Voting is open for the next 15 hours, 19 minutes
@Neablis can we combine the learn and fix your planet options?

something like [][Stankberg] learning to fix it: Include both versions of Ocean Remediation Ship in the primers and explain how the weed problem will sort itself in four to eight centuries but with the manufactories they can produce not only the things they need like more masks and power generators but by producing a fleet of these boats, and more manufactories when needed, they can also accelerate the rate at which the problem of the Stank will naturally end and if people from other worlds come along the harvested seaweed can be sold to them.

My tentative plan for the next couple of turns if mine wins is to research Advanced Materials and Abacus Manufacturing alongside building an Advanced Technological Research Lab next turn and then research the Necrons the turn after. If Demonology does well enough we might not need the Oubliette any more.

Might I convince you to move Anexa's focus to Faith? It's the higher-risk tech, and it has more broad application than an incremental improvement to our machine-spirits.
Good news I've been mulling it over and convinced myself to move Anexa focus.
 
... I really have to ask... Why are some people in the thread pushing for Demonology? Ignoring the Chaos Fanboys who want us to side with Chaos, the main arguments I've seen for researching it are:

1. Ship Security: Stop Bongo making breakout attempts.
2. Info Security: So that Bongo can't get loose with information/knowledge about us and our tech.
3. Tech Cost: The cost increase of the tech without Bongo.
4. Tech: Interesting research line? Thinking the previous discounts mean more discounts in the future?

For 1... that's simple, just get rid of the thing. We haven't got any more really important research left that it could help with. Any more work on the Scrap Code defenses is unlikely in the short term due to our expected fleet tech up and keeping the daemon that long is likely a bit too risky.

For 2. As for disposal in a way that keeps our information secure. There is a two step process that guarantees that. Step 1 is researching Psychic Encryption (150 RP) to stop Bongo from learning about anymore of our tech + the other benefits. Step 2 is to take Bongo and shoot the damn thing into the Black Hole at Zarithune's Maw, three jumps away from Denva.
For 3. I don't even want to research binding Daemons because that requires directly interacting with them in a way that our shields might not stop. If we chuck Bongo into the Black Hole then we don't have to research this to keep our existence secret and I don't really want to make binding daemons a thing we spend enough time on to make this tech worth researching.

For 4. I can see a lot of different techs that could come from learning how to bind daemons. Thing is though? Pretty much all of them have alternatives that play to our strengths much more than daemons do. Some examples:
  • Using bound daemons to pilot/control ships -> The large scale machine spirit and AI creation research lines. (We have Anexa's bonus to machine spirits from the crit and we have Vita, a DAoT AI to use as research samples. This is quicker, easier, less risky and simply scales better in quality and quantity)
  • Using daemons to boost combat bot stats -> We have already researched Better robotics and while Improved Armor Articulation (50 RP) and Really good Robotics: (600 RP) are a lot we are likely to get a serious discount when we research the Necrons we just found. We also can get Superheavy Armor (200 RP) to make Space Marine grade armor; Heavy Armor Production Line (100 RP) to make it mass producible; Armor Device Integration (200 RP) to add integrated Void Shields and PsyTech ect. What can daemons do to be worth the risk of summoning and binding thousands of daemons for all of our bots?
  • Daemon weapons -> NOPE. That is possession bait and the only one who would really use it is Cia. Who would refuse. Also we just got a chunk of Auramite, her future psy weapon/focus will likely be made out of that.
  • Using Daemons for Scrap Code -> Also NOPE. Don't think that I really need to explain why for this. Having shields does not make daemon infested scrap code safe to handle.
  • Banishing Daemons -> The only thing I consider to be of value from this tech. Also something that we can't really try with Bongo as banishing it sets it free with our information. Also likely something we can do with our shields once we get Alternative Shielding Meanings (150 RP) and/or Multi-meaning shields (300 RP). I personally am looking forward to potentially making a fusion reactor psy-component with the 'words' of -Purify-Fire-Heart-.... Probably will need -Contain- to put on the casing though lol.
  • Summoning Daemons -> Never going to use and no known alternate path to doing so.
  • Binding Daemons -> We can kind of already do this with our shields. Not something that I see us using a lot though.
  • Using Daemons to run our factories -> We have already gone down pretty far the machine spirit automated factories. No need to start researching another parallel method.
 
