Crystalwatcher's Magical Girl Quest!

I'm pretty sure goddess gold is on a countdown to a psychotic break right now, and we still need to learn how to turn off our apocalypse debuff and it's only a matter of time for one of the plot unlock abilities to be needed.

taking time to do stuff like distress or catch up on the war effort could very easily lead directly to someone getting killed.
Okay, to clarify: Nothing on the list is gonna kill someone if we don't take it tonight.

Also Apocalypse isn't a debuff. Nepgear just doesn't know how to handle it yet.
 
I'm pretty sure goddess gold is on a countdown to a psychotic break right now, and we still need to learn how to turn off our apocalypse debuff and it's only a matter of time for one of the plot unlock abilities to be needed.

Actually, @justinkal worked out a pretty decent plan that lets us get around the bolded part. If it works out, we can substitute all our normal attacks with Starshine, which does more damage and has less collateral. Plus, it would add some interesting options for intercepting.

Not sure about Rei and her sanity, but I generally agree. Although I doubt it is that urgent, seeing that Crys would give us a proper warning.
 
Eh, as a fellow introvert, hanging around friends can in fact help you destress, so long as its within reason.

And I believe Ana is in fact an extrovert.

Ana is nor an extrovert nor an introvert
Her mental state Is "Wat?Wasn't White Soul the crazy one?".:o
She won't de-stress by talking or relaxing, because she will try to help someone in either case.
Nepgear relax by mental breakdowns and sleeping and then having other breakdowns. :cry::cry:
And by being with Rei, but that is because when The Golden Annhilator orders you to relax, you relax.
 
Actually, @justinkal worked out a pretty decent plan that lets us get around the bolded part. If it works out, we can substitute all our normal attacks with Starshine, which does more damage and has less collateral. Plus, it would add some interesting options for intercepting.

Not sure about Rei and her sanity, but I generally agree. Although I doubt it is that urgent, seeing that Crys would give us a proper warning.
Or, you know, turn off Beam Extension.
 
Or, you know, turn off Beam Extension.
Of course we could do that. However, Lost previously implied that the training necessary for this would demand at least two actions (four regular actions).

Aside from that, Starshine does deal quite a bit more damage at the same level and would do well as a substitute for regular attacks.
 
Of course we could do that. However, Lost previously implied that the training necessary for this would demand at least two actions (four regular actions).

Aside from that, Starshine does deal quite a bit more damage at the same level and would do well as a substitute for regular attacks.
Where was this, and you sure you just didn't misunderstand?
I second Gore's question.
 
Ages ago we got told by either you guys or Crystalwatcher that getting the Purifier Beam's AOE under full control would take more time than is reasonably available in the quest, and that leveling up the Purifier Beam would require training again afterwards to get it back under control.
"Full Control" is the key part there. Turning it off is significantly easier.
 
Where was this, and you sure you just didn't misunderstand?

Sadly, I could not find the exact post. I do remember the situation though. It was... around the fight against Grey Champion, I think.
I was commenting on how we had to do some training to get the damage under control and mentioned that we might take one of those actions; not really sure about the context, though.

Lost replied with: "I thought you wanted to get the Collateral Damage under control?"

As I said, I can not find it right now but it was definitely there. Maybe it was Crys after all? Not sure.
Either way, seeing that kind of question in response naturally implies that we need more than one training action. No one ever mentioned "perfect" control before now, either.

Anyway, the point is moot by now.
Adhoc vote count started by Naron on Dec 14, 2017 at 5:01 PM, finished with 17809 posts and 26 votes.

Adhoc vote count started by Naron on Dec 16, 2017 at 2:19 AM, finished with 17824 posts and 27 votes.
 
Also Apocalypse isn't a debuff. Nepgear just doesn't know how to handle it yet.

as far as I'm concerned it's a debuff. it gives no real advantage to a smaller AOE and makes our basic attack essentially unusable in 90% of situations. The few situations where t would be useful star shine outperforms it by a massive margin. It also makes the one okish* part of supremacy zone (the free intercepts) totally unusable.

Turning it off will be easy. Keeping the damage down will be another matter entirely.

I remember the quote he was talking about, I remember you saying words to the affect that do to it's damge giving it AOE it was not usable near allies. Which if true means we will almost never be in a position to use intercepts. Since a weaker beam would run the risk of just buffing the attack by losing the intercept battle.


*intercept mechnics mean if you lose the intercept the attack gets buffed. this makes using auto intercept kind of a big risk unless we know how strong the attack were intercepting is. Still useful, but only kind of okish rather than really good. I am still annoyed at how utterly worthless supremacy zone ended up being despite being a super ability.
 
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Still something I'd put at low priority if the Starshine stuff works.

Having really high damage without high AOE is good when one of the main uses is to Intercept ranged attacks aimed at allies.
 
affinity testing
Rei promptly shucks her jacket and loose pants to reveal a bright yellow skin suit of her own. "Of course. They're going to be using the suit to attach a number of Leeds to you in order to measure your Quantum Imprint to figure out what your magical affinities are. As varied as magic is, there are some constants that can be identified. Otherwise the other Factions wouldn't have gotten as good with it as they have. I'll be providing demonstration."

The room itself was actually rather small. Runic arrays covered the walls, with lines of English text forming circles in the center of the room. Among these arrays stood a small handful of scientists, thankfully all women, who were prepping a number of cords that stretched off into the wall to some hidden machines.

A brief word to one of the scientists, and Rei stood in the middle of the room. From there, she raised her arms and the scientists began to attach Leeds to her.

