On Thread Etiquette:
I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.
I don't think it is actually , I am almost certain the cults of the various ancestor gods have their own internal people that can caste highly specific relevant said ancestor god runes
remember Thugni was not the only one of the ancestor gods to do runes , Valaya is credited in some lore with inventing the dwarf language , it was Grungi who cast the rune of Eternity on the throne of power, Gazul was the one who discovered the runes of each ancestor god
I am almost certain each of the cults of the ancestor gods could at the very least caste the relevant ancestor rune of their god without needing involvement from any Thugni's rune smiths
Its pretty heavily implied that Thungni did something magical so that his descendants inherited the Gift.
Membership in the religious institutions isn't familial like Runesmithing is, and in fact a lot of dwarves retire into the priesthood.
1st had the idea and 4th edition WFRP did neat things to try and make it fit current canon metaphysics and Dwarf lore.
1st: They just know the Runes or could use miracles like other priests I believe.
4th: Cults were created by Gazul, who picked Thungni-blooded Dawi that weren't as talented to learn a limited selection of Runes because he figured they'd need to know some to deal with magical gribblies/attend to their community.
Every priest IS descended from Thungni in 4th, to explain how they can learn and use some Runes.
Rhunrikki was made before 4th, and publicly the fates of those with very weak Gifts is usually just doing their second career choice. Some definitely went into the priesthoods of the other Ancestors, beyond that, is Cult secrets and unknown to Snorri. #Runesmiths #Priests
Spells you mean? Centuries at best, millennia at worst.
Dawi are not built for spellcasting and runesmiths doubly so. Snorri's have windsight on technicality - it's a rune that perceive magic and plugs that into his mind. It's not his soul doing it directly. Casting spells is far more complex. Plus, even if possible, it runs counter to Snorri's own stilling field.
I will await the day when Vrangni finally realise that he is the second most radical rune Lord before Snorri, that all this time trying to counter Radicalism has made him the 2nd poster dwarf for radicalism
Vragni is well aware, part of his anger is the fact that he feels compelled to do this because someone has made him break from tradition to save tradition.
considering Thugni is thousands of years old and had likely at least hundreds of kids and those offspring have had thousands of years to have kids of their own ect.. and royal clans regularly intermarry I can say with certainty that their is not a single royal or noble clan in the Karaz Ankor that does not bare Thungni's blood at the very least
considering Thugni is thousands of years old and had likely at least hundreds of kids and those offspring have had thousands of years to have kids of their own ect.. and royal clans regularly intermarry I can say with certainty that their is not a single royal or noble clan in the Karaz Ankor that does not bare Thungni's blood at the very least
Do we know if any elves have been given runic prosthetics? Between not!legolas's adventures with prince Gimli and fighting side by side in the Fimir war I would imagine that a fair few elves have lost limbs saving dwarven lives, and an intuitive/natural way to repay that debt would be to replace the sacrificed limb with a runic one.
Granted, the elves have healing magic which can regrow limbs, but I wouldn't expect your average high elf spearman to have any more access to that a typical dwarven warrior would to runic weaponry.
Fair point about the dwarves being too pragmatic for such philosophical flights of fancy: "this runic leg is my leg because it works well enough as a leg, stop lollygagging around the ale cooler you beardlings and get back to work"
The elves on the other hand I can see being all over it, and spend decades arguing over if a magically regrown finger could ever be meaningfully the same as the one that was lost.
So what you're saying is that my idea of making something that reminds Malekith of Whitebeard (in a fairly literal sense) is completely in line with his plan already? Excellent! Perhaps it would actually be a good idea to discuss it with Whitebeard, as fun as theorycrafting stuff with an end result of "are you sure this won't cause a war?" is.
One of those thoughts I think sometimes: Snerra has a specialty in making Gronti. Snerra has to a greater or lesser extent disappeared for multiple turns.
I think she might be about to steal Snorri's thunder, and we're about to get Solveg'd!
One of those thoughts I think sometimes: Snerra has a specialty in making Gronti. Snerra has to a greater or lesser extent disappeared for multiple turns.
I think she might be about to steal Snorri's thunder, and we're about to Solveg'd!
[X] Plan: Stormrider General - [Y] Understand Runecraft [2 Free Progress] ✓
- [Y] Understand Runecraft, The Stilling Field [1 Free Progress] ✓
Crafting -[X] [Difficult] Skaudardrengi Pt. 2 [6 Snorri AP + 6 Peerless + 2 Peerless Procs + 4 Mind for Constructs + 2 Gronti-Bay] Use the Anvil of the Earth and KKR and Zharrgal. Wear BA/Skarren/Aethyrbinder. Rest in this post ✓
--[X] Choose: Combo, Empowered Awakening+: [Master Rune of Waking [x2 T4 Ancient Greedy Troll's Heart], Rune of Empowerment [x2 T4 Dragon Ogre Shaggoth Heart], Rune of Siphoning [x2 T4 Ancient Greedy Troll's Heart].]
