Green Flame Rising (Exalted vs Dresden Files)

1) Members of the Winter Court have rights.


2) Uh, thats not true either.
Like I said, we dont know anything about the conditions of service of Winter's tributary troops, what they do, or for how long.
The only data we have is one conversation between Mab and Molly where its stated/implied they dont go home.
1) As did slaves under most systems of slavery in history

2) That alone js enough for the equivalence. And the rest is implied.
2)Those mythological purposes are not true in the Dresdenverse.
Critically, the gods in question would have known they werent true.
Why couldn't it have been true? We don't know what purposes gods of Inca / Aztec / Maya civilizations served.
 
conscription is not slavery; thats like calling taxation theft.

Last I checked, when taxes were paid with labor you had no choice but to perform and in a manner and place you had no say in, or you were harshly punished, it was called "serfdom".

When you strip out the rhetoric of patriotism and duty, then conscription is closer to forced prison labor (both even use solitary confinement as punishment for breaking the rules). Except you don't have to commit a crime to be sentenced to it and your life can be put at risk without your consent (which prison isn't supposed to do, but military openly is).

You can argue it can be an existential necessity for a nation and people to survive. But then that just means slavery is still sometimes necessary, not that we should whitewash what conscription is.
 
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My main beef with Winter is still mostly that they let their little guys hunt and kill humans for sport, food, amusement and more esoteric reasons.

The whole soldiers for the Gates thing might be justified, though I think not from Molly's perspective as a modern human, but letting the trolls, cait sith, fetches and so on kill or abduct humans as they please with the only limitation being not to draw too much attention, that is unforgivable.
 
Arc 14 Post 16: Strange Blooms
Strange Blooms

18th of February 2007 A.D.

"Your delusions of adequacy" you declare, essence burning and becoming. "Have stopped. Being. Funny." Between moments, the ground freezes over across two miles of jungle, with the crack of exploding branches following an abrupt temperature drop below zero, even as an arctic wind dashes saltwater spray across the clearing. You wipe your face with a mailed fist, even as your opponent's pupils dilate to the size of marbles. "Bored now. Time to end."

The newly chilled air fractures in front of the shard of unreality, a second gloating puppet struck through the heart.

Mordite at -2/20

As puppet number three raises a hand from the throng to catch it, for form's sake one assumes something. All around the watchers that had tumbled from their perches now huddle together shivering, raising clawed limbs over concave sternums connecting to too many ribs, the gesture all too human. Before they had been hopeful now they are purposeful.

"Feed! Comer! Comer! Comer!"

The chant isn't in places in English in places, mostly in Spanish, but more and more it's in a tongue that's neither, older in these lands, but no less urgent. It's what you'd expect a company of vampires to chant, but it doesn't sound right, or maybe it doesn't sound wrong enough.

Mordite at -2/20

Comer! Comer! Mikuy! Mikuy!"

Not like a pack of baying fiends, more like a band of starving folks before the rains come. Something was speaking through them you realize and it's not 'feed' at all... it's 'eat', not a demand, a call to sustenance.

"Idiot child, do you think the wizards will thank you? A god shall vomit himself onto himself and all that will be is blood! A tide of blood fit to birth a lake of viscera!"

The hellish sight that fills your mind's eye is... tame by the standards of hell. Yes the whole valley is filled with tainted blood and the river behind you, the crops an water supply of tens of thousands, but you can move tens of thousands if need be, feed them and shelter them and you know there is a reason the dark voice is putting this in your mind.

It is, as Sophia had put it, afraid.

The last body falls as the Mordite strikes it in the head, right between the eyes briefly enlightening it with the grotesque impression of a third before it crumbles down to a kind of pale slime-mold on the quickly thawing earth even as you retained your mastery of the cold wind.

Mordite at -5/20

"Eat of My Body and be Whole!"


So spoke the earth to the lesser vampires and each of them reached down and began to eat clods of soil as they two handed. As you watch in horrified fascination some of the vampires' guts expand into shadowy maggots that burst like the fractal lines of outsiders, some shrink and contract with the sound of twisting bones until they take flight as what seems to all your senses common bats, but some... grow more human.

"Well I'll be damned!" Carlos mutters somewhere behind you.

Truth be told you are used to performing wonders not watching them, but there's no denying this: "Kind of looks like the opposite really..."

"You are Hungry, You are Hunger, you Want....?"

