Maybe reallocate the BP going towards the shipyard in the construction action towards reactivating 9 more manufactories? Since it's not getting fully repaired this turn anyway.

Humanization, I believe, increases base BP, so it cascades to the other prices.

Is that the case? Everything says "base BP" when referring to cost changes in the blueprint modification section, although I guess only humanization and jammers have the "base" underlined.

If so, that would be 440 BP then...

20 RP, 440 BP, 20 CP

10 RP - Light infantry bots (25 BP, 200 CP)

Humanization - (+15 base BP cost for combat bots)

Machine-spirits - (+20 base BP cost, -180 base CP cost)

Psychic Shielding - (+360 base BP cost for bots, +10 base RP to design blueprint)

Less-than Lethal armament - (+20 base BP cost for vehicles and small craft & bots.)
 
[] Plan: The Eye of Vita V4

I like this. It looks well balanced and I like the tech trees it advances.
 
--[] Demonology (100)
Oh, never got around to pointing this out earlier, but Neablis's answers about demonology in the context of whether or not it's foundational or what it's foundational for indicates that it may have limited applicability to sensors, at least for the purposes of anti-insurgency.

Of course, if you're expecting a daemon to show up banishing could be an excellent weapon to have, but while Neablis's clarifications about shield size being particularly important for sensor effectiveness and tanks being useful in taking down cells may have made me re-evaluate what we should do as far as army building goes, I mostly still stand by the notion that our ability to fight the cultists once they're found doesn't need much in the way of special preparation.

Well, that and we know that anyone capable of summoning demons is probably already dead, but my own words about the dice not being obligated to give us the probable result applies there too, I suppose.

EDIT:

You know what, fuck what I just said, this might actually be better than I thought. @Neablis , If we know how to summon demons, would that make us better at using sensors to recognize somebody preparing to do it?
 
Last edited:
Maybe reallocate the BP going towards the shipyard in the construction action towards reactivating 9 more manufactories? Since it's not getting fully repaired this turn anyway.
Probably for the best, yes.
Oh, never got around to pointing this out earlier, but Neablis's answers about demonology in the context of whether or not it's foundational or what it's foundational for indicates that it may have limited applicability to sensors, at least for the purposes of anti-insurgency.

Of course, if you're expecting a daemon to show up banishing could be an excellent weapon to have, but while Neablis's clarifications about shield size being particularly important for sensor effectiveness and tanks being useful in taking down cells may have made me re-evaluate what we should do as far as army building goes, I mostly still stand by the notion that our ability to fight the cultists once they're found doesn't need much in the way of special preparation.

Well, that and we know that anyone capable of summoning demons is probably already dead, but my own words about the dice not being obligated to give us the probable result applies there too, I suppose.

EDIT:

You know what, fuck what I just said, this might actually be better than I thought. @Neablis , If we know how to summon demons, would that make us better at using sensors to recognize somebody preparing to do it?
There's that, yes. Mostly I want to be done with Bongo before we poke the Necrons, and I want to do that next.
 
--[] Design the Diviner, a spy satellite with Psychic Shielding (20 RP, 20 VBP, 5 CP)
--[] Design the Warden, a light infantry bot with humanization, machine-spirits, psychic shielding, and less-than-lethal armaments. (20 RP, 440 BP, 20 CP)
Hm. Couldn't you get more RP by devoting 20 cogitare each to these to halve design costs? You'd lose 9 RP from the 40 tech-priests being taken off research, but gain back 20 RP from the designs so you have more to go to your overflow.
 
Hm. Couldn't you get more RP by devoting 20 cogitare each to these to halve design costs? You'd lose 9 RP from the 40 tech-priests being taken off research, but gain back 20 RP from the designs so you have more to go to your overflow.

Yes, that's something to be done, but it's not going to change anything but putting an extra... apparently 11 points into Intelligence Coding, and I didn't want to figure it out and edit the plan right this second.
 
Last edited:
@Neablis Final check before voting goes live that deploying spy satellites and bots to be handed over to Denva's control as soon as they can find people to operate them is a valid part of the diplomacy action I'm planning.
Yup.