@Neablis can we combine the learn and fix your planet options?

something like [][Stankberg] learning to fix it: Include both versions of Ocean Remediation Ship in the primers and explain how the weed problem will sort itself in four to eight centuries but with the manufactories they can produce not only the things they need like more masks and power generators but by producing a fleet of these boats, and more manufactories when needed, they can also accelerate the rate at which the problem of the Stank will naturally end and if people from other worlds come along the harvested seaweed can be sold to them.
This probably is just taking one of the boons we already got, then doing an another actual diplomacy action aiming for the other. Because I don't see why Neablis would give us what is basically two boons when very specifically, we got only one as a reward.
 
... I really have to ask... Why are some people in the thread pushing for Demonology? Ignoring the Chaos Fanboys who want us to side with Chaos, the main arguments I've seen for researching it are:

1. Ship Security: Stop Bongo making breakout attempts.
2. Info Security: So that Bongo can't get loose with information/knowledge about us and our tech.
3. Tech Cost: The cost increase of the tech without Bongo.
4. Tech: Interesting research line? Thinking the previous discounts mean more discounts in the future?

For 1... that's simple, just get rid of the thing. We haven't got any more really important research left that it could help with. Any more work on the Scrap Code defenses is unlikely in the short term due to our expected fleet tech up and keeping the daemon that long is likely a bit too risky.

For 2. As for disposal in a way that keeps our information secure. There is a two step process that guarantees that. Step 1 is researching Psychic Encryption (150 RP) to stop Bongo from learning about anymore of our tech + the other benefits. Step 2 is to take Bongo and shoot the damn thing into the Black Hole at Zarithune's Maw, three jumps away from Denva.
For 3. I don't even want to research binding Daemons because that requires directly interacting with them in a way that our shields might not stop. If we chuck Bongo into the Black Hole then we don't have to research this to keep our existence secret and I don't really want to make binding daemons a thing we spend enough time on to make this tech worth researching.

For 4. I can see a lot of different techs that could come from learning how to bind daemons. Thing is though? Pretty much all of them have alternatives that play to our strengths much more than daemons do. Some examples:
  • Using bound daemons to pilot/control ships -> The large scale machine spirit and AI creation research lines. (We have Anexa's bonus to machine spirits from the crit and we have Vita, a DAoT AI to use as research samples. This is quicker, easier, less risky and simply scales better in quality and quantity)
  • Using daemons to boost combat bot stats -> We have already researched Better robotics and while Improved Armor Articulation (50 RP) and Really good Robotics: (600 RP) are a lot we are likely to get a serious discount when we research the Necrons we just found. We also can get Superheavy Armor (200 RP) to make Space Marine grade armor; Heavy Armor Production Line (100 RP) to make it mass producible; Armor Device Integration (200 RP) to add integrated Void Shields and PsyTech ect. What can daemons do to be worth the risk of summoning and binding thousands of daemons for all of our bots?
  • Daemon weapons -> NOPE. That is possession bait and the only one who would really use it is Cia. Who would refuse. Also we just got a chunk of Auramite, her future psy weapon/focus will likely be made out of that.
  • Using Daemons for Scrap Code -> Also NOPE. Don't think that I really need to explain why for this. Having shields does not make daemon infested scrap code safe to handle.
  • Banishing Daemons -> The only thing I consider to be of value from this tech. Also something that we can't really try with Bongo as banishing it sets it free with our information. Also likely something we can do with our shields once we get Alternative Shielding Meanings (150 RP) and/or Multi-meaning shields (300 RP). I personally am looking forward to potentially making a fusion reactor psy-component with the 'words' of -Purify-Fire-Heart-.... Probably will need -Contain- to put on the casing though lol.
  • Summoning Daemons -> Never going to use and no known alternate path to doing so.
  • Binding Daemons -> We can kind of already do this with our shields. Not something that I see us using a lot though.
  • Using Daemons to run our factories -> We have already gone down pretty far the machine spirit automated factories. No need to start researching another parallel method.
So the explanation has two points:
1. Throwing the altar into a black hole won't destroy Bongo. It will destroy the altar and inconvenience Bongo. And now all the information is out.
2. Learning about daemons is not just for summoning them to do things. It's also for containing, opposing, and even destroying them.

So think of it less as "how to use daemons" and more as "how to deal with daemons". Which we need to learn because throwing the scrapcode generator into the sun to get rid of/be safe from Bongo is a bit like exploding a nuclear plant to be safe from a radiation leak.
 
