Voting is open
[X] Mazdamundi - The lord of Hexoatl, and the oldest of the second generation of slaan. Mazdamundi is the most active of his kin, and is incredibly skilled at manipulating the geomantic web to use in geomancy, and boasts a well-rounded mastery of every aspect of magic, as could be expected from the personal student of Lord Kroak. He commands the loyalty of the ancient saurus Kroq-Gar, and will take the oldblood with him if he does not remain.
We're managing people and maintaining the geomantic web of this new realm. Obviously someone who is active, good at geomancy, and had a well-rounded mastery would be quite great.
 
The one that's picked will be your player character. The others are gonna space magic their way around the galaxy looking for the Old Ones. You'll probably hear from them from time to time when you get to space.
So just a quick question, does Mazdamundi still have The Egg of the Quango? Because I am really curious as to what you'd do with that.
 
Honestly, Kroq-Gar as part of the package is a pretty damn major treat. He may have no magic, but his experience is unmatched, he's a near peerless general, and a greater warrior than any of the other subordinates. And at that point, he's a pretty damn fucking great warrior.
 
and one of them was seemingly missing.

Huh... if that refers to Slaanesh, then we have enough of a head start that we don't need to worry about the chance (however remote) of an Imperial colonization fleet or some such showing up and murdering us all before we can get technologically advanced enough to properly resist them. If it refers too the Great Horned Rat... never mind then.

this was the universe the Old Ones had come from, and thus the search for them was a viable option.

Depending on precisely when we arrive, this will end in either relief or tears for the Lizardmen.

[X] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge now that he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his Oracle Ten-zlati, who wields potent powers through his mystical connection to the ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be a great boon to the lizardmen indeed.
 
Last edited:
[X] Huintenuchli - Once lord of Chaqua, Huintenuchli was left without purpose when the skaven destroyed the city. On the rare occasions when he rose from his slumber, his thoughts were occupied by musings of technology and mechanical research, which is his passion. His magical speciality lends itself well to this line of thought, for he is talented in the construction of magitek devices, enhancing armor and weapons to be more effective, and destroying the devices of his enemies - breaking walls, crushing soldiers in their armor, and causing machines to behave however he wishes. On one occasion he was beset in his sleep by a Norscan Chaos Lord, and was saved by the intervention of the mythical kroxigor Nakai, who he has formed an affinity with in the time since.

Magitek ho!
 
So they're heading out, and we're, what, building up the civilization itself?
Yeah, you guys will be playing empire builder. Originally I had Mazdamundi as the only option for this route, with Kroak as the other choice, and he and the other 2nd gen slaan would go around the galaxy looking for the Old Ones. I couldn't really figure out an appropriate tech advancement scheme for them though, so I scrapped that plan and went with this.

So just a quick question, does Mazdamundi still have The Egg of the Quango? Because I am really curious as to what you'd do with that.
When you guys get into actual turns you'll have the ability to check the vaults full of random magitek shit you have and try to figure out what they do - the Quango is part of that.

Incidentally, that's a benefit of picking Kroak - he actually remembers what all that random shit can do and how to reactivate and use it, which'll aid in the process of reverse engineering. Huintenuchli's gift is basically a faster research rate for everything mechanical, which in some cases with that old stuff will help, in some cases not.
 
Last edited:
[X] Mazdamundi - The lord of Hexoatl, and the oldest of the second generation of slaan. Mazdamundi is the most active of his kin, and is incredibly skilled at manipulating the geomantic web to use in geomancy, and boasts a well-rounded mastery of every aspect of magic, as could be expected from the personal student of Lord Kroak. He commands the loyalty of the ancient saurus Kroq-Gar, and will take the oldblood with him if he does not remain.

The Geomantic Web is gonna have to happen anyway, so best to have the best on it. He's just "merely" magnificent rather than godlike in his non-favored. So that's still better at his non-favored than the rest of the Slann, save for Kroak and as much as I like him we need a proper great Slann.

And Kroq-Gar...my god, Kroq-Gar. You couldn't have damn asked for a better general. Or warrior, at least among the Lizardmen and probably largely among the entirety of the other races as well.
 
