The plan does mention lasers as the primary armament.Yes, with just 500 tonnes to play around with, lasers are enough. Can this be specified in the plan?
The plan does mention lasers as the primary armament.Yes, with just 500 tonnes to play around with, lasers are enough. Can this be specified in the plan?
I guess I'll start the vote.
[X] Plan Bulking out the Fleet, 500 tonne version
-[X] Yes, with the following modifications: Include deep scans of neighbouring hexes conducted from 03.-02.
-[X] Something Else: Lay down the hulls for two additional Interstellar Cruisers, a block IIa design incorporating recent technological advancements acquired from Xyri.
-[X] Something Else: Draft a new design and dedicate the remaining yard space to it. Point-defense frigate, with lasers as its primary armament as well as cutting edge targeting computers and sensors. The ship is envisaged as an anti-fighter ship to escort other vessels, with a secondary role of a patrol vessel for protecting trade routes and policing. Keep the weight at 500 tonnes, allowing one pilot to control the ship.
What are the next steps for the HSWS?
[ ] Let us consider small craft for boarding and landing ground forces
[ ] Let us consider small attack craft that could be carried aboard our ships
[ ] Let us consider the potential for MMV variants.
[ ] Something else - write in.
EDIT: For now, I'll throw in the vote, but perhaps something better might be presented as well. There's still the requirement for us constructing the marine lander and we'll need more station segments soon.
I think sending the spare DSS should be pretty ok? Anyone else disagree? Do we need to modify the vote to include that?That means losing the DSS elsewhere unless you want to also send the 'spare' DSS that is busy not being on active duty when the other two are.
Well. Pilots are technically only needed for ships that conduct Jumps right? Why not just make parasite corvettes instead of jump capable escorts? The reality is that these will probably be blown out of the sky rather quickly so we're going to want a large number of them, I don't fancy the idea of simply relying on their small size for increased production when every lost ship also means potentially a lost pilot.Pilots: Astronavigation is a complex and messy task and while much of the work is handled by computers, a human 'pilot' is required for several vital operations as part of the jump process. It is estimated that a populations the size of Homes will produce around 35 pilots, of which four will be assigned to the Interstellar Surveyor class ships.
Hmm. While I support parasitic corvettes in the future when it is viable, I don't see why you consider this to be a given. A 500 tonne ship is not small, it's half the size of our cruisers. Why would we lose more of these ships than we lose Cruisers? Sure, armor will likely be lower, but being a smaller target with lots of point defense can make up for that.The reality is that these will probably be blown out of the sky rather quickly so we're going to want a large number of them
Hmm, missiles. Anyone more familiar with the rules who can explain which one is actually better for hitting a small target, missiles or lasers?The Bodkin, with its proposed high-beam search and tracking radar, particle beam point-defense arrays, and bays of rotary BVR missiles, can and will punch holes in anything from a strike craft
Notice that scanning from 03.-02 requires 3 hexes worth of effort and 4 jumps total. 6 jumps, including the two alongside an FSS. It's a long mission and it ties down the FSS, so it wouldn't be remiss to send two DSSs there to finish faster and forgo some of the northern scans. But, I don't think that requires an amendment to the vote, the flotilla commander should be able to decide how to finish the mission most effictively.I think sending the spare DSS should be pretty ok? Anyone else disagree? Do we need to modify the vote to include that?
I think it was said once that it depends on the gunners? In this case, I'm in favour of lasers.Hmm, missiles. Anyone more familiar with the rules who can explain which one is actually better for hitting a small target, missiles or lasers?
The the average that while it might get hit less often than a cruiser it's less likely to survive being hit than a cruiser given it's smaller size and the fact that it's going to be a tactical target for elimination if the Aslan are as fighter heavy as we assume them to be.Why would we lose more of these ships than we lose Cruisers? Sure, armor will likely be lower, but being a smaller target with lots of point defense can make up for that.
Hmm, missiles. Anyone more familiar with the rules who can explain which one is actually better for hitting a small target, missiles or lasers?
I think it was said once that it depends on the gunners? In this case, I'm in favour of lasers.
The Bodkin has the same problem of being too large to compete with 500 tonnes and too small to compete with the 1K tonnes we've talked about earlier. Plus, we've heard from reliable experts that missiles and torpedoes are unreliable.I only stocked the Bodkin with p-beam PD to appease the doctrinal fetish for the things-I'm more than happy to swap to a full laser-and-missile complement.
Hmm, I am not fully convinced. Compared to light speed, missiles are slow, allowing for an enemy to see them coming and start evasive action. Flares might be a thing, or fighters may even have a point defense turret of their own for missile defense.Missiles are all about terminal tracking-so in theory they should be as good as the tracking systems onboard and better than thing they're trying to hit-unless the target gets lucky, has flares, etc.
Hmm, there is a huge sun radiating in most systems of interest. Could you maybe lose a heat (radiation) seeking missile by turning towards the Sun and cutting the engine power? We really should run some War Games and exercises, is that something we can do?Even a straightforward heat-seeker is nasty in space-nothing to lock onto but engine plumes.
Exactly. Especially if we are worried these craft will be targeted abd destroyed, we should either go 500 tonnes (to include just one pilot) or 1000 tonnes (for maximum survivability for pilots).The Bodkin has the same problem of being too large to compete with 500 tonnes and too small to compete with the 1K tonnes we've talked about earlier.
Yeah. It's worth writing something in about it because I'm liable to forget elsewise.We really should run some War Games and exercises, is that something we can do?
Hmm, maybe in the future, once we have prototype fighters/frigates to play with.Yeah. It's worth writing something in about it because I'm liable to forget elsewise.