... I really have to ask... Why are some people in the thread pushing for Demonology? Ignoring the Chaos Fanboys who want us to side with Chaos,
I have yet to notice anyone being a Chaos fan (apart from maybe Cookiesndip's doomsaying but that's more justifying the Imperium and everything it does) so I don't know where your dragging that up from but the reason I'm going for it are warding, banishment, understanding how warp entities work and to a much lesser degree binding.

1. Warding: gives us an extra layer defence so if our shields fail then it's not a lose condition any more.

2. Banishment: sometimes you don't actually want to kill a deamon host and knowing the rituals on how to do so will allow for that plus ex-possessed people tend to be more resistant to Chaos if I remember right

3. Understanding how warp entities work: not everything from the warp is related to Chaos while yes they are ascendant right now there are still other powers of which Big E and his saints are just one also knowing how these thing work will give us an edge in fighting them.

4. Binding: Sometimes you want to put them in an empty clone body or limbless robot to interrogate them and sometimes you want to lock them in a box and toss them in an random asteroid under an anti-scrying shield beyond a star systems oort cloud to while away eternity until the heat death of the universe where no one will ever look for them.

This probably is just taking one of the boons we already got, then doing an another actual diplomacy action aiming for the other. Because I don't see why Neablis would give us what is basically two boons when very specifically, we got only one as a reward.
It's worth a try and if Neablis says no then I'll make it a diplomacy action next turn.

EDIT: The puzzling thing to me isn't folk trying to research Demonology it's how many don't want to and would prefer to just yeet Bongo into the sun without even considering doing Destructive Scrapcode Investigation instead.
 
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[X] Plan: Enriching Exclave Establishment V3
[X] Plan: Preparing to Digest Alien Data
[X] Plan: Teach them and you feed them for a lifetime
 
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@Haganeko @F0lkL0re
I think it was birdmaster01 who was trying to get people to vote for Chaos stuff, or at least they were sarcastic and it fell flat over the screen.

Anyways, to continue:

1. Throwing the altar into a black hole won't destroy Bongo. It will destroy the altar and inconvenience Bongo. And now all the information is out.
2. Learning about daemons is not just for summoning them to do things. It's also for containing, opposing, and even destroying them.
3. So think of it less as "how to use daemons" and more as "how to deal with daemons". Which we need to learn because throwing the scrapcode generator into the sun to get rid of/be safe from Bongo is a bit like exploding a nuclear plant to be safe from a radiation leak.

1. Sorry, I got confused and went with some headcanon about black holes being inescapable places that you could chuck daemons into.... Actually, @Neablis can we get confirmation aye or nay on daemon/black hole interactions (or tell me if you already answered this and I missed it)? Regardless, could we delay Demonology until we get to look at the local Black Hole with warp sensors?

2. Fair, though I feel like we already have a good tool for that in the psy-shields alternate meanings. Also, countering daemons can only be done through a limited number of ways. I'm not sure how exactly we are supposed to use the Warp based methods without inviting/risking corruption through direct contact beyond putting them in a cage made of psy-shields.

3. Bit of a bad analogy there. I'd refer to it as a stealth operative releasing a prisoner who has really damaging information (there presence), there isn't any immediate physical fallout to deal with. But ok. What is your plan for when we move into the stage where our enemies know we are here and start throwing fleets at us (confirmed to be in to works by Neablis). Keep Bongo for Cia to practice True Fire on?



1. Warding: gives us an extra layer defence so if our shields fail then it's not a lose condition any more.

2. Banishment: sometimes you don't actually want to kill a deamon host and knowing the rituals on how to do so will allow for that plus ex-possessed people tend to be more resistant to Chaos if I remember right

3. Understanding how warp entities work: not everything from the warp is related to Chaos while yes they are ascendant right now there are still other powers of which Big E and his saints are just one also knowing how these thing work will give us an edge in fighting them.

4. Binding: Sometimes you want to put them in an empty clone body or limbless robot to interrogate them and sometimes you want to lock them in a box and toss them in an random asteroid under an anti-scrying shield beyond a star systems oort cloud to while away eternity until the heat death of the universe where no one will ever look for them.

5. The puzzling thing to me isn't folk trying to research Demonology it's how many don't want to and would prefer to just yeet Bongo into the sun without even considering doing Destructive Scrapcode Investigation instead.

1. I'm not knowledgeable on what types of warding are canon to 40k and which types we could use (and actually get from a 200RP tech studying daemons) that don't rely on binding the daemons to act AS the defenses. Also, I think you are overlooking the likelihood that integrating any new type of 'warding' would require another follow on tech to research. With the upcoming turns getting that any time soon is unlikely.

