Green Flame Rising (Exalted vs Dresden Files)

I more meant physically Entomb rather than break or otherwise damage just like a Mudslide that leaves it buried under a couple thousand tons of dirt in the middle of nowhere. With no one to help them because they came here willingly in doing so forsake the protection of Lucifer because they chose to make a free willed choice to come into a place where that might happen to them.
Only if the prison has a chance of being broken, not perfect, otherwise Lucifer will still be allowed to recover the coin, taking advantage and breaking the Five Courts of Destiny (our soul) as Uriel told us would happen if we imprisoned a coin there, and threw it back to Earth, just as we were told in DF by the author that he would do if someone threw the coins into Space. It's not worth it in my opinion.

The Denarian will be a problem until we can kill the angels in the coins once and for all (essence 7-10 I think).
 
That… doesn't make sense? Unless I am completely wrong, I thought the circle of cities goes 'Journeys-Laws-Scrolls-Fountains-Endings', so being between endings and laws would not be in any of the five jungles, but the Inner Wastes correct? Unless the order was changed somehow? It would have to be next to one or the other, either jungles J-L, L-S, E-J, or F-E.

Edit: double checking, yes, the city of Journeys is on the north 'top' of the pentagram of the cities, with Endings and Laws being the West and East points respectively, and Fountains/Scrolls being Southwest and Southeast. For all cardinal directions matter, I doubt a lodestone compass would work properly in the cities.
 
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so dp no hurry or even need to do it at all but I asked yesterday since we have an active need. Can we uh get a military power projection sheet? Like numbers of races in the military, common tech, levels in spheres of magic on average with percentages, populations, high grade military weapons, cybernetics, transports, alchemy available, hero units whether advisor, generals, and such? I know its a lot but you don't actually need to make it but since you know we're actually gonna be talking about this in character later for obvious reasons it'd be nice to have this.
 
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I mean its not the worst case scenario there's probably a charm combo that could also kill the angel inside it. Mind you thats currently so so far beyond us its insane but the possibility is almost definitely there for essence 7 charms and such.
The Denarian will be a problem until we can kill the angels in the coins once and for all (essence 7-10 I think).
Or try and do whatever Mikaboshi did to kill one and take the Wicked City.
On that note it should also be kept in mind that Mikaboshi was once mortal and he became one of the lords of Yomi which means that as a mortal he somehow killed something with at least the theoretical power of an angel, either by drawing it away from its domain or finding some hidden weakness. These are the kind of secrets that no one ever speaks of for obvious reasons.

We have Crown foci for him so we could just ask.
 
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Arc 14 Post 20: A Trouble Down Under
Trouble Down Under

18th of February 2007 A.D.

Not how I had expected to get information about the expansion of the White Council, but needs must... You listen attentively to Morgan's account of wizardly matters in Australia. Unlike every other continent there had been precious little in the way of rapprochement with the local traditions from a combination of distance, lack of Old World wizards willing to travel to what had been until 'recently' a rather ill-favored place and the simple fact that the Australia's Aboriginal population crashed even harder or at the very least faster than in the Americas. What powers still abide in the depths of the Outback have little interest in the Council's high minded ideals and have been driven into deep isolation. "There are places in that land where the veil is thin as gauze, where this world and the other are less than a step away, a look, but those are not the places you will be finding any wizards of the Council. If you're lucky the spirits will just kick you back, if not... well you're liable to be treated to the oldest of all laws, an eye for an eye and a tooth for a tooth," the old warden grimaces at his own account.

"Violence?" Carlos asks. "I've dealt with some pretty ornery spirits, some of which had cause as well. If you know how to..."

"Plague," Morgan cuts him off. "There are places in the bush you don't want to be walking alone aglow with your own magic, not unless you really want to know what smallpox was like."

"Like the snakes and spiders weren't bad enough," Harry shudders dramatically, though the older wizard doesn't seem to be paying attention. "If your vision's right and you pinned Sydney on a map..." In truth you had gotten far better than that, but he doesn't need to know the details. "That'll be Horace Shaw, he's been making wine in Sydney since... 1976 when he moved over from California. Never heard a peep out of him which is, and this might surprise you, pretty damn normal for wizards."

