Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

[] Plan: Building a Home
-[X] Claim it as your own
-[X] You will overwork yourself-
--[X] By a sizable amount (+2 Personal Actions; +4 Critical Fail Threshold)
[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
-[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
-[X] Command your armies (Select 1 army below as well; -1 Personal Action; +15 to roll)
--[X] Send your general troops (Size 4, Quality 1, Might 0)
-[X][Martial] Active Patrols (DC 40)
-[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
-[X][Diplomacy] Raise Spirits (DC 40+)
-[X][Stewardship] Supply and No Demand (DC 10+)
-[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
-[X][Intrigue] Scouting Ahead (DC 20)
-[X][Intrigue] Gauge Opinions (DC 10+)
-[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
-[X][Piety] Survey the Spirit Court (DC 10+)
-[X][Piety] Survey the Priesthood (DC 10+)
-[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
-[X][Learning] For 10 Miles (DC 45/55/65)
-[X][Mining] Ground Survey (DC 60)
--[X] Two Times
 
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[] Plan: Building a Home
-[X] Claim it as your own
-[X] You will overwork yourself-
--[X] By a sizable amount (+2 Personal Actions; +4 Critical Fail Threshold)
[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
-[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
-[X] Command your armies (Select 1 army below as well; -1 Personal Action; +15 to roll)
--[X] Send your general troops (Size 4, Quality 1, Might 0)
-[X][Martial] Active Patrols (DC 40)
-[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
-[X][Diplomacy] Raise Spirits (DC 40+)
-[X][Stewardship] Supply and No Demand (DC 10+)
-[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
-[X][Intrigue] Scouting Ahead (DC 20)
-[X][Intrigue] Gauge Opinions (DC 10+)
-[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
-[X][Piety] Survey the Spirit Court (DC 10+)
-[X][Piety] Survey the Priesthood (DC 10+)
-[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
-[X][Learning] Stabilize Reality for 1 Mile (DC 40/50/60)
-[X][Mining] Ground Survey (DC 60)
--[X] Two Times

I think we should go for 10 miles rather than 1. If we are going to punch the Chaos out of the Wastes the scale almost does not matter as far as the Gods are concerned, just the fact that we can do it is going to piss them off to no end. On top of that though the people most in danger of coming down with a case of corruption are not the Exalts who would be covered by that one mile
 
Bit bummed out we ended up in Naggaroth, really wanted a more Chaos God focused adversary. But eh, maybe a properly organized enemy faction will make up for it.
I think we should go for 10 miles rather than 1. If we are going to punch the Chaos out of the Wastes the scale almost does not matter as far as the Gods are concerned, just the fact that we can do it is going to piss them off to no end. On top of that though the people most in danger of coming down with a case of corruption are not the Exalts who would be covered by that one mile

Seconding; For all the times they barely react to their own incursions and cults getting thwarted, the Chaos Gods are notoriously reactive when their own turf gets threatened. Odds are that they'll coax warbands our way the moment they notice what we're doing, if not just toss doomstacks of daemons at us.
 
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There's a big risk of finding a place that could work but would require slaughtering the current inhabitants and taking their stuff.
A relevant question since we are living next to the wild.

How far off would we be from learning Wyld Shaping Cauldron?

Interesting that a number of chaos demons "accidentally" saved us.
 
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[] You will overwork yourself-
-[] By a normal amount (+1 Personal Action; +2 Critical Fail Threshold)
-[] By a sizable amount (+2 Personal Actions; +4 Critical Fail Threshold)
-[] By an insane amount (+3 Personal Actions; +6 Critical Fail Threshold)
[] You will not stress yourself too much.

Does the increase in Critical Fail Threshold apply only to our Personal Actions or to all actions? This makes a huge difference mathematically.

If it's only our personal actions, then it's a lot less punishing.
 
Interesting that a number of chaos demons "accidentally" saved us.
I don't think it was anything particularly nefarious. They simply saw other Immaterial beings invade their turf and decided to show them who's the boss. As creatures of the Materium, we pose little threat to Choas in its own dimension, while Faes can directly threaten their territory. In addition to that, letting us escape means the Four will get new and exiting playthings to toy with. Tzeentch in particular will love our arrival.
 
I don't think it was anything particularly nefarious. They simply saw other Immaterial beings invade their turf and decided to show them who's the boss. As creatures of the Materium, we pose little threat to Choas in its own dimension, while Faes can directly threaten their territory. In addition to that, letting us escape means the Four will get new and exiting playthings to toy with. Tzeentch in particular will love our arrival.

Yeah, right until we start applying Wyld Cauldron to our problems, then he is going to love us a lot less :V
 
It allows the solar to shape raw matter and order out of the Wyld. It should, in Warhammer, allow them to just cut off a part of Chaos and form it into stable, untainted, physical reality. On a pretty decent scale.

