves from merely shaking the statuette in her grasp to lifting it up and setting it down. Eventually, the girl manages to pull the object across the room in one smooth movement and you deem it good enough.
"Good, good. That is enough for now apprentice." You say, snatching the object from the air as it zooms by. "You may practice on your own later, now we shall move on to another important lesson: Illusion magic. I will be teaching you two very simple uses of illusion, though you will be unable to test them on anyone for now, so remember this for later."
Creating an orb of light, you let it float gently between the two of you. "Light is perhaps the simplest of illusory effects to create for several reasons. First of all, unlike the other sense such as sound or smell, sight can be easily fooled by simple effects. A simple ball of light is not so unusual as to alert someone to it's illusory nature and is usually accepted without a second though. Secondly, light spells are usually used in dark areas, making those affected accept the illusion more readily. Remember this, for once someone has accepted one of your illusions as fact, it will be easier to further change their perception."
Shaking her head in confusion, Louise asks, "But if it isn't real light, how does it help in the dark?"
"A good question. To put it simply, you are changing how their mind perceives the world. Magicka is everywhere and is created by almost everything in small amounts, this means that your spell can simply alter their sight to accept what the ambient magicka defines as their immediate surroundings as being visible. Does that make sense?"
"No." She says with a frown. "I'm not sure I understand at all."
Patting her head, you sigh. "You will understand when you have someone to practice on."
"Why can't I practice with you or on myself?"
"I would prefer that you do not cause either of our heads to explode, thank you very much." You say, causing the girl to deflate. "No pouting. It is an unavoidable aspect of your magic and I refuse to pretend that it does not exist. Practice on those we do not care for until you are comfortable with altering the mind. Now, the reverse of light is darkness. Once you can cast a simple light orb, I would have you pick a target and remove their sight. Blindness is so often overlooked these days and few understand enough about it to remove the cause, splashing someone in the face with water while casting is enough to have most people thinking there is a physical problem."
Your smirk is met with a reluctant smile from the girl, who still seems upset by your earlier remark. Waving to the clutter, you stand and head for Quelana's door. Upon arrival, you knock firmly. "Quelana? Are you still in there?"
You hear a yelp and the sound of shattering pottery before footsteps rapidly approach. Throwing the door open, the woman seems surprised to see you. "Y-yes?" She asks, clearing her throat and smiling slightly upon recovering.
Peeking around her, you can see that the broken braziers have been repaired somehow, though the one she just broke has set her meditation mat alight. "I was simply checking to see if you are alright before we leave, you have been in here a long time."
At your mention of leaving her smile fades. "Yes, of course. While I hadn't been expecting you to leave so soon... I suppose it is to be expected. I am... I apologize for causing you concern, I didn't mean to trouble you... You're taking Louise as well?"
"We shall return shortly, we are merely retrieving the girl's... pet. It was trapped in the swamp and it would be best if we recovered it before too long." You clarify.
Sighing in relief, whether at your intent to come back or something else, the witch replies, "Very well, I will await your return. Be safe."
Status: Hungry
Magicka: (285/650)
Choose 1:
Before leaving-
[] Write in
Choose 1:
When you return-
[] continue lessons
[] Destruction
[] Alteration
[] General magical knowledge
[] Alteration
[] General magical knowledge
[] Brew some potions
[] write in
[] Create a scroll
[] write in.
[] Do not return, go somewhere else.
[] Over the waterwheel
[] Back up the sewers
[] Through the spider's den
[] Back up the sewers
[] Through the spider's den
[] write in