[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X] Quality of the fishing (Small ag increase, adds wealth options to fishery)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X] Quality of the fishing (Small ag increase, adds wealth options to fishery)