Harry looks like he'd really like to argue with the aspersion, but can't quite manage it.

"In addition to wine he cultivates and sells magical reagents: rue, thorn apple mandrake, sea holly common enough plants, but you get an extra kick out of them when it's a wizard gardening. In terms of the kind of trouble you can expect if he's gone warlock poisons of course, but not just the regular kinds. The human body's one big factory for exotic substances that happens to be made of meat."

"Donald you have the imagination of a villain," Lady M says... and it takes you a moment to realize she means 'peasant' not 'evil-doer.'

"I am but a mute inglorious Da Vinci my lady," he says without turning his head, not quite an in-joke not quite a barb as he continues.

"Addicts are easy to make when you have magic and no morals, thralls are a matter of degree. Depending on how deep he is and how much trouble he thinks he's in Shaw might not care that he's breaking cover either, so my advice to you is get in fast, grab him and get out." When some of his colleagues look like they'd like to object he continues. "Yes, it's messy as all hell, but it's also a city with one wizard and that wizard's a warlock, we do not have any local clean up resources we can trust and this isn't the time or the place to be bringing them in from outside. This is triage. Just don't rile up any of the local spirits..."

"Are there any powerful spirits in Sydney of all places?" you ask genuinely curious.

"Worlds don't map neatly, you might turn a corner and end up on the other side of someone's sanctum. Black magic's poison even when they know to be careful. If anything did sniff it out they'll have an even worse opinion of us than normal."

"So that's why you're not insisting I take one of you with me?" you guess.

"Half the reason, the other half is it's quieter. It's going to be 8:33 AM, hopefully the bastard won't even be up, you can just drop into his bedroom..."

"You're giving her rather a lot of ideas don't you think?" the tall purple-garbed wizard offers without heat.

"Almost enough to give me nightmares if I had the room," Morgan laughs, it's not much of a one and black as pitch, but it's a laugh.

***​

It's a summer morning in Sydney under the kind of cloud cover that'll get everyone without an umbrella on the street to buy one, but apart from that the bustling crowds are little different from what one would see in Chicago, morning traffic still going strong, tourists clogging up the beaches —you wish you could join them— and no one, not even the lifeguards trying to keep people out of the water notice there's one more girl coming out of the water than went in.


A bit of searching from your friends and you find the warlock's address, ensconced in the depths of sub-tropical suburbia, though unlike the palm trees and ferns out front there is something odd about his living arrangements. Horace Shaw has live in staff, a gardener and a maid, the same ones he's had for the last thirty one years which makes breaking, entering and kidnapping a little more complicated... but only a little.


How do you kidnap the warlock?

[] Fly in through an upper story window, you're fast and there aren't a lot of witnesses

[] Infiltrate through the water system, it might lead you to someplace awkward, but at least you'll be inside the wards

[] Write in


OOC: Enjoy.
 
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Now Molly doesn't care about thresholds which is generally going to be the basis for a wizards wards, but it does seem likely that there are more wards then that. Then again Molly should be able to tank most attacks that would kill a human and ignore attacks targeting most COD.
[X] Fly in through an upper story window, you're fast and there aren't a lot of witnesses
 
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I kinda expect that spirit reaction to Molly is not going to be what wizards expect. Some are likely ancient enough to recognize what she is.
 
Yes. Between the Crown being able to give us perfect intelligence of their location and defences, our ability to teleport, and our access to WMD, then we can probably pretty trivially kill them.

They're just not playing the same level of game as us. We're told that the entirety of the Red Court, I believe, could go up against Mab and have some but not a great chance of victory. Not Mab and the rest of Winter, or Mab with a fraction of Winter to keep them off her back. All of the Red Court versus Mab solo in a white room.

And we've seen Mab's showings in personal combat in the books. She's no solaroid Exalt, to put it mildly, even if she does apparently have some decent strategic scale powers.

