[X] Plan: Technology is about to go crazy!
Lets unlock the Grand cruisers next turn as getting those ready in time for the Chaos invasion takes three turns(one for void industry, one to design them and one to build them) as all other preparations can be done in a turn.
I don't think this is necessary, and it does delay us somewhat significantly. The problem is that we are currently spending
one turn (this upcoming turn) on military build-up, and suggesting we spend
three is a tall ask. Especially when the vote at the top of the page has us de-prioritizing military versus development & diplomacy.
Grand/Battle Cruisers are cool, but looking at
the wiki there's nothing revolutionary about them compared to heavy cruisers. They're just a bit bigger, but they don't unlock new weapons like the Carronade that can only fit on the heavy cruiser and up. And they don't quite represent the step-change in durability and firepower that a battleship represents.
The next way to really uplevel our fleets is to get the planetmaw so that we can easily get a lot more development, including Void Industry XV to get a new trait (like the ones that gave us +50% ship production and +25% more DP per ship) and getting void 16 (or is it 18?) to get battleships.
That's going to take ~8ish turns if we focus development, but that's ok. The
first of the prophecies is ~20 turns out, so we probably have the time. And we'd be better suited using that time to build up our capabilities so that when we
do build fleets, we build bigger and better fleets.
Doing this in the style of Neablis because it looks good, any thoughts on this?
@HeroCooky
Symphony - A New Dawn Arrives Benevolently
1.
Burn Out The Festering Growths - The purpose and primary method, to burn out festering growths and infections, as the name implies.
2.
Shield Us From The Influence Of The Four - The direction, to focus that purification and burning on the influence of Chaos and the Four Cancers.
3.
Give Them Light - The secondary method invoking the Star Child, specifically their light, benevolence, and will to do the aforementioned burning.
4.
There Are No Maladies We Cannot Overcome - Reinforcing the idea that we can, in fact, overcome and persevere despite anything else.
5.
The Ways Of The Galaxy Can Be Changed - A final cry to reinforce this idea even further on a grander scale, that hope has not been lost, even for those who have fallen to Chaos.
To explain it simply, a Symphony meant for curing people of Chaos, and challenging the immediate disbelief this idea brings with it.
I'm somewhat struggling with the last two parts because the song is very focused on burning away corruption, specifically through the light of the Star Child, but we have no songs included for keeping people whole or healthy throughout the symphony.
We could be burning away their corruption while also literally burning them away in their entirety, which isn't what I'm aiming for, but I could be worrying about nothing considering the Star Child would presumably want them alive... I hope.
On the other hand, the belief that those who have been lost or corrupted by Chaos are gone, never to be recovered, and best killed or disposed of, is held very tightly across the galaxy. Something that, I think, would be best challenged by two songs instead of just the one.
FYI, I took these songs from "Song Combinations we asked the QM already" so we'd still have to sing them, and the name is up for debate.
I like the vibe, but a few points of feedback.
1. We already have
The Ways Of The Galaxy Can Be Changed - that's Unto Works Generational. It would be ok in this song, but maybe in position 4 instead of position 5. It's more a societal effort song than an anti-corruption song.
2. This symphony is a bit overtuned - it requires singing 4 new songs (and we don't know exactly what they'll do). Several of which are specifically targeted against chaos and wouldn't useful against other things (like the 'nids that
will be coming through the duchy, while chaos
might be coming through the Shipwright's).
3. We already
have several songs that would be better here than what you have, including Dirge for the Innocent, Turn their Eyes Away, Diverting Power and Paths without Treason.
My overall suggestion would be to sing a
single song (likely
Shield Us From The Influence Of The Four) and put that first, then use some arrangement of Dirge for the Innocent, Turn their Eyes Away, Diverting Power and Paths without Treason after that.
@Alectai I feel like you're the person who best understands the bonus actions from the symphony. Are the below turn templates correct? The symphony actions don't count themselves, right? If they did then the research turn would have had 3 symphony actions in it?
General action template - 6 general and 1 unrestricted action, requires the Devouring Mechadendrite (25 choirs)
-3x General actions
-General action bonus from Mechadendrite #1
-General bonus actions from Symphony
-General action bonus from Mechadendrite #2
-Unrestricted bonus action from Symphony #2 for breaking 5 actions
Military action template - 4 military actions, 1 unrestricted action, requires The Fires of Industry (50 choirs)
-3x military actions
-Bonus military action from Heartbeat of Industry
-Bonus unrestricted action from Symphony
-(we don't get a second bonus symphony action because action #5 was a symphony action, right?)
Research action template - 10 goddamn research actions, requires The Glint of Genius (40 choirs), and
more than 0.25 bonus research banked. (less means 'only' 9 research actions)
-3x research actions.
-3x bonus research actions from glint of genius
-2x symphony bonus research actions from symphony (5 actions so far)
-2x bonus research actions from glint of genius