Yeah, you guys will be playing empire builder. Originally I had Mazdamundi as the only option for this route, with Kroak as the other choice, and he and the other 2nd gen slaan would go around the galaxy looking for the Old Ones. I couldn't really figure out an appropriate tech advancement scheme for them though, so I scrapped that plan and went with this.


When you guys get into actual turns you'll have the ability to check the vaults full of random magitek shit you have and try to figure out what they do - the Quango is part of that.

Incidentally, that's a benefit of picking Kroak - he actually remembers what all that random shit can do and how to reactivate and use it, which'll aid in the process of reverse engineering. Huintenuchli's gift is basically a faster research rate for everything mechanical, which in some cases with that old stuff will help, in some cases not.
Okay and can you clarify for us what Mazdamundi's main thing would be? I know that he is more proactive, which I assume will mean we can be more proactive in our own actions, but I don't fully understand the rest of his stuff.
 
[X] Mazdamundi - The lord of Hexoatl, and the oldest of the second generation of slaan. Mazdamundi is the most active of his kin, and is incredibly skilled at manipulating the geomantic web to use in geomancy, and boasts a well-rounded mastery of every aspect of magic, as could be expected from the personal student of Lord Kroak. He commands the loyalty of the ancient saurus Kroq-Gar, and will take the oldblood with him if he does not remain.
 
Last edited:
Incidentally, that's a benefit of picking Kroak - he actually remembers what all that random shit can do and how to reactivate and use it, which'll aid in the process of reverse engineering. Huintenuchli's gift is basically a faster research rate for everything mechanical, which in some cases with that old stuff will help, in some cases not.
Mmm, does Kroak's knowledge of the arcane extend to the manipulation of the spirit, and thus potentially the revival of himself and the other Relic Priests? I mean, the Old Ones had a hand in creating Warp Gods and other Warp Entities...

Okay and can you clarify for us what Mazdamundi's main thing would be? I know that he is more proactive, which I assume will mean we can be more proactive in our own actions, but I don't fully understand the rest of his stuff.
Geomancy. The manipulation of the planetary body and more efficient harnessing of the Geomantic Web.
 
[x] Kroak - The spirit of the firstborn slaan was rejuvenated by the Deliverance - not enough to personally act on the scale of the other senior slaan, but his true strength lies in his knowledge. He retains a wealth of knowledge of the lost might the lizardmen possessed once, and will be able to restore this knowledge now that he is capable of communication once more. He is still bound to his corpse, however, and thus he relies much on his Oracle Ten-zlati, who wields potent powers through his mystical connection to the ancient slaan, as well as acting as Kroak's eyes and ears when need be. If a way to revive dead slaan is ever found, it is no doubt Kroak will be the first brought back, for his resurgent might would be a great boon to the lizardmen indeed.
 
...

You are now imagining the Emperor meeting the Slaan wandering the cosmos. He actually Met the Old Ones before the last of there race either left the galaxy or the universe, not sure which.

Regardless. Random Slann wandering the galaxy poking things with there mind, hoping to find there creators. What exactly they poke, and how their Adventures will unravel, will surely be fun to witness.


Also also, the Slann already have a Titan equivalent. Well, not an Emperor or Warlord equivalent, but the smaller ones. The fuck huge dinosaur monsters probably count.
 
...

You are now imagining the Emperor meeting the Slaan wandering the cosmos. He actually Met the Old Ones before the last of there race either left the galaxy or the universe, not sure which.

Regardless. Random Slann wandering the galaxy poking things with there mind, hoping to find there creators. What exactly they poke, and how their Adventures will unravel, will surely be fun to witness.


Also also, the Slann already have a Titan equivalent. Well, not an Emperor or Warlord equivalent, but the smaller ones. The fuck huge dinosaur monsters probably count.
I'd put the Dinosaurs more on the scale of Super Heavy Tanks from what i've seen, we will need something a lot bigger and tougher if we want to wrestle with Titans.

Also keep in mind that the Slaan are nothing but thorough in everything they do, I can imagine them arriving on a planet and then spending 50 or so years going through the place like a fine toothed comb looking for signs of the Old Ones.
 
