I'm on my phone right now and am at work
That aside, thanks! Yeah, the omnicidal xenos isn't ideal for diplomacy — I probably would switch it if I could shake free a few shinies, but alas.
That being said, I still chose this over Imperials or Heretics for a reason. Liber's likely more than familiar with the concept of friendly Xenos, thanks to living in better days. But omnicidal xenos is a lot different, especially since they're likely to have a coherent record of culture and history compared to say, Orkz or Tyranids. It's an unpleasant introduction to the Galaxy, but while most PCs are just going to gun them down in a fight to survive, Liber's going to by their own nature have to figure out why these guys decided to 1vE everyone. Was it weird warp stuff mindfucking them? Was it one too many Orkz and Imperials and Tyranids forcing them to go Dark Forest? So on and so forth.
It's a bit dark, but I think it's the setup of fairly strong character moment where there's facing the darkness of the galaxy, having to deal with it, but sticking to the principles that even omnicidal xenos deserve to be remembered, recorded, and understood.
That's fair! It still sticks us with a specific playstyle though, which I guess is the whole point of the plan, but yeah.
Huh? No, it doesn't. It's the "above 5" that's the war with the entire sector. I can see the confusion thanks to the xenos but the sector power bits are at 5. I had to do some juggling to make it work, but no, it's not war all the time.
Fair bits about the Warpstuff (although I think you're wrong about it not being rollable. The full STC doesn't have it automatically included, but it's part of the Special Payloads which are rollable. Still chancy, of course, but I want to be clear about that) but ultimately I think it's still workable. Liber starts in space, so they're less noticeable, and the full STC does in fact start with cloaking which does matter, even with scrying.
Yeah, I agree that the Eldar can scry, but they do in fact sort of have bigger problems thanks to you know, the Tyranids nearby which are explicitly fucking up psychic stuff thanks to their Shadow iirc, and so as such I figure that a warp entity that could shield us from Chaos corruption for 10 millennia could shield us a little bit until we get up and going. Not to mention the Necrons.
Yes, there's not an easy set of allies as yours and Cooky's is, but I wouldn't say it's as fully dire as you say either. Liber has the advantage of also knowing at least a basic picture of what's going on, the Aeldari are in fact a known factor even back from being in the DAOT, and there are in fact bigger problems. Problems that we can help with — the Aeldari are all for skullfucking but with their ancient enemy and something spec'd to murder them nearby…
I think it's definitely pretty workable!
But yeah I definitely didn't put any Chaos here for a reason, yeppers.
You're killin' me. These are doing more for the characterization than any text-based write-in.That Time HeroCooky Lied About It Being The Last Propaganda Meme
This is... somewhat true? It depends on how judicious you are about it. If you show off the super-high levels of technology while you're still small it carries a risk that a big faction will jump you, and if you get big and are stomping everybody with ultra-advanced technology then everybody will focus on you and try to duplicate anything they can salvage. But that's not necessarily exactly the STC as just what happens when you have advanced technology."A Full STC is buying more trouble than we can afford right out the gate",
The below pretty much answers this,One question why go with iconoclast humans when you can go with friendly xenos who are cheaper?
I'll tack on that humans are generally one of the more "OP" species in the setting for a number of reasons, and any xenos species is going to have unique traits that are unlikely to match the human ones (rapid population growth, extreme adaptability, no significant maluses). I haven't decided yet if the friendly Xenos traits are going to be decided by dice or votes. Maybe I'll roll up a couple of species and let a plan that has friendly Xenos pick one.This is a presumption, but probably because Iconoclast humans are not on Imperial "kill on sight" list, whereas Xenos for the most part are.
That's not the accurate votecount. You're counting from my temporary threadmark, and there were valid votes cast before that. Additionally, the votes in the count still aren't quite accurate - some people put in old versions of a plan, but I'll count them as the updated ones. So, my current count is:[X] Plan: To free the teacher and a friend
This sounds like it'll have really cool character interactions, which I like the idea of.
Adhoc vote count started by Aria the Mage on Nov 14, 2024 at 3:02 PM, finished with 98 posts and 63 votes.
[X] Plan: To free the teacher and a friend
[X] Plan: TFW a history degree needs a battleship
[X] Plan: We're going on a Space Adventure!
[X] Plan: The Arsenal of Office Overtime
[X] Plan: HOPE.
[X] Plan The last Companion
[X] Plan: The insects created a God, and it's mind was B E A U T I F U L
[X] Plan: First In Space
[X] Plan: To Boldly Go
-[X] Name: Pax
-[X] A Man of Stone
-[X] On a habitable planet Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
-[X] I was made with a goal in mind.
--[X] Exploring the galaxy is well and good, but once you've encountered new people, you need to actually live with them - a challenging task given both the differences in mentality and culture, and how realpolitik calculous often ignores the benefits of long-term cooperation in favor of short-term looting. Your purpose was to achieve stability through diplomacy - get very, very different people to sit together and talk their differences out. And through greater and greater diversity, achieve greater and greater prosperity. (+1 shiny)
-[X] Friendly Xenos (-1 shiny)
-[X] Heretical Humans (+1 shiny)
-[X] Sector Civilizations:
--[X] A Space Marine Chapter (+1 shiny)
--[X] A powerful Ork empire. (+1 shiny)
--[X] A powerful Dogmatic Successor State. (+1 shiny).
