Magical Girl Quest - The Fire That Burns

I think heating is a more efficient means of killing him than cooling, hence why I didn't comment directly.

Anyways, I wanna sleep, so I won't be writing a vote, but I endorse our plan A being thermal sense assassination at range.

Plan B would be wait for backup, then luring him out by having them go after his out of town lair.. We can detect scrants last I checked so if he summons more we shouldn't have too much trouble keeping them from going on a rampage.
 
While rapid change of internal body temp sounds good for insta-killing the D Mage...are we forgetting about magic resistance? We don't even have enough power/control to muck about with regular creatures fully at will yet, much less break through whatever protections he undoubtedly put up.

Personally, I advocate going in immediately. Fire storms don't do too well with allies, and the inside/basement of a house is a bit too close to CQC for comfort. If they do arrive before we attack, have them reinforce the perimeter. Preferably with .50 Cal's.

As for our own attack. I recommend getting as close as possible undetected, and deploying A&O while simultaneously burned all the air in the building. Inhibit his magic and suffocate him.
 
The closest we have come to the Thermal Sense assassination thing via internal temperature rising was with the Scamps and it didn't work against them, even though those were basically nothing but scrubs and shouldn't have more magic resistance than an average mage (an MM of N/A isn't really a good indication and 35 resilience is just a bit above human norm). So it might work but it seems to me to have a better chance to fizzle. It is not an unremarkable woodland creature. So if we go for that, it would be a good idea to have 1-2 contingencies because it is untested and the only time we tried it, though it wasn't on a human, it failed. Rather than upping his temperature, I'd rather be for igniting his surroundings at a distance with Thermal Control while controlling what the flames hit in order to prevent the house from burning, should be well within our capacities. Since he would be in the house he wouldn't be in plain sight so it remains discreet. Even if it doesn't work it should be able to flush him out of the house (he would likely begin to run) and into a clear battlefield before killing him.

Either way we should take some time to scout out the area in order to locate all the Scrants and other shit. If we find a lot of Scrants in the dark mage's facility, we should also set up a contingency for it before the assassination or even attack the facility before going after him. After all, if he feels threatened he might set the gribblies on the population of the village as a diversion. Attacking the facility, while slowing us, would also be a good way to flush him out, maybe to be sniped by the SAS at a distance if need be.

On that note we should keep the Scout focused on keeping an eye on him at all times, so that even if we need to divert to keeping the village safe we would still have someone trailing him.

The "little girl who has lost her ball" seems to me to be possibly a bad idea. Since he seems to control the creatures, he should be a sensor or communication based mage so it could potentially fail spectacularly, since if he has even a slightest bit of talent in that he might not be fooled by just Cerys's innocent facade. We simply don't know enough to be sure it would work. Fucking various talent mages...
 
The closest we have come to the Thermal Sense assassination thing via internal temperature rising was with the Scamps and it didn't work against them, even though those were basically nothing but scrubs and shouldn't have more magic resistance than an average mage (an MM of N/A isn't really a good indication and 35 resilience is just a bit above human norm). So it might work but it seems to me to have a better chance to fizzle. It is not an unremarkable woodland creature. So if we go for that, it would be a good idea to have 1-2 contingencies because it is untested and the only time we tried it, though it wasn't on a human, it failed. Rather than upping his temperature, I'd rather be for igniting his surroundings at a distance with Thermal Control while controlling what the flames hit in order to prevent the house from burning, should be well within our capacities. Since he would be in the house he wouldn't be in plain sight so it remains discreet. Even if it doesn't work it should be able to flush him out of the house (he would likely begin to run) and into a clear battlefield before killing him.

Either way we should take some time to scout out the area in order to locate all the Scrants and other shit. If we find a lot of Scrants in the dark mage's facility, we should also set up a contingency for it before the assassination or even attack the facility before going after him. After all, if he feels threatened he might set the gribblies on the population of the village as a diversion. Attacking the facility, while slowing us, would also be a good way to flush him out, maybe to be sniped by the SAS at a distance if need be.

On that note we should keep the Scout focused on keeping an eye on him at all times, so that even if we need to divert to keeping the village safe we would still have someone trailing him.