2. Good point, though I'm not sure if 'safely banish the daemon possessing Cia' will be in under this tech or a follow up. The rituals to banish any of the high level stuff certainly aren't in this one. For the resistance.... I'm not certain, but I think I remember from somewhere that it only counts when they force the daemons out through their own willpower (the whole, 'beat them once, got experience, can beat them again' thing)

3. ... I think that we'll get a better understanding of non-Chaos warp stuff from Immaterium Understanding (225 RP) than something that focuses entirely on Chaos daemons. Honestly, one of my major turn offs from this is that it just looks like your trying to jump straight to the 'summon/bind/banish daemons' while ignoring the 'primer on the basic fundamentals' that's sitting on the desk gathering dust.

4. Fair enough on the interrogation, though that seems like a 'nice to have, unlikely to use' capability. As for the sealed evil in a can? If we can make something that won't get damaged from time passing and is too strong to damage no matter how much the prisoner struggles then putting it in a low orbit around a Black Hole (above the event horizon) to take advantage of time shenanigans might be an interesting option.

5. Destructive Scrapcode Investigation has the risk of blowback hitting us immediately in a way that has already been shown to us, throwing it into the local star is quick, easy and deals with the problem by pushing the blowback to future us. Which was why I was in support of using the Black Hole instead (pending confirmation that it permanently deals with Bongo)
 
[X] Plan: Return to Port
--[x] Permanently station a detachment of bots here as security
—-[x] 1k medium humanized bots
-[x] Research 2x (400 + 75 + 20 = 495 RP)
--[x] Abacus Manufacturing (100 RP)
—-[X] Anexa Assigned
--[x] Does in vitro have something to do with wine? (100 RP)
--[x] Calderath Stank-Be-Gone (200 RP)
---[x] Risk Tolerance: 99.99% certainty the bacteria is non-human infectious/transmissible, 70% certain there will not be long term complications
—[X] Improved Armor Articulation (50 RP)
—[X] Intelligence Coding (45 RP)
-[x] Construction (600 VBP)
--[x] Build 4 MS Manufactories; 2x at the palace and 2x at Stankberg (480 BP)
--[x] Build 2 Shuttles for the Planet (40 BP)
--[x] Build 1,000 medium humanized bots (80 BP) for the planet
---[x] Ask for volunteer from the Cogitare (preferably 10 exactly) to stay behind and uplift the planet. They will be able to recruit and grow the cogitare as they please. Our new palace will be available to them as a base.
-[X] Move/Explore: Denva
-[x][Orks] Destroy
-[x][Stankberg] Learn
-[x] Victan: Passive - Help the uplift get started
-[x] Cia: Active Improvement
 
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1. I'm not knowledgeable on what types of warding are canon to 40k and which types we could use (and actually get from a 200RP tech studying daemons) that don't rely on binding the daemons to act AS the defenses. Also, I think you are overlooking the likelihood that integrating any new type of 'warding' would require another follow on tech to research. With the upcoming turns getting that any time soon is unlikely.

2. Good point, though I'm not sure if 'safely banish the daemon possessing Cia' will be in under this tech or a follow up. The rituals to banish any of the high level stuff certainly aren't in this one. For the resistance.... I'm not certain, but I think I remember from somewhere that it only counts when they force the daemons out through their own willpower (the whole, 'beat them once, got experience, can beat them again' thing)

3. ... I think that we'll get a better understanding of non-Chaos warp stuff from Immaterium Understanding (225 RP) than something that focuses entirely on Chaos daemons. Honestly, one of my major turn offs from this is that it just looks like your trying to jump straight to the 'summon/bind/banish daemons' while ignoring the 'primer on the basic fundamentals' that's sitting on the desk gathering dust.

4. Fair enough on the interrogation, though that seems like a 'nice to have, unlikely to use' capability. As for the sealed evil in a can? If we can make something that won't get damaged from time passing and is too strong to damage no matter how much the prisoner struggles then putting it in a low orbit around a Black Hole (above the event horizon) to take advantage of time shenanigans might be an interesting option.

5. Destructive Scrapcode Investigation has the risk of blowback hitting us immediately in a way that has already been shown to us, throwing it into the local star is quick, easy and deals with the problem by pushing the blowback to future us. Which was why I was in support of using the Black Hole instead (pending confirmation that it permanently deals with Bongo)
Right so

1. As far as I know wards generally do not use deamons to power them and I'm not overlooking integration I said that wards can be an extra layer of defence not that we would get them for free.