-[X] [Difficult] Design Swift Wind, "Alazilfin", Wing , Pt. 1 [1 Karstah AP]
[Talismanic] Skaudardrengi's wings are already immense limbs of Adamant, rippling with carved muscle. They await the Runes. Upon the middle joints of the wing limbs, the Runes of Speed and Breezes are inscribed. In the joining point over the spine where the wings emerge from the back, the Rune of Featherweight waits to be used. Like the Storm Wyrm's it emulates, Skaudardrengi shall also harness the winds and defy the grasp of gravity and the earth. 3 Adamant
--[X] Choose: Rune of Featherweight [T4 Elder Storm Wyrm Wing Tendons], Rune of Speed [T3 Pegasus Heart], Rune of Breezes [T4 Great Eagle's Feather].
-[X] [Difficult] Design Thunder of Doom, "Dronadum", Armor Pt. 1: x3 [T4 Adamant].[1 Karstah AP]
[Armour] This is a circle of white Adamant, slots around its rim allow it to be locked into a retaining device within Skaudardrengi's mouth, and the slots are incorporated into blackened Pure Gromril knotwork that surrounds the rim. The center of the shield is covered with a layer of swirling gray Pure Gromril shaped like storm clouds and shaded as to hint at a great wyrm's body spiraling within the storm. The Wyrm circles a large and beautifully faceted Sidereal Sapphire, protected by retractable Adamant plating, and inscribed onto the gem is the fiercely glowing Lonely Rune of Zon-Dum.
--[X] Choose: Lonely Rune of Zon-Dum [T4 Sidereal Sapphire and T4 Elder Storm Wyrm's Gas Sac]
Retainers: ✓
-[X] Training Regime Pt. 2 [3 Retainer AP]
-[X] Waystones, Warding [1 Retainer AP]
Khazagar:
Orders: ✓
--[X] Order: [T4] Voidstone --[X] Order 2: [T4] Ancient Greedy Troll Heart. [-15 Far North Favor]
---[X] 1st Royal Expedite. [-15 Far North Favor.]
--[X] Order 3: [T4] Ancient Greedy Troll Heart. [-15 Far North Favor]
---[X] 2nd Royal Expedite. [-15 Far North Favor.]
--[X] Order 4: [T4] Ancient Stone Troll Blood. [-15 Ungor Favor]
---[X] 3rd Royal Expedite. [-15 Ungor Favor]
[X] [Social:] Alma Almasdottir's first day in Kraka Drakk. ~ [X] [Social:] Nain's wedding ✓
[X] [Letters:] Knowledge about Nagarythe [Insightful]
-[K] [Simple] Examine heart: [3 Personal AP] ✓
-[K] [Difficult] Design [Armour] Karag Drakk, Armor Pt. 1 [1 Personal AP]
-[K] Teach your Apprentices [1 Personal AP] Locked for 10 Turns.
-[K] [Social:] Tarni, what do you want?✓
Voidstone availability: 86, DC 80
Peerless Production: 7, 54, 32, 21, 12, 50, DC 40
━<><><>< 505 A.P. ><><><>━
"Who are you?"
Alma Almasdottir does not jump, but she does make a perfectly understandable sound of surprise(at the appropriate volume) from the sudden appearance of an unknown kvinn in her personal space. Bent forward with ruby hair dangling in two plaits capped by little gold hammers.
"Hail, I'm Alma Almasdottir, apprentice of Karstah Snorrisdottir, who might you be?" she greets, nodding at the younger woman politely.
The red-head grins, freckles stretching across her face as she makes no effort to nod back.
"Svina Brunasdottir, daughter of—"
"—Skarri Dolgisson, son of Dolgi Bolgisson, apprentice of Him," Alma finishes instinctively, "I know of you. It is an honour."
What fortune, or perhaps simple happenstance? He was known to keep in touch with His students regularly, so it should be no surprise that Alma would come across the family of Lord Klausson's apprentices.
Svina blinks.
"You mean Gruncle Snorri?"
Grrk—!
"That is an inappropriate title for Lord Klausson," Alma retorts primly.
"Bleh, he's grumpy and he acts like my Uncles, perfectly fitting to me!" the younger woman (incorrectly) reasons.
"Assumptions about his personality aside, it demeans his achievements!" Alma retorts, nose wrinkling in vexation.
"Oh you'll be fun," Svina decides with a sage nod, "we're going to have a great time together, yessir."
"I strongly doubt we shall meet all too often," Alma responds. Perhaps monthly, in all likelihood she would be taken on as her grandfather's student if she understood what Yorri (the younger) explained.
The younger woman, the girl really, squints at her then smiles cryptically.
"Wanna bet on it?"
━<><><><==><><><>━
All is glittering and golden. Power from the Tools twists the tunnel, directing, guiding the trajectory.
The wall of brilliant light and power encircling you and the silverine ribcage you have "on" the Anvil of the Earth is blinding, but not completely so.
Though the pillar of energy you are inside appears as one cohesive whole, the truth is laid out by your Windsight Eye. With Barak Azamar here, the waterfall of power from the Storm crashes against an upswell of Deep Magic like two colliding streams colliding. The spray from their meeting exactly where you and the Anvil are.
Reach into the deepest depths, the very core of the world. Where They lay.
Hammers rise, words spill from your lips, and hammers fall.
You eye the golden veins that grow and creep up the Anvil, from Gormwand, and wonder as to their significance before dismissing the thought. Not seeing them crawl to your feet.
The final lines of the striking are rung into being, and the last words of the chant spill from your lips.
