Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

Overspecialistian is a thing and can be a detriment especially against the greater combat effects

So i think putting all our veterans in the 10th wont be good for the chapter atleast for now
 
The Humble
The Humble

Located within the fortress monastery of the Mist Shrikes, Techmarine Noricum would be seen supervising several dozen chapter serfs in a sectioned off area of the monastery's many forges. The sounds of hydraulic hammers and discharging plasma cutters creating a pleasant symphony of holy industry that any devote servant of the machine god would appreciate. Hymns, blessed incense, and consecrated oils- all things necessary to placate the machine spirits within their practiced weapons.

His gait was languid, moving with an inhuman grace despite the weight of his armor and the erratic movements of the many mechadendrites attached to his servo-harness, their inbuilt optics moving about to record every and all around his purview, while several servo-skulls utilized their pict-recorders for additional educational redundancy. All around him combat fatigue clad serfs covered in varying levels of consecrated oils focused all their efforts upon the heaps of wargear found in various states of assembly upon the many shared benches.

"Stop" uttered the marine with a cold finality, all work ceasing as the unaugmented around him the took several steps away from their stations so the giant among men may better assess their works. With practiced ease the techmarine would go around to each work station, explaining all errors they've made whilst making corrections. Many looked upon their impromptu mentor with despair knowing they would require many more hours of practice before they were considered "good enough" to his very reasonable standards. Like overly dramatic children a few among them had the gal to fell kneel in faux despair, cursing the skies for whatever slight they may have cause. A chuff of quiet laughter escapes him as he watched for but a moment, before continuing grading their works.

Despite the misgivings of some, many more passed with flying colors, with even a few notables mildly impressing him. Those few notables he would allow to continue working until their labors were second nature to them after his assessment, before quietly moving them to marginally more difficult tasks such as working with heavy stubbers, mortars, and the holy heavy bolters. Possibly tomorrow if not the day after.

Stopping next to an occupied bench, the serf -some fifteen year old young man who was unfortunately too old to join his brotherhood- would continue his methodical assembly of several patterns of lasguns, oblivious to his towering presence, occasionally slowing his work to adjust the weapons' circuitry or realign its focus lenses. He recognized it for what it was- someone graced -if only briefly- by the Omnissiahs' benevolence, their mind deeply focused, their body an instrument of His will. Mentally marking down the young man as a potential tech priest candidate to be sent with the next batch of techmarine hopefuls, the marine would wordlessly signal for everyone to continue, leaving a few senior serf trainees to supervise this group as he moved on to the next.

Stepping through an automated threshold Noricum would be beholden to the sight of serfs pouring over various dataslates as he passed by -from a cursory glance it would seem to be designs for schematics to lasguns and data on small group tactics. Making his way to the front, the techmarine would afford the little people their time to notice his presence. A minute passed to the marines amusement, finding humor in the serfs' lack of awareness, or perhaps he and his brothers were just too sneaky.

"Greetings" he spoke, causing a number of them to fumble and nearly drop their slates, with one woman shrieking in fright- no wait, that's a grown man. Heh, how humorously unfortunate for him. He should consider scaring serfs more often. "I am brother Noricum, Techmarine of the Mist Shrikes as you all know." He spoke, the vox filter of his helmet amplifying his voice so he may be heard over the sounds of machinery surrounding them. "Proud men and women of Luctus, it bring me great honor to mentor you all in the art of war- specifically wargear. 'Why? Why focus on equipment instead of training of bodies' you might ask? The answer: To defeat the enemies of humanity, one must know themselves and the tools at their disposal. Several brothers including myself have shown concern over the results involving the simulated combat exercises between the legion and chapter serfs. While we have faith that you will surpass the local PDF in prowess -eventually- we believe that you would benefit further from understanding your equipment, be it using or maintaining."