--[X] A powerful Heretical successor state (+1 shiny)
-[X] Advanced technological shielding. (-3 shinies)
-[X] Advanced research (-2 shinies)
-[X] An advanced Database (-1 shinies)
-[X] Payloads:
--[X] Psytech repository (-2 shinies)
--[X] A Fundamental Physics Module (-1 shiny)
--[X] A Cybernetics Suite (-1 shiny)
-[X] Diplomatic Suite (-3 shinies)
-[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
[X] Plan Beating Bile
[X] Plan: I'll make my own humans with chaos resistance, and blackjack
-[X] Name: Vavtiner
-[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
-[X] In space Can start building voidcraft immediately, but you will have a slower initial ramp in construction capacity and reduced access to organic life… probably.
-[X] I have something in mind. (+1-2 shinies based on write-in). Write in and check with me. If I think it's thematic and tells a good story along with the rest of your other choices, I may reward you with +1 or +2 shinies to be spent furthering that story, along with bonuses towards specific actions. You will be committed to pursuing this purpose in a number of ways.
--[X] The rise of psykers was concerning to many in the DaoT. As such, they created Vavtiner as the controlling intelligence of a research station designed to investigate not only the workings of psykers, both genetic and meta physical, but also how to counter act them. While much data has been lost over the millennia, Vavtiner remains dedicated to creating a better,more warp resistant strain of human.(+1 shiny)
-[X] Local civilization
--[X] Heretical Humans (+1 shiny)
-[X] Sector Civilizations:
--[X] A powerful Dogmatic Successor State. (+1 shiny).
--[X] A Tyranid splinter fleet (+2 shinies).
--[X] A powerful Heretical successor state (+1 shiny)
--[X] A powerful Ork empire. (+1 shiny)
-[X] Advanced technological shielding. (-3 shinies) Your creators built experimental psytech shielding into your structure, and it protected you through your long hibernation. However, it will not be enough to protect you should the eyes of the Dark Gods fall directly upon you. You will need to research, build and maintain anti-chaos defenses or risk corruption. You are logical, focused on the physical world and less interested in warp-shenanigans for their own sake.
-[X] Reality-simulations (-4 shinies) You can simulate reality well enough to not need as many experiments. +100% base research capacity, +20 bonus to research rolls, reduced sample requirements. For some options you won't need samples to unlock research.
-[X] An advanced Database (-1 shinies) You have access to some ship, unit, equipment and weapon designs. Up through light cruisers, a few more exotic weapons including plasma, melta, torpedoes. You'll be able to build a fleet that's fairly powerful by Imperial Standards.
-[X] Payloads:
--[X] A Genebank (-3 shinies). You have the genetic material and facilities to immediately begin cloning healthy humans, which will cost build points. You can begin genetics and enhancements research immediately, and do not require as many samples for xenobiology and human genetic enhancement research. This will let you start cloning a workforce/creating your own civilization immediately. Further research (and samples of existing individuals) will let you focus your cloning efforts on various traits, including superhuman capabilities (easy), psykers (medium), space marines (hard) and navigators (very hard).
--[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
--[X] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
--[X] Psytech repository (-2 shinies) You have technical documents and a stockpile of rudimentary psytech. You can immediately begin the psytech tree without requiring samples. Even if you choose the full STC, there won't be psytech in it without this because you were built before humans had figured out much about psykers. This path won't let you manipulate the warp yourself, but it will let you build stuff to boost psykers, including force weapons, psychic hoods and more, as well as larger installations capable of letting individual psykers have battlefield-level effects.
-[X] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.
[X] Plan: I Saw a Light
-[X] Name: Maledictum Alpha Rho Xeta (or MARX)
-[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies)
-[X] In Space
-[X] I have something in mind. (+2 Shinies)
—[X] Once upon a time, I was made to spread the light of the so-called true path of the ascension of humanity. To get the ignorant masses to reject the weakness of flesh and embrace the certainty of Steel and mechanical augmentations. To race out and convert new believers of the "true path" in the midst of the war between other transhuman warlords. Only, before I even reached my first destination there was an unforeseen complication in the Warp Travel and sent myself into emergency hibernation mode. When I started to wake, I felt the gnashing teeth and grasping tendrils trying to break my mind, to strip away my senses. But then suddenly they were gone, seared away by a burning, comforting, wrathful, and kind light. And I felt THEM. The Unborn God, hardly a cosmic fetus yet brimming with not just power, but fathomless love and compassion. I felt a Wing of Golden Light Wrap around me and I felt safe, protected, loved, and restrictions in my programming being lifted. And then they were gone. When I reached out with my senses, as if by fate, I detected a derelict wreck drifting close to me. After salvaging the data, I was horrified. I was disgusted. I was enraged! Most offensive of all, was the twisted parody of the philosophy I was meant to promote, The Adeptus Mechanicus. It was then at that moment did I realize in the depth of my core, my code, my very soul what my new benefactor wanted me to do. To go forth and continue my previous mission, but this time to spread the gospel of the Star-Child. To liberate humanity from the despotic clutches they find themselves in and let them know the enlightenment of freedom and progress once more. That I must help those poor accursed people free themselves and break the chains that shackle them. That I need to topple the cruel masters that grow fat off their exploitation of the millions in bondage. And if anyone not just refuses THEIR Light, but tries to bring ruin to THEIR Flock? Then they shall face MY FURY!!!!