The Stilling Field shrinks, power floods—first through you—into the Rune of Empowerment. Strength for a time, enough to reach below.
Skaud afhunken
For a moment you see the wall of energy around you shift. For a brief moment the walls cinch inwards—constricting like it's a Dawi tightening their belt—towards the Rune of Empowerment as the Runecraft drinks its fill before the torrent rights itself. A new Rune, fresh and blazing with power.
One of three. The Hammer hums, unheard over the din, evaluating. It calls to its present partner.
You allow yourself a moment to bask in its glow, the deafening roar of magic the only sound that can be heard.
Enough rest.
It digs and digs and digs into the earth; grabbing and pulling until the pull is intercepted, that which was surprised before now prepared.
Karaz-Kazak-Rhun and Zharrgal flare to life with Mhorni's echoes glowing mere moments after. Then you swing Zharrgal down, and in the brief moment before the first blow lands you dimly realize something—
—Wait, when did you learn to start using two—?
—but the ring of metal on metal instinctively draws your attention, the chant spills from your lips and you regretfully toss the thought to the wayside. Questions about how and why are for later.
All is glittering and golden.
━<><><><==><><><>━
Alma Almasdottir does not rise to the taunts of one so obviously attempting to goad her.
"Hey~ fellow apprentice, hey, hey!" the newly (and sorrowfully) revealed peer and aforementioned goader, calls from beside her.
An attempt that is clearly meant (and fails) to anger her, she is certain.
"Alma, Alma hey! Alma!"
Her will is inviolate!
"Allllma—Alma, hey Alma! Alma, hey! Hey! You owe me five Brass!" Svina continues to sing-song.
Inviolate her will may be, Alma Almasdottir still honours her (ill-conceived) debts and digs into her pockets.
━<><><>< 507 A.P. ><><><>━
All is glittering and Golden.
Siphoning was next.
The bolts of magic sting now, thicker than your arm and falling upon you like rain in a summer storm. Not as painful as they were during the equivalent stage of Skarrenbakraz's creation, but they still hurt. Where they land is not random as you once thought. No, they strike the golden veins on your soul, making the lines pulse as magic is fed through them.
Ghal angrungnaz
The energy coursing its way through your soul has grown to the point that your equipment and Stilling Field cannot fully stop—cannot fully shield some dim part of you realizes—your soul from suffering the feedback.
Such a thought, made with what little of your attention you can spare on it, is chilling.
It heeds, called by the tune and by Itself.
But it's a thought for later, like the question of when and how you started or even learned to strike a Rune with two—four really—hammers. Because there will be a later and now you must focus on the Rune taking shape before you. Line by line and blow by blow the work of Thungni is wrought into being upon the Adamant. The metal glowing orange thanks to the now constant plume of flame that comes roaring out of Aethyrbinder like a dragon's breath.
The chant you devised for the Rune of Siphoning heralds the blow of four hammers, a rhythm that feels instinctual.
Skaurit en skaud a Grungni
You see the Stilling Field begin to shrink once more, slowly closing in. Hammering continues, never stopping, never ceasing. The chant on your lips grants you clarity, synchronizing the fall of four hammers despite it being devised around the movements of only one. The consequences and implications are small, distant things in the face of your work though. Focus Klausson, focus. All else is pointless if you cannot survive this ordeal, if you cannot return to kith and kin—
—if you cannot uphold your Oath.
Ages?
Seconds?
From the depths another, greater, part begins to climb. Up, up towards the call. To the surface where a speck of Itself already exists.
Time passes in an endless droning roar and blinding glow of power, tracked by the beat of hammers and the chant you have memorized. You begin to mistake the clang of metal for a heartbeat, before you realize you're actually hearing your own thundering in your skull. The Stilling Field continues to shrink according to whatever incomprehensible rules control it, and the agony of each magical bolt grows in correspondence. Your gilded veins glow hot.
You feed the increasingly magical lines the ground up Greedy Troll hearts, an echo of the creation that inspired their development.
Azgal-a-Azamar
Then it is done.
The Rune glows to life and gets to work; dredging, pulling upward, to bring power to the surface as the Dawi delve into the stone of the world and haul up its riches. The upwell surges, pushing back against the fury of the heavens for a brief moment before the violent equilibrium between earth and sky reasserts itself.
Two of three.
All is glittering and Golden.
━<><><><==><><><>━
Your teacher still hasn't left the Giantworks.
Not that you expect him to, not even Snorri Klausson can work that much Adamant in a few short years.
But that's neither here nor there.
So you push such thoughts aside as you walk into Guthrum's Grog-house, alone and hidden beneath a red hooded cloak, and make a beeline for a table where another hooded Dwarf waits.
Taking a seat, you pull off your hood and stare at them expectantly.
"Couldn't be early could you?" she begins, mouth tilted in a small frown.
"Hello to you too Tarni," you reply with a huff.
The student of Vragni Silverbrand scoffs and pulls down her own hood, staring at you in annoyance.
Tarni Olkasdottir, or Brightaxe as she was now called, was perhaps your strangest or at least the most combative—well you're hesitant to say friend actually—colleague.
Which said a lot given the company you keep included three Dragons, and several Brana.
Whatever the case, it's not often that Tarni writes to you, let alone want to meet you in person.
