Just realized something about this artificer build: we can probably turn it up more with Fast Track + Steadfast. It would be 10 Potency, but the build in theory seems solid. Super-speed invincible constructs, plus clairvoyance to be able to chart a path where you're actually going.

I don't mind but this is kind of a different build at this point? This would probably have a different focus since it places much more emphasis on direct combat ability and mook creation as opposed to the original idea which was kind of a blind gamble to see if we could jury rig technopathy or a technopathy-like power out of the right combination of Clairvoyance and some other abilities.
 
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I dont think Bitterman is on right now. So hey a few more minutes to vote! *looks at current tally* for what its worth anyway...
 
My general assumption with regards to combining powers is that we're basically playing a game of broken telephone, where the new power is pieced together from the broad descriptions of the powers we're combining + the specific tags. I have no idea how correct this interpretation is, but it's more interesting to me that way so I'm sticking with it until proven wrong.

(I would be wary of assuming that any specific secondary properties like Millions Minefield's energy fields having offensive utility as opposed to just being a power that focuses on wide-area energy manipulation would carry over, especially if it doesn't really fit with with the other donors)

With that in mind, the idea behind the combination I originally proposed is that you're combining a power that "reads inanimate objects" with a power that "controls inorganic constructs" with a power that allows for "transformation/mimicry of inanimate objects". You can add in other powers like Fast Track or Steadfast but at that point I suspect the focus shifts. This is all unfounded speculation on my end however.
 
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Adhoc vote count started by Bitterman on Oct 13, 2024 at 11:56 AM, finished with 217 posts and 40 votes.

Vote closed.

Now, for a second vote. You're increase John Henry and Ellie's tolerances, but are you empowering both this go around?

[ ] Empower only John Henry
[ ] Empower only Ellie
[ ] Empower both
 
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I think we ought to save John Henry for the EXCEED-BEYOND, given his connection to Valiant Silver.
...no. As awesome as that sounds, we don't have the money for 1 more Spoonful + a Fast Pass (Which Bitterman has confimed to be expensive). Ellie's right there, and having EB for Hero Worship sounds great here.
 
...no. As awesome as that sounds, we don't have the money for 1 more Spoonful + a Fast Pass (Which Bitterman has confimed to be expensive). Ellie's right there, and having EB for Hero Worship sounds great here.
I don't mean to try and do the EXCEED right now, just wait an issue or two until we can. Once we negotiate with the Train, that should be the Ambrosia costs dealt with.
 
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