So we can't actually vote to colonize Appian aka Omen, since the research was only utilized on the brain eating thing at EOY 3050. Since the quest won't be lasting long enough to do a third main turn vote during the Clan Invasion, what happens to it will be out of our hands (unless it's one of the decisions we can play around with during a time skip in the hypothetical sequel).
Also this turn vote is hilariously pretty simplified and since everyone should be wanting to vote for the Trinity League integration package.
This leaves only four AP to play around with.
I want 12 Noctis-Bs, and to start work on Heavy Orbital Yards over Helghan and a set of Handymen Yardships.
The Noctis-Bs are to keep pace with shipbuilding and replace losses we might suffer should the Clans decide to give battle instead of constantly refusing it like they have been for a year. Which is a WILD sentence if you really think about it. But aside from that, our available ships are also just plain stretched thin and this will help alleviate that.
The Heavy Orbital Yards will help us keep pace with the Capellans and even if we don't end up using them to full capacity we can use BuPro and offer Cruiser-scale construction and maintenance to our other allies. It will also come in handy for crash building up yardships or heavier weight frontliners for a hypothetical Operation Bulldog (or just make a rematch with any of our enemies more feasible in general).
The Handymen are because we have basically zero real non-improvised expeditionary capability and they're also extremely useful in peacetime for colonization and infrastructure projects.
For the election vote, we should go for the middle of the road option. If a minority government can set some of the policy, we can almost certainly use that to try to say, keep our navy deployed, which is basically the only thing keeping the frontline from collapsing to begin with.
I don't trust that we won't be punished heavily no matter what we do, and if we end up rolling very well anyway none of these three decisions will make a big difference, but rolling even middling for a couple turns could make any of the more extreme options disastrous.
Edit: I also want to start researching Hyperspace ECCM. Not sure what to use the other slot on.