Magical Girl Quest - The Fire That Burns

Also, @Naron
For the date, did you set it to the beginning or the end of the chapter?
Because the day ticks over from one to the next through the chapter.
 
I updated the date twice while reading the last chapter.
It sets at the end.
I thought you might have, but you didn't update the links above it, so I got confused.
Can you just change it to [Date] as of Chapter [Chapter Name] ?
Adhoc vote count started by Rukia on Sep 18, 2017 at 4:00 PM, finished with 4453 posts and 7 votes.
 
I thought you might have, but you didn't update the links above it, so I got confused.
Can you just change it to [Date] as of Chapter [Chapter Name] ?

Can do; I keep those two links mostly to know when I last counted... in case I lose track and have to do it again, so I know where I knew exactly what day it was.

Edit: Done
 
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Healing and Tanking? This is Daiyu's job: her affinities are Love and Protection after all.

We should focus on what we can do with our affinities: a cloud of annihilation (End), a death's touch (End), a way to grow plant (Beginning), etc. Or a way to Begin communication and End it.

Cerys and Daiyu are a team. They were designed as a team. Of course Karen is going to send them together as often as possible! Assuming they will separate us when they don't absolutely need to is stretching it.
 
Vote so far.

[X] Concentrated Horror - The situation in Germany is deteriorating, it needs to be dealt with soon
Number of voters: 7

I'll probably give it an hour or two before I start the next chapter.
 
...
We lost the support mage when PtV died, so we have to pick up the slack as much as Daiyu has to.
Besides, what kind of spell do you still want that we do not already have? I said before that the buff is already there and we just need to find it.

Additionally, we can not lose any Spells or Abilities we already have. That would be nothing but a dick move.

She has Love and Protection, shielding, boosting and healing people is right up her alley, not ours. Any spell we do with Beginning and End isn't likely to do anything near what she can do. We already pick up the slack in support role by offering searching options with thermal sense, inflicting damage over time with aura and battlefield control in a wide area. Buffing our allies isn't something that would come naturally to Cerys unlike Daiyu. Let's just play to our strengths rather than trying for the Jack-of-all-Trades master of none way.

As I said before, I'd work on the sword, we got an hint that it would give us access to more End spells earlier in addition to the sword spam. We have good options against hordes and an AoE, but not much to kill boss mobs which I suspect we would find by working on IE, something like a high damage ranged single target spell. If you are set on an utility spell, then let's try looking if we can use it delimit zones where we can create barriers with exotic effects like an extended area for our existing spells or some such. In essence IE is a spell focus, so it should work. And as I mentioned before, work on the spirit connection thing, like maybe trying to talk to the Spirit of the Land in Europe? Would likely help in searching for magic and maybe gain some pokemon (?).

No, I don't think we can lose spells, but their effectiveness is likely to be affected by the titles since magic works on belief. I'd think our titles and how we are named influences the things we can and can't do with our magic as well as the possible evolution paths our abilities will follow. That seemed logical in this setting.
 
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Healing and Tanking? This is Daiyu's job: her affinities are Love and Protection after all.

We should focus on what we can do with our affinities: a cloud of annihilation (End), a death's touch (End), a way to grow plant (Beginning), etc. Or a way to Begin communication and End it.

Cerys and Daiyu are a team. They were designed as a team. Of course Karen is going to send them together as often as possible! Assuming they will separate us when they don't absolutely need to is stretching it.

You keep talking about 'jobs' like this... but just because someone else is built better for something does not mean the rest can not have a bit of it as well.
Besides, a shield is easily within our Affinities: End all damage.

Additionally, I will not start experimenting with mass-scale annihilation or Auto Kill before our magic control is much better.
What do we even need plant growth for? We are the DPS, you just assigned us as that before; no need to grow anything because we only destroy.


Honestly... healing is always good... and maybe you did not notice, but Daiyu can not heal anyone but herself.
And again, our buff/heal(?) girl is not there anymore, for crying out loud.