[X] Huintenuchli - Once lord of Chaqua, Huintenuchli was left without purpose when the skaven destroyed the city. On the rare occasions when he rose from his slumber, his thoughts were occupied by musings of technology and mechanical research, which is his passion. His magical speciality lends itself well to this line of thought, for he is talented in the construction of magitek devices, enhancing armor and weapons to be more effective, and destroying the devices of his enemies - breaking walls, crushing soldiers in their armor, and causing machines to behave however he wishes. On one occasion he was beset in his sleep by a Norscan Chaos Lord, and was saved by the intervention of the mythical kroxigor Nakai, who he has formed an affinity with in the time since.
 
Okay and can you clarify for us what Mazdamundi's main thing would be? I know that he is more proactive, which I assume will mean we can be more proactive in our own actions, but I don't fully understand the rest of his stuff.
The geomantic web is gonna be a big thing in this quest - it's a system present in all of your cities that grants various passive benefits to you as you upgrade its level, akin to Total War Warhammer's version but more lore-friendly. It can also be used to power various mega-rituals, which is something Mazdamundi's good at doing - he can do more advanced/powerful versions with less infrastructure to support them.
 
"So, your still have malaria, and you have an awful fungal infection, and I'm worried about the parasites in your bowels, but the cancer is gone, and will never return. It'll be touch and go for a long time, but I think you might be able to recover."

All the Lizardmen got teleported away by the spell, to lord knows where.

Chaos is done. No longer can Anything touched by Chaos exists on the planet. Hells, the Vortex is gone. The Warp Rifts are sealed.

Sure, the Skaven haven't been wiped out. The Orks are working there way up to full steam, the Dragon Ogres Are still kicking.

But the Chaos Wastes are gone. No more endless armies of Chaos, no more Mutation, no more Chaos Cults. That's all gone.

The Mortal Hosts can look to there enemies, the greatest foes of this age, and honestly believe they have a chance at surviving.

This is the single most epic thing I have Ever seen the Lizardmen Do. Now for the rest of the people of Order to not screw up.
 
All the more reason to pick Mazdamundi. He makes up for a slight lesser ability in other things with that stuff, provides civilization buffs sooner and better, and gives the best damn general and warrior to defend it.
 
The geomantic web is gonna be a big thing in this quest - it's a system present in all of your cities that grants various passive benefits to you as you upgrade its level, akin to Total War Warhammer's version but more lore-friendly. It can also be used to power various mega-rituals, which is something Mazdamundi's good at doing - he can do more advanced/powerful versions with less infrastructure to support them.
Understood, then I shall stay with Lord Mobility Scooter.
 
Where did you get that from?

Thinking about it, I might be wrong. Might just be headcanon from one of the really good 40k stories currently ongoing.

That said, from what I recall, the Emperor apparently got off Earth during/after the collapse of the DAoT and wandered, looking for things. It's how he met the Chaos Gods, and got there help to create the Primarchs. But before that, he found the last remnants of the Old Ones before they left the Galaxy for good, to speak with them about... something. Philosophy maybe? Can't recall.
 
I should clarify also about what the various hero units your choices bring with them do.

Kroq-Gar is the best general of the lot, and rides a fukcin carnosaur. Enough said.
Chakax effectively guarantees that Chaacalot will never be assassinated, which fits with that general intrigue build, and also can help other temple guard be better.
Gor-Rok is pound-for-pound the best fighter of the lot, and is damn near unkillable to boot. If he and Kroq-Gar met with Grymloq out of the picture, Gor would Rok him.
Tiktaq'to is basically a mini-Adohi-Tegha, and he can make future predictions and shit.
Ten-zlati is Kroak's eyes and ears, and so while normally a less potent caster than Tiktaq'to, though still pretty swole, can suddenly start casting Deliverance of Itza if Kroak feels up to doing something.

Edit: Nakai is an outlier, kinda like Huin. He's incredibly resilient, almost to the level of Gor-Rok, and has a knack of showing up at the times when he's most needed, but he can also act as a pretty competent coordinator for infrastructure projects and such, being a kroxigor.
 
Last edited:
Voting is open
Back
Top