From below the table a swarm of mechadendrites would gather the various pieces of technologies, neatly presenting them on the surface of the table. "For starters, the flak armour. Consisting of multiple layers of different ablative and impact absorbent materials, it's designed primarily to deflect or absorb the majority of the force from a shot or blow. It is meant to provide defense against low-velocity, dispersed damage, such as explosions, shrapnel and ricochet material, rather than to protect against a direct impact, in which case the armour's protection is almost negligible. The ablative characteristics of the armour provide further defence against heat and energy based damage. Some layers commonly used include Carbon-fibre, Plasfibre and Thermoplas strips. The vest consists of a skeleton of lightweight, flexible metal. This skeleton is then wrapped in multiple layers of a high-tensile fabric that is the main protective component of the armour. After multiple layers of fabric are affixed to the skeleton, the vest is given its toughened outer shell. The same principle is used in the production of the helmets, bracers and guards for knees and legs."

After your explanation and a round of quizzing, the marine felt satisfied enough to move on with his lecture, where he displayed a piece of rigid torso armor cut in half by it's length. "As useful as standardized flak armour might be, we've found that it's design could be improved upon, if only minutely. What you see within the cavity of the vest plate are armaplas honey combs filled with a specialized lighter than air carbon based substance called aerogel. Capable of tolerating high levels of heat and surviving several direct hits from a lasgun, this relatively inexpensive modification in tandem with a ceramite based paint compound could in theory improve a personals odds of survival by a good, ten, maybe even twelve percent in most engagements. A relatively small number, but rather impressive enmass. We've also found that some of the fauna native to this world could potentially be useful in the construction of higher quality flak and carapace grade armor, if only we were capable of doing so sustainably with fewer casualties." He grumbled.

"Moving on, *THUMP* this. This may look similar to your run of the mill Lasgun, but note the difference. The longer barrel, additional power pack, and extra heat sinks to prevent warping of the barrel. This my students is the Sniper Variant Lasgun, or simply the Nocnitsa pattern longlas. The weapon is a modification of the standard Lasgun with an XC 52/3 strengthened barrel, which is both longer and thinner than the usual model, affording it greater range and accuracy. Fitted on the end of the muzzle is a flash suppressor. This attachments as a positive consequence makes the weapon quieter, and ensures that the flash of a lasgun does not give away your position. On the top of the weapon is a teliscopic scope that MIGHT one day be replaced by an auspex based scope, if we could afford the time and materials to make that many. Lasty, this model is equipped with two charge packs instead of one. Normally you would need one, and use hotshot chargepacks, but we've not the time to make that many, so. Two packs to make up for the discrepancy, however to make up for the extra weight the longlas will have three firing settings: single action, burst fire, and overload. The previous two are self explanatory, but the latter will fire a higher intensity beam that's almost as powerful as a hellgun. I should warn you all; if you do utilize the overload setting, ensure you pace your shots else you may overload the gun itself and cause it to either misfire, melt the barrel, or turn the whole think into an improvised krak grenade. Beyond that the longlas at it's standard setting is capable of felling highly armored foes, more so that a typical Lasgun. Keep in mild, in an ideal scenario you will be utilizing these in mid to long range engagements, but if you must use them within short range of your target you're more liable to succeed if you were to hip fire it."

Handing out additional copies of the Longlas to his giddy students, Noricum would begin drilling the chapter serfs in the ancient ways of "how to not look down the barrel and shoot yourself on accident." A truly storied tradition dating back to the early days of mankind's rise to glory. With flashlights in hand the serfs would untilize the near by firing range to familiarize themselves with their tools of war.

'Hmm, they seem to be doing just fine, and no one has been shot on accident yet. A resounding success If I do say so myself. Hopefully we'll have the carapace assembly line soon, though I do wonder if Masters Zel and Fretensis will praise me for my ingenuity, or box my ears for my acts of tech heresey. Oh well! Problems for future Noricum.' The Techmarine thought to himsel- "AAAAAAHHH!" "Dammit- Жопа с ручкой! You've angered the machine spirit! You are lucky your foot was cauterized. Now go limp to the Apothecarium!"

"чертово дерьмо these serfs are too green for me."



@ThunderOwl Skidaddle Skidoodle!
Yeah so I was gonna write more, but I'm tired and I don't feel like waiting. Good nuff! I might write a part two, but I dunno. Site ate my original post so I have to unfucky a wucky and I am miffed! Hecked even! It feels incomplete. Sleep soon.