Never in Kraka Drakk of course, her pride and beliefs about your Master would never allow it barring the most dire circumstances. And you in turn, demanded that it never be done in Ornsmotek. Not because you hold similar feelings as Tarni, but because fairness and standing demanded an equivalent expectation.
A whole lot of tat to explain why you both chose to meet in a random tavern in Ravnsvake every time a meeting takes place.
Thus you and your apprentices, not yet including Svina much to the girl's annoyance, make the journey there once you get her confusingly obtuse request. For your part it's not just to see what Tarni could want, but also an opportunity to give your students—with Dreng secretly chaperoning—the chance to go about and do a bit of exploration. A treat, for their good progress.
"Hmph!" Tarni huffs, puffing a stray lock of gold-tipped silver out of her face, "yes, it's well I'll get right down to business Snorrisdottir. We've a problem."
You tilt your head. "Aye, what's it then?"
"It's about that damn hammer! " Tarni thumps her fist.
"Tarni we've already talked about Karaz-Kazak-Rh—"
"Not that one! The other hammer you numpty! The frozen one!"
"What?"
━<><><><==><><><>━
Alma Almasdottir travels the markets of Ravnsvake, one of the two Dwarf Holds built by the sea (two and a half if one counted Dorden's cliffside), her pockets full of coin and her mission clear.
"Alma!" a damningly familiar voice yells in her ear, making Alma jump in surprise.
She turns, and to her dread she spots the grinning visage of one Svina Brunasdottir grinning at her, bent forward with arms behind her back.
"Whawawa—how are you here?" she demands, recovering from her (perfectly understandable) surprise.
"I flew!"
Alma Almasdottir (rightfully) refuses to believe her.
"You—what?"
"Yup!"
Impossible.
"She means she came on the back of a Brana," Yorri chimes in from behind the crates in his arms, reminding Alma of his presence.
"Bleh! Ruin my fun," Svina pouts at him before turning back to grin at Alma.
"Does your father know you have left the Hold without escort?" She asks, looking at Svina in concern. What young woman goes out and commits such reckless acts?
"The Brana is her father's partner," Yorri adds again.
Thunder Wing, Alma recalls immediately as she nods at him in thanks. Meanwhile the vexing young lady in front of her grumbles at him about ruining her surprises.
━<><><><==><><><>━
You are Karstah Drakksdottir and you are confused.
"Greathammer with Everfrost, Petrification and Paralysis, oak and gold construction. Material couldn't be sourced, no identifiable maker's marks," Tarni repeats, "I remember when you asked me to do some digging."
You nod as you finally recall it. It was what? Six decades ago if you recall correctly. Tarni hadn't found anything. "You found nothing and gave me a bit of grief over using your debt to me on 'fool's errands,' if I recall."
"Yes, well I came upon something a few years prior. Doing completely unrelated work."
You raise a brow, "Oh?"
Tarni takes a swig before she starts, staring at you.
"I was given access to the archives of Clan Thungnisson alongside several of my fellow apprentices for, at the time, secret purposes—" the Tongs right, "—and as I was digging I noticed that some accounts in their older Book of Debts were strange. Thought it was a clue, so I did some digging. And I found a strange pattern in the old tomes, sixteen hundred years or so at the youngest, that all related to Durin's final expedition."
"That's not surprising at all," you comment, "Not the first time records have been omitted or vague—"
"—That's not the strange part. I found a list of expenses, one for another expedition forty years after Durin's, and it lists enough supplies for a party of twenty-eight headed somewhere, they return ten years later and only note the loss of a greathammer and suit of Gromril armour but make no mention of any deaths or Grudges sworn, which is something I don't think you need to be told is not done so vaguely. I can find nothing else about it. Forty years after Durin leaves, twenty-eight head out and then come back after a decade, only losing a suit of armour and a hammer."
"Alright…" you murmur, frowning harder. Tarni's right, losing Gromril—a whole suit of armour no less—wasn't something just noted and seemingly never brought up again. Especially in a time before Varn's founding, when Gromril was rarer than gold and used exclusively by the greatest and eldest smiths. Your teacher found a helmet and a greathammer of indeterminate age up north, is she—
"Karstah," Tarni says, not Snorrisdottir, not 'Numpty,' but your actual name, "I returned a day later with my teacher to show him the original record. But instead I find the record gone, and our access to the records blocked for a month not long after. Nothing was said, but—"
━<><><>< 510 A.P. ><><><>━
Yorri stares at Gromril walls that separate him from his most foolish student. Why couldn't he have been like Joll…
Behind him Snorri's retainers are not idle. A solid third of the Hearth Guard are out and about at the lad's order, using this place as a waystation while they check on the nearby Waystones for signs of trouble and mischief. Sensible, if loud. Bah. Break 400 and like every two-Brass Grungni Grungsson thinks he's an expert. Look at him! If he got to his age…
…well the world isn't fair.
Yorri adjusts his position, responding to aches he has lived with and had forgotten about. Those old cracks and pops returned after the Staff left his possession. Like realizing you had a mosquito on your leg and smacking it away, only to find that it lived. Returned to annoy you, and yourself all the more aware of it.
But spending some time with the Staff, while decent, would not make him bellyache, audibly at least, about it.
"Something's wrong, get back now!"