You know what, fuck what I just said, this might actually be better than I thought. @Neablis , If we know how to summon demons, would that make us better at using sensors to recognize somebody preparing to do it?
most likely.
 
[X] Plan: Resisting Chaos, Prepping for Bongo & Warp Comms
-[X] Repair Bay
--[X] Fix 110 BP of hull damage
--[X] Repair 19 HP of outer Psy-Shields (95 BP)
--[X] Rebuild Psy-Lab (200 * 1.5 = 350 BP)
--[X] Start rebuilding Psy-Lab Shields 59 HP (295 * 1.5 = 442 BP)
-[X] Research 2x (400 Base RP + 85 Anexa RP + 60 Cogitare RP = 545)
--[X] Faith is my shield? (60 RP -> complete)
--[X] The Taste of Chaos (100 RP)
--[X] Hardware Psychic Encryption (50 RP)
--[X] Machine Spirit Chaos resistance (75 RP)
---[X] Anexa Assists
--[X] Machine Spirit-controlled Psychic Shields (50 RP)
--[X] Alternative Shielding Meanings (150 RP)
--[X] Superconductive Shenanigans (50 RP)
--[X] Intelligence Coding (+10 RP)
-[X] Construction (5340 + 1000 + 600 = 6,940 VBP)
--[X] Repair 41 machine spirit orbital manufactories (4,100 VBP)
--[X] Finish Psy-Lab Shields +76 HP [135 HP total] (380 * 1.5 = 570 VBP)
--[X] 2543 Spectors [3000 total] (318 BP)
--[X] 1730 Medium Humanized MS Bots [2000 total] (173 BP)
--[X] 1216 Heavy Humanized MS Jammer Bots [2000 total] (231 BP)
--[X] 63 Light MS Tanks [100 Total] (94 BP)
--[X] 72 Medium MS Tanks [100 Total] (270 BP)
--[X] 1000 Spectors (125 BP)
---[X] Give to W for use in anti-cult activities
--[X] 6 Void Shields (30 BP)
---[X] Give to W for use in anti-cult activities
--[X] Repair 1,000 BP of the Shipyard
-[X] Order: Help the Denvans sort out remaining chaos infiltrators.
-[X] Cia Passive Development

[X] Plan: Collab R&D W/ Bongo & Warp comms Prep
-[X] [Repair Bay]
--[X] Fix 110 BP of Hull damage
--[X] Repair 19 HP of Outer Hull Psy-Shields (95 BP)
--[X] Rebuild Psy-Lab (200 * 1.5 = 350 BP)
--[X] Start rebuilding Psy-Lab Shields 59 HP (295 * 1.5 = 442 BP)
-[X] [Void Miners] Fix 11 Aerithon manufacturies to Machine-Spirit Standards (1100 BP)
-[X] Research x2 (2x200 + 140 = 545)
--[X] Collab R&D (250)
--[X] Faith is my shield? (60 RP -> complete)
--[X] Taste of Chaos (100)
--[X] Hardware Encryption (50)
--[X] Machine Spirit Chaos resistance (75 RP)
---[X] Anexa Assists
--[X] Intelligence Coding (+Excess RP)
-[X] Order: Help the Denvans sort out remaining chaos infiltrators.
-[X] Order: set up Denva & Cogitare R&D (use Collab R&D)
-[X] Cia Passive Development

[x] Plan: Find and get rid of the chaos cults v2

[X] Plan: Spring Cleaning with Science!

[X] Plan: Spring Cleaning with Construction!

[X] Plan eyes in the skies

[x] Plan: G-1st Counter-Insurgency featuring shields for literally everybody

Will include approval votes as well, but not until I see what I'm working with exactly.
 
Last edited:
And we're off to the races.