Here, not only is Molly not solo as she has an entire magitech world supporting her, but she can also face and defeat the Red Court in detail before they could concentrate all their strength in one place.
I don't really agree with that. We could kill a lot of them, but this is a war and not a mop up operation in my books.

Even if they didn't have a way to reply to this a vast majority of reds won't stand in an open field to let us kill them with WMDs. Nuking Mexico City, Lima, Bogota, or other major centers of red power is not an option.

Further, if this became a war to the knife for them they wouldn't hesitate to deploy armies or make really bad deals while we would be constrained in our ability to march our forces into mortal cities.

I think it's possible for us to win*, but it will be hard fought and costly. At this point we're basically committed to it though, they might have set aside the death of a Lord of the Outer Night till after the war if it looked like it was better strategy but they can't ignore us sheltering a very hostile god and helping him grow in power.

* See my hungry earth splendor from earlier. The soul eating has to go, but I think using Mallko's leverage over the land is a strategic necessity to defeat the red court and broadly defend our new glowing weak point.

Creating what's effectively an earth based version of the vampiric sun bane over territory potentially covering Peru and most of the cost down to the near end of Chile would make operating in the area miserable. In all likelihood it would kill or seriously injure their low to mid class members in the area which is a good way to force them out.


Yes there is.
99% of the setting wont make that threshold. But we're dealing with the 1%, and I suspect that they can make it through the portal if they put their minds to it.

An advanced army has limits when the OPFOR potentially includes entities that can directly strike at your volition.

I dont think they can rampage unchecked through Sanctuary, mind, any more than we could through the Wicked City, but achieving sufficient access to do so enough to strike at Sanctuary's magical topography seems well within their capabilities.
Even if they have to outsource it to like a Walker or an elder Black Court vampire sorcerer with Dominate.

I mean, people forget that, other than Nemesis/He Who Walks Beside, there are currently two Walkers, what this quest would call Great Walkers, physically loose on Earth right now.

==
Making a powerful vampire organically takes time.
Upgrading an existing one with aftermarket support, not so much. Vito Malvora in canon, and Duke Skavis in this quest are two examples of what can be done with a willing vampire and external support.

And the Red Court has an excess of feral Red Court vampires to expend if necessary, and no shortage of new ones.
They are the second fastest breeding species of vampires after the Blacks.
I think you're dramatically overstating how easy it is to make new high level vamps for them. The Lords of the Outer Night do hold political office, but there's not a huge bench of equally powerful guys even they can pull in second stringers to take the role if needed.

They are the senior council equivalent of the reds, hundreds of years of experience and god blood makes them what they are, a juice box of ichor alone isn't going to make some idiot their peer. Each one is a significant material loss.

The examples you used involved people taking on really awful consequences to get power quick, and even the younger of them had years to decades of effort put into molding him.

In terms of raiding strikes; that is a concern, but the world is Molly's soul and she has an anti-shaping defense. I'm sure some nasty stuff can be done, but quick and dirty curses targeted at us are much less likely to be able to stick.

This is not to say I think we have it easy here and are at no risk. I've argued against that idea myself multiple times. The top of the setting can be a serious threat to us and this may well end in disaster.

What I disagree with is the idea that the reds can pull this nonsense arbitrarily. If they had an endless bench of senior council tier guys the war would be going very differently. They can make deals**, but they've been at war for a while and they don't have an infinite war chest.

The top 1% of the setting aren't going to jump into hell for cheap, and they'd almost never do it without a damn good idea of what they're getting into. You don't get to say Drakul's age by taking unnecessary risks, and even for him this would be risky.

They could very well bottle us up and ruin our agenda or become patsies for someone who wants to take a shot at us, but you're acting like the red court's ultimate victory is inevitable.

** Frankly they're not the only ones either. If they bring the black court then we can bring the jade, to name one example.
 
I don't really agree with that. We could kill a lot of them, but this is a war and not a mop up operation in my books.

