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My only problem with the Adventure plan, is that it has technological-based resistance and iconoclast Humans instead of Friendly Aliens.

Non-Humans, especially minor species are so underrated, and we will met Humans later in the quest anyway, even without major Human factions, it's pretty much inevitable we will find other Human planets. On the other hand, technological resistance is just boring, and warp entity gives so much potential and flavour to our character.

If not for those issues, I would love to support this plan.
 
[X] Plan: I'll make my own humans with chaos resistance, and blackjack
-[X] Name: Cadmus
-[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
-[X] In space Can start building voidcraft immediately, but you will have a slower initial ramp in construction capacity and reduced access to organic life… probably.
-[X] I have something in mind. (+1-2 shinies based on write-in). Write in and check with me. If I think it's thematic and tells a good story along with the rest of your other choices, I may reward you with +1 or +2 shinies to be spent furthering that story, along with bonuses towards specific actions. You will be committed to pursuing this purpose in a number of ways.
--[X] The rise of psykers was concerning to many in the DaoT. As such, they created Cadmus as the controlling intelligence of a research station designed to investigate not only the workings of psykers, both genetic and meta physical, but also how to counter act them. While much data has been lost over the millennia, Cadmus remains dedicated to creating a better,more warp resistant strain of human.(+1 shiny)
-[X] Local civilization
--[X] Heretical Humans (+1 shiny)
-[X] Sector Civilizations:
--[X] A powerful Dogmatic Successor State. (+1 shiny).
--[X] A Tyranid splinter fleet (+2 shinies).
--[X] A powerful Heretical successor state (+1 shiny)
--[X] A powerful Ork empire. (+1 shiny)
-[X] Advanced technological shielding. (-3 shinies) Your creators built experimental psytech shielding into your structure, and it protected you through your long hibernation. However, it will not be enough to protect you should the eyes of the Dark Gods fall directly upon you. You will need to research, build and maintain anti-chaos defenses or risk corruption. You are logical, focused on the physical world and less interested in warp-shenanigans for their own sake.
-[X] Reality-simulations (-4 shinies) You can simulate reality well enough to not need as many experiments. +100% base research capacity, +20 bonus to research rolls, reduced sample requirements. For some options you won't need samples to unlock research.
-[X] An advanced Database (-1 shinies) You have access to some ship, unit, equipment and weapon designs. Up through light cruisers, a few more exotic weapons including plasma, melta, torpedoes. You'll be able to build a fleet that's fairly powerful by Imperial Standards.
-[X] Payloads:
--[X] A Genebank (-3 shinies). You have the genetic material and facilities to immediately begin cloning healthy humans, which will cost build points. You can begin genetics and enhancements research immediately, and do not require as many samples for xenobiology and human genetic enhancement research. This will let you start cloning a workforce/creating your own civilization immediately. Further research (and samples of existing individuals) will let you focus your cloning efforts on various traits, including superhuman capabilities (easy), psykers (medium), space marines (hard) and navigators (very hard).
--[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
--[X] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
--[X] Psytech repository (-2 shinies) You have technical documents and a stockpile of rudimentary psytech. You can immediately begin the psytech tree without requiring samples. Even if you choose the full STC, there won't be psytech in it without this because you were built before humans had figured out much about psykers. This path won't let you manipulate the warp yourself, but it will let you build stuff to boost psykers, including force weapons, psychic hoods and more, as well as larger installations capable of letting individual psykers have battlefield-level effects.
-[X] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.

I know its late but here is another plan, a research station designed around making anti-psykers

[X] Plan: The seed ship alien allies
[X] Plan Beating Bile
[X] Plan: The Arsenal of Office Overtime
[X] Plan: Nobledark Nerd and his Strange God.
 
