What should your focus for the rest of the Quest be?


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I kinda want to yeet the Lamenters at the Diaconate and see them panic.

The Diaconate. Not the Lamenters. The Lamenters would be pissed at what they're doing in their gene-father's name. And probably get all stompy about it. After all, they've got two battle-barges now. And some badass gear.

Also - for the dreadnaught remember that we are going to get roughly ~2-3x as good at producing stuff when we finish integration. And then probably a similar amount again on unifying with the Shipwrights. So we might be up to like 500ish design points per action and 10,000 fleet points. Then a dreadnaught might only take like 4-5 total actions. And void XX is going to buff up everything else too. If we get another solid Cry+Mechadendrite without the Integration going on that's 8 general actions (3 base, +1 Cry, +2 mechadendrite, +1 Cry for 5 non-cry actions), or enough to get us to void XX in a single turn. This is why I want to get out from under the integration burden ASAP.

Anyway - thoughts on the plan? Basically the choice as I see it is between:
[] Plan: Diaconate goes Derp
-[] [General] Integrate The New Territories (9/17)
-[] [Free] Consecrate In Sacred Sand (Frekulus)
-[] [General] Integrate The New Territories (10/17)
-[] [General] Integrate The New Territories (11/17)
-[] [General] Integrate The New Territories (12/17) (Devouring Mechadendrite Action)
-[] [Faith] An Invitation To Preach (For Material Gain) (Cry for the Future action)

and
[] Plan: Integration and Support
-[] [Symphony] Shutdown A Cry for the Future
-[] [General] Integrate The New Territories (9/17)
-[] [Free] Consecrate In Sacred Sand (Frekulus)
-[] 2x [General] Integrate The New Territories (10, 11/17)
-[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication (Mechadendrite Action)
--[] Military Aid To The Coalition II

Both work on integration, leaving Cry on gets us another integration action and lets us do An Invitation To Preach (For Material Gain) instead of Military Aid To The Coalition II, which is probably better in the long run for integrating the coalition and providing them the Chaos resistance.

Oh, and I'm consecrating Frekulus because it's the closest unconsecrated sector to the warp storm around the nurgle world.
 
I kinda want to yeet the Lamenters at the Diaconate and see them panic.

The Diaconate. Not the Lamenters. The Lamenters would be pissed at what they're doing in their gene-father's name. And probably get all stompy about it. After all, they've got two battle-barges now. And some badass gear.

Also - for the dreadnaught remember that we are going to get roughly ~2-3x as good at producing stuff when we finish integration. And then probably a similar amount again on unifying with the Shipwrights. So we might be up to like 500ish design points per action and 10,000 fleet points. Then a dreadnaught might only take like 4-5 total actions. And void XX is going to buff up everything else too. If we get another solid Cry+Mechadendrite without the Integration going on that's 8 general actions (3 base, +1 Cry, +2 mechadendrite, +1 Cry for 5 non-cry actions), or enough to get us to void XX in a single turn. This is why I want to get out from under the integration burden ASAP.

Anyway - thoughts on the plan? Basically the choice as I see it is between:
[] Plan: Diaconate goes Derp
-[] [General] Integrate The New Territories (9/17)
-[] [Free] Consecrate In Sacred Sand (Frekulus)
-[] [General] Integrate The New Territories (10/17)
-[] [General] Integrate The New Territories (11/17)
-[] [General] Integrate The New Territories (12/17) (Devouring Mechadendrite Action)
-[] [Faith] An Invitation To Preach (For Material Gain) (Cry for the Future action)

and
[] Plan: Integration and Support
-[] [Symphony] Shutdown A Cry for the Future
-[] [General] Integrate The New Territories (9/17)
-[] [Free] Consecrate In Sacred Sand (Frekulus)
-[] 2x [General] Integrate The New Territories (10, 11/17)
-[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication (Mechadendrite Action)
--[] Military Aid To The Coalition II

Both work on integration, leaving Cry on gets us another integration action and lets us do An Invitation To Preach (For Material Gain) instead of Military Aid To The Coalition II, which is probably better in the long run for integrating the coalition and providing them the Chaos resistance.

