Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

Ah not literal mining then?

...do we have a better tunnel fighter than a mining god? Earth DB maybe... Mmm.
I mean, actual mining does play a large part, but you also need to deal with all of the critters which are hiding inside those tunnels, Skaven included. Those miners need to be protected.
 
Just to let people know, I've updated the DB rolls post with additional information and basic character descriptions. Long story short, lots of internal conflict which our Immaculate martial artist insists must be something deeper (and romantic).
 
Just to let people know, I've updated the DB rolls post with additional information and basic character descriptions. Long story short, lots of internal conflict which our Immaculate martial artist insists must be something deeper (and romantic).

Okay, taking those into account, revised chart based on best people for particular roles based on stats:

War: Earth or Fire DB
Culture: Sapphire
Finance: Gwai
Vigilance: Opal
Public Works: Emerald or Ruby
Records: ???
Mining: Wood DB

Technically the Air and Water could also be slotted in at Finance and Vigilance, but I don't think we want a DB Intrigue advisor for any reason, and Gwai should be on the council.

That leaves, as candidates for Records, either the Air DB, whichever of Emerald, Ruby, Fire, and Earth we don't assign to other positions, and Slumbering Star (the Water DB has their lowest stat in Learning and is thus not available), plus our Sorcery students.

So we have good candidates for most stuff, I think...except Learning.
 
All of the below is possibly not canon to the quest. The QM is the ultimate arbiter of who and what shows up in the story, this is simply me taking the chance to share some thoughts I have been considering.

This is perhaps a bit presumptuous- but I do have a fondness for demons, and was perusing the list of second circles.

Naturally it depends widely on what we want to do...

I think Rimvidas would be the most helpful for us to summon. (Sigereth is still my bae though)

We would need to be intensely wary of his incessant tweaking, but wise orders and clear instructions do alleviate that.

"Rimvidas tends to the development not only of Creation's vegetation when summoned and what twisted flora thrive in Hell, but anything that can bloom and grow: blossoming ideas captured from creative mortal minds, a thriving economy, a war for conquest and expansion, or even new love."

Someone capable of explosively cultivating and growing anything. From feelings, to crops, to armies. Strikes me as... something that would be incredibly helpful for a young nation.

And he IS good at it. Having a simple one willpower re-roll for any cultivate action, and then having another charm to reroll dice. I don't know what "multiple different re-roll charms and a dice pool over human limits" looks like in crusader kings, but I assume it's pretty impressive.

They also have the ability to transform and enhance living creatures directly. At a cost. The changed target gains an intimacy that is "demonic in nature."

Which can mean pretty much anything honestly.

He is not without his own perils though.

"It's dangerous to rely on the Cancerous Cornucopia; they never know when to stop. Left unchecked, their gardens overgrow to the ruin of entire castle towns. The loves they encourage intensify until the unfortunate victims become codependent and obsessed. A campaign of conquest stretches a nation's resources so thin their entire empire collapses practically overnight. Rimvidas continues to tweak and meddle indefinitely, sometimes accomplishing precisely the opposite of summoners intentions."

But once again. Demon. They can be trusted to be loyal, but they will go with their own conception of helpful as often as not.
 
[X] Plan Snapping at Our Heels
-[X] Near Norsca [0]
-[X] Moderate (+1)
-[X] Uninhabitable (+2)
-[X] Hated (+1)
-[X] Common (+1)
-[X] -Disease (+1)
-[X] Blood (+1)
-[X] Heart-Eater (+2)
-[X] Infernal Exalt (+2)
-[X] Other Fae (+1)
 
Okay, taking those into account, revised chart based on best people for particular roles based on stats:

War: Earth or Fire DB
Culture: Sapphire
Finance: Gwai
Vigilance: Opal
Public Works: Emerald or Ruby
Records: ???
Mining: Wood DB

Technically the Air and Water could also be slotted in at Finance and Vigilance, but I don't think we want a DB Intrigue advisor for any reason, and Gwai should be on the council.

