Noted. Your stated values for the total RP are also wrong (it's 545, you say 535 and 540), though the actual total research is correct.
Last edited:
Noted. Your stated values for the total RP are also wrong (it's 545, you say 535 and 540), though the actual total research is correct.
Noted. Your stated values for the total RP are also wrong (it's 545, you say 535 and 540), though the actual total research is correct.
Humanization, I believe, increases base BP, so it cascades to the other prices.
Oh, never got around to pointing this out earlier, but Neablis's answers about demonology in the context of whether or not it's foundational or what it's foundational for indicates that it may have limited applicability to sensors, at least for the purposes of anti-insurgency.
Probably for the best, yes.Maybe reallocate the BP going towards the shipyard in the construction action towards reactivating 9 more manufactories? Since it's not getting fully repaired this turn anyway.
There's that, yes. Mostly I want to be done with Bongo before we poke the Necrons, and I want to do that next.Oh, never got around to pointing this out earlier, but Neablis's answers about demonology in the context of whether or not it's foundational or what it's foundational for indicates that it may have limited applicability to sensors, at least for the purposes of anti-insurgency.
Of course, if you're expecting a daemon to show up banishing could be an excellent weapon to have, but while Neablis's clarifications about shield size being particularly important for sensor effectiveness and tanks being useful in taking down cells may have made me re-evaluate what we should do as far as army building goes, I mostly still stand by the notion that our ability to fight the cultists once they're found doesn't need much in the way of special preparation.
Well, that and we know that anyone capable of summoning demons is probably already dead, but my own words about the dice not being obligated to give us the probable result applies there too, I suppose.
EDIT:
You know what, fuck what I just said, this might actually be better than I thought. @Neablis , If we know how to summon demons, would that make us better at using sensors to recognize somebody preparing to do it?
Hm. Couldn't you get more RP by devoting 20 cogitare each to these to halve design costs? You'd lose 9 RP from the 40 tech-priests being taken off research, but gain back 20 RP from the designs so you have more to go to your overflow.--[] Design the Diviner, a spy satellite with Psychic Shielding (20 RP, 20 VBP, 5 CP)
--[] Design the Warden, a light infantry bot with humanization, machine-spirits, psychic shielding, and less-than-lethal armaments. (20 RP, 440 BP, 20 CP)
Hm. Couldn't you get more RP by devoting 20 cogitare each to these to halve design costs? You'd lose 9 RP from the 40 tech-priests being taken off research, but gain back 20 RP from the designs so you have more to go to your overflow.
Yup.@Neablis Final check before voting goes live that deploying spy satellites and bots to be handed over to Denva's control as soon as they can find people to operate them is a valid part of the diplomacy action I'm planning.
most likely.You know what, fuck what I just said, this might actually be better than I thought. @Neablis , If we know how to summon demons, would that make us better at using sensors to recognize somebody preparing to do it?
Interesting.most likely.You know what, fuck what I just said, this might actually be better than I thought. @Neablis , If we know how to summon demons, would that make us better at using sensors to recognize somebody preparing to do it?
Right, right.I'll also say this depends on context - if you build it on the spark and roll a 1 on a dangerous warp-tech then you might get a daemonic incursion on the ship and have to fight it off. If you build it on a smaller ship and the same thing happens you might just insta-lose the ship and that's the end of it. Vita (and Anexa) will take different kinds of risks if the lab is on the ship or somewhere disposable.
In terms of which techs are dangerous, read the descriptions. Immaterium Understanding involves running experiments with the warp, so if you roll a 1 bad shit will probably happen. The same is true with demonology, or... some of the other ones. I'm not going to make a list.
Oh yeah.I'd say it depends on what we're summoning and why we're summoning it.
Summoning demons that know about our secrets and then stuffing them in a box to rot? Sounds like good opsec if we can do it safely. Big if, mind.
I'm going to bed because it's almost 4 in the morning here but if I have enough time before work I'll give your plan a read and see if I like it.@Haganeko, @Nightlord256, @F0lkL0re, can I convince you to do some approval voting? I threw approval votes at all your plans, maybe see if there are any you want to throw around.
Was going to do that tomorrow morning, but I can do it right now, yes.@Haganeko, @Nightlord256, @F0lkL0re, can I convince you to do some approval voting? I threw approval votes at all your plans, maybe see if there are any you want to throw around.
Considering giving this a vote, but it's a hard sell to not finish the manufactories. I want the shipyard, but it doesn't make a material difference whether it's fully repaired this turn or not if there's no BP for actual ship work (which there isn't).[X] Plan: Hell Comes, And The Fleet To Meet Her
-[X] [Repair Bay]
--[X] Fix all hull damage. (110 BP)
--[X] Repair all damage to Outer Hull Psychic Shielding. (19 HP, 95 BP)
--[X] Rebuild the Basic Psychic Experimentation (200 * 1.5 = 350 BP)
--[X] Start rebuilding Psy-Lab Shields 59 HP (295 * 1.5 = 442 BP)
-[X] Research x2 400 + 85 + 60 RP
--[X] Superconductive Shenanigans (50 RP)
--[X] The Taste of Chaos (100 RP)
--[X] Immaterium Understanding (80 + 145/225 RP) (Anexa)
--[X] Advanced Technological Research Lab (50 RP)
--[X] Large-scale Void Manufacturing (100 RP)
--[X] Intelligence Coding (20 -> 170/400 RP)
-[X] Construction x1 600 + 5340 Void BP
--[X] Repair 23 Machine Spirit Orbital Manufactories (2300 BP)
--[X] Repair Large Shipyard (3000 BP)
--[X] High-Energy Physics Research Lab (500 BP) (Void)
--[X] 1000 Medium Machine-spirit Infantry Bots (75 BP)
--[X] Add 65 BP shielding to warp research lab
-[X] Subversion: Remove Cults on Denva Secundus (Victan)
-[X] Anexa active Action: Research
-[X] Victan active action: Diplomat-Spy
-[X] Passive Psyker improvement
Do not submit to the distraction-based plans that are going to be prominent in this vote. We need a fleet, and we need industrial research. The trail on both is long, especially shipbuilding, and must be started now.
The cultists on Denva will be dealt with by this plan, by QM statement that Taste enhances anti-cult activities to that level. We need nothing further on that matter at this extremely delicate time. Immaterium Understanding will discount all warp tech and give us access to one several steps down the tree, so it can come before Demonology. That just needs to be done before we leave, not here and now.
Finally, the completion of the High-Physics Lab is necessary for us to tech up our weapons, and the Advanced Tech lab is necessary for us to make the categorical leap into Eldar/Necron levels of understanding. These will be laid down by this plan and later transferred into an appropriate ship once the fleet is complete.
Even castoffs of the Black Imperium are too much for this stubborn insistence on relying solely on the Spark. The Spark is not even a supership like some are making it out to be, the thing is honestly going to be defeated by the time-tested strategy of an enemy with more than one craft at one time. Reject the doomed course we have been stuck on, and vote for this plan.