I'm not sure how much Chaos will care, but it is at least gonna surprise them.
they will be like major alert nobody in my knowlegde could cleanse large swats of land from them and anker them in reality again so if we get to make a crusade for the warp portal they will throw evrything under the sun at us to avoid us using it as a reality engien or something similiar.
 
they will be like major alert nobody in my knowlegde could cleanse large swats of land from them and anker them in reality again so if we get to make a crusade for the warp portal they will throw evrything under the sun at us to avoid us using it as a reality engien or something similiar.

That's possible. They could also not care much on the basis that their Realm is infinite and cutting off small pieces means nothing to them.
 
That's possible. They could also not care much on the basis that their Realm is infinite and cutting off small pieces means nothing to them.
I would say they care quiet a lot or otherwise they revered back into gods who can only interact limitly with the physical realm and they won want this they feed of suffering and remmeber if they cant engineer it the old world would be quiet alright yes we got the gobos and dark elves/ vampires but chaos was always the main manko why the whf sucked hard not as hard as 40k but still not something where iw ould dip my toenail in if i had the choice + we ramp up basically we are a proto empire of gods the dragon blooded mulitplie and our fountain gives us the cpacity to manufracture exalted to.
 
It turns the Warp into more of Creation.
can we for example use it to transform and the chaos energies coming from the warp gate and saturating the land to create a massive impassable super mountain range cutting Naggoroth off from the chaos wastes ?, which will also shield the continent from the cold northern winds causing it to heat up melting all the ice and snow covering Naggoroth resulting massive continent spanning flash floods to ravage the dark elves plus said mountain range will likely place a great deal of weight on Naggoroth's tectonic plates causing them to suddenly shift resulting in wide spread super earthquakes to ravage the continent as they rebalance likely shattering all the dark elves's cities and settlements in addition to the floods
 
can we for example use it to transform and the chaos energies coming from the warp gate and saturating the land to create a massive impassable super mountain range cutting Naggoroth off from the chaos wastes ?, which will also shield the continent from the cold northern winds causing it to heat up melting all the ice and snow covering Naggoroth resulting massive continent spanning flash floods to ravage the dark elves plus said mountain range will likely place a great deal of weight on Naggoroth's tectonic plates causing them to suddenly shift resulting in wide spread super earthquakes to ravage the continent as they rebalance likely shattering all the dark elves's cities and settlements in addition to the floods

A large mountain range certainly. If we want those mountains to be inherently repellent to the Warp so that Chaos armies cannot just carve their way in that is going to take artifacts.
 
Turn 1 Vote Opens
How far off would we be from learning Wyld Shaping Cauldron?
Once you have a ship ready enough to travel closer to the Northern Gate, you will unlock a chain of actions all about studying Pure Chaos and it's unstable nature. The reward for progressing along that chain will be WSC.
Does the increase in Critical Fail Threshold apply only to our Personal Actions or to all actions? This makes a huge difference mathematically.

If it's only our personal actions, then it's a lot less punishing.
All actions.
In addition to that, letting us escape means the Four will get new and exiting playthings to toy with. Tzeentch in particular will love our arrival.
Basically this, yeah. You were at the moment weak, but lots of future shenanigans potential, which Tzeentch really likes. Stopping the newcomers to their territory was an auxiliary benefit.
It turns the Warp into more of Creation.
So, that's what 3e's does, yes. I'm going with more of a 1e iteration here where you create the stuff, but you don't actually remove any of the Wyld in the location, since I felt that was a bit much for 1 charm. That's what Sorcerous Workings are for, instead.

And with all of this said and done, voting is now open!

The Vote will end on June 2nd at 7:00 AM PST
 

Okay, so, let's math this out. At the lowest level of overwork, with 14 actions, each with a 3% chance of critical fail, except for three which have a 5% chance, we are looking at a nearly 35% chance of a critical failure.

If we make that two overwork actions, that goes to nearly a 47% chance of a critical failure. At three overwork, it becomes nearly a 68% chance.

...do we have to overwork? I dunno if a +16 to one action is worth going from a 17% chance of critical failure to a 35% chance.
 
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Okay, so, let's math this out. At the lowest level of overwork, with 14 actions, each with a 3% chance of critical fail, except for three which have a 5% chance, we are looking at a nearly 35% chance of a critical failure.

If we make that two overwork actions, that goes to nearly a 47% chance of a critical failure. At three overwork, it becomes nearly a 68% chance.

...do we have to overwork? I dunno if a +16 to one action is worth going from a 17% chance of critical failure to a 35% chance.
Um, what? No, the increase only applies once to all actions. Not sure where you're getting a 35% chance or more.
 
Um, what? No, the increase only applies once to all actions. Not sure where you're getting a 35% chance or more.

It's cumulative. If the chance of crit fail is 3% on each of 11 rolls, then 5% on the other three, the chance that at least one of them rolls a crit fail is 35% (well, just under 35%, but around there).

Like, you multiply .97 x .97 out 11 times, then the result by .95 three times, you get the chance of rolling 0 crit fails. And that chance is just over 65% which means the other 35% of the time...
 
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Odd question: what rank is the Wood Immaculate within her path to Enlightenment? I might try my hand with an omake, and I don't know if she goes by her Patrician name or the name her teachers gave her.
 
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