Rescuing Trobror: Stage Two
PieceThruWar
Not an eldritch abomination
- Location
- The Server Farm
Directing the group to lower themselves onto a nearby rooftop, you land next to the Glory Girl. With a virulent red glow that makes the others flinch, you absorb some of Cattleya's magicka and say, "Glory Girl and I will sneak in while the rest of you keep watch."
"We should stay together, this is Hookwolf's territory." Carol disagrees, giving her daughter an uneasy look. "I don't want you getting caught alone in there."
Rather than wait for the girl to argue, you simply cast Invisibility on the both of you. "We will be unnoticeable. This is the safest way to ensure that we free any hostages before the situation becomes more dangerous. Once Trobror is free, I will signal you to begin the attack."
Pulling Vicky along by her hand to prevent separation, you fly into a top floor window that one of the lookouts is using to vent tobacco smoke. Immediately noticing your movement through the smoke, the criminal stands to alert the others and you are forced to choke him into unconsciousness, lifting him into the air to make it harder for him to struggle.
"Jeeze, that's creepy to watch." Vicky whispers as you set the man down in a broom closet and melt the inner handle.
Taking her arm once more, you exit the room. "If you say so, now keep an eye out for any opportune moments to remove enemies from the coming confrontation."
The two of you make your way through the halls and down onto the second floor, skirting the ceiling unless a conveniently solitary gang member is spotted as you check each room for Trobror. As it turns out, the teen is quite capable when it comes to stealth eliminations, needing only minimal provocation before she is almost gleefully strangling men twice her size. Soon enough she is even going so far as to carefully create holes in the ceiling of disused rooms in which she can hide her motionless victims. If you didn't know any better, her methods might make you think it was the spider version that was with you.
After the twelfth target is stuffed into the space between floors, perhaps a bit forcefully after having soiled himself in her grasp, you whisper, "Easy child, if we remove too many, they will grow suspicious."
"What?! But I... yeah, okay." She says dejectedly, her breath heaving despite the lack of real exertion. Taking note of her peculiar fondness for violence that her counterpart doesn't seem to posses, you make your way to the ground floor.
The entire floor appears to have been modified into a singular large room with only around twenty pillars doing anything to support the rest of the building. Much of the space is filled with men and women who are participating in full contact sparing, maintaining weapons, or dividing large crates of unusually colored bricks into smaller boxes. One exception seems to have been made for a small corner office where a large Nordic man is lounging, but even that is largely bare if you ignore the stack of steel lockboxes and Trobror's equipment that is visible through the window. Beside the office is an open staircase with a pair of blonde women standing guard.
You suppose they could be considered armored... if a metal corset can be considered armor. Hopefully it is meant for aesthetics over protection, because it only covers about the same amount of their vitals as a Golden Saint's or Dark Seducer's armor, the breast swells on their armor actually serving to guide an arrow into the heart or lungs. If appearances are anything to go by, you feel it safe to assume these two are Fenja and Menja, the twins that can turn into giants.
Thanks to the need for stealth, you have been forced to refrain from using Clairvoyance whilst inside the building, but the presence of two parahuman guards obviously means that your objective is just beyond them.
As you drag Vicky closer, an inconvenient buzz sounds from inside her pocket and she curses. Still, neither woman notices the two of you approach, though the one with the missing eye gives an annoyed glance to the nearest group of underlings at the sound.
Once beyond them, you enter the basement and see hundreds of crates and piles of objects that you do not recognize. Without such obstacles, the room would be like the one above, but is instead almost a maze of junk. Other than a few injured people being tended to by an apparent Daedric cultist, the basement is absent of people. On the far end is an old cargo elevator, the doors replaced by a outward swinging gate of solid steel and an obscenely large crossbar.
Status: Healthy, invisible for another minute.
Magicka: (300/650)
Choose 1:
[] Signal for the attack and then focus on the cultist while Vicky opens the cell.
