The man is seeing her walk around in her party suit, and he can feel her soul pushing at the walls of reality and making it flex to accomodate her. On top of that, Langtry and McCoy, both grandmasters of mortal magic, both of whom KNOW Molly is mortal because she let them get a good look at her, are about to watch pull out bona fide Ancient Sorcery out of her ass.
Thats before the Merlin gets the news that she already killed a Lord of Outer Night, then helped chase off Namshiel.
In the same six hour period.
Its enough to make a fellow feel inadequate.
=====
Wizards can already do bigass effects.
McCoy caused Krakatoa, and he's explicitly not the strongest wizard on the Council.
They just dont do shit like that because they worry about collateral damage.
COMMENTARY
Huh.
I cant imagine why people chose to stunt Molly at the top of a mountain, hereby making it harder for the wizards that we are here to secure. Sometimes people dont think through their stunts enough.
Noting the apparance of the demon-mold hybrid, and its summary immolation by McCoy.
Either thats the original demon mold and the traitors had the time to go to Sydney to steal it, or the Hollow Man made his own bootleg copies of Shaw's work. Im guessing option 2 is more likely, and that a bunch of people who refused to fall to the Labyrinth got fed to it. Probably would have happened to Harry as well if we werent there.
Loling at Molly taunting a two thousand plus year old dude into picking a fight with her.
Mass Shadow Clone? Thats Correspondence 4 + Life 4 + Mind 2 in M20; Marcus has at least Correspondence 4, if not Correspondence 5. The Labyrinth itself is probably the result of the Nephandi Rote Invoke The Caul( Create a new Labyrinth, Prime 5, Spirit 4, Entropy 3, M20 Book of the Fallen p163).
And given that he's a Correspondence-specced Nephandi archwizard, its safe to assume that he has the Nephandi bugout spell Abyssal Escape(Correspondence 5, Spirit 5.) and has got it to hang a contingent teleport.
That makes him a very capable wizard; Prime 5, Correspondence 5, Spirit 5, Entropy 3+, Life ??
Anyway, killing this dude is not our goal. Its rescuing the missing wizards.
We cant afford to move from our present location; this is the center of the Labyrinth, and our Gate's portal is centered here; if we move, one of Marcus' clones will reclaim it, and we might not find it again in time.
May I ask what's the issue with my plan? All it does, basically, is add MHM to the mix, swapping SSC on Molly's part for it. Yes, it costs 1 mote, and we are on the last two, but MiM might work here (not sure), and if we can finish Hollow Man off, we basically win.
May I ask what's the issue with my plan? All it does, basically, is add MHM to the mix, swapping SSC on Molly's part for it. Yes, it costs 1 mote, and we are on the last two, but MiM might work here (not sure), and if we can finish Hollow Man off, we basically win.
I am just worried that bringing them close might turn out to be a mistake. I know it's our go-to strategy to make swording easier, but it feels like a trap this time.
I am just worried that bringing them close might turn out to be a mistake. I know it's our go-to strategy to make swording easier, but it feels like a trap this time.
There are three reasons I want to bring them close:
1) They themselves are not approaching. The Hollow Men positioned themselves at the very edge of our power, but still within it. It's likely so they either maintain a connection to the Labyrinth to use its power, or have an easier way to escape. In any case, it indicates that they don't consider closing in as a winning strategy. This is actually an important point - I am fairly sure Hollow Man is not confident about defeating us at all. I am fairly sure that his masters, if they are in communication with him, are not confident at all, since they should know what exalts are capable of.
So, to summarize - Hollow Man chose long range, so it follows that denying him that choice is a good option.
2) To cut them off from the labyrinth. During Harry's trial, Hollow Man was directly involved and administered personalized trials. It's possible that without him, the trials are simpler, or non-active at all. And while it's possible that he'll be remote operating it, I am betting that it's harder to do so than controlling the labyrinth while near / within it. So, pull him into our domain, and away from the labyrinth.
3) The synergy. Lydia with Earth, and us with Heavens acting together, aided by the flames of mortal magic - it's a powerful symbolic thing, and, even if it's not mechanically relevant (and I'm not sure it isn't), it makes for a great story, I think.