[X] Plan eyes in the skies
-[X] [Repair Bay]
--[X] Fix 110 BP of Hull damage
--[X] Repair 19 HP of Outer Hull Psy-Shields (95 BP)
--[X] Rebuild Psy-Lab (200 * 1.5 = 350 BP)
--[X] Start rebuilding Psy-Lab Shields 59 HP (295 * 1.5 = 442 BP)
-[X] Construction (600 BP base + 5340 BP Orbital Manufactories + 1100 BP Voidforge Miners = 7040 BP)
--[X] 700 BP on repairing 7 Orbital Manufactories to Machine Spirit standards
--[X] 3000 Bp to repairing the shipyard
--[X] produce however many Gibsons 1000 Bp will get us
--[X] 2000 Medium Humanized Machine-spirit Infantry Bots (200 BP)
--[X] 100 Vigil warp detection satellites in orbit of Denva Secundus (2000 BP)
--[X] 140 BP for Victan to spend as need be
-[X] Research X 2 (400 RP base + 85 Anexa RP + 60 Anexa staff - 8 (40 Anexa staff doing design work) = 537RP)
--[X] Hardware Psychic Encryption (50 RP)
--[X] The Taste of Chaos (100 RP)
--[X] Small-scale design-integrated psychic shielding (150 RP)
--[X] Empathy at Range (200 RP)
--[X] 20 10 RP to design Gibson Police droid (20 Anexa staff assisting with this design) incorporating SSDIPS if possible
---[X] Light infantry bots (25 BP, 200 CP) + Humanization - (+15 base BP cost for combat bots,) + Machine-spirits - (+0.5x base BP cost, -0.9x base CP cost) + Psychic Shielding - (+9x base BP cost for bots, +1x base RP to design blueprint) + Less-than Lethal armament - (+0.5x base BP cost for vehicles and small craft & bots.) = 290 BP (65 BP if SSDIPS effects the cost of this one) 20 CP 20RP
--[X] 20 10 RP to design Vigil warp detection satellite (20 Anexa staff assisting with this design)
---[X] 10 RP - Spy satellite (10 void BP, 5 CP) + Psychic Shielding - (+1x base BP cost for defensive installations +1x base RP to design blueprint) = 20 RP 20 void BP, 5 CP
--[X] 37 RP to help the Stellar Ascendancy develop SSDIPS-based designs
-[X] Help W to hunt the Cults and reunite Denva
--[X] use our assault shuttles to act as a rapid reaction force
--[X] Control and the designs of the Vigils and half the Gibsons and their designs to be turned over to the Stellar Ascendancy as soon as is practical.
--[X] assist the Stellar Ascendancy in developing SSDIPS-based designs
-[X] Anexa active action: Research
--[X] The Taste of Chaos
-[X] Victan active action: Support W against the cults
-[X] Cia active Action: Support W against the cults
 
Last edited:
[X] Plan: Hell Comes, And The Fleet To Meet Her
-[X] [Repair Bay]
--[X] Fix all hull damage. (110 BP)
--[X] Repair all damage to Outer Hull Psychic Shielding. (19 HP, 95 BP)
--[X] Rebuild the Basic Psychic Experimentation (200 * 1.5 = 350 BP)
--[X] Start rebuilding Psy-Lab Shields 59 HP (295 * 1.5 = 442 BP)
-[X] Research x2 400 + 85 + 60 RP
--[X] Superconductive Shenanigans (50 RP)
--[X] The Taste of Chaos (100 RP)
--[X] Immaterium Understanding (80 + 145/225 RP) (Anexa)
--[X] Advanced Technological Research Lab (50 RP)
--[X] Large-scale Void Manufacturing (100 RP)
--[X] Intelligence Coding (20 -> 170/400 RP)
-[X] Construction x1 600 + 5340 Void BP
--[X] Repair 23 Machine Spirit Orbital Manufactories (2300 BP)
--[X] Repair Large Shipyard (3000 BP)
--[X] High-Energy Physics Research Lab (500 BP) (Void)
--[X] 1000 Medium Machine-spirit Infantry Bots (75 BP)
--[X] Add 65 BP shielding to warp research lab
-[X] Subversion: Remove Cults on Denva Secundus (Victan)
-[X] Anexa active Action: Research
-[X] Victan active action: Diplomat-Spy
-[X] Passive Psyker improvement

Do not submit to the distraction-based plans that are going to be prominent in this vote. We need a fleet, and we need industrial research. The trail on both is long, especially shipbuilding, and must be started now.

The cultists on Denva will be dealt with by this plan, by QM statement that Taste enhances anti-cult activities to that level. We need nothing further on that matter at this extremely delicate time. Immaterium Understanding will discount all warp tech and give us access to one several steps down the tree, so it can come before Demonology. That just needs to be done before we leave, not here and now.

