Having chosen to accept the offer, you all gather around in the sitting room while Carol goes to talk with her sister.
Awkwardly shuffling to seat herself across from you, Victoria asks, "So... Who're we looking for? Its Martín, isn't it?"
"Trobror actually." You reply, trying to ignore her lower half's eyes and twitching fangs. "I suspect outside involvement in his hunt for Hookwolf i-"
"Hookwolf?!" Comes the alarmed cry of the resident healer.
"Yeah, that's why they came to us for help... I forgot to mention that part, didn't I?" Vicky asks, grinning weakly to her arachnid counterpart and sister alike.
"Oh my God Cynric, why didn't you check on him days ago?" Victoria asks. "He may be a crazy strong lizard alien, but Hookwolf isn't a joke. Jesus, I hope your voodoo's good enough to fix blended meat."
Shrugging, you tell her, "He was faring well when we rescued that child from the metallic man's possession."
"Taylor's friend? You could have told me that it was Hookwolf who did that to her!"
"Did I not?"
"No!"
Standing from her
leather chair, Amy demands harshly, "Everybody stop for a second! What the hell are you two even saying?"
"Hmm?" Comes the confused response from Victoria while you merely raise a brow toward the brunette.
"Yeah, I'm with sis on this." Vicky says from her mock seat in the air above the couch. "I thought Louise was just confused about the whole alien thing... are we actually looking for some martian lizard man?"
"Yes." "No." You and Victoria say at the same time before she clarifies, "He isn't from Mars, but he is an alien."
"And the voodoo bit?"
Having draped herself across the back of the couch rather than walk around, Cattleya's muffled voice answers, "Cynric knows necromancy, so he can bring dead people back to life.
"That's not possible, even for capes!" Amy argues, to which Vicky nods in agreement. Continuing her point, she says, "I'm the strongest healer and even I can't resurrect people. Not even Glaistig Uaine or Eidolon can do that!"
Yawning, your pink haired companion just points lazily toward you. "He does it all the time."
"She is confused. I do raise some bodies as simple zombies when necessary, but she has yet to get far enough in her studies for me to teach her true resurrection. Not that it is a very difficult concept to master, but everything has an order." You interject, not wanting the child to come away with any misconceptions that you did not intend to plant.
"Oh, okay then." Amy says faintly, collapsing back into her seat while the two Victorias engage in a silent conversation.
Coming to some agreement, Vicky gathers her shorter sister in her arms and says, "Come on, lets just get changed."
Passing their mother on the stairs, she tells them, "Aunt Sarah and Uncle Neil will be here in ten minutes, Crystal and Eric didn't pick up."
"What about dad? When's he getting home?"
"His psychiatrist appointment is until four, so he can join us if it takes that long." Carol answers, Stepping around to head into her own bedroom. Just before they make it out of sight, she asks, "Amy... are you feeling okay?"
"Yeah, totally fine. Death just doesn't mean anything anymore, that's good news, right? Right?!"
"She's just having an existential crisis." Vicky yells back, ushering her sister into one of the rooms and closing the door.
"Well... alright then." Carol responds, bemused. The woman's clothing has now changed to a white costume with orange trim and a picture of crossed blades for some reason. Coming to sit down in the recently vacated chair as Cattleya oozes down onto the couch proper to take a nap, she seems perfectly content to be in such a strange outfit and the three conscious members of your group spend the next while discussing abilities and tactics.
Carol, who insists on being called Brandish of while in uniform, can create blades of energy as well as turn into an indestructible ball of light. Sarah, also known as Lady Photon, can create barriers of light in any moderately complex shape and her husband Neil, Manpower, surrounds himself in a form of repulsive electrical barrier that somehow increases his strength as well. You already know both Victorias' abilities and Amy will provide support in the event that anybody needs restraining or healing, saving you and Cattleya from wasting magicka on Restoration.
When asked about your own abilities, you give a basic description of the schools of magic rather than list each and every spell in your repertoire. Thankfully she is satisfied with that and labels you as a 'grab bag', which she explains at your confusion is a reference to a local custom of gifting others randomized loot sacks that could contain almost anything. Cattleya has long since fallen into a fitful sleep by this point and you are careful to explain that the pinkette is still early enough in her training that anything she can do other than basic elemental spells such as ice walls will be too dangerous for anything other than a last resort.
Carol of course is not entirely satisfied with such an answer, but is interrupted by a chiming sound as her sister arrives. Introductions are made, to which you do your best not to question Neil's almost rock solid hair or their strange taste in clothing, and the entire family gathers outside while you wake Cattleya.
A brief explanation of who you're looking for, to minor disbelief from the others, and another extolling on the workings of Clairvoyance has the colorful group preparing for takeoff. Between Glory Girl, Cattleya, and yourself, flight should be but a minor problem. Since Glory Girl is the strongest, she will carry her mother and her alternate self while Cattleya carries Amy and you carry Neil. Sarah, however will need to be hoisted between the two of you and assist with her forcefields.
The golden trail leads you to a
building beside a defunct bridge in the Southwestern quarter of the city. Other than a few average looking people here and there, the place looks abandoned. If it weren't for your spell, you doubt the place would have caught your attention and luckily you have the midday sun to your back, so anybody who looks up is unlikely to see your group.
Status: Healthy
Magicka: (180/650)
Choose:
[] Send the Victorias and Manpower as shock troopers while you, Brandish, and Lady Photon pick off the stragglers as they try to coordinate.
[] Drain Cattleya and use it to turn yourself and Glory Girl invisible so that you can sneak in and release Trobror before a fight starts.
[] Allow New Wave to take the lead and simply do your best to support the local experts.
[] On second thought, discretion would just be a waste of time that could be better spent elsewhere. Magnus' Gaze the people outside and raise them as zombies, then send them inside along with a transformed Cattleya.
[] Write in.