The "little girl who has lost her ball" seems to me to be possibly a bad idea. Since he seems to control the creatures, he should be a sensor or communication based mage so it could potentially fail spectacularly, since if he has even a slightest bit of talent in that he might not be fooled by just Cerys's innocent facade. We simply don't know enough to be sure it would work. Fucking various talent mages...
As I understood it, all living things have magic res, to varying degrees. It's why our beginning stuff wouldn't work on people period. This guy is a mage who has had time to set up.

I have NO DOUBT that he has already implemented personal protections, and surveillance around the house. Given that MGs explicitly have a huge Aura...I think trying to act our way in is going to fail pretty much instantly. Better to try dissipating magic, and sneaking up, giving him no warning or suspicions whatsoever.
 
and the only time we tried it, though it wasn't on a human, it failed.

Actually, we used it successfully on several animals before. Our Thermal Sense was level 8ish back then and the amount of innate resistance it can overcome increases with the level.

As I understood it, all living things have magic res, to varying degrees. It's why our beginning stuff wouldn't work on people period. This guy is a mage who has had time to set up.

I have NO DOUBT that he has already implemented personal protections, and surveillance around the house. Given that MGs explicitly have a huge Aura...I think trying to act our way in is going to fail pretty much instantly. Better to try dissipating magic, and sneaking up, giving him no warning or suspicions whatsoever.
I do agree that he probably prepared... but Rukia noted our stuff can affect humans at higher levels; we just tried to do it the last time when everything was low.

Additionally, we found a good method of hiding our magic; no one can tell we are a Magical Girl and that guy probably does not suspect one of those coming to hunt him in the first place, seeing that there is only one (Cerys) currently known to the magical world.
 
Adhoc vote count started by Rukia on Sep 16, 2017 at 2:16 PM, finished with 4029 posts and 1 votes.

  • [X] Stage 1: Preparations
    -[X] Check the whole village and a little beyond for Scrants with Thermal Control
    --[X] If there are any hidden inside the borders or within your sensing range, keep a close eye on them during what happens next
    -[X] Check the house the mage is hiding in with your senses as well; stay at least one street away, though
    -[X] Share your findings with your team
    -[X] Have the Scout watch the house directly and keep the enforcers nearby
    -[X] Should the mage panic and start rampaging through the village, abandon stealth and make sure the people are not harmed by any means necessary... short of burning down the place
    [X] Stage 2: The very easy way
    -[X] If you can sense the mage in his hideout, crank up his internal temperature until he dies
    --[X] If this works, go in and clean it out
    [X] Stage 3: The... not so easy way
    -[X] Set a fire in his house, either by overheating another heat source in there or just putting some flames somewhere
    --[X] If he flees through some secret tunnel, follow him above ground
    --[X] If he stays inside, crank up the heat but make sure it can not escape the house
    --[X] If he comes outside, follow him and deal with him
    [X] Stage 4: The other base
    -[X] Take care of the secret hideout, call in an airstrike if necessary
    [X] Battle Plan Scrant
    -[X] stay at a distance and try to freeze them until they can no longer move around, then shatter them to little pieces
    --[X] Halt them if you can
    -[X] only use fire when you have to; make obstacles out of ice to stop them from attacking civilians or other allies
    [X] Battle Plan Mage
    -[X] Cast Halt to stop him from escaping, then hit with sword
    --[X] Cast Thermal Spear Ice if there is nothing else vulnerable nearby; just do this if it works, no need to go in
    -[X] Keep your eyes open for any nasty surprises
    -[X] Keep freezing his surroundings and hold the temperature around him as far down as possible to inconvenience him
 
Um... okay. Either this is what hides behind the cloak, or... what?

Does anyone have ideas?
I'm going with an experiment gone horribly wrong... or horribly right depending on the mage's perspective and that's what they look like. The picture doesn't have them flailing around in pain it's a creature vaguely human walking around, add in the fact the word corruption was used when talking about the mage and it supposedly being a mercy...
 