Oh, and yes, swording him becomes easier when he's close.
I know that I have a tendency to go for broke, but in this particular case, 1 mote of essence grants us an additional and powerful tool which we should use. Yes, we only have 2 motes remaining, with the last likely going to Melee excellency, but I think it's worth it.
Huh.
I cant imagine why people chose to stunt Molly at the top of a mountain, hereby making it harder for the wizards that we are here to secure. Sometimes people dont think through their stunts enough.
If you look at the vote there's an actual reason for it, the problem is that I thought we could make light with out Shintai when we actually can't do so the way I intended to. The point was to abuse the interaction of the two space warping effects to create a visible beacon in the labyrinth, but yes without the light it's about as useful as a burned out street lamp.
say once shits mostly settled but isn't quite finished should we get some dirty stuff to regain essence for some hours and then go out to do more shit after like 6 hours or something? Because with so many crown focuses available we can find those who got away and discover what plans are still ongoing or likely to continue with so many enemies dead or are we likely to go more passive and just stop for the day? Cause I feel being passive is some level of mistake.
Adhoc vote count started by Anaja on Oct 27, 2024 at 11:03 AM, finished with 38 posts and 13 votes.
[X] Plan Get Over Here!
-[X] Activate Mind-Hand Manipulation
-[X] Drag Hollow Men closer to you, using the combination of MHM and Lord of the Land conjured iron winds
--[X] Either as multiple actions, or as a single omnidirectional pull, whichever is more effective. -[X]Sanctuary Sorcerer: Counterspell -[X]Sanctuary Weavers: Guard -[X]Lydia: Activate Marble Skin. Attack with Chariot of the Earth. Use Dexterity Excellency. -[X]Wizards McCoy + Dresden: Ranged offensive magic -[X] STUNT: Your enemy is near the very border of your domain, but still very much within it. What lies beyond it is not emptiness and eternal darkness of the sky of Sanctuary, but something far, far more foul. Still, it is reminiscent of the world of your soul, with only one thing truly missing. And so, with a thought you bring it forth - the black iron, razor sharp and logic cold pick up, a great cyclone shielding you and your allies from the glare of the baleful dead stars, blowing, in defiance of Earthly weather patterns, towards the center, rather then to the corners. Amid the hurricane-strength winds relentlessly tearing at the Hollow Men caught within, your concentration adds its crushing weight to the assault, yanking them towards the center, and away from escape. From the ground, a wave of earth rises, directed by the daughter of Ankou, the unity of the skies and the ground, of life and death striking against perversion of the Hollow Man and its masters.
[X]Plan From Hells Heart -[X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic -[X]Molly: Shadow Spite Curse on Hollow Man -[X]Sophia: Counterspell and heal if necessary -[X]Sanctuary Sorcerer: Counterspell -[X]Sanctuary Weavers: Guard -[X]Lydia: Activate Marble Skin. Attack with Chariot of the Earth. Use Dexterity Excellency. -[X]Wizards McCoy + Dresden: Ranged offensive magic -[X]STUNT: Under the glare of the falling fireball that used to be a Hollow Man doppelganger, you spare your friend a moment."Lydia" you say, raising your voice to be heard above the pyrotechnics."Hit them with the planet."
[X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic
-[X][Stunt]As the spells rain down on you ancient looking (but actually quite modern) spellbooks from the city of knowledge appear before them and snap closed around them. You remind yourself to check later to see if that means you have actually gotten new spells in the catalog.
-[X][Stunt]"Are you going to let me just claim this place uncontested?" It doesn't know your limits. You don't even know your limits. In fact as you call out vague ideas about how to claim a area as your own come to mind. Hmm, shame about the sacrifices.
[X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic
-[X][Stunt]As the spells rain down on you ancient spellbooks from the city of knowledge appear before them and snap closed around them. You remind yourself to check later to see if that means you have actually gotten new spells in the catalog.
-[X][Stunt]"Are you going to let me just claim this place uncontested?" It doesn't know your limits. You don't even know your limits. In fact as you call out vague ideas about how to claim a area as your own come to mind. Hmm, shame about the sacrifices.