It's a good thing you aren't speaking English otherwise the sentence: 'I'd like the evil mold to make a splendor out of', might have sounded strange.

"Artisan, God... Thank You. Take care of those who eat of me!"

A shard of hollow glass containing a phosphorescent white liquid bursts from the soil at your feet.

"You're dying," it's not a question, but a statement addressed to the now steaming ground as the vampires continue along their transformations.

Gain 'Corpse' of Lord of Outer Night

The voice from nowhere, so different from the one that had come before and yet touched of the same ancient solemnity continues: "Been dead a long time. Couldn't finish. Am finishing."

Something tells you that the god feeding itself to vampires had not been its own idea, but at the same time that the Red King and his ilk had not meant for him to feed himself to lesser vampires. The intended recipient died by mordite.

What do you do?

[] Try to keep the dying god from completely feeding itself to vampires

[] Let it finish, it is definitely not a lake of tainted blood

[] Write in


OOC: Just to be clear the wizards are much more confused than you, they do not think on the mental frequency this god is speaking to you.
 
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What in the.. Should we try taking this guy to Sanctuary before he gets fully eaten? If he dies there he'd come back.
 
Well, that's scary... Let's bring them to us. We can't kill them if they surrender. More samples, maybe they're not even red vampires in the usual sense.

Honestly, Shintai obviously didn't help much except for the difficulty drop of throws. But now we can suppress everyone with our mega form and easily intimidate everyone around. I hope our allies aren't too cold...
 
"Eat of My Body and be Whole!"

/../, some shrink and contract with the sound of twisting bones until they take flight as what seems to all your senses common bats, but some... grow more human.

Wait... Is he restoring some of the vampires' humanity (and "restoring" the "animality" of the rest, by turning them into full bats)? But if the Red Court Vampire is a different person than the original human, then how is that possible?

Is he creating new humans from them, like a reverse of the vampirization process? Or just Red Vampires who are more like humans?

If so, then I would like to see the process finished, but I also want to try to save the god...
 
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Maybe we need to save him and find out how he did it and stuff. Obviously it has something to do with the Incan gods theme and sacrifice and the divine ritual cannibalistic nature of the ritual.
 
Ok do we have some minion or incarnation that has healing properties?? We can use the new charm with E4 to summon them and use their abilities to deal with this.
 
Wait... Is he restoring some of the vampires' humanity (and "restoring" the "animality" of the rest, by turning them into full bats)? But if the Red Court Vampire is a different person than the original human, then how is that possible?

Is he creating new humans from them, like a reverse of the vampirization process? Or just Red Vampires who are more like humans?

If so, then I would like to see the process finished, but I also want to try to save the god...

From what Molly can see he is pressing them into the natural cycle, some are breaking some are fitting in different ways.
 
From what Molly can see he is pressing them into the natural cycle, some are breaking some are fitting in different ways.
Oh I remeber, this god was destroyed and from his body corn and other food sources were created , while from his body a new god was birthed. By feeding parts of his body to lesser vampires he is making them as part of nature like the plants that he made when he died. We could probably control the ritual and ressurect him if we have the correct abilities.
 
[X] Offer resurrection, free of whatever ails it, on the condition it agrees to an alliance against Red Court, precise terms to be negotiated once it's in good health again
-[X] Offer to lesser vampires feeding on it the chance to finish, on the condition they swear allegiance to you
--[X] Those that you can't take to Sanctuary, move to Last Station
--[X] Work out with the wizards and Sophia the logistics of moving your new vassals to Last Station or some other secure location
-[X] Empathy excellency to convince the god
-[X] Break the Bonds of the god to free it from being controlled
-[X] If they agree, take the lot of them into the Sanctuary, ideally to palace full of thaumic sensors
-[X] stunt: "Great one!" - You speak, your voice amplified by the winds of deepest wastes, breath heated by the fires of the ring of life, your speech a glimpse into the world of your soul: "Know this, in your last moments under this sun: The Wheel Turns, and the Sixth Dawn is Coming! Join hands with me against those who killed you and yours, and with the same surety as the rising of sun, I say to you - you will also rise, free of that which ails you!"
 