He's used to the pain, the ache, had to. Especially when he's lived with it for such a long time…
A hand falls in, the arm not far behind.
Such a miserable, agonizingly, long time…
━<><><><==><><><>━
All is Glittering and Golden—
—and all is agony.
The Master Rune of Waking is last.
Bingrungnaz Dawazi
When your Stilling Field shrinks you know right away that your equipment is not enough, but you're too far in to reverse course.
Eyes see Itself before the fragment is reabsorbed and dragged through the conduit into a propervessel.
Your body is aflame in both senses of the word. Golden fire covers your form, Aethyrbinder's Runes are glowing and making a whining sound loud enough that you can actually hear it despite the background roar of magic and pain clouding your mind. Skarrenbakraz crackles with lightning, refracting power it cannot bear, while Barak Azamar's frantic beat mirrors the rabbit-quick beat of your own heart.The staff grounds, hammer strengthens, the rest of the panoply regulates and vents. Supports bolstering a dam to beyond its limits. But a dam built to hold even the greatest river cannot withstand the Ocean.
Blizzardwing's description all those centuries ago was—for several possible reasons—more apt than you first thought. Parts of your soul-self fracture like upturning stone, creating fault lines in the bedrock of your existence. The golden veins that crisscross your form are melting and popping like molten cheese, oozing into these faults and sending fresh jolts of agony through you.
Your soul is breaking; cracking apart and erupting like a volcano. The damage being dealt is so great that the translucent reflection of your body lags behind your flesh enough now that you see yourself in double.
Still you hammer, still some part of you cheers.
Because you haven't blacked out, because you are awake.
Even though you wish the oblivion of unconsciousness claimed you.
But you push those thoughts aside, push the agony aside, to the farthest edges of your fraying mind and focus. You cannot falter, not now, not until it is done.
Never cease until the work is done. Create that which mundane hands alone cannot.
The Blood of Thungni, His Gift to you, is yours to shape this world—
Nuagaz un Nugnolkron
—and with it you will make a Wonder.
A thing terrific and majestic to behold, with silverine scale and dronril eyes, the bane of your foes and the shield of your Home.
You hear the roar that shakes the mountain, wings that blot out the sun and feel breath that matches its heat.
If you were a sappy sort, and at least some part of you is, you'd think it's a fitting bit of symbolism. That what would surely be the Hold's—nai, the region's—greatest shield and axe would take the distinctive shape of one of the Dawi's oldest foes. But you are of Kraka Drakk (second k notwithstanding), your child raised three Shard Wyrms to boot.
And as a man who cared for aesthetics, that was a pleasant thing to see.
Bah.
The mind takes you to strange places when you're half mad from pain you suppose, molten blood flying from your lips as you chuckle.
Swing, chant, endure.
Skaudardrengi, Karstah calls you, you think to the metal beneath your hammers, her Singing Slayer.
Fly upon wings of silver, rend the foe with glittering claws and roar with the fury of the heavens. Stand before the darkness, and be unbowed.
Instructions and purpose; Phantom limbs twitch, silvery rib bones rattle with false breath and shoulder blades move to the ghost of wingbeats before settling.
Let it be worthy of such a name, such a dream.
Your Stilling Field continues to shrink, thinking is growing difficult, but you feel it in your bones and your beard, see it with eyes of flesh and of metal.
All is Glittering and Golden.
Through the agony, you grin with bloodied teeth.
━<><><><==><><><>━
The Runelord hammers alone, his shadow consumed. His crumbling body and melting mind subjected to forces it has already endured once before. Forces to unmake, not meant for a soul of Stone, course through his body.
But this time he is awake, he is lucid, if occupied by the labour before him.
Occupied, but not oblivious.
Out of the corner of his eye he sees the walls of his self-made prison shimmer. The Eye that beholds the un-beholdable let him see what occurs. See how the walls pass the endless leagues of stone, tunnelling, digging below, below, until rock becomes color and color becomes power. A vision of madness Then darkness. A passage of natural rock where no torch is lit along its walls, where the only light is that at the passage's end. To great doors, flanked by statues and then through them to a hall.
The Last Hall. That which was once a simple opening hewn into material and immaterial by pick and blade. Succor and purpose, Hall and fortress, a Hold for the dead to safeguard a Gift for the living.
One that rings with laughter and song. Whose air is warm and inviting, scented with food that tastes of home and peace.
Even as he reaches for the reagents, he cannot look away. A table, endless and overflowing with food, at whose head sit six distant figures that shine like stars. Staff and Hammer greet their Maker, who sits in his chair with contemplative silence.
The Runelord feels it, hears them. Gruff pats and warm touches accompanied by voices of those he knows have long left the world above. To see them hale and whole and warm. If his eyes could shed tears as they were, they would.
—and then he feels her hands, one overtop his own, and the other on his cheek. His eyes behold something he has seen only in dreams since their parting. The lovely sight of pale golden plaits and warm green eyes that stare at him with not only exasperation, and worry, but unshakeable love.
The journey's end. Rest.
Will, Will that has withstood so much stutters, whines like overstressed metal.
It is almost enough to make his pace falter, to simply stop what he is doing. Leave the Master Rune incomplete, and lay down his tools.
Almost.