Finally, the completion of the High-Physics Lab is necessary for us to tech up our weapons, and the Advanced Tech lab is necessary for us to make the categorical leap into Eldar/Necron levels of understanding. These will be laid down by this plan and later transferred into an appropriate ship once the fleet is complete.

Even castoffs of the Black Imperium are too much for this stubborn insistence on relying solely on the Spark. The Spark is not even a supership like some are making it out to be, the thing is honestly going to be defeated by the time-tested strategy of an enemy with more than one craft at one time. Reject the doomed course we have been stuck on, and vote for this plan.
 
I am voting for @LightLan's plan which is based on @meianmaru's plan. You can see the full logic breakdown here and here. The short version is to laser focus on everything Psy-Shield related so we don't have to worry about it anymore. We also roll out some cult hunting robots and help W stomp out the cultists on Denva

[x] Plan: Find and get rid of the chaos cults v2
-[x][Repair Bay]: spent in Construction
-[x] Construction (600 VBP + 5340 Aetherion MS manus + 1,100 VBP (Voidforge Miners) = 7040 / 1000 Repair Bay / 500 Lift Capacity):
--[x] Repair the Spark's structure damage (110 VBP) (15/125 -> 125/125 BP of structure damage repaired)
--[x] Psychic Shielding: Outer Hull 221/240 -> 240/240 HP (95 VBP)
--[x] The Spark: Basic Psychic Experimentation Lab 1000/1215 -> 1215 (215 VBP, 50 CP)
--[x] Fix up 41 Orbital Manufactories to MS-manufactories (4100 BP)
--[x] 4520/7040 BP
--[x] Build 2520 BP worth of Blueprint Seeker bots. [Between 5700 and 31500 bots depending on SSDIPS-research, cap at 10k bots]
--[x] Direct Overflow (due to capping bot production) to Aetherion Shipyard repair
-[x] Research x2 (400 + 85 (Anexa) + 56 (Anexa staff, 20 Cogitare assigned to BP) = 545 RP)
--[x] The Taste of Chaos (100 RP)
---[x] Anexa assist
--[x] Small-scale design-integrated psychic shielding (150 RP)
--[x] Hardware Psychic Encryption (50 RP)
--[x] Psychic Shielding Reliability (100 RP)
--[x] Machine Spirit Chaos resistance (75 RP)
--[x] Machine Spirit-controlled Psychic Shields (50 RP)
--[x] Blueprint: Seeker Light Infantry Bot [20 RP, 80-440 BP, 20 CP] (10 RP, reduced due to 20 assigned Cogitare, may use an additional 6RP from Overflow if design costs increase)
---[x] 10 RP - Light infantry bots (25 BP, 200 CP)
---[x] Humanization - (+15 base BP cost for combat bots)
---[x] Machine-spirits - (+0.5x base BP cost, -0.9x base CP cost)
---[x] Psychic Shielding - (+9x base BP cost for bots, +1x base RP to design blueprint)
---[x] Less-than Lethal armament - (+0.5x base BP cost for vehicles and small craft & bots.)
--[x] Intelligence Coding (6 Overflow)
-[x] Orders: Help cleanse the planet of hidden chaos cults
-[x] Anexa active Action: Research
-[x] Victan passive action: Assist with chaos cult clean up
-[x] Cia: Deployment on chaos cult clean up

