For the Lords of Eternity, imagine an Ethiopian Wise Man petting a Psychic Cheshire Cat with PTSD, sharing some light snacks with Glim as both talk about esoteric applications of basic Psykanas.
For the Black Cats...imagine Glim being lured into the backrooms of a dingy bar by a grizzly, scarred, chain-smoking mercenary woman with the promise of being shown the woman's battleship, ending with said woman gaining a Sugar Mommy (much to her confusion) and Glim gaining a battleship to gloat with. And 10 minutes after entering Glim's home, Black Cat gets scammed by Ashan hiding from his loan-sharks in her basement.
Yah I can see the LoE as that, they did pretty well for themselves once we broke the stalemate and had the recovery period, nothing was too wrong that we saw from their dossier or interactions. Poor Msk'fa the Psychic cats with PTSD that was recuse. Also I'm picturing them eating snacks and smoking some shit talking about the Pyskana and applications while high, is anyone else getting that picture at all?
PFFFFT, HAHAHAHA! oh my sides, they may be in the gutter but you can't blame me when you phrase it like that. Very much in character for the Glim Fed Nun and considering the size our of faction she would be the Sugar Mommy considering the Ashan Families and what she did for Brans. Still we got a battleship now and Black Cat is part of the Family... I wonder how Black Ash is looking at this and realizing their next. She throws on purpose just so she has an excuse to always be around the Yeeni.
"You know," Thule-6969 HRMHVR said wistfully, swinging her legs slightly on the ledge she was sitting on, "I still dream of that day." There were no words needed after that. He understood. Looking down, 69 saw the chaotic and frantic movements of a hangar in operation, a hive of barely controlled chaos that nonetheless operated fluidly and swiftly. It wasn't a combat operation, but training the new cadres to operate alongside the Siblings walking into the void alongside their fighters before turning their slightly awkward walk into a graceful flight. Future generations wouldn't need such training; they'd come out of the creches already well-used to the Sibling's presence...unlike her, to whom it was still new. Then again, much was. It seemed like there were Automata everywhere now, from the ship ratings to the ground-pounders and even the civvies. Though the ones destined for the latter had more friendly and cuddly shapes.
Ah remembering old days when she couldn't wait to get into combat deployment or dream back then and Thule6969 talking to her new Sibling Automata. Wow though, I do undersand the training needed for existing Thules considering its a new addition but are they really pairing the Thules up the Siblings from creches? damn okay, not sure how it would go but we'll soon see.
Hah, neat to see that last bit there how Automata are everywhere now a days with all the research we did and how the civilian automatas are veiwed.
"Of the charge of those brave and stupid cadets," she continued, pushing her fork into the box of cooked noodles again, though not in the mood to eat anything right now. She did it because the movement gave her something to focus on. "And how you charged ahead of them. The light you shed in that dark hour...and the explosion. I can vividly remember it...all of it." She stopped, leaning back as she watched one of her much-younger Sister-Siblings sneak a quick peck to a hangar technician, a young guy born in the ship like probably generations of his family had been. There was always a...hue and some changes to the bodies of Void-Borne like him, a little less color, a little less muscle, but more adapted to weird gravity and recycled air. She even heard one complain about how "dirty" planets were.
Oh she's talking about the Warp Leviathan, I mean if can speak it to the Void Siblings who may last a long time if they don't get blown up and view Thule 6969 as a Sister/mother then makes sense she can speak it without worrying about how it would hear/view it. Wait.... oh she's talking about Fren and mourning him isn't she? well we all knew what was gonna and it was set for tragedy anyways.
Pffft, showing how the generations on a ship and in the void is changing baseline human now, used and adapted to recycled air and the like, viewing planets as dirty compared to void ships as you need to clean and maintain where you can just let dust and dirt linger on planet if need be. Good subtle reminder to do medical services to 15 if we can to fix any future dormant mutation genes though.
"The days after...it hurt. Like razors cutting through nerves." She sighed and looked out into the eternal glittering starscape stretching beyond sight immortal. With her right hand, she grabbed a small can of alcohol, a brand she despised but he liked, and raised it to the air. "This one's for you, Fren." And with that, she cracked it open.
+++You do know I am still here, right?+++
OH, pffft. She's doing THAT. So she wasn't venting or talking to her Sibling Automata but to Fren Himself. Good on him for surviving that. Gotta love friends like that and will pour one out for you.
69 made a fake sniffle and knocked the entire can back. "Sometimes I think I can still hear your voice."
+++Woman. I did not survive suiciding a Warp Titan to be mocked by the likes of you.+++
"Bite my entire ass," she laughed, leaning to her left, donking her head against the Warcasket plates of Brother Fren, a grumble running through his frame.