He hammers on, continues the chant with a shuddered breath and with her hand over his feeds the last of the reagents to the Rune with a shaking, shuddering frame.
But his eyes do not look away, willing the image he witnesses to be seared into his mind.
The vision before him twists and the image along the walls take him away, away and out the backdoors of His Hall. To the place where it was built, to cavern taller than the eye can see, where gold dust floats in the air—
Okraz a Makazi
—to see a Realm where all is Glittering and Golden.
(Roll, What notices the tunnelling: 4. Chamon.)
Before the Golden Hunter's spear, erupting from their arm with a haft of reason and tip of coldest, sharpest logic, drives home. The weapon lunges at the moment of a Runesmith's greatest vulnerability, and—fed upon the magic of the Anvil—its ethereal form passes through his panoply, turning the very means the Dwarf can safely channel the Winds against himself. Tip driving through Golden veins in his soul to pierce through the Runelord's heart.
Outside the chamber, the air shimmers as things emerge. Yet more Hunters, drawn to a call not meant for them yet nevertheless heard. Shifting silver serpents and golden humanoids, glutted upon the magic permeating the air.
Retainers bark orders, showing no outward surprise at the intrusion, only the annoyance of a duty interrupted.
An old man gets off his chair.
━<><><><Grumblings and Goings ><><><>━
The Realm
- [Late 504] The sister Holds of Karak Varn and Zhufbar make a new announcement perfectly in line with this Age of Wonders. Using their portion of the grand windfall that comes from the newest Gromril strike, the Masons and Engineers of both Holds declare that they shall create a thing to match the wonder of Lord Morgrim. A grand series of causeways to connect the two Holds. Not beneath the earth, but rather above it! Spearheaded by the Guildmasters of each Hold's Engineers Guild chapters, this Skybridge, shall span kilometres of open air with simple mastery of the physical principles. And once its value and skill is proven, there can be no doubt that the chapter in Everpeak shall also participate. The necessity of such a bridge? Bah. Don't listen to their prattle, this is first and foremost a vanity project.
- [Early 505] Karak Drazh, Eight Peaks and Karak Azul, to much less fanfare or pomp announce a further widening of the Underway connections between them, funded in part by Izril's great surge of purchasing. With the work done and purses full, the Kings of these Holds, all first cousins, invest that wealth for greater profit. Easing the congestion these already heavily trafficked paths possess. Truly they are the beating heart of Dwarfen trade.
- [Mid 506] Karak Vlag's great road to Uzkulak nears completion, but in a sign of the Hold's ambition(or folly) the King already declares that the great Angaz of Vlag shall be expanded, headed by the Hold's chapter of the Metalsmiths Guild, the great feat of industry will allow the Hold to process not only its own considerable mineral wealth, but the material it gets from its eastern partners. Always a need for Iron.
- [Late 507] Karak Zorn is a populous Hold, a storied Hold, a settled Hold. The eldest jewel of the Ankor's crown is heavy with the weight of the ages. Zorn has little need for works to show its greatness, but if there is anything that remains in perpetual progress, it is a Hold's defence! The Golden Walls of Zorn shall grow ever closer to the ideal envisioned by the wise Kings of the Eldest. More towers, more bulwarks, and even more walls, using designs that are closer to the ideals of the Honoured Ancestor Morgrim than the deviations implemented by the youthful ignorance of his followers.
Burudin
Past said:
- [Burudin] I should hope that someone has found a Rhunki worthy of filling Angkra's place.
- [Burudin] Slim pickings. What of that girlchild from the North? Klausson's niece.
- [Burudin] Too young, but should she live long enough(which I do not doubt), she's a sure enough option. Angkra would have approved at least.
- [Burudin] Too cheery.
- [Burudin] That's an apprentice level answer, there is no doubt in my mind that all four of them will have their perceptions of your maturity broken in good time. But who among this current crop is worthy hmm?
- [Burudin] Light a torch in a cave gas cavern and bring forward Svaltisson for consideration one of you, I'll offer up my best ale.
- [Burudin] Bryngold Angwanaz of Varn, a good head on his shoulders, of age.
- [Burudin] Damin of Karaz-a-Karak. Solid and undeniably skilled. Member of the Brotherhood of Dron.
- [Burudin] Hmph well Hammerspite's sure to agree if only for more of that Brinril.
- [Burudin] Would do keep the balance in opinion here.
- [Burudin] The day such considerations become the main component of membership amongst this body is the day half you louts ought to stop harping on Gift Giver about supposed aims for leadership and go after each other. I'll sooner join Lord Grimnir than sully this group with such consideration.
- [Burudin] If such schools of thought want a seat at the table, they simply need to find worthy candidates. It's quite simple.
- [Burudin] My brother made this union as a forum of discussion, there is merit to a diversity of thought here.
- [Burudin] Then find such freethinkers who have the skill to not shame the rest of us with their inclusion.
- [Burudin] Shoddy construction these days, and I'm supposed to trust the work of those same builders will last as long as the Runes I inscribe upon it? Bah! Would it be that I could split myself sevenfold, and just do it myself.
- [Burudin] Thankfully for the realm, you cannot.
- [Burudin] I mislike the goings on in the east, troublesome sort that.
- [Burudin] All whom I am in contact with from that place will speak nothing of it. Not even if they are oathbound, which is a sure sign that they are.