I'm going with an experiment gone horribly wrong... or horribly right depending on the mage's perspective and that's what they look like. The picture doesn't have them flailing around in pain it's a creature vaguely human walking around, add in the fact the word corruption was used when talking about the mage and it supposedly being a mercy...

That would explain the hooded cloak as well...
But if this is what we are going up against, I get the feeling Plan A will not work...
 
This guy is a mage, what makes you all think he''ll be as vulnerable as innocent forest animals to hostile magic? I seriously doubt he wouldn't have ways of shielding/repelling hostile magics from himself. Even if he can't repel it he almost definitely can sense it and work out how dangerous it is, then we'll have to deal with him flailing about dangerously in the center of the village.
 
This guy is a mage, what makes you all think he''ll be as vulnerable as innocent forest animals to hostile magic? I seriously doubt he wouldn't have ways of shielding/repelling hostile magics from himself. Even if he can't repel it he almost definitely can sense it and work out how dangerous it is, then we'll have to deal with him flailing about dangerously in the center of the village.

First, as I said, our Thermal Sense is now much stronger than it used to be. And, again, higher levels allow us to even influence creatures that are inherently magical.

Secondly, Thermal Sense can not be felt by others; they can tell we do something from how the temperature changes at best.
 
wait for backup.
use that time to get a better grip on your target. use thermal sense to note positions and numbers of his beasts.
we really shouldn't be going in blind.
 
Actually, we used it successfully on several animals before. Our Thermal Sense was level 8ish back then and the amount of innate resistance it can overcome increases with the level.

*raises eyebrow*

It is not an unremarkable woodland creature.

There is a difference between a woodland animal and a human and there should also be a difference in magical resistance too. Thinking that what we have can affect significantly a mage from our killing little mundane beasties is stretching it. Thinking that it can affect a mage boosted by whatever corruption or whatever happens with the Dark is stretching it even more. Using something that untested doesn't sound to me like a good idea. It might work, but if he is tougher than a normal human, he might survive and even if he isn't the upping the temperature risks to not go fast enough to prevent him from causing collateral damage.

We are in a village, we need to be mindful of killing him in the fastest way possible. I wouldn't even be surprised if he didn't choose this location especially because Enforcers can't act overtly in this setting while at the same time offering him plenty of hostages/guinea pigs.

I'd rather rely on more simple and tested facts:
- Fact 1 humans need to breath. Though that of course assumes that he is still mainly human.
- Fact 2 we can up the temperature of the air anywhere within a few hundred meters ridiculously high in merely moments.
- Fact 3 a human that breathes air upwards of 300°C in temperature isn't likely to be in good shape, burnt lungs is a bitch. Not to mention the third degree burns on the rest of his body.
- Fact 4 the heat created would be non-magical in nature, the same way Plasma Sphere isn't magical, which would bypass any kind of magical resistance he might have. And we can prevent it from spreading. The only problem would be the possible boosts or mutations that being from the Dark gives the guy.

I do agree that he probably prepared... but Rukia noted our stuff can affect humans at higher levels; we just tried to do it the last time when everything was low.

Additionally, we found a good method of hiding our magic; no one can tell we are a Magical Girl and that guy probably does not suspect one of those coming to hunt him in the first place, seeing that there is only one (Cerys) currently known to the magical world.

As I already noted in a preceding post, the opsec concerning us was beyond pathetic. Assuming that people don't know about the Clocktower having a MG when they launch a systematic sweep of the UK with her serving as the tip of the spear is overly optimistic. Assuming that people don't know us by our face after a month of coming and goings in the Clocktower is also potimistic though slightly less. If the quest is anything like CWMGQ, I'm going to assume the worst will happen and that the dark mage is in fact the creeper that we met near the research departmentt that was discharged and then turned to the dark because of spite, meaning he will recognize Cerys and might have spent some time plotting revenge.

The guy did know a sweep was happening and managed to evade Enforcers until now. The conservative opinion here would be to assume he has some insider info which might or not include us, depends on your paranoia.
 
Um... okay. I think you are a little bit into shadowrun-territory now.

First of all, the creeper person was dealt with as per WoG. He is not coming back, or we would know.