Besides, just because they were designed as a team still does not mean they will always be together. I know that if I were the one that ran this Quest, I would definitely separate Daiyu and Cerys once in a while; just so that people who had grown complacent with the tank/healbot standing in front of them would get a harsh awakening.


And as I mentioned before, work on the spirit connection thing, like maybe trying to talk to the Spirit of the Land in Europe? Would likely help in searching for magic and maybe gain some pokemon (?).
When do you think we can do that? It would take weeks to find a place where Cerys can establish a connection to begin with. We do not have that time right now, especially with the barrier growing weaker.


No, I don't think we can lose spells, but their effectiveness is likely to be affected by the titles since magic works on belief. I'd think our titles and how we are named influences the things we can and can't do with our magic as well as the possible evolution paths our abilities will follow. That seems logical in this setting.
Titles don't effect your skills.




Besides, why are you all arguing against something that we can grab in a single day and instead insist we do things that will take weeks, if not months?
 
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The build I want is a couple of extra spells at Level 1 and then Leveling Infinity Edge.

And really the one spell I really want is a shield spell. The rest would only be for flexibility.
Spell boost + Shield spell would mean that XP spent on offence would also give some defense.
 
Trying to create new spells/shop items that Crystal hasn't already is a nightmare.
I'm not trying to copy him, but he's already done all of the good ideas.
 
Trying to create new spells/shop items that Crystal hasn't already is a nightmare.
I'm not trying to copy him, but he's already done all of the good ideas.

Oh, I know that feeling very well.
It helps if you think about what Cerys' concept is and to create something that enhances it. Nepgear is a buff/tank-character, so she got lots of buffs and additional tankiness.

Ideas I have from the top of my head would be an additional form for Infinity Edge, a flame-streak upgrade for Flight (where we just leave a line of fire behind us, which basically makes it impossible for enemies to follow Cerys through the sky)... and armour-upgrades.
 
Oh, I know that feeling very well.
It helps if you think about what Cerys' concept is and to create something that enhances it. Nepgear is a buff/tank-character, so she got lots of buffs and additional tankiness.
*Cough* New Shop Item *Cough*

You were made as a part of a team.
You have abilities reflecting that.

EDIT: I'll just post the first level and save you guys the wondering.

Ignition Knight: Increase Ebony Knight's Health and Base Resilience by 1% per level.
Ebony Knight: Increase Ignition Knights Base Damage and Magic Modifier by 2% per level.
[ERROR: DATA NOT FOUND]

Crystal already has Core Synchronisation, but there really aren't any other team based abilities you can have.

EDIT2: Numbers are subject to change at milestones...
 
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Ninja edit strikes again.

Thank you for mentioning that, I would have missed it otherwise.
However, I just realised both of them need to buy it and I doubt Daiyu has 300 EXP ready to spend like this.

Maybe you should add a note that it only takes effect when both of them are on the same battlefield?
 
I'll get to my reaction/analysis of some of the shit that went down in the update in a bit, but for the purposes of inciting discussion, all I want as additions to Cerys's base kit is a shield spell as others have noted and a decent healing spell. We're not support specced, we never will be, but we do need these utility spells to cover the biggest gaping flaws in a pure DPS build. Beyond that, I can think of a number of things to try out as improvements but nothing would stand out as being entirely new.

On a side note, we should probably be getting some achievements for some of the stuff we've done, like finding Daiyu or burninating that Dark Mage.
 
Thank you for mentioning that, I would have missed it otherwise.
However, I just realised both of them need to buy it and I doubt Daiyu has 300 EXP ready to spend like this.

Maybe you should add a note that it only takes effect when both of them are on the same battlefield?
I am quietly running DaiyuQuest in the background, don't worry about managing her XP or stats.
If you train Knights Aria with her, you will both gain a level up.

Those were just the initial notes I have, I'll write it out in proper when you buys it, as state it does that.

On a side note, we should probably be getting some achievements for some of the stuff we've done, like finding Daiyu or burninating that Dark Mage.
Neither of those are holyshit things.
An Achievement has to be something Important.