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[X] Offer resurrection, free of whatever ails it, on the condition it agrees to an alliance against Red Court, precise terms to be negotiated once it's in good health again
-[X] Offer to lesser vampires feeding on it the chance to finish, on the condition they swear allegiance to you
-[X] Empathy excellency to convince the god
-[X] If they agree, take the lot of them into the Sanctuary, ideally to palace full of thaumic sensors
-[X] stunt: "Great one!" - You speak, your voice amplified by the winds of deepest wastes, breath heated by the fires of the ring of life, your speech a glimpse into the world of your soul: "Know this, in your last moments under this sun: The Wheel Turns, and the Sixth Dawn is Coming! Join hands with me against those who killed you and yours, and with the same surety as the rising of sun, I say to you - you will also rise, free of that which ails you!"
 
Well that was pretty weird. Did the wizards show up here to stop this or were they "just" planning on killing some old reds?

Also, is that body hopper properly dead now?

Ok do we have some minion or incarnation that has healing properties?? We can use the new charm with E4 to summon them and use their abilities to deal with this.
I don't think we can heal all the stuff they did to this guy. The wheel is the only thing I'd bet on.

Assuming that works I don't think we can predict what would happen, other than the red court being very upset. Killing a pantheon probably took a lot of work and the idea of a vengeful god of law coming back after a dip in hell to freshen up is pretty distressing.

I mean, that straight up sounds like it belongs in a the oldest school of mythology. Maybe we'll get lucky and he'll come back with upgrades for god reasons.

[X] Try to keep the dying god from completely feeding itself to vampires
-[X] Excellency, FPoR, WHWH, BSM, Shintai modifier
-[X] [Stunt]: Drawing herself up, the sky around their stretch of forest changed. An iron wind blocking out the wider world as a false dawn of lightning glimmered in the distance.
—[X] "Do you truly wish for this death to be the end? The slayers of your kin live in the ruins of your home, wearing your faces as masks and dealing falsely with your followers. Even now they lie, cheat, and steal with the aim of snuffing out the wisdom in mortal eyes" Molly gestured to the wizards watching them speak.
—[X] "Worse still; they conspire with the enemy of all, foolishly thinking they can manipulate the Outside to their advantage." As she continues Molly's voice takes on gripping energy, the hush of an oncoming storm. "In my domain death is but the start of a new life. I cannot promise success, but I can offer a chance"
—[X] "A new age nears, will you join us in it?"

Molly: *Diabolic violin solo intensifies*

The Wizards: "Mark that down in the Yama Queen column"

:V
 
Pre-update replies
This is not an argument against them being slaves. Slaves historically had rights. They just had fewer rights than free people. Just because you think they have rights doesn't mean they aren't de facto slaves.
Some slaves allegedly had rights. Many did not.
To my recollection, Winter's recruits have never been referred to as slaves, nor was the relationship between the Miksani and Winter ever characterized as slavery.

And from an OOC perspective, slavery would represent an obvious vulnerability in Winter's ability to do its job, one that the Outsiders would have promptly exploited and continued to exploit.
You dont predicate the defense of reality on soldiers who have no reason to be loyal.
=====


1) As did slaves under most systems of slavery in history

2) That alone js enough for the equivalence. And the rest is implied.
1) Some did; I dont know if that was ever true about most systems of slavery.
The largest system of slavery, and the one I am most familiar with, did not.

2) I dont agree.
=====
Why couldn't it have been true? We don't know what purposes gods of Inca / Aztec / Maya civilizations served.
We do know.
Butcher has stated what functions the gods of the Dresdenverse served, and nowhere did he say that the gods of Latin America were any different from their counterparts in Europe.

And gods dont draw power from sacrifice in the Dresdenverse as far as I know.


Last I checked, when taxes were paid by labor you had no choice but to perform and in a manner and place you had no say in, or you were harshly punished, it was called "serfdom".

When you strip out the rhetoric of patriotism and duty, then conscription is closer to forced prison labor (both even use solitary confinement as punishment for breaking the rules). Except you don't have to commit a crime to be sentenced to it and your life can be put at risk without your consent (which prison isn't supposed to do, but military openly is).