She stands, hands spread, in the middle of the room. Cords and thin cables stretch through the air to the walls like chains as she slowly opens her eyes... and you can feel her magic rise and travel down the false-restraints to the arrays around the room. Said marking begin to light up, one by one, until the entire room is bathed in a dull red color.

The English characters that surround her begin to move on their own. Each slowly rotates across the floor, lining up into three easily identifiable words that stick out in stark contrast to the jumbled lettering of the rest.

Rule
Annihilation
Epic

 
I remember the quote he was talking about, I remember you saying words to the affect that do to it's damge giving it AOE it was not usable near allies. Which if true means we will almost never be in a position to use intercepts. Since a weaker beam would run the risk of just buffing the attack by losing the intercept battle.


*intercept mechnics mean if you lose the intercept the attack gets buffed. this makes using auto intercept kind of a big risk unless we know how strong the attack were intercepting is. Still useful, but only kind of okish rather than really good. I am still annoyed at how utterly worthless supremacy zone ended up being despite being a super ability.

Oh. Only a few though.
Well I know at least two modifiers that did apply for both the original attack and the "you lose the intercept" attack.

1) Magic Modifier rolls. As seen when Silver Hero cast her opening strike on Nepgear... It actually backfired on her, because her damage got Smite'd twice over, which made it possible for us to Indestructible Core, son.
2) Sixth Heaven's "To Tear The Gods From Their Heights" multiplier. Which allowed her to squash our Intercept attempt with Overwhelm (0.75 of our base damage) multiplied by 5, then crash into Nepgear at 5x the total damage her Intercept won by. As this applies to any MG from Myth and above, this makes her a more or less auto-win-Intercept terror. And for those of Story and below... well she is Legend, her own damage is more than enough to shot beyond the gap and into overkill.

If we accept that Sixth Heaven's multiplier behavior is typical for multipliers in general, this would push "Crash" and "Smash" weapons into the same category of Intercept Overkill.
 
Well I know at least two modifiers that did apply for both the original attack and the "you lose the intercept" attack.

1) Magic Modifier rolls. As seen when Silver Hero cast her opening strike on Nepgear... It actually backfired on her, because her damage got Smite'd twice over, which made it possible for us to Indestructible Core, son.
2) Sixth Heaven's "To Tear The Gods From Their Heights" multiplier. Which allowed her to squash our Intercept attempt with Overwhelm (0.75 of our base damage) multiplied by 5, then crash into Nepgear at 5x the total damage her Intercept won by. As this applies to any MG from Myth and above, this makes her a more or less auto-win-Intercept terror. And for those of Story and below... well she is Legend, her own damage is more than enough to shot beyond the gap and into overkill.

If we accept that Sixth Heaven's multiplier behavior is typical for multipliers in general, this would push "Crash" and "Smash" weapons into the same category of Intercept Overkill.
Wouldn't Existence Bonus also go in that category?
 
Wouldn't Existence Bonus also go in that category?
Silver Hero's Mana Blast showed no such thing - but it didn't have Legend affinity.
Sixth Heaven's smackdown had a Legend affinity, and DID make use of it twice. Nice catch.
Existence Bonus also procs twice on Intercept.

In extreme cases, "any ability that explicitly gives named bonuses to damage string procs twice" might happen. Like Rain of Light - this time from Intercept Damage...
 
Silver Hero's Mana Blast showed no such thing - but it didn't have Legend affinity.
Sixth Heaven's smackdown had a Legend affinity, and DID make use of it twice. Nice catch.
Existence Bonus also procs twice on Intercept.

In extreme cases, "any ability that explicitly gives named bonuses to damage string procs twice" might happen. Like Rain of Light - this time from Intercept Damage...
I don't think things like Rain of Light would proc twice. Same for multihit stuff.

If those things do though, I feel very sorry for anyone who gets on the other end of a Punch-Through version of Starshine.

Edit:
Goddess White doing a False Intercept becomes a lot more scary if Time Walk procs twice.

And her sword has all three of Epic, Crush, and Time Walk!
 
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So I just ran the math, and Time Walk + Crush is MAJOR SHENANIGANS when Intercept is involved.

Let's take a look at Goddess White's weapon. If she's just slaughtering things normally, then each turn Time Walk gains 2 extra stacks of 1d3,000 to add to all her future attacks (4 stacks when her OP is doubling her APT).

For sake of simplicity, let's assume that every dice roll is half of maximum (1,500). So the amount Time Walk adds increases by 3,000 every turn (6,000 with OP). Crush then multiplies that by 3 to get 9,000 (18,000 with OP).

Sounds pretty good, right? Now let's see what happens if someone intercepts her and she wins the Intercept.

First thing that happens is that each attack rolls MM twice, once when going against the enemy attack and once when going against the enemy's defensive string. This doubles how many stacks Time Walk gains each turn from 2 to 4 (4 to 8 with OP), causing it to increase in value by 6,000 each turn instead of 3,000 (12,000 instead of 6,000 with OP).

Crush then multiplies that by 3, causing the Total Damage of her initial attack to increase by 18,000 (36,000 with OP) each turn.

Then the Unblockable damage resulting from the Intercept goes up against the enemy's defensive string.

First, Time Walk appears in the new damage string, adding 6,000 (12,000 OP) damage to the 18,000 (36,000 OP) that won the Intercept. This brings the total to 24,000 (48,000 OP).

Then Crush multiplies that by 3 again, bringing us to 72,000 (144,000 OP) damage.

That isn't the total damage dealt. That's just how much her post-Intercept Total Damage increases by each turn. The rate at which it grows.
 
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