That leaves, as candidates for Records, either the Air DB, whichever of Emerald, Ruby, Fire, and Earth we don't assign to other positions, and Slumbering Star (the Water DB has their lowest stat in Learning and is thus not available), plus our Sorcery students.

So we have good candidates for most stuff, I think...except Learning.


Soo... I was thinking about that learning advisor and came to a larger realization in the process.

For the record I think a mortal sorcerer is fine, but we might be able to do better. At first I considered demons, but they are a bit too monomanic for a position that has to be as flexible as the Records councilor. But that got me thinking about who else lives in hell. There are a handful of Terestrials like Gemstone Ocean Hero who choose to live in Malfeas for their own reasons, maybe we could tempt one of them. They are about the right combination of scholar and risk taker to want to live on Malus... and then it hit me:

Hell is a Backdoor to Creation

It would not be easy and we'd have to negotiate with some truly terrifying beings but we could trade back and forth with the world we left behind as long as we get contacts with the right demons. How much would the plants, animals and artifacts of a whole other world be worth in the marketplaces of Nexus? The magical texts of a planet wholly divorced, as far as we know, from the worlds of the Primordials? *this thing is round and spinning, who does that?*
 
This is a very interesting idea. Dunno how we apply it exactly, but it has potential...

The way I see it Demons will buy anything that looks like it might be interesting/entertaining or useful to the Yozis in the long run, the Guild will buy anything that looks like it would even vaguely turn a profit so if we can get that chain going we have access to vast stores of wealth and knowledge. I mean just as examples:
  1. Plants and animals altered by the Wyld, there is a very good market for that with parties going into the Bordermarches regularly for the stuff
  2. Powerstones once we get some local wizards or trade with them, that is an entirely novel form of meta-material
  3. Cultural artifacts and other goods, stuff made by the dark elves would probably sell better since it is better made, but stuff examples of dwarf engineering if we go Norsca would be of great interest. Be the Book of Grudges ever so thick they can't march a throng onto another world
This would be like interplanetary trade, precious metals, precious stones, none of that stuff would likely be worthwhile given the process it would have to go though, it has to be genuinely unique, not just rare.
 
Soo... I was thinking about that learning advisor and came to a larger realization in the process.

For the record I think a mortal sorcerer is fine, but we might be able to do better. At first I considered demons, but they are a bit too monomanic for a position that has to be as flexible as the Records councilor. But that got me thinking about who else lives in hell. There are a handful of Terestrials like Gemstone Ocean Hero who choose to live in Malfeas for their own reasons, maybe we could tempt one of them. They are about the right combination of scholar and risk taker to want to live on Malus... and then it hit me:

Hell is a Backdoor to Creation

It would not be easy and we'd have to negotiate with some truly terrifying beings but we could trade back and forth with the world we left behind as long as we get contacts with the right demons. How much would the plants, animals and artifacts of a whole other world be worth in the marketplaces of Nexus? The magical texts of a planet wholly divorced, as far as we know, from the worlds of the Primordials? *this thing is round and spinning, who does that?*
Makarios, The Sigils Dreamer is a demonic merchant of the second circle.
 
One concern we will have in the long run is keeping the Dragonblooded going. I mean the Realm has this problem and it has thousands of them not five. On the one hand it us hardly urgent for us the players since it is going to be hundreds of years until our present generation of Dragonblooded dies off, but the thing is they will know the problem is out there and it's going to dead at them. Dragonblooded, especially Dynasts of which we have three are keenly aware that they are meant to leave a legacy and just having kids with each other will put off things for a generation, maybe two.

On top of that the fact that the Sovereigns are looking at a stable growth is going to eat at them. So what can we do about it? Find more people with the touch of the Dragons to them, there is bound to be at least a few in the population and if we are lucky some will have the aspect markings to show them off.