As usual keep in mind that Mr. Hollow here didn't have to do everything himself.
Someone else might have created the Labyrinth.
The only thing we can reliably infer is the multi-body, which is definitely high Correspondence and Life, and some moderate Mind or Spirit to keep them all separately animate..
I agree that it would make some sense for him to have an escape-spell or two, but it doesn't necessarily have to be that one, a Correspondence-Master has several options.
However that would mean theres another Correspondence 5, high-Arete Nephandus walking around that we havent heard a peep about(Correspondence 5, because you need Spheres that high to produce this sort of twisted geometry).
Which seems....implausible IMO.
And yeah, fair.
Doesnt have to be that particular spell. But I am pretty sure he has something.
He wouldnt have lived to see his third millenium without both competence and paranoia.
I am just worried that bringing them close might turn out to be a mistake. I know it's our go-to strategy to make swording easier, but it feels like a trap this time.
This is a Correspondence 5, Life 4/5 archwizard. He can teleport. He has already teleported in this scene, going from the center of the Labyrinth to the borders of our reality marble 4 miles away. If you try to grapple any of his bodies and he doesnt beat the roll, that body will use its actions to teleport again, or be teleported by another body.
The only way you drag him closer is if he allows it.
However that would mean theres another Correspondence 5, high-Arete Nephandus walking around that we havent heard a peep about(Correspondence 5, because you need Spheres that high to produce this sort of twisted geometry).
Which seems....implausible IMO.
And yeah, fair.
Doesnt have to be that particular spell. But I am pretty sure he has something.
He wouldnt have lived to see his third millenium without both competence and paranoia.
It should be noted that the reason the Hollow Man here is even attacking directly is that he failed a willpower vs Manipulation Intimidation, otherwise known as being dissed by an Exalt. Not to say that he does not have some way out, but he is most likely not working on maximum paranoia right now, more like 9/10.
Adhoc vote count started by Anaja on Oct 27, 2024 at 11:03 AM, finished with 38 posts and 13 votes.
[X] Plan Get Over Here!
-[X] Activate Mind-Hand Manipulation
-[X] Drag Hollow Men closer to you, using the combination of MHM and Lord of the Land conjured iron winds
--[X] Either as multiple actions, or as a single omnidirectional pull, whichever is more effective. -[X]Sanctuary Sorcerer: Counterspell -[X]Sanctuary Weavers: Guard -[X]Lydia: Activate Marble Skin. Attack with Chariot of the Earth. Use Dexterity Excellency. -[X]Wizards McCoy + Dresden: Ranged offensive magic -[X] STUNT: Your enemy is near the very border of your domain, but still very much within it. What lies beyond it is not emptiness and eternal darkness of the sky of Sanctuary, but something far, far more foul. Still, it is reminiscent of the world of your soul, with only one thing truly missing. And so, with a thought you bring it forth - the black iron, razor sharp and logic cold pick up, a great cyclone shielding you and your allies from the glare of the baleful dead stars, blowing, in defiance of Earthly weather patterns, towards the center, rather then to the corners. Amid the hurricane-strength winds relentlessly tearing at the Hollow Men caught within, your concentration adds its crushing weight to the assault, yanking them towards the center, and away from escape. From the ground, a wave of earth rises, directed by the daughter of Ankou, the unity of the skies and the ground, of life and death striking against perversion of the Hollow Man and its masters.
[X]Plan From Hells Heart -[X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic -[X]Molly: Shadow Spite Curse on Hollow Man -[X]Sophia: Counterspell and heal if necessary -[X]Sanctuary Sorcerer: Counterspell -[X]Sanctuary Weavers: Guard -[X]Lydia: Activate Marble Skin. Attack with Chariot of the Earth. Use Dexterity Excellency. -[X]Wizards McCoy + Dresden: Ranged offensive magic -[X]STUNT: Under the glare of the falling fireball that used to be a Hollow Man doppelganger, you spare your friend a moment."Lydia" you say, raising your voice to be heard above the pyrotechnics."Hit them with the planet."
[X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic
-[X][Stunt]As the spells rain down on you ancient looking (but actually quite modern) spellbooks from the city of knowledge appear before them and snap closed around them. You remind yourself to check later to see if that means you have actually gotten new spells in the catalog.