Like soloing an entire city, or a Dragon.
Or something soon

I want us to learn how to use electricity as well as fire.
Fire =/= Electricity
You can try though
 
You keep talking about 'jobs' like this... but just because someone else is built better for something does not mean the rest can not have a bit of it as well.
Besides, a shield is easily within our Affinities: End all damage.

Additionally, I will not start experimenting with mass-scale annihilation or Auto Kill before our magic control is much better.
What do we even need plant growth for? We are the DPS, you just assigned us as that before; no need to grow anything because we only destroy.


Honestly... healing is always good... and maybe you did not notice, but Daiyu can not heal anyone but herself.
And again, our buff/heal(?) girl is not there anymore, for crying out loud.


Besides, just because they were designed as a team still does not mean they will always be together. I know that if I were the one that ran this Quest, I would definitely separate Daiyu and Cerys once in a while; just so that people who had grown complacent with the tank/healbot standing in front of them would get a harsh awakening.

*sigh* answer got a bit long...

And what's the point of a shield spell? If they know what they are doing, the Clocktower will deploy Cerys and Daiyu together to better concentrate force and limit the chance of losing either of them due to mishap. What point would then be to have a shield spell when the one Daiyu can do will be so much better? Deploying them separately doesn't make sense and if Cerys ends up alone, she already has things capable of keeping her alive and rejoining with her and killing a leveled up Daiyu seems really hard. In battle we can only cast one spell per turn, why would we rather use that spell for defending other, which is unlikely to be our strong suit anytime soon if ever, when we will have Daiyu available and we are more suited to kill whatever we are fighting in the least amount of time with our spells. It might also be just 1 day to develop it, but it's one day that would be spent on a spell that we are likely to never make much use of or be that useful. "Just in case" when it would require time or xp to level is insufficient to convince me to invest anything in it when we could work on things we already know we are better suited for or our existing abilities and spells.

The third MG was specced for overall support and would have been likely better than both of them in that, but that doesn't mean that both Cerys and Daiyu have to take up the same slack in support since she isn't here anymore, that slack can be shared by both following their best capacities. We are specced for DPS and have branched out in the searching and battlefield control capacity regarding support. Daiyu is the Tank and has already a nifty support spell and abilities suited for supporting and protecting allies. Do we have abilities that synergize with defense/support spells concerning allies? No. Does Daiyu? Yes. That alone makes her better suited than us at supporting allies while we are better in other kinds of support. Making us both capable of supporting allies in the same capacity seems counterintuitive. We have different strengths and weaknesses. The only real support we really need to learn atm for our allies is not turning them to ashes.

Any shield we make is unlikely to be better than Daiyu's and any healing we do is also unlikely to do better than what she could do if she develops such a spell, simply due to our respective affinities. Similarly, any damaging aura she creates and battlefield/crowd control she could do is unlikely to be better than ours. Daiyu will become a badass in time, but she hasn't even begun her training yet or even really started to develop spells.

Concerns about the risk of Auto-Kill effects are fair, but I don't remember having proposed that nor do I think that we will have direct access to an auto-kill spell right at level 1. And what plant growth? With access to the Spirits of the Land we would be better at locating things that need to be dealt with since a Spirit's consciousness spans a continent, we already did it once in the US but couldn't treat the information. That would complete our sensing role as well as giving us maybe some other options, like summoning nature spirits or the like. As for taking weeks to find it, was it mentioned anywhere before? The Spirit in the US guided us to the best place to do it. If we just say hello to the one in Europe by, maybe, pulsing our magic in the ground, it might do the same if inclined to. If it doesn't want to, well that's it and we can do other things less time consuming.
 
Do you think we can learn how to teleport? Would be great if we get stuck in something again.
 

Sorry, but we are going in circles and will not get to an agreement.
I want a Shield, you do not. We both laid out our reasonings and now it depends on how many people agree with whom.

The plant growth was in response to someone else, as well as the Auto Kill thing and anything else in that segment.

I am quietly running DaiyuQuest in the background, don't worry about managing her XP or stats.
That is about what I expected; I just figured that she does not have the 300 EXP on hand to buy it... and probably will not have them at hand anytime soon, either.