Even if they didn't have a way to reply to this a vast majority of reds won't stand in an open field to let us kill them with WMDs. Nuking Mexico City, Lima, Bogota, or other major centers of red power is not an option.

Further, if this became a war to the knife for them they wouldn't hesitate to deploy armies or make really bad deals while we would be constrained in our ability to march our forces into mortal cities.

I think it's possible for us to win*, but it will be hard fought and costly. At this point we're basically committed to it though, they might have set aside the death of a Lord of the Outer Night till after the war if it looked like it was better strategy but they can't ignore us sheltering a very hostile god and helping him grow in power.

* See my hungry earth splendor from earlier. The soul eating has to go, but I think using Mallko's leverage over the land is a strategic necessity to defeat the red court and broadly defend our new glowing weak point.

Creating what's effectively an earth based version of the vampiric sun bane over territory potentially covering Peru and most of the cost down to the near end of Chile would make operating in the area miserable. In all likelihood it would kill or seriously injure their low to mid class members in the area which is a good way to force them out.



I think you're dramatically overstating how easy it is to make new high level vamps for them. The Lords of the Outer Night do hold political office, but there's not a huge bench of equally powerful guys even they can pull in second stringers to take the role if needed.

They are the senior council equivalent of the reds, hundreds of years of experience and god blood makes them what they are, a juice box of ichor alone isn't going to make some idiot their peer. Each one is a significant material loss.

The examples you used involved people taking on really awful consequences to get power quick, and even the younger of them had years to decades of effort put into molding him.

In terms of raiding strikes; that is a concern, but the world is Molly's soul and she has an anti-shaping defense. I'm sure some nasty stuff can be done, but quick and dirty curses targeted at us are much less likely to be able to stick.

This is not to say I think we have it easy here and are at no risk. I've argued against that idea myself multiple times. The top of the setting can be a serious threat to us and this may well end in disaster.

What I disagree with is the idea that the reds can pull this nonsense arbitrarily. If they had an endless bench of senior council tier guys the war would be going very differently. They can make deals**, but they've been at war for a while and they don't have an infinite war chest.

The top 1% of the setting aren't going to jump into hell for cheap, and they'd almost never do it without a damn good idea of what they're getting into. You don't get to say Drakul's age by taking unnecessary risks, and even for him this would be risky.

They could very well bottle us up and ruin our agenda or become patsies for someone who wants to take a shot at us, but you're acting like the red court's ultimate victory is inevitable.

** Frankly they're not the only ones either. If they bring the black court then we can bring the jade, to name one example.
I'mma note I don't think it has to be costly not for us at least. As long as we're not too stupid I'mma note we're getting close to the level where we are supposed to be able to kill exalted gods. Like I don't think we can kill all at once or something or super easily but I do think we could potentially get out of this mostly unscathed. I'm not sure I fully want the same canonical level of genocide but getting the red king and 90% of the lords of outer dark killed and a decent amount of the other leadership killed is good enough for me then sue for peace. Then watch the remnants have to deal with the fomor.
 
How much essence/will do we have right now?
Full on essence not sure about will.
If the wards are just at the level of Harry Dresden apartment we should be able to get right in. Maybe it will cost a few health levels, but Molly should be fine. Really the threshold rules really work in our favor because there are just so few things in setting that can ignore a threshold and soak lethal damage.

I guess this warlock might have some sort of poison defense? But that feels unlikely he has to live here.
 
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Now Molly doesn't care about thresholds which is generally going to be the basis for a wizards wards, but it does seem likely that there are more wards then that. Then again Molly should be able to tank most attacks that would kill a human and ignore attacks targeting most COD.
[X] Fly in through an upper story window, you're fast and there aren't a lot of witnesses

Yeah.

Thresholds are foundations to anchor magic to, not necessarily the carrier of the effect. Bullets don't care about them either but Harry can still build wards to stop them cold. His wards make use of force fields that shoot electricity at you for trying to poke them later in the series. Another popular trick is to make a deal with someone and set up a contingent summon to pull defenders.

We can probably defeat all that, but it could slow us down long enough for things to get unpleasant. Fighting a wizard in their center of power is never a great idea.