-[X][Stunt]"Are you going to let me just claim this place uncontested?" It doesn't know your limits. You don't even know your limits. In fact as you call out vague ideas about how to claim a area as your own come to mind. Hmm, shame about the sacrifices.
[X] Keep trading blows from afar, Harry and McCoy certainly did a good job, you can just intercept spells with counter-magic
-[X][Stunt]As the spells rain down on you ancient spellbooks from the city of knowledge appear before them and snap closed around them. You remind yourself to check later to see if that means you have actually gotten new spells in the catalog.
-[X][Stunt]"Are you going to let me just claim this place uncontested?" It doesn't know your limits. You don't even know your limits. In fact as you call out vague ideas about how to claim a area as your own come to mind. Hmm, shame about the sacrifices.
Some comments while I can.
=======
The leading vote does not work. For multiple reasons.
1) You cannot grapple multiple resisting people simultaneously. This fact alone breaks that plan.
Molly does not have Extra Actions. She can only grab one body at a time.
There are 5x bodies remaining, each with their own actions.
And like I have pointed out before, this dude has already teleported in this scene.
He will just teleport again.
===
2) MHM when used to grapple is Molly rolling Intelligence 5 + Occult 5/Melee 5 + Without Honor 2 + Stunt 2.
14 dice.
The opposition resists with Strength or Dexterity + Brawl.
The Hollow Man is a Life 4/5 archwizard to pull the multiple body trick. Think Listens To Wind, only better.
You can augment yourself with Life alone at Life 3, and thats not counting any Investments his masters gave him.
His physical attributes are going to be as maxed out as Tiffany's, if not Sophia, and he hails from ancient Rome, when nobility invariably got military training for a while.
You do NOT want to grapple him; he's going to be rolling 10 dice at a minimum, and probably higher.
Without an Excellency, it will probably fail just on physical brawn alone, and we dont have the Essence to burn on Excellencies.
=====
3) Further more, the fellow and his dopplegangers are four miles away.
FOUR. MILES.
MHM does not move things instantly.
At best, the charm can calibrate to your own movement speed, which still means that at a movement speed of 88 yards/second, it is going to take 80 seconds to drag one body from 4 miles away to swording range.
Thats 27 combat turns when Molly cant do anything besides drag 1x body, while the other 4x bodies get to act.
The Hollow Man is a Life 4/5 archwizard. Think Listens To Wind, only better.
You can augment yourself with Life alone at Life 3, and thats not counting any Investments his masters gave him. His physical attributes are going to be as maxed out as Tiffany's, if not Sophia, and he hails from ancient Rome, when nobility invariably got military training for a while.
You do NOT want to grapple him; he's going to be rolling 10 dice at a minimum, and probably higher.
Without an Excellency, it will fail, and we dont have the Essence to burn on Excellencies.
Keep in mind that most spells are measured in Rounds, or for the Scene.
He is 4 miles away, so it's not too likely he buffed his physical strength for this.
3) Further more, the fellow and his dopplegangers are four miles away.
FOUR. MILES.
MHM does not move things instantly.
At best, the charm can calibrate to your own movement speed, which still means that at a movement speed of 88 yards/second, it is going to take 80 seconds to drag one body from 4 miles away to swording range.
Thats 27 combat turns when Molly cant do anything besides drag 1x body, while the other 4x bodies get to act.
A body being dragged around still means at least it can't act as well as normally.
Ebenezer and Harry have just proven that drag-and-burn is a working strategy here, so even if we are less effective than them, due to range-limits, we are not useless.
Dragging him close enough for Lydia and friends to attack him is also a good step, before he gets in range of our sword.
It should be noted that the reason the Hollow Man here is even attacking directly is that he failed a willpower vs Manipulation Intimidation, otherwise known as being dissed by an Exalt. Not to say that he does not have some way out, but he is most likely not working on maximum paranoia right now, more like 9/10.
Ok, so, technical questions:
1) Is our Occult excellency still running? We activated it when counterspelling the veil breaker.