You can argue it can be an existential necessity for a nation and people to survive. But then that just means slavery is still sometimes necessary, not that we should whitewash what conscription is.
No? Serfdom is a very different state of affairs:
Serfdom was the status of many peasants under feudalism, specifically relating to manorialism, and similar systems. It was a condition of debt bondage and indentured servitude with similarities to and differences from slavery. It developed during late antiquity and the Early Middle Ages in Europe and lasted in some countries until the mid-19th century.[1]

Unlike slaves, serfs could not be bought, sold, or traded individually, though they could, depending on the area, be sold together with land. Actual slaves, such as the kholops in Russia, could, by contrast, be traded like regular slaves, could be abused with no rights over their own bodies, could not leave the land they were bound to, and could marry only with their lord's permission.[citation needed]

Serfs who occupied a plot of land were required to work for the lord of the manor who owned that land. In return, they were entitled to protection, justice, and the right to cultivate certain fields within the manor to maintain their own subsistence. Serfs were often required not only to work on the lord's fields, but also in his mines and forests and to labour to maintain roads. The manor formed the basic unit of feudal society, and the lord of the manor and the villeins, and to a certain extent the serfs, were bound legally: by taxation in the case of the former, and economically and socially in the latter.

[SNIP]
Initiation

A freeman became a serf usually through force or necessity. Sometimes the greater physical and legal force of a local magnate intimidated freeholders or allodial owners into dependency. Often a few years of crop failure, a war, or brigandage might leave a person unable to make his own way. In such a case, he could strike a bargain with a lord of a manor. In exchange for gaining protection, his service was required: in labour, produce, or cash, or a combination of all. These bargains became formalised in a ceremony known as "bondage", in which a serf placed his head in the lord's hands, akin to the ceremony of homage where a vassal placed his hands between those of his overlord. These oaths bound the lord and his new serf in a feudal contract and defined the terms of their agreement.[17] Often these bargains were severe.[clarification needed]

A 7th-century Anglo Saxon "Oath of Fealty" states:

By the Lord before whom this sanctuary is holy, I will to N. be true and faithful, and love all which he loves and shun all which he shuns, according to the laws of God and the order of the world. Nor will I ever with will or action, through word or deed, do anything which is unpleasing to him, on condition that he will hold to me as I shall deserve it, and that he will perform everything as it was in our agreement when I submitted myself to him and chose his will.

To become a serf was a commitment that encompassed all aspects of the serf's life. The children born to serfs inherited their status, and were considered born into serfdom. By taking on the duties of serfdom, people bound themselves and their progeny.

All societies impose requirements on their members of some form of contribution to the common good, both for day to day functioning, and in the face of existential threat.
I find this argument entirely too similar to the proposition that taxation is theft.

Probably beyond the scope of the quest though.

Strange Blooms​
18th of February 2007 A.D.
COMMENTARY
I am very confused about what is happening right now. I'll talk about some of the implications later, but right now?
Some Reds appear to be transforming to pure spirits(fractal), some to animals(bats), some to humans.
Im not sure if thats in part, or if they are fissioning.


@DragonParadox
QUESTION
Is this entity dead? Or just dying?
CAN it be healed? Does it WANT to be?
Do remember that we have Sophia right here, and Sophia has Howl of Healing; if it can be healed or stabilized, we can likely do it. Thats an OOC determination on your part; Molly can burn a Crown question using the scene as a focus to determine this IC.


What can we see?
We still have All Things Betray (-3DC)active to stack with BSM(-1DC) and Shintai(-1DC) buffs to our Perception rolls, and we can probably burn Essence on an Occult Excellency if its necessary.
 
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Some more potions. @DragonParadox are these okay?
A Potion by many names Pneumatic Channel Opener, Ki Foundation Pill, Electrolyte Ionizer this Alchemical concoction widens the vital channels of the sorcerer's lifeforce to the world and in certain circumstances to themselves mind, body and even soul. This potion facilitates the cultivation of Mana stores and uses within a taker. In this it puts the sorcerer in a state to shape themselves to hold or hone their energy of choice by making Willpower difficulty 9 Rolls every 2 hours that state lasts by accumulating Three successes the sorcerer acquires a dot of the Mana Background each dot requires an additional 3 successes (1=3, 2=6, 3=9…) or the first merit point of one of the merits Force of Spirit, Strength of Psyche or Flow of Ki none of which are transferable these points cost 3 successes each (1=3, 2=3, 3=3...). A successful brew lasts 4 hours and has a difficulty of 9 additional successes can be allocated to duration 1 success per 2 hours or difficulty -1 per 2 successes.

