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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Sorry that thought ended: "hard to tell until we make it." or something along those lines.
Okay so the first way I see this working is:

1. The magic is tamped down to a more stable state by Stabilization. 2. The high intensity magic that does remain is kept out of Snorri by juicing his magic resistance or reflecting it away. 3. The Magic is that has not been reflected is ordered by Thungni's Presence. 4. The reflected magic has already been shot out of the range of presence so can't be affected.

1. The magic is controlled by Stabilization + Presense. 2. The high intensity magic that does remain is kept out of Snorri by juicing his magic resistance or reflecting it away. 3. The Magic is that is reflected fires back more effectively or with less of a loss from inefficency than Spell turning normally would have due to the more controlled order.

You slipped sluggard and frozen back in there however I don't know where thats coming from. Its in none of the runes descriptions, so I assume its literally coming the heart reagent. Thats a huge amount of work we're assuming that the least impactful part of the recipie to manage. And I still don't agree that the link from physical cold -> slowing metaphysical winds is a reasonable jump for us to make.
It's frost dragon blood, not heart, since it's the normal Rune and not the Master Rune. Stabilization also dampens magic, as does spellturning, which seems a fair enough synonym for rendering sluggish. Add the blood to that, and semi-metaphorical/semi-literal freezing of the magic doesn't strike me as out of bounds.
 
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I kinda want an Ancestor spirit to off handedly mention Snorri popping in to the afterlife like it isn't a big deal.

Ancestor spirit: Bah! You lot just won't let me rest will you? If you're gonna keep calling on me for advice then at least come to me like Klausson does rather than make me drag myself all the way back to the world of the living.

Dwarf: Klausson fuckin' WHAT?!?
"Bah, you beardlings don't have any respect for your elders! You never visit us, you barely talk to us if you don't need something, and you expect us to just fix all of your problems for you, when y'inevitably get in over you head over some fool project or other! Why can't you be more like that one beardling, Klausson?! He comes over from time to time without asking for anything from us, damned beardling even brought enough toys for every kid in the Underearth!"
 
It's frost dragon blood, not heart, since it's the normal Rune and not the Master Rune. Stabilization also dampens magic, as does spellturning, which seems a fair enough synonym for rendering sluggish. Add the heart to that, and semi-metaphorical/semi-literal freezing of the magic doesn't strike me as out of bounds.
This is just adding additional steps to the jump that I already think is dubious. And I'm not even sure why or where you're going.
Just bringing all the definitions in so they're in one place.
Rune of SpellturningAllRuneWearer has greater magic resistance and a chance of reflecting spells back to caster. multiple copies improves odds of reflect proccing
Master Rune of StabilizationTalismanicMaster RuneWearer's personal magic resistance is greatly improved, and creates a small aura that dampens magic around them as well.

Weapon: Similar to the Talismanic form in that it opposes magic. Instead of passive protection, magical protection of the enemy is turned into an aura that destroys the enemy's magical protection, and further making blows themselves likelier to wound.
Master Rune of Thungni's PresenceTalismanicMaster RuneEnemies suffer greater casting debuff, spells cast around the user are broken up and used to improve the casting of all Runes around the user.

Stabilization and Spellturning all directly have anti magic capabilities, none of them are the same, Presence interferes with magic in an area. Spellturning does it directly on the user. And Stabilization acts somewhere in between the others by both having area and personal components.
If the combo succeeds, I don't think theres any reason we'd need it to work in the way you described rather than my second case. Therefore I'm not sure why this logical jump is needed, unless you think we can get these runes operating at 101% efficiency by making them ice aspected.

Non of them have additional cold aspects we could be bridging, none of them suggest that they cool magic except via the jump dampening -> sluggish -> cold which I think is a linguistic trick that is unlikely to hold up well to Khazalids hatred of abstracts.
Looking at cold runes, I don't think they have a particularly noticeable antimagic bend, obviously there are the elemental resistances which basically all elemental runes display when used defensively but apart from that the only cold rune that jumped out to me as having a significant anti magic effect was the Rune of Verglas... which you invented, so there may be some circular reasoning if we try and used that as evidence that cold improves anti magic effects, as I assume you were using the same train of thought there that I'm now disagreeing with.
Looking at combos, none of the ones that use cold runes seem to display a tilt towards antimagic, even when hailmantle pairs frost with Sanctuary it prefers an combo with physical defense (blowing away projectiles) and a debuff effect (slowing down enemies). And non of our anti magic combos involve a cold rune, although that is somewhat less useful evidence.