2. Yeah there's a reason I said "if I remember right" because I couldn't remember if it was just those who could fight them off unaided like the illuminated and I did a quick search which showed that the Exorcists chapters initiation rites involve having a deamon possess them and then be banished so... up to Neablis I guess.

3. I want to do it but one no-one so far has wanted to put the effort into building a warp lab (and when I floated it last turn I was mostly ignored) and two Bongo is building up right now so getting something that may shut that down until the thread is ready to knuckle down and build that lab this will have to do.

4. Generally nobody thinks to look in the deep black, the deep black has little to nothing in the way of landmarks so barring just directly teleporting to the prison after the anti-scrying measures are dealt with finding it is going to be a near impossible feat and and well someone may use warp shenanigans, Necron tech or some other bit of esoterica to grab anything we put in around a black hole.

5. No matter what we do with Bongo there's going to be a risk, yes even with the sun yeet, so it all boils down to what everyone is willing to risk.

Oh just had a thought @Neablis can we do something to make Bongo spend it's charge?
 
I just caught up with this quest and I only have a single complaint.
Welcome to the madhouse of science and exploration :)

Plan: Enriching Exclave Establishment V3
This plan seemed out of left field at first, but the more I've thought about it the more I like it.

You have a fantastic point about OMC tech being a real game changer for the universe and the people we meet. It will sure make uplifting people a lot easier.

You've got my vote.
 
I feel that bit about the classes needs a rework as it edges a bit to close to certain bits of history for my comfort just now.
 
How would you rework it?
[] A slight adjustment on the Learn option, instead of just giving them a manufactory and some educational materials, offer lessons from and the manufacturing capability of the new branch of the Cogitare that you will be setting up in the volcano lair, while your not expecting the whole population to jump for it and for some to deem it a waste of time in a population of a million more then enough will see the advantages of participating in lessons on how to operate and build the technology that produces their new masks and rebuilt their city.
 
[X] Plan: Preparing to Digest Alien Data
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
--[X][TOPIC] Based on your earlier skimmings on the database, both the Inquisition's and that of the Adeptus Mechanicus, the "Ancient Xenos Warbots" are probably Necrons. As you noted decades ago, they weren't known in your time even with the claims of them being millions of years old. That was probably an exaggeration or misintepration of data from the Imperium, so taking a deeper look should reveal some inconsistencies that tell the a different story, right? Right?
-[X][FREE] Primary: Fix any damage from battle.
-[X] Travel: Denva
-[X] Research x3 (400 + 75 + 20 = 695 RP)
--[X] Psychic Encryption (150 RP)
--[X] Gravity Weapons (200 RP)
--[X] Advanced Materials (250 RP)
---[X] Anexa assist
--[X] Intelligence Coding (50/400 RP) -> (145/400 RP)
-[X][ANEXA] Active Action: Research (Advanced Materials)
-[X] Victan passive action: Counterespionage & Alliance-building
-[X][CIA] Write-in: You are bringing presumably dangerous "Xeno Warbots" on to the Spark. Cia's job is to keep the everyone on it safe. Brief her on what you find on the database, as well what you can casually observe before moving to actual lab-analysis. Tell her to prepare for an eventuality where the warbots(?) awaken and are hostile. Primary goal is to protect the crew and the Spark. Capturing the warbots even semi-intact will have a very distant secondary priority in this scenario if opportunities allow it.
-[X][Stankberg] Write-in: Integration.
Encourage Stankberg to at least consider accepting uplift assistance from Denva and later becoming part of the Stellar Ascendancy.
-[X][Orks] Destroy.

[X][Necron] Take them.
 
3. Bit of a bad analogy there. I'd refer to it as a stealth operative releasing a prisoner who has really damaging information (there presence), there isn't any immediate physical fallout to deal with. But ok. What is your plan for when we move into the stage where our enemies know we are here and start throwing fleets at us (confirmed to be in to works by Neablis). Keep Bongo for Cia to practice True Fire on?

[SNIP]

1. I'm not knowledgeable on what types of warding are canon to 40k and which types we could use (and actually get from a 200RP tech studying daemons) that don't rely on binding the daemons to act AS the defenses. Also, I think you are overlooking the likelihood that integrating any new type of 'warding' would require another follow on tech to research. With the upcoming turns getting that any time soon is unlikely.

