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[X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge now that he is capable of communication once more. He is still bound to his corpse, however, and thus he reliesmuch on his Oracle Ten-zlati, who wields potent powers through hismystical connection to the ancient slaan, as well as acting as Kroak'seyes and ears when need be. If a way to revive dead slaan is everfound, it is no doubt Kroak will be the first brought back, for hisresurgent might would be a greatboon to the lizardmen indeed.
 
[X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge now that he is capable of communication once more. He is still bound to his corpse, however, and thus he reliesmuch on his Oracle Ten-zlati, who wields potent powers through hismystical connection to the ancient slaan, as well as acting as Kroak'seyes and ears when need be. If a way to revive dead slaan is everfound, it is no doubt Kroak will be the first brought back, for hisresurgent might would be a greatboon to the lizardmen indeed.
 
On a side note I think one of the goals on our checklist is after the Eye of Terror forms, because lets be honest unless we are super early in the timeline there is no way we are stopping that, we should take control of every system surrounding that infernal thing and set up a massive containment grid to make sure nothing gets in or out of it.
 
Aren't we IC going to want to super murder them once we find out what they did to the Old Ones?
The Realm of Souls being fucked up was in part due to the mass-death caused by the War In Heaven, which the Necrons started. However, what also happened was that the Old Ones did a good amount of the polluting themselves through their creation and exploitation of created races and gods. It's almost like both sides of a war dumping toxic waste into their one shared water source.

However, what I'd potentially like to see is us pulling a US of A: Rebuilding a beaten enemy. See, the Old One's major mistake was not considering how a race already jealous of an effectively-immortal species would take being told to sit in a corner and rot. So why not give the Necrons what they want: Organic bodies. We just so happen to have an on-demand supply of biologically immortal, physically advanced, and almost psychically incorruptible ones.

They don't need to know that this set also comes with obedience and loyalty 'protocols'.:V
 
The Realm of Souls being fucked up was in part due to the mass-death caused by the War In Heaven, which the Necrons started. However, what also happened was that the Old Ones did a good amount of the polluting themselves through their creation and exploitation of created races and gods. It's almost like both sides of a war dumping toxic waste into their one shared water source.

However, what I'd potentially like to see is us pulling a US of A: Rebuilding a beaten enemy. See, the Old One's major mistake was not considering how a race already jealous of an effectively-immortal species would take being told to sit in a corner and rot. So why not give the Necrons what they want: Organic bodies. We just so happen to have an on-demand supply of biologically immortal, physically advanced, and almost psychically incorruptible ones.

They don't need to know that this set also comes with obedience and loyalty 'protocols'.:V
I would say it's more like everyone started throwing around nukes in order to survive and not thinking about the fallout. Still I don't think we could ever have anything close to peaceful interactions with the Necrons, simply because they were enemies of the Old Ones and are directly responsible for a lot of Old One deaths. Honestly once we learn about them I expect the sheer fury of the Lizardmen to be enough to be felt across the galaxy.
 
[X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge now that he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his Oracle Ten-zlati, who wields potent powers through his mystical connection to the ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be a great boon to the lizardmen indeed.
 
[X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge now that he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his Oracle Ten-zlati, who wields potent powers through his mystical connection to the ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be a great boon to the lizardmen indeed.
 
Inserted tally
Adhoc vote count started by Sinsystems on Dec 16, 2017 at 8:17 AM, finished with 94 posts and 41 votes.