An important question is how BMI + RVD interacts with warding schemes.

That house almost certainly has plumbing. So if we're masked as water are we hidden so well that wards which have a water exception let us pass?

If we can get him by surprise once inside the perimeter it might be possible to take him before he can trigger anything.
 
[X] Infiltrate through the water system, it might lead you to someplace awkward, but at least you'll be inside the wards
-[x]Under BMI so even the wards can't tell that you are anything but water.
 
Yeah.

Thresholds are foundations to anchor magic to, not necessarily the carrier of the effect. Bullets don't care about them either but Harry can still build wards to stop them cold. His wards make use of force fields that shoot electricity at you for trying to poke them later in the series. Another popular trick is to make a deal with someone and set up a contingent summon to pull defenders.

We can probably defeat all that, but it could slow us down long enough for things to get unpleasant. Fighting a wizard in their center of power is never a great idea.

An important question is how BMI + RVD interacts with warding schemes.

That house almost certainly has plumbing. So if we're masked as water are we hidden so well that wards which have a water exception let us pass?

If we can get him by surprise once inside the perimeter it might be possible to take him before he can trigger anything.
yeah also harrys wards aren't all that great its not his specialty and well he has a weak threshold due to not owning his home and well dresden is a stressed man healthy homes make better thresholds. I mean their not horriblre on account hes a fairly powerful wizard but hes short on resources in canon, only has so much time, and its not a specialty. Not the worst mind you a truly broken home makes no threshold! Who knows what someone with thirty years in a house can do given warlocks probably generally aren't great for healthy households. Probably got jack shit on ancient mai since they likely have a home passed down the generations and literally specialize in creations to some degree. Maybe not as good as arthur though but the threshold probably is especially since ancient mai is a part of a family of wizards to some level.
 
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[X] Infiltrate through the water system, it might lead you to someplace awkward, but at least you'll be inside the wards
-[x]Under BMI so even the wards can't tell that you are anything but water.
 
[X] Infiltrate through the water system, it might lead you to someplace awkward, but at least you'll be inside the wards
-[x]Under BMI so even the wards can't tell that you are anything but water.


If he is a plant guy, then it might even lead us to his workshop or something.
 
Trouble Down Under​
18th of February 2007 A.D.
COMMENTARY
Morgan isnt old for a wizard.

He was born around 1889 by Word of Butcher, which would put him around 118 years old in 2007.
Assuming average natural lifespan for most wizards is in the 300s, that puts him in the wizard equivalent of his late 30s; dude isnt even middle aged.

Im guessing Molly is doing the teenager thing where everyone above 25 is OLD.


Gonna note that our target Shaw is pretty strongly flagged as an alchemist and a poison user.
Molly is not immune to poisons, because we havent taken the poison negator charm.
This is going to be tricky.


===
VOTE
[X] Infiltrate through the water system, it might lead you to someplace awkward, but at least you'll be inside the wards
-[X] Activate Anonymity Through Propriety



RATIONALE
Couple reasons:
1) Dont trip the external alarms. If we trip the alarms, we risk his confederates learning he was attacked

2) If we enter via RVD, we can ensure that we remain soaked with water, which will allow Boiling Sea Mastery to remain active.
Since we are going after a wizard poison user without a poison negator of our own, we are going to need every edge we can get.

3)If he has live-in staff, they are probably in on this. And we probably want to take them too
And there's a non-zero possibility there are victims on-site that we dont want to leave behind for the mortal police

4)He may have documents at home that provides supporting evidence.
I mean, Peabody canonically uses magical inks for his mind-control.
This guy provides magical reagents.


ATP means anyone who doesnt make the Willpower check wont even see Molly.
We already use BMI most of the time to hide Molly's aura.
I dont see a particular need to hide much else; if necessary, Molly can simply wear a balaclava when entering the house.
 
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[X] Infiltrate through the water system, it might lead you to someplace awkward, but at least you'll be inside the wards
-[X] Activate Anonymity Through Propriety
 
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