[X] Plan: Resisting Chaos, Prepping for Bongo & Warp Comms

[X] Plan: Collab R&D W/ Bongo & Warp comms Prep
 
Last edited:
[X] Plan: The Eye of Vita V4
-[X] Repair Bay (997/1,000 BP)
--[X] Fix all hull damage. (110 BP)
--[X] Repair all damage to Outer Hull Psychic Shielding. (19 HP, 95 BP)
--[X] Rebuild the Basic Psychic Experimentation (200 * 1.5 = 350 BP)
--[X] Start rebuilding Psy-Lab Shields 59 HP (295 * 1.5 = 442 BP)
-[X] Construction: Gain build points equal to your build capacity, write in what you spend them on. | 5,340 VBP (Aetherion Manufactories) + 1,100 VBP (Voidforge Miners) + 600 VBP (Spark Manufactories) = 7,040
--[X] Replenish remaining Specters back to 1,000 and then construct an additional batch of 1,000 (200 BP)
--[X] Replenish remaining Heavy Machine-spirit humanized Infantry Bots with Machine Spirit Jammers back to 1,000. (190 BP)
--[X] Repair 32 of the damaged manufactories around Aetherion into Machine Spirit Orbital Manufactories (3,200 VBP)
--[X] Build stasis pods to contain the 500 captured chaos cultists. (1,000 BP at the previously mentioned 2 BP / Person rate)
--[X] Construct 100 Diviner-class spy satellites. (See design under research, 2,000 VBP)
--[X] Construct a batch of 1,000 Warden-class light infantry bots. (See design under research, 440 BP)
--[X] Build 2 Personal Void Shields (10 BP)
-[X] x2 Research: Gain research points equal to your research capacity, to be spent designing new blueprints or researching projects. Write in what you spend them on. | 400 RP + 85 (Anexa) + 52 (Cogitare) = 537 RP
--[X] The Taste of Chaos (Makes your warp sensors very sensitive to Chaos-associated markers. More useful in detecting cults than individuals, though will be able to detect chaos blessings. Like to unlock further research to screen for ever-smaller amounts of chaotic influence) (100 RP)
---[X] Anexa active Action: Research - assists a research action you take, granting +5xLevel RP to the action. Will level on a successful roll, scaled by the importance of the tech.
--[X] Empathy at Range (Makes your warp sensors active at longer range, unlocks further research to pinpoint psychic activities from across the solar system. Half of the prereq for basic warp-based FTL communication) (200 RP)
--[X] Large-Scale organic-machine Control (Allows OMC implants to control any kind of industrial production, including shipyards and non-military megastructures. Leads to further technology to improve the amount of CP one person can control.) (75 RP)
--[X] Abacus Manufacturing (Unlocks the void abacus ship equipment) (50 -> 100/100 = 50 RP)
--[X] Faith is My Shield (Understanding the benefits of Faith. May unlock further research to allow Vita to design a less objectionable faith optimized for warp protection, and help develop better psyker training programs. Likely to unlock further understanding of relics and their usage.) (15 -> 75/75 = 60 RP)
--[X] Design the Diviner, a spy satellite with Psychic Shielding (10 RP, 20 VBP, 5 CP)
---[X] Assign 20 Cogitare to discount the design process from 20 to 10 RP.
--[X] Design the Warden, a light infantry bot with humanization, machine-spirits, psychic shielding, and less-than-lethal armaments. (10 RP, 440 BP, 20 CP)
---[X] Assign 20 Cogitare to discount the design process from 20 to 10 RP.
--[X] Design the Tiny Shipyard, a shipyard with a single ship construction slot. (25 RP)
--[X] Intelligence Coding (Helps you understand your own code. Prerequisite to building new AIs, starts command point tree and automation tree, also unlocks personality-checking research) (170 -> 177/400 = 7 RP)
-[X] Diplomacy/Subversion: Talk to people. (Write-in goal & method)
--[X] Talk to the Stellar Ascendancy government.
---[X] Try to help them establish an organization for rooting out chaos. The Anti-Chaos Bureau? Coordinate with W.
----[X] Deploy our 100 Diviner-class spy satellites into orbit around Denva for chaos detection, control to be turned over to the Stellar Ascendancy as soon as is practical.
----[X] Give them 1,000 Warden-class light infantry bots for apprehending suspected cultists.
----[X] Victan active action: Diplomat-Spy - assists any diplomacy action you take, granting +Level to the dice to the action. Will level on a successful roll, scaled by the significance of the action.
-----[X] Victan gets 2 Personal Void Shields to distribute between himself and members of his staff, or hand over as totally-not-bribes, or to give to field agents in the new agency as he feels best.
----[X] Cia: Assist the Stellar Ascendancy's new Anti-Chaos Bureau with initial field operations mopping up any chaos cults they find.
-[X] Free Action: Give the Stellar Ascendancy some technology...
--[X] Give them the design for the Diviner-class spy satellite.
--[X] Give them the design for the Warden-class light infantry bot.
--[X] Give them the design for the Tiny Shipyard.
--[X] Give them Improved Gellar Field, Abacus Manufacturing, and Warp Drive technology.
--[X] Give them Large-Scale organic-machine Control.
--[X] Give them warp scanner technology incorporating Empathy at Range and The Taste of Chaos for detecting chaos cults.