I don't remember what was Noricum's personality like. If what i wrote sounds nothing like em gimme a name of one of the marines woth no personality.

Let me know if you find any errors.

I think Жопа с ручкой means "ass with a handle" and figuratively means something useless or pointless.
чертово дерьмо- fucking shit

note to self- Jin-Roh: The Wolf Brigade, stubbers, autoguns, carapace, servitors
 
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-[X] Plan Elites, Company's, Deathwatch, and Harker
-[X] Make an Elite 10th Company (Mutually exclusive with Create 1st Company) (100/100):
You´ve already diverged from the Codex by not assigning your rookies to the 10th Company, take it a step further by making the 10th Company your elite force. (Captain Secutor will maintain his post unless you reassign him. Veterans will be divided into Sharpshooter Scouts and Vanguard Scouts, Future Terminator Squads will be spread amidst the Battle Companies)
-[X] Name Company Champions (7/7): With a recently named Chapter Champion, you could name some other skilled battle-brothers as company champions. (Companies gain a Company Champion, which works similar to the Chapter Champion. In case you don't fill the cap, Write-in which Companies receive the Company Champions)
-[X] Form Company Command Squads (30/30): Your Captains tend to go where the fighting is thickest and the danger the greatest, their own command squads could keep them safe. (Companies gain a Company Command Squad, which works similar to the Honor Guard. Each Command Squad gets assigned a Chaplain, Apothecary and a Tehchmarine. In case you don't fill the cap, Write-in which Companies receive the Company Command Squads)
-[X] Grant Companies Veteran Sergeants (60/60): Your veterans are your most experienced marines, and their knowledge and leadership could prove invaluable to your younger brethren. (Companies Squad gains Veteran Sergeants which grant success bonuses to the squad they are assigned. In case you don't fill the cap, Write-in which Companies receive the Veteran Sergeant.)
-[X] Send Veterans to the Deathwatch (10/15): The Deathwatch is ever hungry for veterans, and facing all the dangers the Xenos have to offer will benefit your marines (You send Marines to the Deathwatch, which will improve relations. Marines sent will be unavailable for a random number of turns, and they might during service, but when they return they might do so with improved equipment or even as notables.)
--[X] All brothers assigned to be assigned a suit of P-Corvus power armor and a Stalker Bolter
-[X] Lend Veterans to the Inquisition (8/40):
While the Inquisitors tend to conduct a significant part of their labor with discretion and subtlety, there is always a moment in which they need overwhelming force. (Put Marines at the disposal of the Inquisitorial Conclave, Will improve relations with some Inquisitors, and allow you to keep an eye on them.)
–[X] To be assigned to Inquisitor Harker to be used as his bodyguards and at his discretion


Guys also if we make the 1st company we will be pulling from the strength of the other companies but if we make the elite 10th then we wont have to worry about that plus, I think it would be beneficial to have the 1st and 2nd squads of each company be terminator squads. Also remember we have 215 veterans we can assign some of the plans i see have unassigned veterans.
 
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Guys also if we make the 1st company we will be pulling from the strength of the other companies but if we make the elite 10th then we wont have to worry about that plus, I think it would be beneficial to have the 1st and 2nd squads of each company be terminator squads. Also remember we have 215 veterans we can assign some of the plans i see have unassigned veterans.
You do know by filling a 10th Company with vets would do the same as filling a 1st Company as well right?
 
[X] Plan: Conventional Veteran Company, Filling out the Companies, and Paying back the Deathwatch

The main reason why I'm voting for this plan is because of a statement on one of the legions back during the great crusade. I don't remember where I read it, or even if it's canon. Basically, the Alpha legion got a lot of flak during one of their world conquests. They were using their bread and butter tactics, but it was taking a very long time and resources in comparison to a by the book doorkick. What stuck to me is that at some point, there's a time when you have to hang up your specialty on the coat hanger and just get out the sledgehammer.
 
