I wonder how often I mentioned it, but Cerys already has it. Means she can not lose it only because our grace period is ending, we just need to conciously unlock it.
The same could be said of your shield spell then:
You barely have the chance to react when the storm grows even stronger. You desperately loose your magic as wide as you can, unlocking every lock you had placed on it, your body glowing like a star in the near pitch black of the storm. You feel stray bolts of lightning deflect off of it as you slowly stomp forwards, every step sends a boot sinking into the ground and you drag your sword behind you as you go. The fucking bird screeches at you, a horrible sound that echoes with thunder, as you close.
Cerys already used magic to make a defense, quite an effective one seeing how it deflected lightning, and unlike with the melee attack she
actually knows she did this, and did so intentionally.
I am not sure however that a spell nobody, not even herself, knows she managed is as likely to not be hit by the end of the time period as with something she already has done and knows she has done.
If it is based on belief than not even she knows she can do it, and without having tried it before the gate closes it might be like a beginner shooting a bulleye with a bow and arrow from a hundred yards:
An accident and beginners luck the first time, but a large amount of trial and error to actually
intentionally do so.
I had wrote the above before going to work, was going to write a a few more things that are… no longer relevant now that the update happened.
Such is the life of being asked to do things when you are in the middle of typing a comment and then having to leave for work after
.
Though the parts that were relevant to the update that I probably should have mentioned
before going to bed last night, but it was 1:30 AM when the plan was posted and I didn't quite feel up to making a post. Gambled that I would have time to say it in the morning and failed
.
Oh well.
That said now that the update is over and that
particular melee buff is something we have to discover carefully over time, it now means we should try to find a
different melee buff, and hence actually strengthens my point of trying to get a melee buff so I am not complaining
As for the update itself:
In retrospect at least part of this is my fault because I remembered that Plasma Sphere counted as Physical damage against the Blood Willows and forgot that Thermal Spear counted as magical against them. If I remembered that (or checked the chapter again
), it probably would have affected Naron's plan because I gave the impression of "our normal spells are unlikely to work" when knowing we have at least one ranged option would have changed things. By only remembering Plasma Sphere (I guess because that was the stranger of the two a spell that doesn't deal magical damage, rather than a spell that does), I kind of gave the wrong impression.
My bad, unintentional misinformation on my part.
On the other side, not even slightly upset with the way the update went.
Probably because I am more interested in the narrative than the game. I'll forgive a lot game play wise as long as I think something is narratively satisfying. I mean I actually liked the result of the other big vote mishap with setting the house on fire near the beginning of the quest, so I am kind of the odd one out sometimes
.
Though yeah, as a game some people had solid criticism that is more in depth than I would offer anyway, though there was unsurprisingly a large amount of salt going on in thread
.
Take heart though, strong reactions mean that what you write is meaningful enough to people to actually cause emotion. If a person doesn't actually care about something they wouldn't waste so much time on it.
Also guys look on the bright side, this plan was very much made to lessen the danger the enforcers would be in while putting us in the line of fire.
It is definitely something that they are going to remember, the 13 year old willing to go through with
that to ensure their safety.
Our likability with the average enforcer is only increasing.
Also narratively this type of result ties in nicely with our trauma of having had an enforcer die on both missions we had back up on.
Hence here Cerys picks a plan that puts all of the danger on us this time so it doesn't happen again. Maybe intentionally so, maybe subconsciously so.
With expected results (especially when you have little to no intel on the enemy).
Of course that isn't why the
players made that plan, but it sure ties in to the narrative, to give what I consider a satisfyingly result.
I also wouldn't be surprised if people in the story actually came to that conclusion, which could be… interesting.