0t4n1z3r019
Member of the HAFPTG
- Location
- Philippines
[X] OPLAN: Bolt
This is honestly one of the best complements I've ever had about my quest style, and it really captures what I'm aiming for. Imperfect information, relying on distant reports by ships captains and task force commanders, and the difference between the known knowns, the known unknowns and the unknown unknowns (fucking rumsfeld). The monkey, to be clear, would be the lattermost one.In hindsight what I like most about this quest is that it's structure - (relatively) short updates every day - create more realistic decision-making process than many of comprehensive plan quests. We do not have comprehensive picture of what's going on, with reports sorted into the relevant categories. We do not have time going in discreete pieces, like "this is week 1, after that there would be a week 2 with voting for the new plan, and then week 3 and so on" - depending on the events we could have month worth of game time per update, or 3 days worth, or 6 hours.
We are reacting to the crisis of "NOW", because there is this eternal NOW.
We are not in control of the tiger. We are not even riding the tiger. We are sitting in the conference room discussing the carrier ship and it's fighter complement, with a general understanding that there are some tigers walking around the building and one of them would knock on the door soon. We are preparing the stealth fighters to counteract the orange tiger from the fron door or the back door. But it could be two small white tigers from both directions. It could be a giraffe outside knocking on the window. It could be that we already have a rhesus monkey in our room, sleeping in the trash bin.
It's great.![]()
Burn: The bombers switch on and light their rockets for a 30m 9G burn from 280-300,000km all the way to 150,000km. This is a five turn death dive and you hope there's no interceptors.
So, like, we launch half of strikers/ewars first, then we wait until other half if loaded and launch them too, and then all crafts form up and go on attack run?Going to keep caping for 1 launch tube/2 squadrons and 1 recovery deck/1 squadron for some tonnage savings and the ability to scramble half the complement instantly and the second half six minutes later.
So, like, we launch half of strikers/ewars first, then we wait until other half if loaded and launch them too, and then all crafts form up and go on attack run?
So, like, we launch half of strikers/ewars first, then we wait until other half if loaded and launch them too, and then all crafts form up and go on attack run?
Why aren't we probing beyond Equus? If we jump far enough out, they shouldn't be able to stop us.[X] OPLAN: Sentinel
-[X] There is no need to start a shooting war... yet. Begin conducting reconnaissance in force in kind. Continue to probe Sinone and Equus, with an eye toward picking up on orbital defenses and "typical" force compositions in both systems, as well as Hermosan reaction times and any broadcasts for filtration and review by the intelligence arm. Continue internal wargaming of WARPLAN YELLOW and WARPLAN RED.
--[X] Sinone Group: HSWS Perkunas, IC-III Sekhmet, Sakumo (1x Cruiser, 2x Light Cruiser)
--[X] Equus Group: HSWS Kyzaghan, IC-III Tohil, Tlaloc (1x Cruiser, 2x Light Cruiser)
--[X] Heimdall Garrison: MDS Heimdall, 3 frigate type craft, Anchorage squadron
--[X] Regroup the DSS for a long-range mission to the "north" of Equus to survey beyond the edge of Hermosan space in that sector.
--[X] If no developments (e.g. attack on Heimdall) within next month, stand down Staging Point Force to Cassalon for regular refits and rest and begin rotating escorts, cruisers, and light cruisers through Heimdall. Reestablish Staging Point as a reactive reserve with two cruiser type craft, two light cruiser type craft, two frigate type craft, and a single FSS to ease strain on active forces. Rotation is - Cassalon for regular refit and maintenance/rest - active reserve in Staging Point - active reconnaissance and garrison in Heimdall. Couriers to be deployed as needed. We cannot remain on high alert and maintain our fleet's readiness. With the MDS deployed to Heimdall, some of the threat is at least ameliorated.
-[X] One launch tube for every two squadrons, one recovery deck for every squadron.
-[X] Two additional IC refits (2k tons)
-[X] Two enhanced frigates using modern technology (1k tons)
-[X] Set aside 5500 tons for escort carrier build (or, if deemed not worth time, for saving for fleet carrier in 15y09m or other build in new fiscal year).
Why aren't we probing beyond Equus? If we jump far enough out, they shouldn't be able to stop us.
I'm strongly against attacking Hermosa at this point. I had a big writeup here, but it comes down to us having absolutely zero strategic vision for winning this war. Sure, we can think of ways to take Sinone, blow up what we know of their fleet, etc., but we don't know enough about Hermosa to say what levers we have to bring them to the negotiating table after. If their main world is five parsecs out beyond Sinone, and they can keep building spacecraft faster than we can blow them up (as a worst-case scenario of us still "winning"), how do we get them to agree to peace? What's their schwerpunkt, in a strategic sense?