Oh, he survived but in Warcasket, thank goodness we finally did it AND we did the Soothing version of it. Alas they will never hold hands in the flesh..... time to go medical Service XX to clone Fren a new body with implants to transfer his consciousness.
and true friendship there 'I did not survive a suicide attack on a warp titan to hear this shit' with 6969 doing the joke of them being dead while in front of them. Just need to upgrade the WarCasket into a Dreadnaught now.
Current Warp Tremors: [High - Stagnant].
Oh shit, turn it off! Turn it off! I think that Stagnant is from the Observatory now? good to see it works and that it won't change next turn sadly. But at least we now know the direction of the flows.
[] [General] Colonize (Sub-Sector)
It is time to bring more worlds into the fold. Thanks to the Irrita becoming our Kin, we will not lose any Development when colonizing worlds that are less than habitable due to them being terraformed into habitable worlds.
(Gain: One Colonized Sub-Sector.
Warning: Already occupied systems are not colonized.
Habitable Sub-Sectors: Chery (2/9 Systems), Gulf's Edge (9/14 Systems).)
Oh wow, that got a rework there. and terraforming got folded into that as well. most of the worlds focused on the new Sub-sectors but what about the terraformable worlds we had and the four worlds that were ripe for colonization?
-[] Warcasket Improvements (0/2)
(Gain: Standardized Warcaskets that improve on all aspects.)
-[] Industrialized Production of Gravity-Weapons
(Gain: Gravity-Weapon Proliferation.)
Ah so one more project before we can do a proper Dreadnaught project then? fair enough. hoping to do this before the game ends.
And YES industrialized production of Grav-Weapons. always good to get and make Grav-Weapons more common so we have options.
-[X] Green Ship Infused Missile Payloads (6/7) - [2 Actions Locked]
(Gain: Infused Missile Payloads and something else...)
Huh, so we only needed one and overpaid? or what was up with this?
-[] Voidcraft Generation 4
(Gain: Generation 4 Voidcraft.)
As great as they would be lets design and build some ships before going back to our strikecraft. Still something we want to build soon.
-[] Novel Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development II (0/1)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [1 DP Equipment] (0/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization IV (0/4)
(Gain: 10 Destroyers and 3 Frigates every Turn.)
And mostly more improvements and upgrades, considering how things are right now we should be good on this and not need any more.
That said it seems the Ship Equip Standardization seems to go up everything time we do it. sadly we won't be getting autoloaders or the like, had the chance to.
WOOOOOOO 10 destroyers and 3 frigates each turn? that would help a lot and hopefully the next project would be Light Cruisers. just a bit pricy but nothing Glint of Genius wouldn't fix.
-[] Sigils (0/6)
Carved into reality itself, born from song and melody, humm and symphony.
(Gain: Sigils.)
-[] Anti-Psychic Materials (0/7)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.)
Huh, didn't we have Sigils already or is this allowing more freeform type instead of using the Scared Sands that can't be mobile? still worth looking into.
Oh shit Blackstone or the like are right there... sadly these two will need to wait as while they would be GREAT additions for us we need Heavy Metal right now about two turns of ship design and ship production before we can afford to go over to this.
-[] Psykana-Repelling Persons (0/10)
Though they are rare, some people seem to not merely be uncomfortable to be around but possess an...anti-soul if one would say something so base. Yet, while normal people find them unpleasant, our Hymnals would rather run away or self-harm themselves than be in their presence. This...could be useful.
(Gain: Anti-Souls?)
Ahhhhh Blanks right there but at 10 actions, its quite a investment but it would be worth it, once we have about Five Battleships I'll be willing to focus hard on this to complete it. Something to note down is part of the description of our Hymnals wanting to flee or harm themselves then stand near them, a detail on the strength of the blanks? or just how they are in lore?
-[] Arcanum Psyker Staves (0/9)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familiarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body second-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Arcanum Psychic Hoods (0/9)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Improved Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)
I love how the Sun Melody is the measuring stick we use for this. And sweet, we can get it down to 'only' full body second Degree Burns. progress! and honestly would help with repeat casting by the same choir.
the Psychic hoods are always good since it gives a buffer for any psykana failures and lets them escape the worst of it. Force Preservation is important when a single choir takes a few hundred years of training to be deployed.
[] The Black Cat Buyout (1/2)
We have been infiltrating the Black Cat Company for centuries and now wish to use the influence we have acquired and the wealth we can offer to buy them out permanently so they join the Glimmerling Federation in perpetuity. We will share our high quality of life with all their citizens, as they'd become ours, including Re-Juvenat access to their high admiralty. Unfortunately, the very same demands more proof of our commitment to their people, including several extensive ground-based anti-orbital defense bastions.