Oh, and I'm consecrating Frekulus because it's the closest unconsecrated sector to the warp storm around the nurgle world.
Cry Debatte aside:
Agreed on invitation to preach.
But imho we should also consider the following in the priority following preaching:
Cross-Cultural Idea Harmonization (Choose Target)
Through centuries of trade and good relations, sworn friends on the battlefield, to sharing secrets of technology pried from the uncaring reality that wishes for our destruction. Two friends who know each other well and want to stand together, side by side, against the dark, but do not wish to lose what makes them unique, to become just another face within the crowd. For this union, preparations must be made to ensure that this tide lifts all involved.
(Selected Peer Nation exchanges a weaker copy of their Primary Trait with the Federation in exchange for their Primary Trait (Chaos Resistance).
(Targets: [Shipwright's Grove/Van Zandt Free Duchy])
Weaker copy of primary trait of grove/dutchy?
Both could be a pretty nice scaling boost!
[] A Soul Smeared
An exploration fleet of New Dawn has stumbled upon an ocean world in a system between the major Warp Lanes. Normally, it would be flagged foe colonization, however when the fleet drew closer to confirm some strange readings, the entire planet seemingly tried to shoot at the fleet via incredibly primitive weaponry. The problem is that, as the Choir with the fleet confirmed, there is only one soul on the entire planet, not enough to coordinate the attempted attack, even with the use of machinery (which would have been noticed). And that one is smeared across the entire planet. Someone should investigate that.
(Gain: ???)
Weird Soul thing happening?
Ought to take a look.
 
Also - for the dreadnaught remember that we are going to get roughly ~2-3x as good at producing stuff when we finish integration. And then probably a similar amount again on unifying with the Shipwrights. So we might be up to like 500ish design points per action and 10,000 fleet points. Then a dreadnaught might only take like 4-5 total actions. And void XX is going to buff up everything else too. If we get another solid Cry+Mechadendrite without the Integration going on that's 8 general actions (3 base, +1 Cry, +2 mechadendrite, +1 Cry for 5 non-cry actions), or enough to get us to void XX in a single turn. This is why I want to get out from under the integration burden ASAP.
Hmmm, that makes me considerably more optimistic.

Alright, let's see what it'll take us to get All-XV

-[] Food Production XI (0/2) - [1x 50% Discount] (9 Actions)
-[] Civilian Infrastructure XVI (0/2) - [2x 50% Discounts]
-[] Heavy Industry XI (1/2) - [2x 50% Discounts] (7 Actions)
-[] Void Industry XVII (1/2)
-[] Medical Services XI (1/2) - [4x 50% Discounts] (5 Actions)
-[] Military Industry XI (0/2) (10 Actions)

(This is me assuming that a 50% discount will get us 2 actions worth rather than it being consumed to just get us to the next level on a 1/2, which looks to be the case looking at Food Production XI)

That's a total of… 31 actions, yeowch.

However, that's roughly a total of 4 turns with Cry and Mechandrite. Boring turns, sure, but 4 turns. 8 updates thereabouts since we gotta run hands with the perk updates.

But hm, if we burn 7 Actions on Heavy Industry, and then 8 Actions on the Planetmaw (since we can Works Generational it), that's 15 actions, and that halves the remaining actions. Which is about 12, making things come out to 27 actions or so. Which is pretty good, considering it'll halve Void Industry and give us options too if we want to rush for Civ too.

It's going to take some brutal unrelenting discipline but I think we can hit All-XV and get some dreadnaughts in play to make the Tyranids shit their pants.

Integrate the territories (and please get that integration write-in done 🙏)

Let's say this takes about a dozen updates, that's about 25% of our updates left, adding in the turns for full integration and if we don't get all the Cry actions we want. Let's kick this up to 20 updates worst case scenario.

Okay, taking our QM's word for it, we have nothing else after the Diaconate.

Let's kill these guys with fucking hammers.
 
Look, do you want to have a hundred-kilometer fuck-off dreadnought slapping around a Hive Fleet or not? >:|

...Not especially, no? It feels like it's compensating for things. I'd rather have Thousands of useful ships going around doing things in many spaces and working together and doing many tasks, rather than one ship so big it becomes meaningless, that can only be in one space. We're a choir, not a soloist.
 