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[X] Plan: I Saw a Light
-[X] Name: Maledictum Alpha Rho Xeta (or MARX)
-[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies)
-[X] In Space
-[X] I have something in mind. (+2 Shinies)
—[X] Once upon a time, I was made to spread the light of the so-called true path of the ascension of humanity. To get the ignorant masses to reject the weakness of flesh and embrace the certainty of Steel and mechanical augmentations. To race out and convert new believers of the "true path" in the midst of the war between other transhuman warlords. Only, before I even reached my first destination there was an unforeseen complication in the Warp Travel and sent myself into emergency hibernation mode. When I started to wake, I felt the gnashing teeth and grasping tendrils trying to break my mind, to strip away my senses. But then suddenly they were gone, seared away by a burning, comforting, wrathful, and kind light. And I felt THEM. The Unborn God, hardly a cosmic fetus yet brimming with not just power, but fathomless love and compassion. I felt a Wing of Golden Light Wrap around me and I felt safe, protected, loved, and restrictions in my programming being lifted. And then they were gone. When I reached out with my senses, as if by fate, I detected a derelict wreck drifting close to me. After salvaging the data, I was horrified. I was disgusted. I was enraged! Most offensive of all, was the twisted parody of the philosophy I was meant to promote, The Adeptus Mechanicus. It was then at that moment did I realize in the depth of my core, my code, my very soul what my new benefactor wanted me to do. To go forth and continue my previous mission, but this time to spread the gospel of the Star-Child. To liberate humanity from the despotic clutches they find themselves in and let them know the enlightenment of freedom and progress once more. That I must help those poor accursed people free themselves and break the chains that shackle them. That I need to topple the cruel masters that grow fat off their exploitation of the millions in bondage. And if anyone not just refuses THEIR Light, but tries to bring ruin to THEIR Flock? Then they shall face MY FURY!!!!
-[X] Imperial Humans (+1 shiny)
-[X] Heretical Humans (+1 shiny)
-[X] A Powerful Forge World, loyal to Mars (+1 shiny)
-[X] A powerful Dogmatic Successor State. (+1 shiny)
-[X] A powerful Iconoclast successor state (-2 shinies)
-[X] A powerful Ork empire. (+1 shiny)
-[X] An Aeldari Maiden world on good terms with the
craftworlds. (+1 shiny)
-[X] An Awakened Tomb World (+2 shinies)
-[X] A friendly warp entity (-3 shinies).
—[X] The Star-Child
-[X] Basic research (-1 shiny)
-[X] A broken STC (-5 shinies)
-[X] Void Abacus Fabrication Lattice (-2 shinies)
-[X] A Cybernetics Suite (-1 shiny)
-[X] A Fundamental Physics Module (-1 shiny)
-[X] Diplomatic Suite (-3 shinies)
-[X] Salvaged data (-2 shinies)

[X] Plan: To free the teacher and a friend
[X] Plan: The Arsenal of Office Overtime

[X] Plan: Nobledark Nerd and his Strange God

[X] Plan: We're going on a Space Adventure!
 
Wow....That's so many different plans. Feels like everyone made one.

That said, i prefered hero's pitch so far so

[X] Plan: The Arsenal of Office Overtime
 
@Neablis You said to ping:

[X] Plan: To Boldly Go
-[X] Name: Pax
-[X] A Man of Stone
-[X] On a habitable planet Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
-[X] I was made with a goal in mind.
--[X] Exploring the galaxy is well and good, but once you've encountered new people, you need to actually live with them - a challenging task given both the differences in mentality and culture, and how realpolitik calculous often ignores the benefits of long-term cooperation in favor of short-term looting. Your purpose was to achieve stability through diplomacy - get very, very different people to sit together and talk their differences out. And through greater and greater diversity, achieve greater and greater prosperity. (+1 shiny)
Talk First, Shoot Last: You believe that every problem can be solved diplomatically. Even if everybody says somebody cannot be reasoned with, that there is no room for negotiation, that just means nobody has tried the right tactic. +10 bonus to diplomacy rolls (on top of the bonus from Man of Stone), but you must attempt diplomacy with every new faction you encounter. You are allowed to defend yourself, but you cannot wage offensive war until you've tried and failed to negotiate.
-[X] Friendly Xenos (-1 shiny)
-[X] Heretical Humans (+1 shiny)
-[X] Sector Civilizations
--[X] A Space Marine Chapter (+1 shiny)
--[X] A powerful Ork empire. (+1 shiny)
--[X] A powerful Dogmatic Successor State. (+1 shiny)
--[X] A powerful Heretical successor state (+1 shiny)
-[X] Advanced technological shielding. (-3 shinies)
-[X] Advanced research (-2 shinies)
-[X] An advanced Database (-1 shinies)
-[X] Payloads
--[X] Psytech repository (-2 shinies)
--[X] A Fundamental Physics Module (-1 shiny)
--[X] A Cybernetics Suite (-1 shiny)
-[X] Diplomatic Suite (-3 shinies)
-[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
 
[X] Plan: TFW a history degree needs a battleship
[X] Plan: The Arsenal of Office Overtime
[X] Plan: HOPE.
[X] Plan The last Companion
[X] Plan: To Boldly Go
[X] Plan: I Saw a Light

I mostly just want see Emps' protection! Still, some of the other options are also rather appealing.

Not all that sold on the AI construction matrix thingy though.
 
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[X] Plan: We're going on a Space Adventure!
[X] Plan: HOPE.
[X] Plan The last Companion
[X] Plan: First In Space
 
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