Rationale: This is largely experimental, kind of based on M20 Sorcerer Quint manipulation being able to grant physical merits through the manipulation of energy native to that body. Though it also come from the fact there is to the best of my knowledge no way to gain the initial Mana background in play even though the merit itself mentions ingesting rare substances or engaging in strenuous rituals. Though I do think it aligns well with the wheel house of alchemy at very least according to the flavor.
Sorcerer Revised pg.64 said:
A few recognize the underpinning truth of alchemy: The process of purification leads inevitably to the purification of humanity, the pursuit of spiritual perfection.
from the blessings of Acat to the Mayans and the Woad of the Gauls to the To Moko of Maori the world over there are legends of tattooed or painted warriors taking blows that would lay low a man in full plate and continuing to fight. This recipe is in keeping with that tradition. Fortifying ink can be used in two ways: paint or tattoo. When used as body paint it lasts until the painted person sleeps, has fought a battle or it is washed away ( heavy rainfall, bathing, being thrown into a body of water) no clothing can be worn over it as they would rub it away. When used as a tattoo the effects last considerably longer but are not as powerful and can be detected with a difficulty 7 Awareness roll or automatically with sensory magics such as Auspex, Prime Sight or Mana detection though they can be reactivated without needing to redo them, both grant the bearer the ability to soak lethal and aggravated damage if they could not before with their stamina at difficulty 8 as well as 1 dice of soak on a successful mix. As body paint success after the first are divided between difficulty to soak lethal, difficulty to soak aggravated and soak dice. Neither difficulty can be lower by more than three and soak dice can only go up 2 (3 total). As a Tattoo successes past the first are divided between difficulty of lethal and Aggravated Soak neither of which can be lowered by more than 2 and Duration (1 = 2 Weeks, 2 = 1 Months, 3 = 3 Months, 4 = 5 Months, 5 = 1 Year) how long it takes before the magic fades and soak dice which can only go up 1 (2 total). They can be revitalized by either brewing another batch of fortifying ink and painting over the tattoo and leaving the ink for 3 day without it being rubbed or washed away or 5 Mana being infused into the tattoo ala the mana background or a ritual of the Mana Manipulation Path or a form magical energy being splashed or infused into the tattoo (Quintessence, Vitae, Pathos, Essence, Gnosis, Faith) though the effects of those non-regulated infusions may have deleterious or strange effects on the bearer.

Rationale: As a base difficulty of seven recipe a maxed out sorcerer with 10 dice could expect 3 to 4 successes on a roll which when applied to the Woad can translate to difficulty 7 lethal and aggravated soak and 2 soak dice (3) or a difficulty 6 lethal and difficulty 7 aggravated soak and 2 soak dice (4) even with a legendary roll of five or more successes it is about equal to a -1 difficulty to soak lethal and agg and wearing a well crafted chest plate. Humans when they wear armor soak at base difficulty anyway. The tattoos are a bit different and the trade off is largely story based. Bearing obviously magical tattoos in situations can make people question your intentions and generally are not inconspicuous. They do provide a strong benefit for a long period of time but are on the level of a permanent leather duster with slightly worse soaking difficulty not to mention there are more ways to divide successes. In the end I think this right where it belongs it makes a human sorcerer super-humanly capable of taking an Ass whooping.
●●● You can make substances that enhance their target to superhuman levels or create materials that exceed normal limitations (supernaturally strong alloys, etc.). Some of these substances can temporarily invest their imbiber with some low-level psychic ability for a limited period of time (no more than one hour or so).
Potion QualitySorcerer use (Stamina + Extras)
Duration 1 turn per 2 successesCharge (Stamina + Occult)(Difficulty 6)
Intensity (Only Soak Difficulty not Damage)(Fire & Poison only)Allocate successes between Damage and Range
Usage 1 Extra Use per scene per 2 successesFire (Dexterity + Melee)(Difficulty 7) (See. Hellfire targeting Sorcerer Revised pg.80)

Though it has many names Ddraig's Roar, Breath of Qīnglóng and many more the trend remains the same where there are dragons and alchemist no matter their stripe, there are alchemist that idolize or want to copy dragons. This potion grants the sorcerer the ability to fire a breath weapon like a dragon for a story. By taking a deep breath and catalyzing the reaction the Sorcerer makes a reflexive Stamina + Occult roll at difficulty 6 to ready their breath weapon. The sorcerer can allocate successes of that roll between Range (10 Meters per success this assumes cone if the sorcerer fires a more concentrated stream it is 20 meters per success but can only hit a single target) and Damage for each success allocated to damage, two dice of Lethal damage is done. Hitting a target with a breath weapon blast requires a successful Dexterity + Melee roll (Difficulty 7).