Further I would have less (less because reagents are still the second least important input to an runic creation so its a lot of work to be hoping that a reagent can pull off a whole extra step in how you think comparable to what entire runes need to be doing) issue with semi metaphorically freezing a wind, if actually freezing a wind gave you something frozen.
The winds of Magic do not turn into a different phase or slow down when they become cold, any more than a Blizzard will begin raining liquid nitrogen. Cold winds aren't even particularly associated with being slow, they're associated with sapping the strength and speed from people they blow on. This is exactly what we see in the Hailmantle combo. Now theres still a way to make that sapping probably work with the anti magic, however:
A. As a derivative of Khazalid, Runes don't like abstracts.
Its still multiple steps of distance and its a link that ties an otherwise acceptable combo into a likely one, not something that would have a significant impact on its own, and probably not the runes I think we'd try to use to exploit gradually weakening an incoming spell.
 
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So ... how many Yorri's favors and Apprentince/heir actions would we have to call in to get the windsight done for the Conclave? two form both?
Neither our teach or Kar would say no to a collaborative effort at that point. Esspecially given it's an 'adjustment' more than a creation...
Just looking for ways to fit through.
They cannot help. If they could I'dve been banging on that button the past couple IRL months, and we'd already be done.
 
And none of those are the windsight watcheye456 specified...
I might not be the most rune oriented person. ... Imagine transfering a prostetic rune into engeneering one could get complicated.
Yorri already helped with sensory research, while Kar is on track with most of our research so at the very least she would act as spare brainpower.
It is still something we can do with the prods if windsight isn't an option. That and completing other research can proc other projects.
That is also true. There will be a lot of finagling and rolls required but it may be possible.
 
... This is simultaneously funny and kind of dark, like holy fuckeroni wha–
Admittedly, thinking about it, if we ever manage to make connecting to the Underearth remotely stable, doing something like making a toy for every child in the Underearth would be both extremely fitting and basically the perfect crowning achievement for Snorri. Though, that said, we might want to first make toys for every child in the Karak Ankor, since that'll be likely be relatively easier and a good benchmark.
 
This is just adding additional steps to the jump that I already think is dubious. And I'm not even sure why or where you're going.
Just bringing all the definitions in so they're in one place.
Rune of SpellturningAllRuneWearer has greater magic resistance and a chance of reflecting spells back to caster. multiple copies improves odds of reflect proccing
Master Rune of StabilizationTalismanicMaster RuneWearer's personal magic resistance is greatly improved, and creates a small aura that dampens magic around them as well.

Weapon: Similar to the Talismanic form in that it opposes magic. Instead of passive protection, magical protection of the enemy is turned into an aura that destroys the enemy's magical protection, and further making blows themselves likelier to wound.
Master Rune of Thungni's PresenceTalismanicMaster RuneEnemies suffer greater casting debuff, spells cast around the user are broken up and used to improve the casting of all Runes around the user.

Stabilization and Spellturning all directly have anti magic capabilities, none of them are the same, Presence interferes with magic in an area. Spellturning does it directly on the user. And Stabilization acts somewhere in between the others by both having area and personal components.
If the combo succeeds, I don't think theres any reason we'd need it to work in the way you described rather than my second case. Therefore I'm not sure why this logical jump is needed, unless you think we can get these runes operating at 101% efficiency by making them ice aspected.

Non of them have additional cold aspects we could be bridging, none of them suggest that they cool magic except via the jump dampening -> sluggish -> cold which I think is a linguistic trick that is unlikely to hold up well to Khazalids hatred of abstracts.
Looking at cold runes, I don't think they have a particularly noticeable antimagic bend, obviously there are the elemental resistances which basically all elemental runes display when used defensively but apart from that the only cold rune that jumped out to me as having a significant anti magic effect was the Rune of Verglas... which you invented, so there may be some circular reasoning if we try and used that as evidence that cold improves anti magic effects, as I assume you were using the same train of thought there that I'm now disagreeing with.
Looking at combos, none of the ones that use cold runes seem to display a tilt towards antimagic, even when hailmantle pairs frost with Sanctuary it prefers an combo with physical defense (blowing away projectiles) and a debuff effect (slowing down enemies). And non of our anti magic combos involve a cold rune, although that is somewhat less useful evidence.

Further I would have less (less because reagents are still the second least important input to an runic creation so its a lot of work to be hoping that a reagent can pull off a whole extra step in how you think comparable to what entire runes need to be doing) issue with semi metaphorically freezing a wind, if actually freezing a wind gave you something frozen.
The winds of Magic do not turn into a different phase or slow down when they become cold, any more than a Blizzard will begin raining liquid nitrogen. Cold winds aren't even particularly associated with being slow, they're associated with sapping the strength and speed from people they blow on. This is exactly what we see in the Hailmantle combo. Now theres still a way to make that sapping probably work with the anti magic, however:

Its still multiple steps of distance and its a link that ties an otherwise acceptable combo into a likely one, not something that would have a significant impact on its own, and probably not the runes I think we'd try to use to exploit gradually weakening an incoming spell.
I really would not consider "A thing does a thing that is synonymous with thing" a linguistic trick, not even by the pedantic standards of Khazalid. As far as freezing, I just considered that a good aesthetic note to hang my hat on rather than purest necessity, with obvious reagents to use for it and a strong theme, and even if the elemental effects don't end up expressing itself the way I would like I am sure as Asuryan is bright that the combination of M.Stabilization/Spellturning/Thungni's presence will do, materially, what I want in terms of calming the high magic enviroment and protecting Snorri from what magic does remain that I will not be upset, at worst I would be looking for possible other reagents to use for such a thing so that it could be even more tilted to the cold after compressing the combo.
 