In the long run sorcery, lots and lots of sorcery can solve any problem, but we need to show we care about the issues the Dynasts will have if we want them to support us.
 
I do wonder if the Wood Immaculate might be our key to placating the rest of the Hearth, have her manage their nonsense and channel their tempers into more productive avenues for Uluiru..
 
We'd need to get her on side which, as a Solar, might be tricky. Not impossible, as our Diplomacy is pretty mighty and we're a Solar, but tricky nonetheless.

If we mean to make a theological point a good start point might be: This is not Creation, that is not the Day-star, the world is small and round and all the elements at once, the Elemental Pole of Earth does not tower over all, there is no reason for us to argue over who should rule a world we have now left and we can all agree that the things out of the Wyld are our enemies, turn and face the foe.
 
If we mean to make a theological point a good start point might be: This is not Creation, that is not the Day-star, the world is small and round and all the elements at once, the Elemental Pole of Earth does not tower over all, there is no reason for us to argue over who should rule a world we have now left and we can all agree that the things out of the Wyld are our enemies, turn and face the foe.

Yeah, but per Immaculate doctrine Anathema aren't just, like, opposing them but literally inherently demonic and malevolent. Convincing her we're not will be tricky.
 
Yeah, but per Immaculate doctrine Anathema aren't just, like, opposing them but literally inherently demonic and malevolent. Convincing her we're not will be tricky.

True but then again per the stuff they teach peasants Anathema are possessed by demons, which is provably bullshit to anyone who has ever summoned a demon or known anyone who summoned a demon, that being quite common in the realm. I suspect the actual order has a more nuanced view of the matter. They know who built those cities and a lot of their more scholarly representatives as well as the more pious know that their ancestors served the 'Anathema'. Why the more pious? Because the Terestrial gods know. So then as an immaculate you are faced with a bit of a quandary, did your ancestors willingly serve inherently malevolent beings until they rebelled one day upon learning the truth... or was this a power struggle?

Keep in mind we got these dragonblooded because we paid for them, they were a bonus, not another kind of enemy. I think that by the very definition of them being here they do not think we are inherently malicious and once you drop that part of the dogma the Usurpation starts looking a hell of a lot more like a power struggle than some kind of act of cosmic justice.
 
I want to add that the Immaculate Order knows of the Great Curse afflicting all Exalted. The 'Anathema are demonic and malevolent' stricture is just what they tell the laity who have not thought deeply on Exaltation. Those who recognize that other Incarnae had Exalted mortals of their own get the more nuanced reasons to oppose them, be they Solar, Lunar, or Exigent.

It comes down to our Wood Immaculate having that understanding and being willing to act as a check against Sango approaching Limit Break, instead of whipping the populace against Sango.
 
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Does that mean that Emerald or Ruby might know Sorcery?
Sure, I'll roll for it.
I want to add that the Immaculate Order knows of the Great Curse afflicting all Exalted.
Now THIS is a stretch. The Great Curse is not something known by anyone except the Yozi, the Neverborn and Lytek. It is NOT something that everyone just knows. What the Immaculate Order DOES know is that the Solar Exalted had a tendency to go bonkers, same with the Lunar Exalted. That's something that can easily be folded under "Supreme Power with no checks and balances tends to do that to a person over thousands of years," not "This was the result of a Neverborn Curse."
 
I want to add that the Immaculate Order knows of the Great Curse afflicting all Exalted. The 'Anathema are demonic and malevolent' stricture is just what they tell the laity who have not thought deeply on Exaltation. Those who recognize that other Incarnae had Exalted mortals of their own get the more nuanced reasons to oppose them, be they Solar, Lunar, or Exigent.

Do they know that in Third Edition? Because in Second Edition it was a big secret kept by the Yozis, the Neverborn and their servants. The Sidereals knew there was an issue, but not that it was a curse for instance.

Edit: Sidereal'd by the GM.
 
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