Reasoning explained here...
https://forums.sufficientvelocity.com/threads/vox-vitae-warhammer-ai-quest.136754/post-34448189

Command Points 3,621/14,500 (4,141/14,500 until we transfer the Diviners and Wardens to Denva)

Flagship: Spark of the Ancients, 1700 CP cost
Suffering from 110 bp of structure damage.
Ground Build Capacity: 0
Lift Capacity: 500 (converts between ground and void BP)
Void Build Capacity: 600
Research Capacity: 200
Psychic Shielding: Outer Hull 240/240 HP, Vita Core 135 HP, Crew Quarters (203/500) 135 HP, Basic Psychic Experimentation Lab 59/135 HP, Bongo Oubliette 540/540 HP, Secondary Vault 50 HP, Captive Holding cells (500/500) 50 HP, (repair for 5 BP/point, can be repaired by repair bay)
Bongo Psychic Energy = 17/??? Represented as approximate damage potential.
Juvenat usage: 3/50 people's worth (cannot be stockpiled)
Shipbuilding capacity: 0 ship construction slots (treat it as capacity. You can only be building ships that fit within your construction slots)

Available ships:
none, beyond your flagship.

Available ground forces:
2,000 Specters (40 CP)
270 Medium Humanized Machine-spirit Infantry Bots (20 CP)
1,000 Heavy Machine-spirit humanized Infantry Bots with Machine Spirit Jammers (20 CP)
37 Light Machine-spirit tanks (4 CP)
28 Medium Machine-spirit tank (2 CP)

Misc assets:
A Void Abacus, Psytech Samples, A Navigator Fetus, A Scrapcode generator named Bongo. Dark Eldar Weaponry, A few Dark Eldar bodies, Dark Eldar Boarding Craft. Khornish Cultist corpses & artifacts. The Hand of Saint Agatha. A sector-governor's ransom in wealth. A dozen ancient metallic bots (pending vote). A chunk of auramite supposedly from the Emperor's armor. Warp-Resonant Crystal. 500 surrendered Chaos Cultists in stasis.

Current Installations:
89 + 32 = 121 Machine Spirit Orbital Manufactories (-1,815 CP, +7,260 VBP), around Aetherion
9 Orbital Manufactories, damaged. (repair for 75 bp, or 100 bp for machine-spirit orbital manufactories), around Aetherion
1 Large Shipyard, damaged. (0/3000 BP to repair), around Aetherion
Contains hulls for 2x Light Cruisers (1800 BP size), 4x Frigate (900 BP size), 12x Destroyers (450 BP size)
Warp research lab, 200 inner shielding, 200 outer shielding. Far orbit of Aetherion

Military:
2 Caltrop Defense stations (2x10=20 CP), around Aetherion

Constructed to be given to Denva as soon as is practical:
100 Diviner-class spy satellites (-500 CP)
1,000 Warden-class light infantry bots (-20 CP)

Approval voting, likely to be updated...