[] Muffle the cell door so the cultist doesn't notice the sound and sneak out with Trobror.
[] Steal Trobror's gear from the office while Vicky deals with the cultist.
[] Write in.
"We should stay together, this is Hookwolf's territory." Carol disagrees, giving her daughter an uneasy look. "I don't want you getting caught alone in there."
Rather than wait for the girl to argue, you simply cast Invisibility on the both of you. "We will be unnoticeable. This is the safest way to ensure that we free any hostages before the situation becomes more dangerous. Once Trobror is free, I will signal you to begin the attack."
Pulling Vicky along by her hand to prevent separation, you fly into a top floor window that one of the lookouts is using to vent tobacco smoke. Immediately noticing your movement through the smoke, the criminal stands to alert the others and you are forced to choke him into unconsciousness, lifting him into the air to make it harder for him to struggle.
"Jeeze, that's creepy to watch." Vicky whispers as you set the man down in a broom closet and melt the inner handle.
Taking her arm once more, you exit the room. "If you say so, now keep an eye out for any opportune moments to remove enemies from the coming confrontation."
The two of you make your way through the halls and down onto the second floor, skirting the ceiling unless a conveniently solitary gang member is spotted as you check each room for Trobror. As it turns out, the teen is quite capable when it comes to stealth eliminations, needing only minimal provocation before she is almost gleefully strangling men twice her size. Soon enough she is even going so far as to carefully create holes in the ceiling of disused rooms in which she can hide her motionless victims. If you didn't know any better, her methods might make you think it was the spider version that was with you.
After the twelfth target is stuffed into the space between floors, perhaps a bit forcefully after having soiled himself in her grasp, you whisper, "Easy child, if we remove too many, they will grow suspicious."
"What?! But I... yeah, okay." She says dejectedly, her breath heaving despite the lack of real exertion. Taking note of her peculiar fondness for violence that her counterpart doesn't seem to posses, you make your way to the ground floor.
The entire floor appears to have been modified into a singular large room with only around twenty pillars doing anything to support the rest of the building. Much of the space is filled with men and women who are participating in full contact sparing, maintaining weapons, or dividing large crates of unusually colored bricks into smaller boxes. One exception seems to have been made for a small corner office where a large Nordic man is lounging, but even that is largely bare if you ignore the stack of steel lockboxes and Trobror's equipment that is visible through the window. Beside the office is an open staircase with a pair of blonde women standing guard.
You suppose they could be considered armored... if a metal corset can be considered armor. Hopefully it is meant for aesthetics over protection, because it only covers about the same amount of their vitals as a Golden Saint's or Dark Seducer's armor, the breast swells on their armor actually serving to guide an arrow into the heart or lungs. If appearances are anything to go by, you feel it safe to assume these two are Fenja and Menja, the twins that can turn into giants.
Thanks to the need for stealth, you have been forced to refrain from using Clairvoyance whilst inside the building, but the presence of two parahuman guards obviously means that your objective is just beyond them.
As you drag Vicky closer, an inconvenient buzz sounds from inside her pocket and she curses. Still, neither woman notices the two of you approach, though the one with the missing eye gives an annoyed glance to the nearest group of underlings at the sound.
Once beyond them, you enter the basement and see hundreds of crates and piles of objects that you do not recognize. Without such obstacles, the room would be like the one above, but is instead almost a maze of junk. Other than a few injured people being tended to by an apparent Daedric cultist, the basement is absent of people. On the far end is an old cargo elevator, the doors replaced by a outward swinging gate of solid steel and an obscenely large crossbar.
Status: Healthy, invisible for another minute.
Magicka: (300/650)
Choose 1:
[] Signal for the attack and then focus on the cultist while Vicky opens the cell.
[] Muffle the cell door so the cultist doesn't notice the sound and sneak out with Trobror.
[] Steal Trobror's gear from the office while Vicky deals with the cultist.
[] Write in.