Wait. That prompts questions.
@HeroCooky
1. Can we build another planetmaw to drop the actions for developments by another point? Would it still be 12 actions?
2. What would this integration write-in do?
-[] [General] Write-In: The ongoing integration of the new territories, as well as the recent integrations of the Watchtower Confederacy and Black Ash Ascendancy have shown the need for the creation of an Office of Integration, Development, and Movement to help manage the flow of billions of people, integrating new territories, and ensuring our citizens get the full benefits of being apart of the Federation, including rights, education, and a fully developed planet.
3. (We might already know this but I don't know) what are the primary traits of the Duchy and Grove?
4. If we were to full-court press the Diaconate in an attempt to wipe them off the map and take all of their stuff, how many actions would it take/do we have enough forces for that? Could we just... do that now?
 
[X] Plan: Diaconate goes Derp
-[X] [General] Integrate The New Territories (9/17)
-[X] [Free] Consecrate In Sacred Sand (Frekulus)
-[X] [General] Integrate The New Territories (10/17)
-[X] [General] Integrate The New Territories (11/17)
-[X] [General] Write-In: The ongoing integration of the new territories, as well as the recent integrations of the Watchtower Confederacy and Black Ash Ascendancy have shown the need for the creation of an Office of Integration, Development, and Movement to help manage the flow of billions of people, integrating new territories, and ensuring our citizens get the full benefits of being apart of the Federation, including rights, education, and a fully developed planet. (Devouring Mechadendrite Action)
-[X] [Faith] An Invitation To Preach (For Material Gain) (Cry for the Future action)

I don't think I'm missing anything, yeah?
 
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When we get to XV, we have to chose Bounty of Labor again so that we can blitz our way to XX (if we can chose it again that is). Once we reach XX the Glimmering Federation will be all set for the Endgame. Given how advanced we are already XX would make us untouchable for anyone would-be-Neo-Imperiums that would form from the Imperium's collapse at the end of the quest.
I'd love to do that and tried to push for it last time we did Bounty of Labor but that got murdered by the QM lol

Societal upheaval was the name of the game and even doing little pushes apparently ran the risk of it so it is what it is

[X] Plan: Diaconate goes Derp
I don't think I'm missing anything, yeah?
If you're planning to do anything with the Choirs is the only thing in contention iirc

Edit: could turn them loose on the diaconate, could help purge Chaos worlds more, could turn them loose on our new territories and try to help people / build infrastructure etc

Edit2: I don't think we'll be able to crash out against the Diaonate right away, but our Knightly Orders are gonna be able to be massively more effective against them in 4 turns time. That + 4 turns of active information gathering and sabotage means if we play our cards right we'll be in business I think. Oh, right, and the Lamenters will hit five digits around then -- they get 8 companies a turn, which is 3200 marines 4 turns from now. 10k space marines is... kind of fucking terrifying, even without a Primarch to lead them. Note that we just fought a two front war, and they were pulling Chaos Bullshit out the ass. The Diaconate likely has their own things -- without it, they wouldn't be alive, but we kind of did ask the Star Child and they kind of did just say they were bog-standard Imperials juiced up, so uh... I think 4 turns from now we could probably thunder run them.

I think our next 4 turns are going to be like...

Next turn => Turn off Cry, finish off Integration

Turn after that, dump what we can into Heavy Industry

Turn after that, if we can, finish up Heavy Industry to unlock Geo-Engineering

4th turn, prepare to crash out against the Diaconate
 
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I will say, I have grave concerns about the assumption that we'll be fine keeping Cry on when we jumped two Tremors levels in one turn, but I've been overruled.
 
[X] Plan: Integration and Support
-[X] [Symphony] Shutdown A Cry for the Future
-[X] [General] Integrate The New Territories (9/17)
-[X] [Free] Consecrate In Sacred Sand (Frekulus)
-[X] 2x [General] Integrate The New Territories (10, 11/17)
-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication (Mechadendrite Action)
--[X] Military Aid To The Coalition II

Won't win, but still voting for this.
 
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