[X] Plan: Hell Comes, And The Fleet To Meet Her

[X] Plan: Collab R&D W/ Bongo & Warp comms Prep

[X] Plan: College Try
 
Last edited:
Here we go!
[X] Plan: Spring Cleaning with Science!
-[X] [Repair Bay]
--[X] Fix 110 BP of Hull damage
--[X] Repair 19 HP of Outer Hull Psy-Shields (95 BP)
--[X] Rebuild Psy-Lab (200 * 1.5 = 350 BP)
--[X] Start rebuilding Psy-Lab Shields 59 HP (295 * 1.5 = 442 BP)
-[X] [Void Miners] Produce 19 x Chaos Finders (see below, 380 BP)
-[X] [Void Miners] Produce 1x Chaos Hunters (see below, 715 BP)
-[X] Research x2 (2x200 + 85 (Anexa) + 52 (80 Cogitare) = 537)
--[X] Collab R&D (250)
--[X] Demonology (100)
---[X] Anexa
--[X] Hardware Encryption (50)
--[X] Taste of Chaos (100)
--[X] Advanced Materials (Overflow, presumed 2)
--[X] Design: Chaos Hunter
---[X] Base: Humanised Medium Bot (65 BP, 25 RP, 200 CP)
---[X] Machine Spirit (+32.5 BP, -180 CP)
---[X] Psychic Shielding (+10 RP, 585 BP)
---[X] Less-lethal armaments (+32.5 BP)
---[X] 20 Cogitare Design (-25 RP)
---[X] Total: 25 RP, 715 BP, 20 CP
--[X] Design: Chaos Finder
---[X] Base: Spy Satelite (10 RP, 10 BP, 5 CP)
---[X] Psychic Shielding (+10 RP, 10 BP)
---[X] 20 Cogitare Design (-10 RP)
---[X] Total: 10 RP, 20 BP, 5 CP
-[X] Order: Chaos Cleansing (use Taste of Chaos, Chaos Hunters, Chaos Finder)
--[X] Share the techs and designs with Denva, plus coordinate with them.
-[X] Order: set up Denva R&D (use Collab R&D)

[X] Plan: Spring Cleaning with Construction!
-[X] [Repair Bay]
--[X] Fix 110 BP of Hull damage
--[X] Repair 19 HP of Outer Hull Psy-Shields (95 BP)
--[X] Rebuild Psy-Lab (200 * 1.5 = 350 BP)
--[X] Start rebuilding Psy-Lab Shields 59 HP (295 * 1.5 = 442 BP)
-[X] Research x2 (2x200 + 85 (Anexa) + 52 (60 Cogitare) = 537)
--[X] Empathy at a Distance (200)
--[X] Demonology (100)
---[X] Anexa
--[X] Hardware Encryption (50)
--[X] Taste of Chaos (100)
--[X] Design: Chaos Hunter
---[X] Base: Humanised Medium Bot (65 BP, 25 RP, 200 CP)
---[X] Machine Spirit (+32.5 BP, -180 CP)
---[X] Psychic Shielding (+25RP, 585 BP)
---[X] Less-lethal armaments (32.5 BP)
---[X] 20 Cogitare Design (-25 RP)
---[X] Total: 25 RP, 715 BP, 20 CP
--[X] Design: Chaos Finder
---[X] Base: Spy Satelite (10 RP, 10 BP, 5 CP)
---[X] Psychic Shielding (+10 RP, 10 BP)
---[X] 20 Cogitare Design (-10 RP)
---[X] Total: 10 RP, 20 BP, 5 CP
--[X] Faith is my Shield? (Overflow, presumed 52)
-[X] Order: Chaos Cleansing (use Taste of Chaos)
-[X] Construction (5340 + 600 + 1100 BP):
--[X] 2x Chaos Hunters: 1430 BP
--[X] 100x Chaos Finder: 2000 BP
--[X] Fix 25 Aerithon Manufacturies to Machine-Spirit standard: 2500 BP
--[X] [Void Miners] Fix 11 Aerithon manufacturies to Machine-Spirit Standards (1100 BP)

Approval (to be updated)
[X] Plan: Collab R&D W/ Bongo & Warp comms Prep
[X] Plan: College Try
 
Last edited:
Hm.
You know what, fuck what I just said, this might actually be better than I thought. @Neablis , If we know how to summon demons, would that make us better at using sensors to recognize somebody preparing to do it?
most likely.
Interesting.

*Opens search*
I'll also say this depends on context - if you build it on the spark and roll a 1 on a dangerous warp-tech then you might get a daemonic incursion on the ship and have to fight it off. If you build it on a smaller ship and the same thing happens you might just insta-lose the ship and that's the end of it. Vita (and Anexa) will take different kinds of risks if the lab is on the ship or somewhere disposable.

In terms of which techs are dangerous, read the descriptions. Immaterium Understanding involves running experiments with the warp, so if you roll a 1 bad shit will probably happen. The same is true with demonology, or... some of the other ones. I'm not going to make a list.
Right, right.