  • [X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge now that he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his Oracle Ten-zlati, who wields potent powers through his mystical connection to the ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be a great boon to the lizardmen indeed.
    [X] Mazdamundi - The lord of Hexoatl, and the oldest of the second generation of slaan. Mazdamundi is the most active of his kin, and is incredibly skilled at manipulating the geomantic web to use in geomancy, and boasts a well-rounded mastery of every aspect of magic, as could be expected from the personal student of Lord Kroak. He commands the loyalty of the ancient saurus Kroq-Gar, and will take the oldblood with him if he does not remain.
    [X] Huintenuchli - Once lord of Chaqua, Huintenuchli was left without purpose when the skaven destroyed the city. On the rare occasions when he rose from his slumber, his thoughts were occupied by musings of technology and mechanical research, which is his passion. His magical speciality lends itself well to this line of thought, for he is talented in the construction of magitek devices, enhancing armor and weapons to be more effective, and destroying the devices of his enemies - breaking walls, crushing soldiers in their armor, and causing machines to behave however he wishes. On one occasion he was beset in his sleep by a Norscan Chaos Lord, and was saved by the intervention of the mythical kroxigor Nakai, who he has formed an affinity with in the time since.
    [X] Kroak
    [X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance -
    not enough to personally act on the scale of the other senior slaan
    , but his true strength lies in his knowledge. He retains a
    wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge
    now that he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his
    Oracle Ten-zlati
    , who wields potent powers through his mystical connection to the ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be a great boon to the lizardmen indeed.
    [X] Adohi-Tegha - The lord of Tlaxtlan, Adohi-Tegha is one of the best slaan at reading and interpreting the web of fate, and possesses a potent affinity at wielding magic related to manipulating the physical world - telekinesis, weather control, conjuring bolts of energy and teleportation are but examples of areas he holds a speciality in. In his service is the powerful skink priest Tiktaq'to, who will accompany his master wherever his path takes him.
    [x] Mazdamundi
    [X] Zaqunda - Steward of Itza, Zaqunda is one of the primary reasons Itza's walls were never breached in all the years since the Great Catastrophe. Spending much of his time amongst the Relic Priests has attuned his essence to theirs, and he is more easily able to elicit their aid, and perhaps even consider a way to restore their bodies. He was chosen to be the first city's steward for a reason - he is unparalleled in defensive magic of all kinds, capable of shielding against physical and psychic attacks on a large and small scale. The great albino saurus Gor-Rok is sworn to him, and will obey any command he gives.
    [X] Mazdamundi - The lord of Hexoatl, and the oldest of the second generation of slaan. Mazdamundi is the most active of his kin, and is incredibly skilled at manipulating the geomantic web to use in geomancy, and boasts a well-rounded mastery of every aspect of magic, as could be expected from the personal student of Lord Kroak. He commands the loyalty of the ancient saurus Kroq-Gar, and will take the oldblood with him if he does not remain.
    [X] Huintenuchli - Once lord of Chaqua, Huintenuchli was left without purpose when the skaven destroyed the city. On the rare occasions when he rose from his slumber, his thoughts were occupied by musings of technology and mechanical research, which is his passion. His magical speciality lends itself well to this line of thought, for he is talented in the construction of magitek devices, enhancing armor and weapons to be more effective, and destroying the devices of his enemies - breaking walls, crushing soldiers in their armor, and causing machines to behave however he wishes. On one occasion he was beset in his sleep by a Norscan Chaos Lord, and was saved by the intervention of the mythical kroxigor Nakai, who he has formed an affinity with in the time since.
    [X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge now that he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his Oracle Ten-zlati, who wields potent powers through his mystical connection to the ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be a great boon to the lizardmen indeed.
 
[X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledgenow that he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his Oracle Ten-zlati, who wields potent powers through his mystical connection to the ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be a great boon to the lizardmen indeed.
 
[X] Mazdamundi - The lord of Hexoatl, and the oldest of the second generation of slaan. Mazdamundi is the most active of his kin, and is incredibly skilled at manipulating the geomantic web to use in geomancy, and boasts a well-rounded mastery of every aspect of magic, as could be expected from the personal student of Lord Kroak. He commands the loyalty of the ancient saurus Kroq-Gar, and will take the oldblood with him if he does not remain.
 
[X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledgenow that he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his Oracle Ten-zlati, who wields potent powers through his mystical connection to the ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be a great boon to the lizardmen indeed.
 
[X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge now that he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his Oracle Ten-zlati, who wields potent powers through his mystical connection to the ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be a great boon to the lizardmen indeed.

Well I just want to see if we can get more spawning pools. We need that shit to survive.
 
[X] Mazdamundi - The lord of Hexoatl, and the oldest of the second generation of slaan. Mazdamundi is the most active of his kin, and is incredibly skilled at manipulating the geomantic web to use in geomancy, and boasts a well-rounded mastery of every aspect of magic, as could be expected from the personal student of Lord Kroak. He commands the loyalty of the ancient saurus Kroq-Gar, and will take the oldblood with him if he does not remain.
 
[x] Kroak - The spirit of the firstborn slaanwas rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his truestrength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge nowthat he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his Oracle Ten-zlati, who wields potent powers through his mystical connection tothe ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be agreat boon to the lizardmen indeed.