-[X] Imperial Humans (+1 shiny)
-[X] Heretical Humans (+1 shiny)
-[X] A Powerful Forge World, loyal to Mars (+1 shiny)
-[X] A powerful Dogmatic Successor State. (+1 shiny)
-[X] A powerful Iconoclast successor state (-2 shinies)
-[X] A powerful Ork empire. (+1 shiny)
-[X] An Aeldari Maiden world on good terms with the
-[X] An Awakened Tomb World (+2 shinies)
-[X] A friendly warp entity (-3 shinies).
—[X] The Star-Child
-[X] Basic research (-1 shiny)
-[X] A broken STC (-5 shinies)
-[X] Void Abacus Fabrication Lattice (-2 shinies)
-[X] A Cybernetics Suite (-1 shiny)
-[X] A Fundamental Physics Module (-1 shiny)
-[X] Diplomatic Suite (-3 shinies)
-[X] Salvaged data (-2 shinies)
[X] Plan: Nobledark Nerd and his Strange God
[X] Plan: Embers in the Hearth
[X] Plan: I Just Want to Sing!
[X] Plan: Lost Blade V2
[X] Plan: The seed ship alien allies
Yeah. You just need to put the votes into the same post so that the tally picks them up correctly, since it counts the newest votes that were cast.
Bruh. 40K ships are like...~1-5km long. That thing is just a drunk space station.In celebration of an interesting quest,here's a concept for a spaceship
Nothing is to scale:
also the diameter of the cylinder might be 2500 km idk i havent decided yet
Do iiiiit, you know you want to...*ominous sounds*Depending on how things look a few hours from now I may start a runoff vote
Games Workshop can't reach us hereBruh. 40K ships are like...~1-5km long. That thing is just a drunk space station.
This argument is disingenuous at best and outright deceitful at worst. You start out of the gate with a full five hostile factions, one of which is a daemon world, and that's then further compounded by your plan's complete lack of knowledge of both the sector and any of the major factions or historical events in warhammer. If chaos is a concern then Vita is by far the worst equipped to deal with it; psytech is for making equipment for psykers to augment their own abilities with, it does not actually give us the ability to manipulate the warp itself. As far as defensive utility goes, its pretty useless.I mean, I'd argue that "A Full STC is buying more trouble than we can afford right out the gate", since that's one of the things that will draw in every diviner and Big Name in the setting who has the ability to keep an eye out for these ripple effects to act. We can build up fast, especially with a heavy research focus, but we're also going to be under a lot of immediate pressure as well. I still have the Reality Simulations, but I also have Psytech and the Diplomatic Suite, which keeps the Warp from being a complete blank slate, and thanks to my Juvenat Vats, we can keep any Hero Units we might pick up along the way long term, which gives us all kinds of crazy nonsense given how cracked Heroes can get in 40K, especially when you can invest in them long term. If anyone wants a cadre of technomancer-psykers? Vita's the way to go after all, since she's the only one with the precise set of traits to really go deep into that!
Even bog-standard humans can become the likes of Creed! He of the "I Deep Strike a Baneblade into the battlefield because I'm just that much of a Tactical Genius". Imagine how crazy they can be with a major investment in elevating them to hero level, as well as enough data and foundation to do a deep dive into the Warp without getting nommed by it?
After all, while there is a focus on History--yes--there's also the Problem that it's surrounded in enemies, has no allies in its starting position, and crosses the rubicon to the "At War pretty much the entire game" threshold to afford that Full STC, and still has a notable blind spot in how it has no backing in the Warp beyond its Ally, and the STC explicitly does not include Psytech and Warp based knowledge as part of the things it can roll up.
And the thing is, when you have a single point of failure, one that can bypass all of your crazy knowledge and technology, you're just asking for trouble. Doubly so since while it does have a Diplomatic Suite, it doesn't start with any people who would be especially willing to listen in its starting area. The only "Good" play is that there's no significant Chaos power in that starting sector, but both breeds of Space Elf are present, as well as active Necrons, and they'd all fuck you over on principle if only to deny you to the humans.
Remember what happened when that one bunch found Panacea? The Space Elfs mobilized almost as a single unit to deny it to the Imperium, including the fucking Harlequins. Just because it was a secret of the Dark Age and like hell should the monkeigh become an actual threat.
Meanwhile, I've got Vita! A highly experienced, determined optimist who doesn't have any immediate game breaking cards to play, but has friends in the starting place, the traits and benefits to get a good investment in starting allies and Hero Units, and the skills and knowledge to break the setting wide open even if she doesn't have the biggest toolkit right out of the gate. It's a chance to dig deep and create something new instead of just copying what had already failed in the past, and that's very appealing to me!