You do know by filling a 10th Company with vets would do the same as filling a 1st Company as well right?
That's more of a reshuffle tbf. A non-Veteran of the 10th would just swap placed with a Veteran of the 2nd, 3rd, 6th, etc. 1st Company is new so it would drain a few Squads from 2nd, 3rd, 6th, etc. and give nobody back in return, leaving them all a bit depleted
 
This is cool and all, but what mechanical bonus do veterans provide? I understand the champions and company command, but I'm not sure what Sargents give us or even the benefits of an elite company.
Veterans roll with improved stats. Sergeants reduce the SC of some actions when those squad roll.
@ThunderOwl Will we be able to change our Veteran organization policy at Turn 20? Or is this a permanent thing? So if we went with Elite 10th now, we could switch to 1st later on.
Permanent change in policy
Also quick question can we not send some marines to the Mechanicus? Acquiring some favours from them would be really beneficial
In the escort notables action, you can write one of the Fabricator-generals of your Sector Forge Worlds.
I find this funny. As for Noricum personality, he didn't have a truly defined one, but now he has. Canonized, and now serfs have Longlas rifles in their equipment options.
 
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Sorry about this, but my math was off a little and I forgot 4 marines. So I changed my plan slightly. Just keeping you all above aware of that so you know what your still voting for.

Current plan is this.

[] Plan: Elite Scouts, Filling out the Companies, and Paying back the Deathwatch
-[] Make an Elite 10th Company (Mutually exclusive with Create 1st Company) (100/100)
-[] Name Company Champions (7/7)
-[] Form Company Command Squads (30/30)
-[] Grant Companies Veteran Sergeants (60/60)
-[] Send Veterans to the Deathwatch (10/15)
-[] Lend Veterans to the Inquisition (8/40)
–[] Inquisitor Abraham Harker


@tygerbright @Luminous @Techmarine @Shadowrobot6

The same as above, but you guys are voting for the full old plan not just the title like the others so your current vote isn't counted towards this plan. Which is fine if you prefer the original plan, but it does mean my other plan with a conventional veteran company will win as of current tally rather than a tie as it was before I changed it.

And can I just state how amused how both my plans are tied for first.

Edit: Also @szymonmolitoris2 your voting for an even older plan name that's now defunct. You may want to change what your voting for.
 
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@Techmarine: Yep that should do it.

@ThunderOwl: This has probably been answered before and if so I'm sorry. But I wouldn't know where to look for that info.
-Terror in the Dark: The Night Lords are master of both stealth and terror tactics, and they strike silently and ruthlessly, leaving behind brutalized corpses and fearful survivors. (Penalties to enemy morale rolls and all marines can stealth, instead of only scouts.)
Given the above trait from the first post; do our scouts use power armor or normal scout armor?
 
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I do wonder how much others are in the know of the Shrikes secret when I reread Harker saying they petitioned the Senatorum Imperialis whose requirement is strict supervision under the inquisition.

Of course by supervision it means only a few people in the know like Harker and his teacher to maybe some more networks.

But the Senatorum Imperialis as a whole? All the high lords and the lesser ones? I could see eventually the Shrikes getting an invitation to Terra just so the Senatorum Imperialis will get a personal session with them to see for themselves how they behave.
 
Veterans roll with improved stats. Sergeants reduce the SC of some actions when those squad roll.

Permanent change in policy

In the escort notables action, you can write one of the Fabricator-generals of your Sector Forge Worlds.

I find this funny. As for Noricum personality, he didn't have a truly defined one, but now he has. Canonized, and now serfs have Longlas rifles in their equipment options.
Heck yeah long las geto! A question for you QM. How would you describe his personality, and do you think it would be possible to noticably improve upon flak armor conceptually? On paper its supposed to be a cheap mass produced armor. So if you add higher quality ceramite and armaplas it might make it on par with carapace (best quality, +1 armor, +5 to a skill rogue trader rules) but exceptionally more expensive, which is counter intuitive. IMO i was trying to go for a "survive 1 extra shot of a lasgun" (good quality, +1armor the first hit against thermal attacks). Because as cool as carbon based aerogel and heat dispersing ceramite spray paint might sound, that stuff is gonna vaporize first to save your bacon.

Also, i picked all those things cus i thought they were inexpensive, within reason of current Mist Shrikes inventory, and so basic bitch that the Mechanicus won't come knocking breathing down your necks. "STC pattern flak armor" my left nut, fuck off and get off my porch toaster fucker!