Any target that can soak the appropriate type of attack can try to soak the sorcerer's "breath weapon." The sorcerer can employ this attack up to their Stamina times per Scene. The range of those attacks depends upon the nature of that assault; a "pinpointed" lightning strike generally reaches further than a localized cloud of gas. The typing of the potion is decided on brewing. Fire,Water,Lightning,Ice,Poison/Acid. Successes on this potion are divided between additional usage in a scene two successes per additional usage per scene (2 = Stamina + 1, 4 = Stamina + 2..) and Intensity at 1 success per level ( Fire's Heat Campfire (Difficulty 5 Soak) to Chemical (Difficulty 9 soak) ,Toxin Rating 2 (Difficulty 7 Soak) to Toxin Rating Six (Difficulty 9 soak) and finally Duration (how long the flames engulf, the poison lingers, the lightning courses) with one turn per 2 successes allocated. For details about toxins, electricity, fire, and other assaults, see "Environmental Hazards" in Mage 20, pp. 435-444.

Rationale:This is extremely long it was just supposed to be a mix of a potion that gives a supernatural ability for a story (M20 Sorcerer Pg.20 last recipe a powder that gives every other turn bashing and lethal regeneration) and the concept of dragon breath which could be a Force 3 Prime 2 or Matter 3 Prime 2 Effect (Additional Abilities, M20 How do you do that pg 19). Though like like every other weapon it has to have a targeting mechanism and a way to decide how much damage and to who so it essentially acts like a half cast spell with quality .
or Sizemorphic Medium: A concoction that allows a sorcerer to grow or shrink in size at will for a day. The sorcerer makes a reflexive willpower roll and the number of successes must match or exceed the level of growth or shrink rating or spend a willpower and grow or reduce to the desired size this can only be done once per turn. Successes are divided between the sizes that the sorcerer is capable of growing to and shrinking to as well as how long.

● one turn
●● three turns
●●● one scene

● Big: Slightly larger than a normal human the character with this gains one extra bruised level of health and one Soak.
●● Huge: A character with this modification is roughly twice the average person, adding +1 to strength and 2 extra bruised levels and 1 Soak. Gain +1 to Dexterity for movement purposes only.
●●● Massive: A character with this modification is roughly four times the average person and around 2.5 to 3 meters tall, gaining +2 Strength 3 Extra bruised levels and 2 Soak. The size of a massive character is both an advantage and a disadvantage - they gain +50% to lifting capacity and +2 to Dexterity for movement, but are much more obvious taking - 1 difficulty to be hit.
●●●● Humongous: A character with this modification is eight times the mass and twice the height of an average person, gaining +3 Strength, and 4 Extra bruised levels and 2 Soak, as well as +3 Dexterity for movement purposes. Furthermore, their size doubles their lifting capacity and taking - 2 difficulty to be hit.


● Small: Roughly the size of a prepubescent child. Increases the difficulty to hit the Drinker by one.
●● Dwarven: A character with this is about roughly half as tall/wide/thick as an average person, reducing Strength and Stamina by 1. Dexterity is also reduced by 1 for movement purposes only. Characters which are small are more vulnerable to damage but harder to hit, losing 1 bruised from their Health Level track but increasing the difficulty to hit them by 1 and lowering their stealth difficulties by 1.
●●● Tiny : A Tiny character is roughly 1/4th normal dimensions, reducing Strength and Stamina by 2. Characters which are tiny are more vulnerable to damage but harder to hit, losing 1 bruised and 1 hurt, and 1 Mauled Health Level from their track but increasing the difficulty to hit them by 2 and lower their stealth difficulties by 2. Finally, Tiny characters are slower, losing 3 dexterity to all movement.
●●●● Miniscule: A miniscule character is an 1/8th their normal dimensions, reducing Strength and Stamina by 3. Miniscule characters can suffer fatal injury from mere annoyances to normal humans, reducing their HL track by 1 Bruised, 1 Hurt , 1 injured, and 1 Wounded Health Level but they increase the difficulty to hit them by 3 and lower their stealth difficulties by 3 .Miniscule characters lose 4 dexterity for the purposes of movement.
 
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