[SNIP]

3. ... I think that we'll get a better understanding of non-Chaos warp stuff from Immaterium Understanding (225 RP) than something that focuses entirely on Chaos daemons. Honestly, one of my major turn offs from this is that it just looks like your trying to jump straight to the 'summon/bind/banish daemons' while ignoring the 'primer on the basic fundamentals' that's sitting on the desk gathering dust.
1. The plan is to get (from this or a follow-up) a means of either causing Bongo's True Death or at least rendering it powerless.

2. Recall this is technically a 600 RP tech, discounted to 1/3 price due to us having a sample. It can very much get us cool things.

3. We want to get this tech precisely because we want to be rid of Bongo—which means exhausting its uses. Immaterium Understandings is great, but it also requires a warp lab, which is hard to fit into the Spark and a lot of us don't want to build somewhere we'll need to leave behind (or near civilians)
3. I want to do it but one no-one so far has wanted to put the effort into building a warp lab (and when I floated it last turn I was mostly ignored) and two Bongo is building up right now so getting something that may shut that down until the thread is ready to knuckle down and build that lab this will have to do.
I want the lab! I just also want it on the Spark, which is managing to look cramped right now. In my mind, it'll need to await a refit in Denva.
I just caught up with this quest and I only have a single complaint.

That nobody, not once, seems to have made the "Adorable Intelligence" joke that just seems begging to be made.
Let's be honest: "Adorkable" is more accurate...
 
[] A slight adjustment on the Learn option, instead of just giving them a manufactory and some educational materials, offer lessons from and the manufacturing capability of the new branch of the Cogitare that you will be setting up in the volcano lair, while your not expecting the whole population to jump for it and for some to deem it a waste of time in a population of a million more then enough will see the advantages of participating in lessons on how to operate and build the technology that produces their new masks and rebuilt their city.

So, recalling unpleasant bits of history was not my intention, and I don't personally think that 20 people teaching strictly voluntary classes to a population of a million between the other things they need to get done even has the potential to get that bad?

But that said, I don't see any reason not to just use your suggestion, and I just noticed a grammar issue in my wording anyway. So I'm going to edit the vote momentarily.
 
This planet does not need us.

Still, let's place a cogitare detachment and start the uplift.
They can decide from there how to deal with their own problems.
They'll have the means.

[X] Plan: Teach them and you feed them for a lifetime
-[X][Repair Bay]: Remove the medium teleportarium (frees up 180 space, with 170 space free we have 1 free slot), build a psy-shielded captive cell block (38 BP + 250 BP for 50 HP psy-shields). Use the cells to store the necrons and various chaos artifacts / bodies. Use remaining capacity to repair combat damage.
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
--[X][TOPIC] Based on your earlier skimmings on the database, both the Inquisition's and that of the Adeptus Mechanicus, the "Ancient Xenos Warbots" are probably Necrons. As you noted decades ago, they weren't known in your time even with the claims of them being millions of years old. That was probably an exaggeration or misintepration of data from the Imperium, so taking a deeper look should reveal some inconsistencies that tell the a different story, right? Right?
-[X] Construction (600 VBP / 500 LC):
--[X] Build base in/around governor's mansion
---[X] Machine Spirit Manufactory (120 BP, 20 CP) x3
---[X] Anti-personnel Bunker, Psychic Shielding (40 BP, 2 CP)
---[X] Basic Stealth Assault Shuttle (25 BP, 5 CP) x 2
---[X] Deploy 10 Tech Priests within the former governor's mansion as their base to found another outpost, give permission to recruit from locals and uplift them. Mission is to fortify the planet against threats, including but not limited to: Orcs, Dark Eldar, Chaos, Necron, Tyranids
--[X] Manned Manufactory (100 BP) in Stankberg
--[X] Anti-Air Defenses (25 BP, 5 CP) x2 in Stankberg
-[X] Research x2 (400 + 75 + 20 = 495 RP)
--[X] Faith is my shield? (75 RP)
---[X] Anexa assist
--[X] Does in vitro have something to do with wine? (100 RP)
--[X] Gravity Weapons (200 RP)
--[X] Abacus Manufacturing (100 RP)
--[X] Intelligence Coding (20 RP)
-[X] Travel: Back to Denva
-[X] Anexa active Action: Research
-[X] Victan passive action: Counterespionage & Alliance-building
-[X] Cia Active Psyker improvement
-[X][Stankberg] Learn
-[X][Orks] Destroy.

[X][Necron] Take them.

[X] Plan: Preparing to Digest Alien Data
 
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