Thoughts on magic:
If there are two things I'd like to push through before the gate closes on quickly gaining new spells it would be:
1 Melee enhancing spell, such as the one that was used when fighting the mage.
This is because I don't believe that we are at the point of being sufficiently damaging enough in melee, despite how effective we may seem atm. Damage is suppose to be our bread and butter, and Cerys already unknowingly activated an ability with the sword once, so we know it is possible.
Multiclassing is good and all, but we need to be good at what we are built for first, and I think we can be much better by that means.
Even right now, Daiyu has a 1.4 multiplier on her weapon despite her not being the "dps" of the group. Crush's X3 is helpful at exceeding her damage now, but the more levels raise the less that single X3 stacks to the multiplier increase.
Our sword damage was made with the assumption we'd be buffing it with other skills, so
do so.
Yes we other abilities might be nice, but I consider this a
basic for our build.
2. A ranged attack that doesn't deal fire/ice damage. We know that there will be enemies with resistances to fire, or outright heal from thermal damage (which would include and fire I imagine
) in this world. If we want to actually do
anything to them in the future without having to rely on our super ability, we need to get this asap. Also our super ability takes times to fully prime to dangerous, and a sufficiently fast opponent or one that could teleport could move outside of its range, and never stay in the aoe long enough for it to actually amount to anything. We need something to defeat enemies that are resistance, immune, or heal from our primary attack type. Also having a Thermal attack will make it so that people have a better idea that we can do non-thermal attacks, hopefully making it easier for us to make some in the future once it
does become harder. Even our melee attacks are attacks using heat (plasma cutting edge blade). Personally I would go for "a spell that tries to erase the target or otherwise disintegrate/destroy it" in hopes of getting the disintegrate ability (or erase, though I imagine that would be a milestone or a cash shop upgrade). It falls into line with "Alpha and Omega" so it isn't exactly out of her capabilities, I'd imagine.
As for abilities that Rukia mentioned that he thinks are important that we are ignoring, besides Alpha and Omega, there is also Ignition aura guys
You know the very first ability that we got, has "ignition" in its name and so is basically specifically made to be iconic of us? The ability that once we get to level 20 with it and 1000xp will be our highest increasing in damage skill by far? That ability
It is probably also much more than it appears, but we haven't really got far enough along with it, nor have we experimented with it.
It is our iconic ability and we haven't really been using it much.
Collateral damage is an issue yes, but how are we ever going to get rid of that problem if we don't practice it?
Same goes for Alpha and Omega and for Further incentive for practicing the super ability besides the obvious:
Alpha and Omega's Mana Steal doesn't affect stats atm, whereas Blood Willow's Mana Steal does.
Note: atm (at the moment).
If it was impossible to make Alpha and Omega's mana steal to affect stats there would be no need to put "atm"
meaning that we can make its mana steal buff us in a fight in some way (perhaps HP, perhaps damage, perhaps all our base stats).
But to get there we need to actually practice the ability and get good at it. Which people have been avoiding.
We are going to be hard focused because our super ability corrodes reality, and people
already know this in every other dimension in the local dimensional cluster.
Avoiding it out of fear now that the deed has already been done is a little too late. We have to
own the ability and
master it.
Now as for current planning:
Ghost like opponent means that, obviously, there is a decent chance that our hot/cold damage won't even work, leaving us with alpha and Omega.
Actually, on the ability sheet for this quest, which only turns updates with things
as they appear in quest we now have:
Intangibility: Negates physical damage and halves magical.
Now one might say that this makes things easier because we have magic damage, but… Consider the fact that the Blood Willows consume didn't work on Plasma Sphere for instance, because, despite the fact that compressing the heat was magical,
releasing it wasn't. The damage not magical, hence there is no reason to assume that it would be so for Thermal Sphere either. Whether we can harm it in Melee is a question of whether or not swinging our swords counts as magical damage, and I am
very much not wanting to go within melee range of this thing anyway.
Also speaking of abilities, I am don't
remember the following one appeared before in quest, and yet it is on the ability list:
Damage by Health: Allows an attack to target by Health percentages.
Which means that higher health doesn't necessarily mean better odds of survival. It might even be
worse, in that if resilience isn't bypassed it higher health means that our resilience absorbs less of that damage.
I imagine that this would be from the claw attack though I might be wrong.
Also:
Stack by Level: Allows buffs from the same source to stack upon themselves a number of times equal to ability level.
I don't think we've seen in quest before.
Though I admit I don't know if Damage by Health or Stack by level appeared only now or they went up before.
However, right now, our only likely way of dealing with this foe is Alpha and Omega. Possibly ignition aura (because that is
definitely magical fire) but that might not work since Ignition Aura "everything in radius is on fire" is based on what Cerys believes can catch on fire, if she doesn't think it can, it won't work.
Push technically could work because it is
pure magical force but on the other hand it is only 5 damage at the moment and we have little chance of being able to increase it damage to overcome the enemies resilience. Whether Halt works or not is questionable, since at level 3 it might not work on intangible beings yet (after all, the amount of things it works on is something Rukia confirmed increases as it levels, which means there must be things that it
can't work on now).
other things to keep in mind:
The enemy is intangible, that doesn't just decrease damage, but it also increases way to avoid damage. It is very possible for instance, for it to escape A&O by simply walking through a wall, then we'd have to waste time knocking the wall down to get to it or find an alternate method of getting close. The ideal here would be to lead it out into the open, and to try to stay out of its melee range.
If we wait for the enforcers, actually we have an excellent oppurtunity, they probably all have more "magical" attacks than we do, and most probably don't have a MM over 70. If we can lure it into an area with the 30 enforcers they could barrage it with magic and it would be unlikely that we'd be harmed. Might need to level up weapon to make it more likely though to go through unscathed, or otherwise check with each one to see if their spells can penetrate A&O before challenging the enemy.
On the other hand, the enforcers might also be attacked by the target and lives lost.
Currently still theorycrafting possible votes but posting this for now so people keep it in mind, since I have to go afk for a bit anyway.