Secondly, as I said twice before, our Thermal Sense doubled in level since we last used it. We never even tried it on a human being at level 8 and we can use it on Morgan just fine (Cerys adjusted her temperature before so she did not feel cold).
Besides, of course it is mostly untested; are we supposed to heat-kill humans for science?

Thirdly, why should that guy expect the humanified nuke to come gunning after him specifically? There are a lot of troubling things throughout the land.

Fourthly, I give you that he probably knows our face anyway. Which is why we do not want to go anywhere near him to begin with.
 
Um... okay. I think you are a little bit into shadowrun-territory now.

First of all, the creeper person was dealt with as per WoG. He is not coming back, or we would know.

Secondly, as I said twice before, our Thermal Sense doubled in level since we last used it. We never even tried it on a human being at level 8 and we can use it on Morgan just fine (Cerys adjusted her temperature before so she did not feel cold).
Besides, of course it is mostly untested; are we supposed to heat-kill humans for science?

Thirdly, why should that guy expect the humanified nuke to come gunning after him specifically? There are a lot of troubling things throughout the land.

Fourthly, I give you that he probably knows our face anyway. Which is why we do not want to go anywhere near him to begin with.

Maybe, but the fact remains, in addition to our anonymity being not as good as we might hope, that we are assaulting him in his territory. We are in a village where he has a house and an underground facility, those don't sprout from nowhere. If we assume even minimal competency and compound it with what we know of the magical world that doesn't make a pretty picture. He has specifically set up his base in a small village, not in the woods far from civilization, which means he will likely use the mundanes here as human shields, hostages and the like. Given the normal size of Enforcer squads, we can also assume that whatever defense or contingencies there are presently should be enough to rebuke at least one squad of 4, maybe up to 12, Enforcers or at least slow them down while he makes his escape.

Relying on an untested mean of killing him in this case where he has preparations in place seems to me to be really risky.

And I really hope I'm just shadowrunning. But this setting isn't helping.
 
Okay, Rukia usually wants to write another chapter after a shorter one like this... so here, even when I said I would not make one.
To get things going.


[X] Stage 1: Preparations
-[X] Check the whole village and a little beyond for Scrants with Thermal Control; try to appear as normal as possible, maybe hide your armour under a long coat
--[X] If there are any hidden inside the borders or within your sensing range, keep a close eye on them during what happens next
-[X] Check the house the mage is hiding in with your senses as well; stay at least one street away, though
-[X] Share your findings with your team
-[X] Have the Scout watch the house directly and keep the enforcers nearby
-[X] Should the mage panic and start rampaging through the village, abandon stealth and make sure the people are not harmed by any means necessary... short of burning down the place

[X] Stage 2: The very easy way
-[X] If you can sense the mage in his hideout, crank up his internal temperature until he dies
--[X] If this works, go in and clean it out

[X] Stage 3: The... not so easy way
-[X] Turn down the temperature in his house as far as you can, try to trap him in the cold
--[X] If he flees through some secret tunnel, follow him above ground
--[X] If he stays inside, push down the heat as far as possible and make sure it does influence the temperature outside of the house
--[X] If he comes outside, follow him and deal with him

[X] Stage 4: The other base
-[X] Take care of the secret hideout, call in an airstrike if necessary

[X] Battle Plan Scrant
-[X] stay at a distance and try to freeze them until they can no longer move around, then shatter them to little pieces
--[X] Halt them if you can
-[X] only use fire when you have to; make obstacles out of ice to stop them from attacking civilians or other allies

[X] Battle Plan Mage
-[X] Cast Halt to stop him from escaping, then hit with sword
--[X] Cast Thermal Spear Ice if there is nothing else vulnerable nearby; just do this if it works, no need to go in
-[X] Keep your eyes open for any nasty surprises
-[X] Keep freezing his surroundings and hold the temperature around him as far down as possible to inconvenience him



When we can not use fire, we use ice.

I am having dinner now; all complaints and concerns will be adressed once I am back.
 
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First, as I said, our Thermal Sense is now much stronger than it used to be. And, again, higher levels allow us to even influence creatures that are inherently magical.