Still, that seems a little marginal to...
I'd say it depends on what we're summoning and why we're summoning it.

Summoning demons that know about our secrets and then stuffing them in a box to rot? Sounds like good opsec if we can do it safely. Big if, mind.
Oh yeah.

...

Let it be known that I am loosening my paranoid grip here and that I know this might blow up.

But yeah. Daemonology isn't a dealbreaker for me this vote.

It would be oh so fitting to stuff him in a pokeball to celebrate the final eradication of chaos from the Denva system - he was the first chaos shitter in, and now he'll be one of the last to be flushed out. A proper book-end.

Votes soon.
 
Last edited:
Just to let anyone who might be interested in voting for my plan I've replaced giving the Specters Less-than Lethal armament with designing a light bot to give to the Stellar Ascendency.

@Haganeko, @Nightlord256, @F0lkL0re, can I convince you to do some approval voting? I threw approval votes at all your plans, maybe see if there are any you want to throw around.
I'm going to bed because it's almost 4 in the morning here but if I have enough time before work I'll give your plan a read and see if I like it.
 
[X] Plan: The Eye of Vita V4
[X] Plan eyes in the skies
[X] Plan: Spring Cleaning with Science!
[X] Plan: Spring Cleaning with Construction!

Alright these for now. Also @Neablis does Cia gets her Psychic Shields repaired automatically? Or do we need to do that as well?
 
[x] Plan: Find and get rid of the chaos cults v2

[X] Plan: Hell Comes, And The Fleet To Meet Her
-[X] [Repair Bay]
--[X] Fix all hull damage. (110 BP)
--[X] Repair all damage to Outer Hull Psychic Shielding. (19 HP, 95 BP)
--[X] Rebuild the Basic Psychic Experimentation (200 * 1.5 = 350 BP)
--[X] Start rebuilding Psy-Lab Shields 59 HP (295 * 1.5 = 442 BP)
-[X] Research x2 400 + 85 + 60 RP
--[X] Superconductive Shenanigans (50 RP)
--[X] The Taste of Chaos (100 RP)
--[X] Immaterium Understanding (80 + 145/225 RP) (Anexa)
--[X] Advanced Technological Research Lab (50 RP)
--[X] Large-scale Void Manufacturing (100 RP)
--[X] Intelligence Coding (20 -> 170/400 RP)
-[X] Construction x1 600 + 5340 Void BP
--[X] Repair 23 Machine Spirit Orbital Manufactories (2300 BP)
--[X] Repair Large Shipyard (3000 BP)
--[X] High-Energy Physics Research Lab (500 BP) (Void)
--[X] 1000 Medium Machine-spirit Infantry Bots (75 BP)
--[X] Add 65 BP shielding to warp research lab
-[X] Subversion: Remove Cults on Denva Secundus (Victan)
-[X] Anexa active Action: Research
-[X] Victan active action: Diplomat-Spy
-[X] Passive Psyker improvement

Do not submit to the distraction-based plans that are going to be prominent in this vote. We need a fleet, and we need industrial research. The trail on both is long, especially shipbuilding, and must be started now.

The cultists on Denva will be dealt with by this plan, by QM statement that Taste enhances anti-cult activities to that level. We need nothing further on that matter at this extremely delicate time. Immaterium Understanding will discount all warp tech and give us access to one several steps down the tree, so it can come before Demonology. That just needs to be done before we leave, not here and now.

Finally, the completion of the High-Physics Lab is necessary for us to tech up our weapons, and the Advanced Tech lab is necessary for us to make the categorical leap into Eldar/Necron levels of understanding. These will be laid down by this plan and later transferred into an appropriate ship once the fleet is complete.

Even castoffs of the Black Imperium are too much for this stubborn insistence on relying solely on the Spark. The Spark is not even a supership like some are making it out to be, the thing is honestly going to be defeated by the time-tested strategy of an enemy with more than one craft at one time. Reject the doomed course we have been stuck on, and vote for this plan.
Considering giving this a vote, but it's a hard sell to not finish the manufactories. I want the shipyard, but it doesn't make a material difference whether it's fully repaired this turn or not if there's no BP for actual ship work (which there isn't).
 
Back
Top