So Slaanesh is most likely not here but my real question is what happened to the (2nd, sorry but Nurgle is always best) best Chaos god, the Horned Rat? Or was he local and just not exist in 40k and got slammed into die by the Deliverance.
 
[X] Huintenuchli - Once lord of Chaqua, Huintenuchli was left without purpose when the skaven destroyed the city. On the rare occasions when he rose from his slumber, his thoughts were occupied by musings of technology and mechanical research, which is his passion. His magical speciality lends itself well to this line of thought, for he is talented in the construction of magitek devices, enhancing armor and weapons to be more effective, and destroying the devices of his enemies - breaking walls, crushing soldiers in their armor, and causing machines to behave however he wishes. On one occasion he was beset in his sleep by a Norscan Chaos Lord, and was saved by the intervention of the mythical kroxigor Nakai, who he has formed an affinity with in the time since.
 
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[X] Mazdamundi - The lord of Hexoatl, and the oldest of the second generation of slaan. Mazdamundi is the most active of his kin, and is incredibly skilled at manipulating the geomantic web to use in geomancy, and boasts a well-rounded mastery of every aspect of magic, as could be expected from the personalstudent of Lord Kroak. He commands the loyalty of the ancient saurus Kroq-Gar, and will take the oldblood with him if hedoes not remain.

[X] Huintenuchli - Once lord of Chaqua, Huintenuchli was left without purpose when the skaven destroyed the city. On the rare occasions when he rose from his slumber, his thoughts were occupied by musings of technology and mechanical research, which is his passion. His magical speciality lends itself well to this line of thought, for he is talented in the construction of magitek devices, enhancing armor and weapons to be more effective, and destroying the devices of his enemies - breaking walls, crushing soldiers in their armor, and causing machines to behavehowever he wishes. On one occasion he was beset in his sleepby a Norscan Chaos Lord, and was saved by the intervention of the mythical kroxigor Nakai, who he has formed an affinity with in thetime since.

[X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge now that he is capable of communication once more. He is still bound to his corpse, however, and thus he reliesmuch on his Oracle Ten-zlati, who wields potent powers through hismystical connection to the ancient slaan, as well as acting as Kroak'seyes and ears when need be. If a way to revive dead slaan is everfound, it is no doubt Kroak will be the first brought back, for hisresurgent might would be a greatboon to the lizardmen indeed.
We only get one.
 
[X] Huintenuchli - Once lord of Chaqua, Huintenuchli was left without purpose when the skaven destroyed the city. On the rare occasions when he rose from his slumber, his thoughts were occupied by musings of technology and mechanical research, which is his passion. His magical speciality lends itself well to this line of thought, for he is talented in the construction of magitek devices, enhancing armor and weapons to be more effective, and destroying the devices of his enemies - breaking walls, crushing soldiers in their armor, and causing machines to behave however he wishes. On one occasion he was beset in his sleep by a Norscan Chaos Lord, and was saved by the intervention of the mythical kroxigor Nakai, who he has formed an affinity with in the time since.
 
Kroak is awesome, but we're gonna need someone who can help with infrastructure as we're building a base and civilization, and direct firepower from the go as a safety measure. Not to mention a hand up in martial matters, which Kroq-Gar gives. War is inevitable.

Kroq-Gar's generalship also goes hand in hand with Mazdamundi, for the taking of more territory to expand the Geomantic Web which boosts our civilization which increases rate of expansion in a wave effect.
 
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[X] Huintenuchli - Once lord of Chaqua, Huintenuchli was left without purpose when the skaven destroyed the city. On the rare occasions when he rose from his slumber, his thoughts were occupied by musings of technology and mechanical research, which is his passion. His magical speciality lends itself well to this line of thought, for he is talented in the construction of magitek devices, enhancing armor and weapons to be more effective, and destroying the devices of his enemies - breaking walls, crushing soldiers in their armor, and causing machines to behave however he wishes. On one occasion he was beset in his sleep by a Norscan Chaos Lord, and was saved by the intervention of the mythical kroxigor Nakai, who he has formed an affinity with in the time since.
 
[X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge now that he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his Oracle Ten-zlati, who wields potent powers through his mystical connection to the ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be a great boon to the lizardmen indeed.
 
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