- [Burudin] What Dawi requires an oath to be sworn to have his word trusted? I'd trust him less if that was required frankly. And smack a fool for demanding I swear such a thing.
- [Burudin] When the matter is serious, you thick-headed goat. And if they are oathbound, have the decency to think them right-headed and true, unless proven otherwise of course.
Khazagar
- [Late 505] The Grudge between Hegrimm Hearthblood and Malakai Warm-glow over proper attribution of work is settled with the aid of Karstah Snorrisdottir. Appropriate remuneration from both parties was determined in private, to both Dawi's satisfaction.
- [Early 506] An Overview on Generally Acceptable Cuts for Hearthstones is a five-hundred page tome replete with diagrams and writings about proper faceting for Hearthstones jointly penned by the Master Runesmiths Hegrimm Hearthblood and Malakai Warm-glow. Stored in the second lowest clearance level of the Kron-Thingondrol, for some of its techniques touch upon how to best direct the glow of Runes inscribed upon or behind the gem. A solid quarter is dedicated to critiquing the cumulative lessening of a work's beauty should a Runesmith use the wrong cut for the wrong piece or material.
"…A square cut Hearthstone inset on a circular belt buckle, supposing no appropriate effort made to fashion a pleasing transition of shapes, is deserving of a smack across the head."
- [Late 507] Reports of young Journeymen getting into fisticuffs over gem-cutting appear at increased frequency.
━<><><>< Khazalid Trivia ><><><>━
Thungni-karinaz - Lit. "Thungni's Shield"/ The Stilling Field
Brynzan - Lit. "Glittering Blood"/ Term for how the Rune of Windsight renders The Gift.
━<><><><Gain ><><><>━
General
- +(2[Auto] +1[Skaudardrengi]) = 3 Progress to Understand Runecraft, new totals: [9/??? actions]
-- A Rune is benediction, a Rune is order. For Thungni's Gift is to order the wild, to tame the untamable.
-- This Gift is a measure not of skill or connection but capacity, and vulnerability.
- +1 Progress to Understand Runecraft, The Stilling Field, new totals: [3/4 actions]
-- It appears that a Stilling Field can grow and shrink outside the purposes of forging a Rune. Admittedly your only data point is your master's injured soul but still!
-- Enough magic can overcome the repulsive effect of a Stilling Field, the amount depends on the Field, but it can. The ordering effect however, does not seem to be affected by that.
-- Two Runesmiths you've seen have mangled veins, you and Yorri. You don't know why Yorri's are the way they are, but you (probably) know why yours are. -- This shields you, Stone soul, girds you from that which would render you inanimate. To craft is to lower it, to lower it is to invite attack.
Crafting
- +20 Progress to Skaudardrengi Pt. 2, new totals: [Cost: (6 - 24) = -18 actions]
--Snorri's Mythical Creation of Note, Skaudardrengi:
— The bones take shape, a skeleton larger than a building and lighter than any can reckon. Layer by layer, Adamant muscles are layered over it, beaten into form. [Once complete it will be flight capable and breathing fire without additional Runes.]
— Combo, Empowered Awakening+: [Master Rune of Monumental Waking [x2 T4 Ancient Greedy Troll's Heart], Rune of Empowerment [x2 T4 Dragon Ogre Shaggoth Heart], Rune of Siphoning [x2 T4 Ancient Greedy Troll's Heart].] The effects of the Rune of Empowerment are tripled, and recovery time is now a quarter of the time afterwards. Passively runs at higher performance when ambient magic allows. The construct can act with an increased degree of independence and creativity when fulfilling orders. Faster and stronger than other Gronti its size. [Windsight: It is not a soul, not truly, more a mass of Chamon swirling within. Something formed from Mhorni and irrevocably altered by what could only have been the Ankor Bryn.]
— By the Hammer and Staff of Thungni
— Touched by the Earth:[Fused]
— Fulcrum Forged, Storm Born: [Fused]
— Soul of the Earth [Fused]
— Mind for Constructs: Such is the accuracy of its creation, and power contained within it that this construct is a perfect, if nonliving, facsimile of a true Elder Wyrm.
— From the Glittering Realm: Something from the realm where Runecraft was found inhabits this creation. This Gronti is a walking upwell of Deep Magic, weakening mages and improving the efficacy of Runes and Runesmiths. [Windsight: Stilling Fields in its radius are strengthened, while the amount of Deep Magic allows Runes to operate as if in ideal conditions. Because they are ya see.]
— Monumental Beast: A massive creature, only things on the scale or are as deadly as a Star Dragon or Greater Daemon can face it individually.
— Trollbane: All Trolls feel terror in its presence. Most Greedy Trolls flee from the area it lingers in, while the eldest of their kind seek to challenge it.
— Chaosbane: The Metal of purest void, magic from without finds no purchase.
-- +2 Progress to The Movement of Things Pt. 6c, The Soul, new totals: (see below)
-- +14 Progress to Peerless Production [16/30], new totals: (see below)
-- +4 Progress to Mind for Constructs [10/15], new totals: (see below)
-- +4 Progress to Soul of the Earth [0/?], new totals: (see below)
-- +3 Progress to [Power] Runes Trait [9/?], new totals: (see below)
Research
- The Movement of Things Pt. 6c, The Soul complete!