Gaia: Una is about the right age

Would not mind at all, as long as she does not get PtV :V


Do you think we can learn how to teleport? Would be great if we get stuck in something again.
I think we are past the point where we go for "oh, that sounds neat, think we can get it?"... besides, teleport in particular is something that this system hands out really, really sparsely.
 
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*sigh* answer got a bit long...

And what's the point of a shield spell? If they know what they are doing, the Clocktower will deploy Cerys and Daiyu together to better concentrate force and limit the chance of losing either of them due to mishap. What point would then be to have a shield spell when the one Daiyu can do will be so much better? Deploying them separately doesn't make sense and if Cerys ends up alone, she already has things capable of keeping her alive and rejoining with her and killing a leveled up Daiyu seems really hard. In battle we can only cast one spell per turn, why would we rather use that spell for defending other, which is unlikely to be our strong suit anytime soon if ever, when we will have Daiyu available and we are more suited to kill whatever we are fighting in the least amount of time with our spells. It might also be just 1 day to develop it, but it's one day that would be spent on a spell that we are likely to never make much use of or be that useful. "Just in case" when it would require time or xp to level is insufficient to convince me to invest anything in it when we could work on things we already know we are better suited for or our existing abilities and spells.

The third MG was specced for overall support and would have been likely better than both of them in that, but that doesn't mean that both Cerys and Daiyu have to take up the same slack in support since she isn't here anymore, that slack can be shared by both following their best capacities. We are specced for DPS and have branched out in the searching and battlefield control capacity regarding support. Daiyu is the Tank and has already a nifty support spell and abilities suited for supporting and protecting allies. Do we have abilities that synergize with defense/support spells concerning allies? No. Does Daiyu? Yes. That alone makes her better suited than us at supporting allies while we are better in other kinds of support. Making us both capable of supporting allies in the same capacity seems counterintuitive. We have different strengths and weaknesses. The only real support we really need to learn atm for our allies is not turning them to ashes.

Any shield we make is unlikely to be better than Daiyu's and any healing we do is also unlikely to do better than what she could do if she develops such a spell, simply due to our respective affinities. Similarly, any damaging aura she creates and battlefield/crowd control she could do is unlikely to be better than ours. Daiyu will become a badass in time, but she hasn't even begun her training yet or even really started to develop spells.

Concerns about the risk of Auto-Kill effects are fair, but I don't remember having proposed that nor do I think that we will have direct access to an auto-kill spell right at level 1. And what plant growth? With access to the Spirits of the Land we would be better at locating things that need to be dealt with since a Spirit's consciousness spans a continent, we already did it once in the US but couldn't treat the information. That would complete our sensing role as well as giving us maybe some other options, like summoning nature spirits or the like. As for taking weeks to find it, was it mentioned anywhere before? The Spirit in the US guided us to the best place to do it. If we just say hello to the one in Europe by, maybe, pulsing our magic in the ground, it might do the same if inclined to. If it doesn't want to, well that's it and we can do other things less time consuming.

The point of a shield spell is that covers a hole in our defenses and we won't always have Daiyu there.
I think it adds more value than some new variation of a damage spell.

Note that I only want one level in the spell, something we can make in a day or so.
Spell boost changes the normal rules, the power of the spells is almost irrelevant since we add our base damage & magic modifier to it.
So even if we our defensive spells are bad it wont matter since we can add the offensive power of Infinity edge to them.


On a separate note:
[X] Concentrated Horror - The situation in Germany is deteriorating, it needs to be dealt with soon.
 
The point of a shield spell is that covers a hole in our defenses and we won't always have Daiyu there.
I think it adds more value than some new variation of a damage spell.

Note that I only want one level in the spell, something we can make in a day or so.
Spell boost changes the normal rules, the power of the spells is almost irrelevant since we add our base damage & magic modifier to it.
So even if we our defensive spells are bad it wont matter since we can add the offensive power of Infinity edge to them.
I'm pretty sure that barriers don't work like that.
@crystalwatcher ?
 
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