Anyways, would stubbers and autoguns be within reason for the Mist Shikes to make? I've read that they're relatively cheaper than lasguns. And anothah thing: what do the mist shrikes do with their damage and destroyed power armor, theyr destroyed wargear, or the wargear of their fallen enemies (no chaos tainted ones)? Because that's a looooooooot of recyclable plasteel, armaplas, ceramite, and so on theyre missing out on.
 
Given the above trait from the first post; do our scouts use power armor or normal scout armor?
They use power armor
I do wonder how much others are in the know of the Shrikes secret when I reread Harker saying they petitioned the Senatorum Imperialis whose requirement is strict supervision under the inquisition.
The ones that are in the know are the High Lords of Terra, the petitioning in the Senatorum kinda went nowhere. Also, is important to now that while they are aware they are not invested in your success.
 
Seriously people, I get that the memes about us being super sneaky are funny, but making our stealth and reconnaissance specialists - who have ten decades of experience in the role at that! - be replaced by what are also our best and most experienced fighters is not a good plan. We already have a vastly better 10th Company than any Codex Chapter. We do not need to make it even better at the expense of everything else.
 
@ThunderOwl I gave the omake an edit to change up Catalina's position and add a bit to Zel, so it awaits your perusal.

Seriously people, I get that the memes about us being super sneaky are funny, but making our stealth and reconnaissance specialists - who have ten decades of experience in the role at that! - be replaced by what are also our best and most experienced fighters is not a good plan. We already have a vastly better 10th Company than any Codex Chapter. We do not need to make it even better at the expense of everything else.
From now on we are going to have a continual stream of more veterans, who are going to continue fleshing out the ranks. And given that every plan I can remember at the moment has a large number of allocations to Champions, Company Command, and Veteran Sergeants, the claim that creating the Elite 10th will come at the expense of...anything really, much less "everything else" seems overblown.
 
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@ThunderOwl I gave the omake an edit to change up Catalina's position and add a bit to Zel, so it awaits your perusal.


From now on we are going to have a continual stream of more veterans, who are going to continue fleshing out the ranks. And given that every plan I can remember at the moment has a large number of allocations to Champions, Company Command, and Veteran Sergeants, the claim that creating the Elite 10th will come at the expense of...anything really, much less "everything else" is just not true.

This is explicitly a permanent choice. Making an Elite 10th means we will never have a regular 1st Company. You are permanently sacrificing our elite forces and best possible heavy combatants for something we are already superior to 99% of Chapters in. This is a bad idea.
 
This is explicitly a permanent choice. Making an Elite 10th means we will never have a regular 1st Company. You are permanently sacrificing our elite forces and best possible heavy combatants for something we are already superior to 99% of Chapters in. This is a bad idea.
We're not sacrificing a damn thing, because QM explicitly told us we could still have Terminators in Company assigned squads, and if you recall separating out individual squads to assign portions of companies to different theaters is a thing we have been doing since the beginning.

If you want a giant block of Terminators, there is literally nothing stopping us from detaching and temporarily reassigning them elsewhere as needed.
 
The ones that are in the know are the High Lords of Terra, the petitioning in the Senatorum kinda went nowhere. Also, is important to now that while they are aware they are not invested in your success.
Thats good enough really. Mist Shrikes just need to survive and be succesful enough Until Guilliman returns ;v
 
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This is explicitly a permanent choice. Making an Elite 10th means we will never have a regular 1st Company. You are permanently sacrificing our elite forces and best possible heavy combatants for something we are already superior to 99% of Chapters in. This is a bad idea.
The thing is I don't really understand how the 10th company wouldn't also be good at assaults. They still wear power armor and are a full veteran company. Their primarily focused on stealth sure, but they'd still be able to do what sternguard could do. The only things we'd be missing out on is vangaurd veterans (their equivalents would just be distributed throughout the chapter) and a full terminator company which most chapters don't even have. They just put what terminators they do have in the first. And we'd still have terminators they'd just be distributed differently. I'd think that the 10th would be very good at stealthing in and then decimating the enemy honestly.
 
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