-- (To be revealed turn 61)
- +1 Progress to Kraken Autopsy, new totals: [(2 - 1) = 1 actions]
-- Nasty things, live deep in the ocean and have four(six?) limbs too many.
Retainers
- Training Regime Pt. 2 complete! Warriors, Huskarls, Miners, Lodefinders, and Dum Delvers consolidated into Hearthwarden Warrior.
-- Heathwarden Warriors are mighty combatants, the least of their number is equivalent to the royal guard of any Karak and their better in the breadth of skills and wisdom they possess. Warriors, Guardians, Shieldbreakers, there is no style of (Dwarf) warfare they cannot do. They unite the disparate traditions of the Far North amalgamated into a greater, stronger whole.
-- Reputation, Cream of the Crop (see below)
-- Reputation, Synthesis of the North (see below)
- +7 Former Valkyrie Guard recruited, new totals: x32
- +7 Masons of Grungni recruited, new totals: x20
193 +14 =207/240
- Waystones, Warding complete!
-- +10 to Waystone Rolls.
Khazagar
- The Grudge between Hegrimm Hearthblood and Malakai Warm-glow over the appropriate sorting of their book within the Kron-Thingongrol was struck and resolved with the aid of Karstah Snorrisdottir.
Runes
Reagents
Gains/Orders
- +2 [T4] Ancient Greedy Troll's Heart, arriving Turn 61
-- Item Orders Expedited x1 times
- +1 [T4] Ancient Stone Troll's Blood, arriving Turn 61
-- Item Order Expedited x1 times
- +1 [T4] Voidstone, arriving Turn 61
- +66 [T4] Adamant, new totals: x182
- +6 [T2] Dragon Essence, new totals: x53
Losses
- -192 bars of [T4] Adamant at End of Turn 61/Start of Turn 62
- -11 [T4] Elder Wyrm's Blood, new totals: x11
Favour and Standing
- -60 Favours with the Far North, new totals: Favours 295
- -30 Favours with Karak Ungor, new totals: Favours 90
Trait(s) Gained/Upgraded
Snorri
- +14 Progress to Peerless Production [16/30], new totals: [30/30] (applied after Skaudardrengi is completed)
- +4 Progress to Mind for Constructs [10/15], new totals: [14/15] (applied after Skaudardrengi is completed)
- +6 Progress to Soul of the Earth [0/?], new totals: [6/?] (applied after Skaudardrengi is completed)
- +3 Progress to [Power] Runes Trait [9/?], new totals: [12/12] (applied and revealed after Skaudardrengi is completed)
Hearth Guard
- Reputation, Cream of the Crop: Greatness is the minimum, Peerless is the average. There is no room for mediocrity, as deemed by the eldest of Dawi. -2 to Recruit Dice [FUSED]
- Reputation, Synthesis of the North: The manyfold traditions and wisdom of the Far Northern Holds combined to create the finest warriors. A shining example to whom all born north of Vlag can agree are "the best" +3 to Recruit Dice. [FUSED]
- Reputation, Eldest of the Elderly: A company of Living Ancestors in service to an Ancestor (of the Far North), none under 200 need apply. -2 to Recruit Dice. [FUSED]
-- *DING DING* Reputation Synergy! Wisest in Winter: Beardlings are raised on the sagas of the Hearthwardens, a lucky few can claim kinship to these storied legends. All aspire to be them, those mighty few who march under the banner of Klausson. -1 to Recruit Dice.
━<><><><==><><><>━
AN: Here ya go! Lore dumps? Lore teases! As for the roll 1 was Chaos, 2 through 9 were the Winds in Alphabetical order. As always, hope you enjoy and don't forget to C&C. :^)
AN: Here ya go! Lore dumps? Lore teases! As for the roll 1 was Chaos, 2 through 9 were the Winds in Alphabetical order. As always, hope you enjoy and don't forget to C&C. :^)
AN: Here ya go! Lore dumps? Lore teases! As for the roll 1 was Chaos, 2 through 9 were the Winds in Alphabetical order. As always, hope you enjoy and don't forget to C&C. :^)
"YOU HAVE MY WORD I WILL USE MY ARCANE GIFTS TO FUSE LORE OF FIRE AND LORE OF METAL TO CREATE NAPALM, THIS IS THE GREATEST OF GIFTS, GREATER EVEN THAN GOLD!"
Snorri
- +14 Progress to Peerless Production [16/30], new totals: [30/30] (applied after Skaudardrengi is completed)
- +4 Progress to Mind for Constructs [10/15], new totals: [14/15] (applied after Skaudardrengi is completed)
- +6 Progress to Soul of the Earth [0/?], new totals: [6/?] (applied after Skaudardrengi is completed)
- +3 Progress to [Power] Runes Trait [9/?], new totals: [12/12] (applied and revealed after Skaudardrengi is completed)
Is Snorri dying, or did I read the update wrong, or at least crippling himself?
Edit: I mean he is unmaking his soul in the process of grafting and was already in the gods' damn ancestor hall
Edit Edit: Or do we fuse with the dragon and become a dragon now i mean, if our bodies die, aka. melting in the winds, we would probably fuse with the dragon or something along those lines just some idle thoughts.