Secondly, Thermal Sense can not be felt by others; they can tell we do something from how the temperature changes at best.
Thermal sense is stronger, but its not thermal sense that influences things. Its thermal control. And while we know higher levels can do things...we don't actually know how high those levels need to be. Its a shot in the dark at best, and I don't think its going to work. What we can do is screw around with the ambient temperature to debilitate him, and hopefully ruin whatever delicate magical processes he's got going on. We should also activate A&O as soon as he detects us. Hopefully it'll interfere with any magic he tries to form, but most importantly its an exponential attack. Activating it as soon as possible is critical to maximum impact.
 
Thermal sense is stronger, but its not thermal sense that influences things. Its thermal control. And while we know higher levels can do things...we don't actually know how high those levels need to be. Its a shot in the dark at best, and I don't think its going to work. What we can do is screw around with the ambient temperature to debilitate him, and hopefully ruin whatever delicate magical processes he's got going on. We should also activate A&O as soon as he detects us. Hopefully it'll interfere with any magic he tries to form, but most importantly its an exponential attack. Activating it as soon as possible is critical to maximum impact.

I am fail, it is Thermal Control... I just always call it Thermal Sense.
Besides, A&O is loud. We do not want that right now... so I would rather keep it as an emergency-fallback.
 
-[X] stay at a distance and try to freeze them until they can no longer move around, then shatter them to little pieces
Are we certain ice won't be melted by their acid?
-[X] Cast Halt to stop him from escaping, then hit with sword
Didn't we agree not to go in close range to him? While I agree casting Halt is a good idea, rushing with our sword isn't.

We should just cast a few spears against him instead.
 
I am fail, it is Thermal Control... I just always call it Thermal Sense.
Besides, A&O is loud. We do not want that right now... so I would rather keep it as an emergency-fallback.
A&O is noticeable, yes. Thats why I said start it as soon as he detects us. Its too valuable at wearing away protections, and provided we contain it, the rest of the neighborhood shouldn't notice a thing beyond whatever noises we make. Hell, even sound could be stopped if we can get a sharp enough temperature gradient in the air, though since we haven't practiced it, I don't recommend trying that now.
Are we certain ice won't be melted by their acid?
Thats...not quite how acid works. It would react with water in an exothermic manner, yes, but super-cold substances would be significantly harder to start a reaction with. And we don't even know it will behave like normal acid because this is magic acid, and magic ice we're talking about. No way to tell until we try it.

And it would be corroded, not melted. The former is what acids do, the latter is a substance shifting from a solid to a liquid, by means of temperature or pressure change.
 
Are we certain ice won't be melted by their acid?

Didn't we agree not to go in close range to him? While I agree casting Halt is a good idea, rushing with our sword isn't.

We should just cast a few spears against him instead.

I actually mean to freeze the blobs themselves; every liquid, even when gelatinous, should become solid at some point. That would hopefully negate any resistance against slash attacks.


As for going into close range, I do not really want to start chucking spears around; those things still have a small explosion that gets fire/ice everywhere.
I can add a note to throw ice spears at him if that helps, but the only thing we can really do is swording him.

Edit: Put in a note about using the ice spears.
 
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Now that I think about it, do we need a line of sight to cast Halt or can we cast it through our thermal sense?
 
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Looks like a Shade to me.

This creature, tentatively named 'Scrant' by the team that discovered them, is some sort of regenerating absorption creature. It regenerates endlessly, well, more likely it regenerates by consuming it's creators Mana. But still. It also dissolves anything it touches, though this has been discovered to be a mild acid, rather than any sort of magical effect.
Hmmmmm. If they're really using their creator's mana, we could force multiple creatures to constantly regenerate by burning them, it will waste his mana. It's a viable tactic and we would only need the Scrants to be inside the range of our thermokinesis.

It shows a hooded person wearing a cloak and billowing robes, stepping out of a building, followed by one of the creatures
It has a better picture, but the man is still hooded and cloaked, it is showing him creeping over the back of someone's fence.
I wonder what happens if we Halt a Scrant. Shouldn't its (possible) connection to its creator be interrupted just like the radio's?
 
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