(Gain: The Black Cat are incorporated into the Glimmering Federation. Also, a Battleship.)
Oh that wasn't just taken from the the action pool? alright then, not a surprise as we need to do this as required anyways. Oh they want Ground to Orbit defenses as well? damn they really want to make their worlds like turtles bristling with guns.
[] Free Neutrality Agreement
After so much time passing, the anger of the past is now fully in the past. With trade increasing by the year, and tempers cooled off, it is time to formally agree to bury the past and prepare for the future.
(Gain: Fully normalized relations with the Van Zandt Free Duchy)
Hah, how much things have changed now, we should do this soon like in two or three turns if we can to get it there and we can pull the one of the two relation increase... wait we don't really have anyone else to use it on right now anyways... still best to bury the past and move on at this point.
[] [Military] Sector Battle Group Construction And Repair
(Add 50% Progress to another choice when taken.)
Nice, an additional 50 percent added huh? we really should take advantage of this and next turn just do all design actions and from there go two full turns of ship production since at that point it would give us all the battleship and SBG's we need for an expedition to go and stall one of the cults.
[] [Military] Construct God-Engines (20x Grandis (0/1), 10x Modeste Immensus (0/2), 4x Immensa Immensus (0/2), 2x Magnificus (0/3), 1x Momentus (0/5), 1x Deus Machina (0/8))
(Add 50% Progress to another choice when taken.)
Oh sweet the research reduced the required cost by one action for most of them and two for the Deus Machina and its already a 50 Percent boost on this... honestly I think we can fill out a bunch in one turn with Heartbeat of Industry, just more a thing of what to focus on? the heavy hitters that will crush Grand Armies or make the current Immensa Immensus the centerpoint and focus on filling out the screening forces and more of the Immensa. Choices Choices. Cry for the Future will be great to have if we can manage to get it in the next few turns.
[] [Military] The Ancient's [Bone-Mender Temple/Jubilant Den] - (Write-In Military Forces)
(Add 50% Progress to another choice when taken.)
Wait... oh whoops, this and the Titan Construction say 50 progress added to ANOTHER choice when taken not the same one which.... fair. We won't easily fill out the titans it seems also I think it might be worth it to send out another Expedition for most lost tech just so we are doing more Military actions and getting the progress.
[] [Faith] Saint Candidate Thule-6969 HRMHVR
Hallowed be She Who Wakes The Spirits.
(Gain: Saint Choice Sub-Turn.)
We really should do this as we know how this goes and that we passed over this last time. Lets do this when we can spare an action or do Cry for the Future Symphony.
AN: Because I couldn't fit in anywhere, the reason the Warp is so fucky is because the Cults are busy fishing their Battleships out of the Warp after they got a bloody nose when you slammed the door in their faces.
.......FUCKKKKK. Okay, Ship design next turn and full turn of battleship production the turn after. we WILL have one battleship from the Black Cats and the Shipwright Grove is building so that's two but I want to make around three more so we have 5 so its only a 5 to 6 for the Cult to the Northwest and if need be we still have four battleships to stall or push against the Nurgle cult.
many Ye's, many faces.
still good to know.
Thereabouts, depending on how long you want them to be fed.
.... how many would it take to feed them for decades? or does it depend on the fleet its assigned to? All we need is to extend the supply line a good amount, don't need them to be self-sufficient completely if it costs too much DP.
1. The Observatory indicates which way the Warp swings on its own, not how your actions affect its tremors. But your peeps think you should shut it off.
Ohhhh okay, so reads the natural currents, so yah we do need to turn it off as it isn't going down on its own.
But for the general construction, it's kinda pointless. There's a reason we just had automated ship construction doing nothing but scouts for ages, for lack of anything better to do.
That would be because we never invested more into shipyard automation, it was only two AP for a long time and would get us more options to increase that further.
Mmm, so an Aquarius could do the maintenance in the field, but it's not viable for repeated battles, but having an inertialess drive super mode on a brawler--especially if it's a god damn Battleship--is nightmare fuel for most polities, huh?
Damn right that's nightmare fuel! imagine a brawler Battleship with maybe some ramming and then seeing it Initial D into ships while firing everywhere. It might be a one time use weapon and leave the ship needing yard time or needing to leave combat but I think since it would be focused on Grand Cruisers and above? its worth it as it should quickly take that target out of the battle right away and leaving wreckage of what is in its way as well.
wait a minute.... guys look at the very bottom right hand corner near the Nurgle Cult, who the fuck are the Unfallen?