2) Is Hollow Man naked? I.e. can we use objects on his body to yank him closer to us (if nothing else, it should distract him)?
3) Does attacking him fall under TLF?
1) You cannot grapple multiple resisting people simultaneously.
Molly does not have Extra Actions. She can only grab one body at a time.
And like I have pointed out before, this dude has already teleported in this scene. He will just teleport again.
Multiple actions, not extra actions. Those are separate:
multiple actions
Exalted vs World of Darkness uses the multiple ac-
tion rules from V20 Dark Ages. If you don't own that
book, they work like this:
When you want to perform more than one action
at a time, you must first declare how many actions
you're going to take. Then, the first suffers a –1 die
penalty, and also raises its difficulty by +1, with each ac-
tion afterward increasing the penalty and difficulty by
one additional point. If this would push the difficulty
higher than 9, then no more actions can be taken. Ad-
ditionally, when using multiple actions, no more than
one action may be an attack.
Design Note: This version of the 20 th Anniversary
multiple action rules was chosen chiefly because while
multiple actions can be exciting and useful in moder-
ation, watching characters roll out attack after attack
after attack slows play to a crawl when it happens every
turn. Many Exalts can trivially generate enormous dice
pools, and the "split up your dice pool between your various actions" version of the multiple action rules
were a recipe for disaster in that respect.
extra actions
"Extra actions" are actions generated by a special
rule or power such as the Time Sphere, Celerity, or
spending Rage, usually rolled with your full dice pool.
Unlike multiple actions, above, extra actions can and
usually will allow characters to launch more than one
attack in a single turn.
All extra actions occur at the end of the turn, af-
ter everyone has taken all of their normal actions. In
the event that more than one character is taking extra
actions, these are resolved in the same Initiative order
that characters used to act during the turn.
2) MHM when used to grapple is Molly rolling Intelligence 5 + Occult 5/Melee 5 + Without Honor 2 + Stunt 2.
14 dice.
The opposition resists with Strength or Dexterity + Brawl.
The Hollow Man is a Life 4/5 archwizard. Think Listens To Wind, only better.
You can augment yourself with Life alone at Life 3, and thats not counting any Investments his masters gave him. His physical attributes are going to be as maxed out as Tiffany's, if not Sophia, and he hails from ancient Rome, when nobility invariably got military training for a while.
You do NOT want to grapple him; he's going to be rolling 10 dice at a minimum, and probably higher.
Without an Excellency, it will fail, and we dont have the Essence to burn on Excellencies.
Keep in mind that most spells are measured in Rounds, or for the Scene.
He is 4 miles away, so it's not too likely he buffed his physical strength for this.
Better Body rotes are permanent set ups, where you give yourself buffs for walking around with Life or Entropy or Prime; you can give yourself extra HP, or Attribute dots, or the equivalent of physical fomor powers like regen. In WoD the cap on that is permanent Paradox, but no Paradox in the Dresdenverse, not that the Hollow Man lives on Earth anyway.
A body being dragged around still means at least it can't act as well as normally.
Ebenezer and Harry have just proven that drag-and-burn is a working strategy here, so even if we are less effective than them, due to range-limits, we are not useless.
Dragging him close enough for Lydia and friends to attack him is also a good step, before he gets in range of our sword
Nothing in being dragged prevents a body from casting using Arete or activating an Investment.
Grappling someone for a minute twenty seconds while they are free to cast means Bad Things for you if they are a halfway competent wizard.
No they didnt.
Ebenezar tossed the body into the air to disorient him and give Harry a clear shot. He didnt try to move the body towards us because that would have been spectacularly ill-advised.
And you will not see him do it again, because as Harry said in Changes, you do not repeat the same trick in a magical duel.
Ok, so, technical questions:
1) Is our Occult excellency still running? We activated it when counterspelling the veil breaker.
2) Is Hollow Man naked? I.e. can we use objects on his body to yank him closer to us (if nothing else, it should distract him)?
3) Does attacking him fall under TLF?
And apropos of nothing, Multiple Actions cannot be used to attack.
Its to allow you to be able to attack and do other things in the same turn.
Only Extra Actions allow you to take multiple attacks in the same turn, like grappling multiple people.