I really would not consider "A thing does a thing that is synonymous with thing" a linguistic trick, not even by the pedantic standards of Khazalid. As far as freezing, I just considered that a good aesthetic note to hang my hat on rather than purest necessity, with obvious reagents to use for it and a strong theme, and even if the elemental effects don't end up expressing itself the way I would like I am sure as Asuryan is bright that the combination of M.Stabilization/Spellturning/Thungni's presence will do, materially, what I want in terms of calming the high magic enviroment and protecting Snorri from what magic does remain that I will not be upset, at worst I would be looking for possible other reagents to use for such a thing so that it could be even more tilted to the cold after compressing the combo.
If "A thing does a thing that is synonymous with thing" is what you had done I wouldn't be arguing.
Words can have multiple meanings. Great is synonymous with Terrific. Terrific is synonymous with Horrible. Great is not synonymous with Horrible.
It only took me three jumps in theasarus.com to get from one word to its literal autonym.

Something that is dampened might be sluggish. And something that is sluggish might be cold, however something that is Dampened is not necessarily cold, and something that is cold is not necessarily dampened.
I can use your exact same logic to argue the Rune of Stabilization into a morale damaging debuff. Stabilization dampens, if your spirits are dampened then you might be despondent. Despondent means you probably want to give up the fight and not bother.

Words are not logic statements. We cannot transitively pass properties between them because they mean different things in different contexts.
The name of the rune comes after the effect is observed, and it is the best summarisation to describe the observed effect.
We don't take the name and then make whatever effect we like by connecting different words and different contexts.

Just doing this for the aesthetics is a valid reason for the choice as far as I'm concerned so if you want to leave it there and drop the talk of chilled and sluggish winds then I'm happy to end this discussion on that.
I am not sure that the combo will do what you want for the reasons I laid out previously if you want to discuss those then we can refocus, and if you think my reasoning is fine but "Nah it'd combo" or "Thats a risk I'm willing to take" then I'm also happy to move on from this entirely.
 
If "A thing does a thing that is synonymous with thing" is what you had done I wouldn't be arguing.
Words can have multiple meanings. Great is synonymous with Terrific. Terrific is synonymous with Horrible. Great is not synonymous with Horrible.
It only took me three jumps in theasarus.com to get from one word to its literal autonym.

Something that is dampened might be sluggish. And something that is sluggish might be cold, however something that is Dampened is not necessarily cold, and something that is cold is not necessarily dampened.
I can use your exact same logic to argue the Rune of Stabilization into a morale damaging debuff. Stabilization dampens, if your spirits are dampened then you might be despondent. Despondent means you probably want to give up the fight and not bother.

Words are not logic statements. We cannot transitively pass properties between them because they mean different things in different contexts.
The name of the rune comes after the effect is observed, and it is the best summarisation to describe the observed effect.
We don't take the name and then make whatever effect we like by connecting different words and different contexts.

Just doing this for the aesthetics is a valid reason for the choice as far as I'm concerned so if you want to leave it there and drop the talk of chilled and sluggish winds then I'm happy to end this discussion on that.
I am not sure that the combo will do what you want for the reasons I laid out previously if you want to discuss those then we can refocus, and if you think my reasoning is fine but "Nah it'd combo" or "Thats a risk I'm willing to take" then I'm also happy to move on from this entirely.
I am on team "That's a risk I'm willing to take" and team "Nah it'd combo".
 
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Eh, this is essentially a gronti so anatomically perfect it is all but indistinguishable from a living dragon. Like with it potentially being able to self improve, it being able to (probably slowly) heal self repair would fit with that idea.
Adamant dragon eggs would be an interesting logistical challenge for reproduction

Though, that said, we might want to first make toys for every child in the Karak Ankor, since that'll be likely be relatively easier and a good benchmark.
Snorri has already done this, and has to be told to stop making more.
 
A big part of this is from Grimrir's last word and the Grimrill forging process where it is WILL that will let you do the impossible even when body , mind and soul starts to fall apart.
makes sense that Snorri takes after Grimnir's methods and ways the most , Grimnir was the only ancestor god to even sit down with Snorri and personally teach him a lesson and even gave a demonstration when he carved that master rune in front of him , sure it was just one lesson but its a lot more then anything Thungni directly or personally did
 
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